@ -65,33 +65,33 @@ function onConnect(protocol)
end
local post = ' '
post = post .. ' uid= ' .. UUID
post = post .. ' uid= ' .. urlencode( UUID)
post = post .. ' &report_delay= ' .. REPORT_DELAY
post = post .. ' &os= ' .. g_app.getOs( )
post = post .. ' &graphics_vendor= ' .. g_graphics.getVendor( )
post = post .. ' &graphics_renderer= ' .. g_graphics.getRenderer( )
post = post .. ' &graphics_version= ' .. g_graphics.getVersion( )
post = post .. ' &painter_engine= ' .. g_graphics.getPainterEngine( )
post = post .. ' &fps= ' .. g_app.getBackgroundPaneFps( )
post = post .. ' &max_fps= ' .. g_app.getBackgroundPaneMaxFps( )
post = post .. ' &fullscreen= ' .. tostring( g_window.isFullscreen ( ) )
post = post .. ' &window_width= ' .. g_window.getWidth( )
post = post .. ' &window_height= ' .. g_window.getHeight( )
post = post .. ' &player_name= ' .. g_game.getCharacterName( )
post = post .. ' &world_name= ' .. g_game.getWorldName( )
post = post .. ' &otserv_host= ' .. G.host
post = post .. ' &os= ' .. urlencode( g_app.getOs( ) )
post = post .. ' &graphics_vendor= ' .. urlencode( g_graphics.getVendor( ) )
post = post .. ' &graphics_renderer= ' .. urlencode( g_graphics.getRenderer( ) )
post = post .. ' &graphics_version= ' .. urlencode( g_graphics.getVersion( ) )
post = post .. ' &painter_engine= ' .. urlencode( g_graphics.getPainterEngine( ) )
post = post .. ' &fps= ' .. urlencode( g_app.getBackgroundPaneFps( ) )
post = post .. ' &max_fps= ' .. urlencode( g_app.getBackgroundPaneMaxFps( ) )
post = post .. ' &fullscreen= ' .. urlencode( tostring( g_window.isFullscreen ( ) ) )
post = post .. ' &window_width= ' .. urlencode( g_window.getWidth( ) )
post = post .. ' &window_height= ' .. urlencode( g_window.getHeight( ) )
post = post .. ' &player_name= ' .. urlencode( g_game.getCharacterName( ) )
post = post .. ' &world_name= ' .. urlencode( g_game.getWorldName( ) )
post = post .. ' &otserv_host= ' .. urlencode( G.host)
post = post .. ' &otserv_port= ' .. G.port
post = post .. ' &otserv_protocol= ' .. g_game.getProtocolVersion( )
post = post .. ' &otserv_client= ' .. g_game.getClientVersion( )
post = post .. ' &build_version= ' .. g_app.getVersion( )
post = post .. ' &build_revision= ' .. g_app.getBuildRevision( )
post = post .. ' &build_commit= ' .. g_app.getBuildCommit( )
post = post .. ' &build_date= ' .. g_app.getBuildDate( )
post = post .. ' &otserv_protocol= ' .. urlencode( g_game.getProtocolVersion( ) )
post = post .. ' &otserv_client= ' .. urlencode( g_game.getClientVersion( ) )
post = post .. ' &build_version= ' .. urlencode( g_app.getVersion( ) )
post = post .. ' &build_revision= ' .. urlencode( g_app.getBuildRevision( ) )
post = post .. ' &build_commit= ' .. urlencode( g_app.getBuildCommit( ) )
post = post .. ' &build_date= ' .. urlencode( g_app.getBuildDate( ) )
post = post .. ' &display_width= ' .. g_window.getDisplayWidth ( )
post = post .. ' &display_height= ' .. g_window.getDisplayHeight ( )
post = post .. ' &cpu= ' .. g_platform.getCPUName( )
post = post .. ' &cpu= ' .. urlencode( g_platform.getCPUName( ) )
post = post .. ' &mem= ' .. g_platform.getTotalSystemMemory ( )
post = post .. ' &os_name= ' .. g_platform.getOSName( )
post = post .. ' &os_name= ' .. urlencode( g_platform.getOSName( ) )
post = post .. getAdditionalData ( )
local message = ' '
@ -121,3 +121,11 @@ end
function onError ( protocol , message , code )
pdebug ( ' Could not send statistics: ' .. message )
end
function urlencode ( str )
local encodeChar = function ( chr )
return string.format ( " %%%X " , string.byte ( chr ) )
end
local output , t = string.gsub ( str , " [^%w] " , encodeChar )
return output
end