Fix: Multiline npc messages
- Multiline npc messages with curly braces will now display correctly - Curly braces are no longer shown in screen - Removed some tabs in spellsystem :S My bad .. TODO: Hightlight text in screen area not only in console?
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parent
c0a3b083f6
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@ -272,8 +272,8 @@ function addText(text, speaktype, tabName, creatureName)
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end
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end
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-- Contains letter width for font "verdana-11px-antialised" as console is based on it
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-- Contains letter width for font "verdana-11px-antialised" as console is based on it
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local letterWidth = {
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local letterWidth = { -- New line (10) and Space (32) have width 1 because they are printed and not replaced with spacer
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[32] = 4, [33] = 3, [34] = 6, [35] = 8, [36] = 7, [37] = 13, [38] = 9, [39] = 3, [40] = 5, [41] = 5, [42] = 6, [43] = 8, [44] = 4, [45] = 5, [46] = 3, [47] = 8,
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[10] = 1, [32] = 1, [33] = 3, [34] = 6, [35] = 8, [36] = 7, [37] = 13, [38] = 9, [39] = 3, [40] = 5, [41] = 5, [42] = 6, [43] = 8, [44] = 4, [45] = 5, [46] = 3, [47] = 8,
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[48] = 7, [49] = 6, [50] = 7, [51] = 7, [52] = 7, [53] = 7, [54] = 7, [55] = 7, [56] = 7, [57] = 7, [58] = 3, [59] = 4, [60] = 8, [61] = 8, [62] = 8, [63] = 6,
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[48] = 7, [49] = 6, [50] = 7, [51] = 7, [52] = 7, [53] = 7, [54] = 7, [55] = 7, [56] = 7, [57] = 7, [58] = 3, [59] = 4, [60] = 8, [61] = 8, [62] = 8, [63] = 6,
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[64] = 10, [65] = 9, [66] = 7, [67] = 7, [68] = 8, [69] = 7, [70] = 7, [71] = 8, [72] = 8, [73] = 5, [74] = 5, [75] = 7, [76] = 7, [77] = 9, [78] = 8, [79] = 8,
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[64] = 10, [65] = 9, [66] = 7, [67] = 7, [68] = 8, [69] = 7, [70] = 7, [71] = 8, [72] = 8, [73] = 5, [74] = 5, [75] = 7, [76] = 7, [77] = 9, [78] = 8, [79] = 8,
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[80] = 7, [81] = 8, [82] = 8, [83] = 7, [84] = 8, [85] = 8, [86] = 8, [87] = 12, [88] = 8, [89] = 8, [90] = 7, [91] = 5, [92] = 8, [93] = 5, [94] = 9, [95] = 8,
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[80] = 7, [81] = 8, [82] = 8, [83] = 7, [84] = 8, [85] = 8, [86] = 8, [87] = 12, [88] = 8, [89] = 8, [90] = 7, [91] = 5, [92] = 8, [93] = 5, [94] = 9, [95] = 8,
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@ -324,7 +324,7 @@ function addTabText(text, speaktype, tab, creatureName)
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local player = g_game.getLocalPlayer()
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local player = g_game.getLocalPlayer()
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if speaktype.npcChat and player:getName() ~= creatureName then -- Check if it is the npc who is talking
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if speaktype.npcChat and (player:getName() ~= creatureName or player:getName() == 'Account Manager') then -- Check if it is the npc who is talking
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local highlightData = getHighlightedText(text)
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local highlightData = getHighlightedText(text)
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if #highlightData == 0 then
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if #highlightData == 0 then
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labelHighlight:setText("")
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labelHighlight:setText("")
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@ -341,16 +341,30 @@ function addTabText(text, speaktype, tab, creatureName)
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label:setText(text)
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label:setText(text)
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-- Calculate the positions of the highlighted text and fill with string.char(127) [Width: 1]
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-- Calculate the positions of the highlighted text and fill with string.char(127) [Width: 1]
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local drawText = label:getDrawText()
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local tmpText = ""
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local tmpText = ""
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for i = 1, #highlightData / 3 do
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for i = 1, #highlightData / 3 do
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local dataBlock = { _start = highlightData[(i-1)*3+1], _end = highlightData[(i-1)*3+2], words = highlightData[(i-1)*3+3] }
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local dataBlock = { _start = highlightData[(i-1)*3+1], _end = highlightData[(i-1)*3+2], words = highlightData[(i-1)*3+3] }
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local lastBlockEnd = (highlightData[(i-2)*3+2] or 1)
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local lastBlockEnd = (highlightData[(i-2)*3+2] or 1)
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for letter = lastBlockEnd, dataBlock._start-1 do
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for letter = lastBlockEnd, dataBlock._start-1 do
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tmpText = tmpText .. string.rep(string.char(127), letterWidth[string.byte(text:sub(letter, letter))])
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local tmpChar = string.byte(drawText:sub(letter, letter))
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local fillChar = (tmpChar == 10 or tmpChar == 32) and string.char(tmpChar) or string.char(127)
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tmpText = tmpText .. string.rep(fillChar, letterWidth[tmpChar])
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end
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end
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tmpText = tmpText .. dataBlock.words
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tmpText = tmpText .. dataBlock.words
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end
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end
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-- Fill the highlight label to the same size as default label
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local finalBlockEnd = (highlightData[(#highlightData/3-1)*3+2] or 1)
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for letter = finalBlockEnd, drawText:len() do
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local tmpChar = string.byte(drawText:sub(letter, letter))
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local fillChar = (tmpChar == 10 or tmpChar == 32) and string.char(tmpChar) or string.char(127)
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tmpText = tmpText .. string.rep(fillChar, letterWidth[tmpChar])
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end
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labelHighlight:setText(tmpText)
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labelHighlight:setText(tmpText)
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end
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end
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else
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else
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@ -536,8 +550,20 @@ function onTalk(name, level, mode, message, channelId, creaturePos)
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mode == MessageModes.Spell or mode == MessageModes.MonsterSay or mode == MessageModes.MonsterYell or
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mode == MessageModes.Spell or mode == MessageModes.MonsterSay or mode == MessageModes.MonsterYell or
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mode == MessageModes.NpcFrom or mode == MessageModes.BarkLow or mode == MessageModes.BarkLoud) and
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mode == MessageModes.NpcFrom or mode == MessageModes.BarkLow or mode == MessageModes.BarkLoud) and
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creaturePos then
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creaturePos then
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-- Remove curly braces from screen message
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local staticMessage = message
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if mode == MessageModes.NpcFrom then
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local highlightData = getHighlightedText(staticMessage)
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if #highlightData > 0 then
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for i = 1, #highlightData / 3 do
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local dataBlock = { _start = highlightData[(i-1)*3+1], _end = highlightData[(i-1)*3+2], words = highlightData[(i-1)*3+3] }
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staticMessage = staticMessage:gsub("{"..dataBlock.words.."}", dataBlock.words)
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end
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end
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end
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local staticText = StaticText.create()
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local staticText = StaticText.create()
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staticText:addMessage(name, mode, message)
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staticText:addMessage(name, mode, staticMessage)
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g_map.addThing(staticText, creaturePos, -1)
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g_map.addThing(staticText, creaturePos, -1)
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end
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end
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@ -557,7 +583,7 @@ function onTalk(name, level, mode, message, channelId, creaturePos)
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if speaktype.private then
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if speaktype.private then
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addPrivateText(composedMessage, speaktype, name, false, name)
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addPrivateText(composedMessage, speaktype, name, false, name)
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if Options.getOption('showPrivateMessagesOnScreen') and speaktype ~= SpeakTypesSettings.privateNpcToPlayer then
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if Options.getOption('showPrivateMessagesOnScreen') and speaktype ~= SpeakTypesSettings.privateNpcToPlayer then
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modules.game_textmessage.displayPrivateMessage(name .. ':\n' .. message)
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modules.game_textmessage.displayPrivateMessage(name .. ':\n' .. message)
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end
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end
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else
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else
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@ -38,39 +38,39 @@ function hide()
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end
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end
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function updateProgressRect(progressRect, interval, init)
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function updateProgressRect(progressRect, interval, init)
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if init then
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if init then
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progressRect:setPercent(0)
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progressRect:setPercent(0)
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else
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else
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progressRect:setPercent(progressRect:getPercent() + 4)
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progressRect:setPercent(progressRect:getPercent() + 4)
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end
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end
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if progressRect:getPercent() < 100 then
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if progressRect:getPercent() < 100 then
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removeEvent(progressRect.event)
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removeEvent(progressRect.event)
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progressRect.event = scheduleEvent(function() updateProgressRect(progressRect, interval) end, interval)
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progressRect.event = scheduleEvent(function() updateProgressRect(progressRect, interval) end, interval)
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end
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end
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end
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end
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function onSpellCooldown(iconId, duration)
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function onSpellCooldown(iconId, duration)
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local spellName = SpelllistSettings[modules.game_spelllist.getSpelllistProfile()].spellIcons[iconId]
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local spellName = SpelllistSettings[modules.game_spelllist.getSpelllistProfile()].spellIcons[iconId]
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if not spellName then return end
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if not spellName then return end
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local otcIconId = tonumber(SpellInfo[modules.game_spelllist.getSpelllistProfile()][spellName].icon)
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local otcIconId = tonumber(SpellInfo[modules.game_spelllist.getSpelllistProfile()][spellName].icon)
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if not otcIconId and SpellIcons[SpellInfo[modules.game_spelllist.getSpelllistProfile()][spellName].icon] then
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if not otcIconId and SpellIcons[SpellInfo[modules.game_spelllist.getSpelllistProfile()][spellName].icon] then
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otcIconId = SpellIcons[SpellInfo[modules.game_spelllist.getSpelllistProfile()][spellName].icon][1]
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otcIconId = SpellIcons[SpellInfo[modules.game_spelllist.getSpelllistProfile()][spellName].icon][1]
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end
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end
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if not otcIconId then return end
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if not otcIconId then return end
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local icon = cooldownPanel:getChildById(spellName)
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local icon = cooldownPanel:getChildById(spellName)
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if not icon then
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if not icon then
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icon = g_ui.createWidget('SpellIcon', spellCooldownPanel)
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icon = g_ui.createWidget('SpellIcon', spellCooldownPanel)
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icon:setId(spellName)
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icon:setId(spellName)
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icon:setImageSource('/game_cooldown/icons/' .. SpelllistSettings[modules.game_spelllist.getSpelllistProfile()].iconFile)
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icon:setImageSource('/game_cooldown/icons/' .. SpelllistSettings[modules.game_spelllist.getSpelllistProfile()].iconFile)
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icon:setImageClip(modules.game_spelllist.getIconImageClip(otcIconId))
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icon:setImageClip(modules.game_spelllist.getIconImageClip(otcIconId))
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icon.event = scheduleEvent(function() icon:destroy() end, duration)
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icon.event = scheduleEvent(function() icon:destroy() end, duration)
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local progressRect = g_ui.createWidget('SpellProgressRect', icon)
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local progressRect = g_ui.createWidget('SpellProgressRect', icon)
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updateProgressRect(progressRect, duration/25, true)
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updateProgressRect(progressRect, duration/25, true)
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progressRect:setTooltip(spellName)
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progressRect:setTooltip(spellName)
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end
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end
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end
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end
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@ -83,11 +83,11 @@ function onSpellGroupCooldown(groupId, duration)
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if icon then
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if icon then
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icon:setOn(true)
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icon:setOn(true)
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removeEvent(icon.event)
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removeEvent(icon.event)
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icon.event = scheduleEvent(function() icon:setOn(false) end, duration)
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icon.event = scheduleEvent(function() icon:setOn(false) end, duration)
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end
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end
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if progressRect then
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if progressRect then
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removeEvent(progressRect.event)
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removeEvent(progressRect.event)
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updateProgressRect(progressRect, duration/25, true)
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updateProgressRect(progressRect, duration/25, true)
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end
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end
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end
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end
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@ -89,7 +89,7 @@ end
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function init()
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function init()
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connect(g_game, { onGameStart = setOptions,
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connect(g_game, { onGameStart = setOptions,
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onGameEnd = resetWindow })
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onGameEnd = resetWindow })
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spelllistWindow = g_ui.displayUI('spelllist.otui', modules.game_interface.getRightPanel())
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spelllistWindow = g_ui.displayUI('spelllist.otui', modules.game_interface.getRightPanel())
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spelllistWindow:hide()
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spelllistWindow:hide()
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@ -161,7 +161,7 @@ end
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function terminate()
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function terminate()
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disconnect(g_game, { onGameStart = setOptions,
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disconnect(g_game, { onGameStart = setOptions,
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onGameEnd = resetWindow,
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onGameEnd = resetWindow,
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onSpellGroupCooldown = modules.game_interface.setGroupCooldown,
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onSpellGroupCooldown = modules.game_interface.setGroupCooldown,
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onSpellCooldown = onSpellCooldown })
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onSpellCooldown = onSpellCooldown })
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@ -214,26 +214,26 @@ function initialiseSpelllist()
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for i = 1, #SpelllistSettings[SpelllistProfile].spellOrder do
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for i = 1, #SpelllistSettings[SpelllistProfile].spellOrder do
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local spell = SpelllistSettings[SpelllistProfile].spellOrder[i]
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local spell = SpelllistSettings[SpelllistProfile].spellOrder[i]
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local info = SpellInfo[SpelllistProfile][spell]
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local info = SpellInfo[SpelllistProfile][spell]
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local tmpLabel = g_ui.createWidget('SpellListLabel', spellList)
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local tmpLabel = g_ui.createWidget('SpellListLabel', spellList)
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tmpLabel:setId(spell)
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tmpLabel:setId(spell)
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tmpLabel:setText(spell .. '\n\'' .. info.words .. '\'')
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tmpLabel:setText(spell .. '\n\'' .. info.words .. '\'')
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tmpLabel:setPhantom(false)
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tmpLabel:setPhantom(false)
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local iconId = tonumber(info.icon)
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local iconId = tonumber(info.icon)
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if not iconId and SpellIcons[info.icon] then
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if not iconId and SpellIcons[info.icon] then
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iconId = SpellIcons[info.icon][1]
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iconId = SpellIcons[info.icon][1]
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end
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end
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if not(iconId) then
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if not(iconId) then
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perror('Spell icon \'' .. info.icon .. '\' not found.')
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perror('Spell icon \'' .. info.icon .. '\' not found.')
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end
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end
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tmpLabel:setHeight(SpelllistSettings[SpelllistProfile].iconSize.height + 4)
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tmpLabel:setHeight(SpelllistSettings[SpelllistProfile].iconSize.height + 4)
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tmpLabel:setTextOffset(topoint((SpelllistSettings[SpelllistProfile].iconSize.width + 10) .. ' ' .. (SpelllistSettings[SpelllistProfile].iconSize.height - 32)/2 + 3))
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tmpLabel:setTextOffset(topoint((SpelllistSettings[SpelllistProfile].iconSize.width + 10) .. ' ' .. (SpelllistSettings[SpelllistProfile].iconSize.height - 32)/2 + 3))
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tmpLabel:setImageSource('/game_spelllist/icons/' .. SpelllistSettings[SpelllistProfile].iconFile)
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tmpLabel:setImageSource('/game_spelllist/icons/' .. SpelllistSettings[SpelllistProfile].iconFile)
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tmpLabel:setImageClip(getIconImageClip(iconId))
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tmpLabel:setImageClip(getIconImageClip(iconId))
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tmpLabel:setImageSize(tosize(SpelllistSettings[SpelllistProfile].iconSize.width .. ' ' .. SpelllistSettings[SpelllistProfile].iconSize.height))
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tmpLabel:setImageSize(tosize(SpelllistSettings[SpelllistProfile].iconSize.width .. ' ' .. SpelllistSettings[SpelllistProfile].iconSize.height))
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tmpLabel.onClick = updateSpellInformation
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tmpLabel.onClick = updateSpellInformation
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end
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end
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@ -248,7 +248,7 @@ function changeSpelllistProfile(oldProfile)
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for i = 1, #SpelllistSettings[oldProfile].spellOrder do
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for i = 1, #SpelllistSettings[oldProfile].spellOrder do
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local spell = SpelllistSettings[oldProfile].spellOrder[i]
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local spell = SpelllistSettings[oldProfile].spellOrder[i]
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local tmpLabel = spellList:getChildById(spell)
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local tmpLabel = spellList:getChildById(spell)
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tmpLabel:destroy()
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tmpLabel:destroy()
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end
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end
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@ -266,8 +266,6 @@ function updateSpelllist()
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local tmpLabel = spellList:getChildById(spell)
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local tmpLabel = spellList:getChildById(spell)
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local localPlayer = g_game.getLocalPlayer()
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local localPlayer = g_game.getLocalPlayer()
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if not info.level then print(spell) end
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if (not(filters.level) or info.level <= localPlayer:getLevel()) and (not(filters.vocation) or table.find(info.vocations, localPlayer:getVocation())) and (filters.vocationId == FILTER_VOCATION_ANY or table.find(info.vocations, filters.vocationId) or table.find(info.vocations, filters.vocationId+4)) and (filters.groupId == FILTER_GROUP_ANY or info.group[filters.groupId]) and (filters.premium == FILTER_PREMIUM_ANY or (info.premium and filters.premium == FILTER_PREMIUM_YES) or (not(info.premium) and filters.premium == FILTER_PREMIUM_NO)) then
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if (not(filters.level) or info.level <= localPlayer:getLevel()) and (not(filters.vocation) or table.find(info.vocations, localPlayer:getVocation())) and (filters.vocationId == FILTER_VOCATION_ANY or table.find(info.vocations, filters.vocationId) or table.find(info.vocations, filters.vocationId+4)) and (filters.groupId == FILTER_GROUP_ANY or info.group[filters.groupId]) and (filters.premium == FILTER_PREMIUM_ANY or (info.premium and filters.premium == FILTER_PREMIUM_YES) or (not(info.premium) and filters.premium == FILTER_PREMIUM_NO)) then
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tmpLabel:setVisible(true)
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tmpLabel:setVisible(true)
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else
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else
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@ -315,7 +313,7 @@ function updateSpellInformation(widget)
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level = info.level
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level = info.level
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mana = info.mana .. ' / ' .. info.soul
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mana = info.mana .. ' / ' .. info.soul
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premium = (info.premium and 'yes' or 'no')
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premium = (info.premium and 'yes' or 'no')
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description = info.description or '-'
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description = info.description or '-'
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end
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end
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nameValueLabel:setText(name)
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nameValueLabel:setText(name)
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@ -2,16 +2,16 @@ SpelllistSettings = {
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['Default'] = {
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['Default'] = {
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iconFile = 'icons.png',
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iconFile = 'icons.png',
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iconSize = {width = 32, height = 32},
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iconSize = {width = 32, height = 32},
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spellListWidth = 210,
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spellListWidth = 210,
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spellWindowWidth = 550,
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spellWindowWidth = 550,
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spellIcons = {[39] = 'Strong Haste', [131] = 'Charge', [91] = 'Poison Bomb', [22] = 'Energy Beam', [142] = 'Envenom', [48] = 'Conjure Poisoned Arrow', [49] = 'Conjure Explosive Arrow', [114] = 'Icicle', [130] = 'Holy Missile', [56] = 'Wrath of Nature', [112] = 'Ice Strike', [87] = 'Death Strike', [10] = 'Light', [24] = 'Hells Core', [75] = 'Ultimate Light', [151] = 'Strong Energy Strike', [42] = 'Food', [117] = 'Thunderstorm', [156] = 'Ultimate Ice Strike', [18] = 'Explosion', [116] = 'Stone Shower', [59] = 'Front Sweep', [11] = 'Great Light', [155] = 'Ultimate Energy Strike', [115] = 'Avalanche', [118] = 'Eternal Winter', [82] = 'Mass Healing', [139] = 'Curser', [54] = 'Paralyze', [15] = 'Fireball', [157] = 'Ultimate Terra Strike', [83] = 'Animate Dead', [9] = 'Summon Creature', [13] = 'Energy Wave', [5] = 'Ultimate Healing Rune', [88] = 'Energy Strike', [86] = 'Magic Wall', [19] = 'Fire Wave', [149] = 'Lightning', [14] = 'Chameleon', [29] = 'Cure Poison', [78] = 'Desintegrate', [105] = 'Fierce Berserk', [108] = 'Conjure Sniper Arrow', [30] = 'Destroy Field', [12] = 'Convince Creature', [4] = 'Intense Healing Rune', [31] = 'Cure Poison Rune', [152] = 'Strong Ice Strike', [21] = 'Sudden Death', [27] = 'Energy Field', [80] = 'Berserk', [55] = 'Energybomb', [28] = 'Fire Wall', [43] = 'Strong Ice Wave', [50] = 'Soulfire', [57] = 'Strong Ethereal Spear', [26] = 'Poison Field', [61] = 'Brutal Strike', [17] = 'Firebomb', [45] = 'Invisibility', [20] = 'Find Person', [146] = 'Cure Electrification', [7] = 'Light Magic Missile', [16] = 'Great Fireball', [92] = 'Enchant Staff', [148] = 'Physical Strike', [132] = 'Protector', [111] = 'Ethereal Spear', [143] = 'Holy Flash', [77] = 'Stalagmite', [33] = 'Energy Wall', [107] = 'Whirlwind Throw', [38] = 'Creature Illusion', [158] = 'Intense Wound Cleansing', [124] = 'Divine Caldera', [84] = 'Heal Friend', [8] = 'Heavy Magic Missile', [25] = 'Fire Field', [125] = 'Divine Healing', [140] = 'Electrify', [95] = 'Conjure Power Bolt', [36] = 'Salvation', [134] = 'Swift Foot', [109] = 'Conjure Piercing Bolt', [79] = 'Conjure Bolt', [141] = 'Inflict Wound', [153] = 'Strong Terra Strike', [1] = 'Light Healing', [51] = 'Conjure Arrow', [123] = 'Wound Cleansing', [129] = 'Enchant Party', [128] = 'Heal Party', [127] = 'Protect Party', [126] = 'Train Party', [23] = 'Great Energy Beam', [2] = 'Intense Healing', [133] = 'Blood Rage', [160] = 'Intense Recovery', [94] = 'Wild Growth', [89] = 'Flame Strike', [147] = 'Cure Curse', [93] = 'Challenge', [90] = 'Cancel Invisibility', [110] = 'Enchant Spear', [6] = 'Haste', [44] = 'Magic Shield', [81] = 'Levitate', [145] = 'Cure Burning', [76] = 'Magic Rope', [3] = 'Ultimate Healing', [159] = 'Recovery', [122] = 'Divine Missile', [120] = 'Terra Wave', [144] = 'Cure Bleeding', [150] = 'Strong Flame Strike', [113] = 'Terra Strike', [62] = 'Annihilation', [121] = 'Ice Wave', [135] = 'Sharpshooter', [138] = 'Ignite', [32] = 'Poison Wall', [119] = 'Rage of the Skies', [154] = 'Ultimate Flame Strike', [106] = 'Groundshaker'},
|
spellIcons = {[39] = 'Strong Haste', [131] = 'Charge', [91] = 'Poison Bomb', [22] = 'Energy Beam', [142] = 'Envenom', [48] = 'Conjure Poisoned Arrow', [49] = 'Conjure Explosive Arrow', [114] = 'Icicle', [130] = 'Holy Missile', [56] = 'Wrath of Nature', [112] = 'Ice Strike', [87] = 'Death Strike', [10] = 'Light', [24] = 'Hells Core', [75] = 'Ultimate Light', [151] = 'Strong Energy Strike', [42] = 'Food', [117] = 'Thunderstorm', [156] = 'Ultimate Ice Strike', [18] = 'Explosion', [116] = 'Stone Shower', [59] = 'Front Sweep', [11] = 'Great Light', [155] = 'Ultimate Energy Strike', [115] = 'Avalanche', [118] = 'Eternal Winter', [82] = 'Mass Healing', [139] = 'Curser', [54] = 'Paralyze', [15] = 'Fireball', [157] = 'Ultimate Terra Strike', [83] = 'Animate Dead', [9] = 'Summon Creature', [13] = 'Energy Wave', [5] = 'Ultimate Healing Rune', [88] = 'Energy Strike', [86] = 'Magic Wall', [19] = 'Fire Wave', [149] = 'Lightning', [14] = 'Chameleon', [29] = 'Cure Poison', [78] = 'Desintegrate', [105] = 'Fierce Berserk', [108] = 'Conjure Sniper Arrow', [30] = 'Destroy Field', [12] = 'Convince Creature', [4] = 'Intense Healing Rune', [31] = 'Cure Poison Rune', [152] = 'Strong Ice Strike', [21] = 'Sudden Death', [27] = 'Energy Field', [80] = 'Berserk', [55] = 'Energybomb', [28] = 'Fire Wall', [43] = 'Strong Ice Wave', [50] = 'Soulfire', [57] = 'Strong Ethereal Spear', [26] = 'Poison Field', [61] = 'Brutal Strike', [17] = 'Firebomb', [45] = 'Invisibility', [20] = 'Find Person', [146] = 'Cure Electrification', [7] = 'Light Magic Missile', [16] = 'Great Fireball', [92] = 'Enchant Staff', [148] = 'Physical Strike', [132] = 'Protector', [111] = 'Ethereal Spear', [143] = 'Holy Flash', [77] = 'Stalagmite', [33] = 'Energy Wall', [107] = 'Whirlwind Throw', [38] = 'Creature Illusion', [158] = 'Intense Wound Cleansing', [124] = 'Divine Caldera', [84] = 'Heal Friend', [8] = 'Heavy Magic Missile', [25] = 'Fire Field', [125] = 'Divine Healing', [140] = 'Electrify', [95] = 'Conjure Power Bolt', [36] = 'Salvation', [134] = 'Swift Foot', [109] = 'Conjure Piercing Bolt', [79] = 'Conjure Bolt', [141] = 'Inflict Wound', [153] = 'Strong Terra Strike', [1] = 'Light Healing', [51] = 'Conjure Arrow', [123] = 'Wound Cleansing', [129] = 'Enchant Party', [128] = 'Heal Party', [127] = 'Protect Party', [126] = 'Train Party', [23] = 'Great Energy Beam', [2] = 'Intense Healing', [133] = 'Blood Rage', [160] = 'Intense Recovery', [94] = 'Wild Growth', [89] = 'Flame Strike', [147] = 'Cure Curse', [93] = 'Challenge', [90] = 'Cancel Invisibility', [110] = 'Enchant Spear', [6] = 'Haste', [44] = 'Magic Shield', [81] = 'Levitate', [145] = 'Cure Burning', [76] = 'Magic Rope', [3] = 'Ultimate Healing', [159] = 'Recovery', [122] = 'Divine Missile', [120] = 'Terra Wave', [144] = 'Cure Bleeding', [150] = 'Strong Flame Strike', [113] = 'Terra Strike', [62] = 'Annihilation', [121] = 'Ice Wave', [135] = 'Sharpshooter', [138] = 'Ignite', [32] = 'Poison Wall', [119] = 'Rage of the Skies', [154] = 'Ultimate Flame Strike', [106] = 'Groundshaker'},
|
||||||
spellOrder = {'Animate Dead', 'Annihilation', 'Avalanche', 'Berserk', 'Blood Rage', 'Brutal Strike', 'Cancel Invisibility', 'Challenge', 'Chameleon', 'Charge', 'Conjure Arrow', 'Conjure Bolt', 'Conjure Explosive Arrow', 'Conjure Piercing Bolt', 'Conjure Poisoned Arrow', 'Conjure Power Bolt', 'Conjure Sniper Arrow', 'Convince Creature', 'Creature Illusion', 'Cure Bleeding', 'Cure Burning', 'Cure Curse', 'Cure Electrification', 'Cure Poison', 'Cure Poison Rune', 'Curser', 'Death Strike', 'Desintegrate', 'Destroy Field', 'Divine Caldera', 'Divine Healing', 'Divine Missile', 'Electrify', 'Enchant Party', 'Enchant Spear', 'Enchant Staff', 'Energy Beam', 'Energy Field', 'Energy Strike', 'Energy Wall', 'Energy Wave', 'Energybomb', 'Envenom', 'Eternal Winter', 'Ethereal Spear', 'Explosion', 'Fierce Berserk', 'Find Person', 'Fire Field', 'Fire Wall', 'Fire Wave', 'Fireball', 'Firebomb', 'Flame Strike', 'Food', 'Front Sweep', 'Great Energy Beam', 'Great Fireball', 'Great Light', 'Groundshaker', 'Haste', 'Heal Friend', 'Heal Party', 'Heavy Magic Missile', 'Hells Core', 'Holy Flash', 'Holy Missile', 'Ice Strike', 'Ice Wave', 'Icicle', 'Ignite', 'Inflict Wound', 'Intense Healing', 'Intense Healing Rune', 'Intense Recovery', 'Intense Wound Cleansing', 'Invisibility', 'Levitate', 'Light', 'Light Healing', 'Light Magic Missile', 'Lightning', 'Magic Rope', 'Magic Shield', 'Magic Wall', 'Mass Healing', 'Paralyze', 'Physical Strike', 'Poison Bomb', 'Poison Field', 'Poison Wall', 'Protect Party', 'Protector', 'Rage of the Skies', 'Recovery', 'Salvation', 'Sharpshooter', 'Soulfire', 'Stalagmite', 'Stone Shower', 'Strong Energy Strike', 'Strong Ethereal Spear', 'Strong Flame Strike', 'Strong Haste', 'Strong Ice Strike', 'Strong Ice Wave', 'Strong Terra Strike', 'Sudden Death', 'Summon Creature', 'Swift Foot', 'Terra Strike', 'Terra Wave', 'Thunderstorm', 'Train Party', 'Ultimate Energy Strike', 'Ultimate Flame Strike', 'Ultimate Healing', 'Ultimate Healing Rune', 'Ultimate Ice Strike', 'Ultimate Light', 'Ultimate Terra Strike', 'Whirlwind Throw', 'Wild Growth', 'Wound Cleansing', 'Wrath of Nature'}
|
spellOrder = {'Animate Dead', 'Annihilation', 'Avalanche', 'Berserk', 'Blood Rage', 'Brutal Strike', 'Cancel Invisibility', 'Challenge', 'Chameleon', 'Charge', 'Conjure Arrow', 'Conjure Bolt', 'Conjure Explosive Arrow', 'Conjure Piercing Bolt', 'Conjure Poisoned Arrow', 'Conjure Power Bolt', 'Conjure Sniper Arrow', 'Convince Creature', 'Creature Illusion', 'Cure Bleeding', 'Cure Burning', 'Cure Curse', 'Cure Electrification', 'Cure Poison', 'Cure Poison Rune', 'Curser', 'Death Strike', 'Desintegrate', 'Destroy Field', 'Divine Caldera', 'Divine Healing', 'Divine Missile', 'Electrify', 'Enchant Party', 'Enchant Spear', 'Enchant Staff', 'Energy Beam', 'Energy Field', 'Energy Strike', 'Energy Wall', 'Energy Wave', 'Energybomb', 'Envenom', 'Eternal Winter', 'Ethereal Spear', 'Explosion', 'Fierce Berserk', 'Find Person', 'Fire Field', 'Fire Wall', 'Fire Wave', 'Fireball', 'Firebomb', 'Flame Strike', 'Food', 'Front Sweep', 'Great Energy Beam', 'Great Fireball', 'Great Light', 'Groundshaker', 'Haste', 'Heal Friend', 'Heal Party', 'Heavy Magic Missile', 'Hells Core', 'Holy Flash', 'Holy Missile', 'Ice Strike', 'Ice Wave', 'Icicle', 'Ignite', 'Inflict Wound', 'Intense Healing', 'Intense Healing Rune', 'Intense Recovery', 'Intense Wound Cleansing', 'Invisibility', 'Levitate', 'Light', 'Light Healing', 'Light Magic Missile', 'Lightning', 'Magic Rope', 'Magic Shield', 'Magic Wall', 'Mass Healing', 'Paralyze', 'Physical Strike', 'Poison Bomb', 'Poison Field', 'Poison Wall', 'Protect Party', 'Protector', 'Rage of the Skies', 'Recovery', 'Salvation', 'Sharpshooter', 'Soulfire', 'Stalagmite', 'Stone Shower', 'Strong Energy Strike', 'Strong Ethereal Spear', 'Strong Flame Strike', 'Strong Haste', 'Strong Ice Strike', 'Strong Ice Wave', 'Strong Terra Strike', 'Sudden Death', 'Summon Creature', 'Swift Foot', 'Terra Strike', 'Terra Wave', 'Thunderstorm', 'Train Party', 'Ultimate Energy Strike', 'Ultimate Flame Strike', 'Ultimate Healing', 'Ultimate Healing Rune', 'Ultimate Ice Strike', 'Ultimate Light', 'Ultimate Terra Strike', 'Whirlwind Throw', 'Wild Growth', 'Wound Cleansing', 'Wrath of Nature'}
|
||||||
},
|
},
|
||||||
|
|
||||||
['Sample'] = {
|
['Sample'] = {
|
||||||
iconFile = 'sample.png',
|
iconFile = 'sample.png',
|
||||||
iconSize = {width = 64, height = 64},
|
iconSize = {width = 64, height = 64},
|
||||||
spellIcons = {[1] = 'Wind Walk', [2] = 'Fire Breath', [3] = 'Moonglaives', [5] = 'Firefly', [4] = 'Critical Strike'},
|
spellIcons = {[1] = 'Wind Walk', [2] = 'Fire Breath', [3] = 'Moonglaives', [5] = 'Firefly', [4] = 'Critical Strike'},
|
||||||
spellOrder = {'Critical Strike', 'Firefly', 'Fire Breath', 'Moonglaives', 'Wind Walk'}
|
spellOrder = {'Critical Strike', 'Firefly', 'Fire Breath', 'Moonglaives', 'Wind Walk'}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -155,7 +155,7 @@ SpellInfo = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
-- ['const_name'] = {client_id, TFS_id}
|
-- ['const_name'] = {client_id, TFS_id}
|
||||||
-- Conversion from TFS icon id to the id used by client (icons.png order)
|
-- Conversion from TFS icon id to the id used by client (icons.png order)
|
||||||
SpellIcons = {
|
SpellIcons = {
|
||||||
['intenserecovery'] = {16, 160},
|
['intenserecovery'] = {16, 160},
|
||||||
|
|
Loading…
Reference in New Issue