Configure default hotkey, fix map release
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@ -28,6 +28,7 @@ clearObjectButton = nil
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useOnSelf = nil
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useOnTarget = nil
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useWith = nil
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defaultComboKeys = nil
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hotkeyList = {}
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-- public functions
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@ -170,14 +171,24 @@ function reload()
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end
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function loadDefautComboKeys()
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for i=1,12 do
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addKeyCombo(nil, 'F' .. i)
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end
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for i=1,4 do
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addKeyCombo(nil, 'Shift+F' .. i)
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if not defaultComboKeys then
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for i=1,12 do
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addKeyCombo(nil, 'F' .. i)
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end
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for i=1,4 do
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addKeyCombo(nil, 'Shift+F' .. i)
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end
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else
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for keyCombo, keySettings in pairs(defaultComboKeys) do
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addKeyCombo(nil, keyCombo, keySettings)
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end
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end
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end
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function setDefaultComboKeys(combo)
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defaultComboKeys = combo
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end
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-- private functions
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function onGameStart()
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reload()
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@ -17,7 +17,7 @@ function UIGameMap:onDragEnter(mousePos)
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self.currentDragThing = thing
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g_mouse.setTargetCursor()
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self.cancelNextRelease = true
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self.allowNextRelease = false
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return true
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end
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@ -50,12 +50,11 @@ function UIGameMap:onDrop(widget, mousePos)
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end
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function UIGameMap:onMousePress()
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self.cancelNextRelease = false
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self.allowNextRelease = true
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end
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function UIGameMap:onMouseRelease(mousePosition, mouseButton)
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if self.cancelNextRelease then
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self.cancelNextRelease = false
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if not self.allowNextRelease then
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return true
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end
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@ -86,7 +85,7 @@ function UIGameMap:onMouseRelease(mousePosition, mouseButton)
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local ret = modules.game_interface.processMouseAction(mousePosition, mouseButton, autoWalkPos, lookThing, useThing, creatureThing)
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if ret then
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self.cancelNextRelease = true
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self.allowNextRelease = false
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end
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return ret
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