Changes for the mapeditor
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7ffb760368
commit
98c4240446
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@ -815,10 +815,12 @@ void UIWidget::setLayout(const UILayoutPtr& layout)
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bool UIWidget::setRect(const Rect& rect)
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{
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/*
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if(rect.width() > 8192 || rect.height() > 8192) {
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g_logger.error(stdext::format("attempt to set huge rect size (%s) for %s", stdext::to_string(rect), m_id));
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return false;
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}
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*/
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// only update if the rect really changed
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Rect oldRect = m_rect;
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if(rect == oldRect)
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@ -293,3 +293,10 @@ bool Item::isMoveable()
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"Invalid dat type for item %d", m_id));
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return false;
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}
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ItemPtr Item::clone()
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{
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ItemPtr item = ItemPtr(new Item);
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*(item.get()) = *this;
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return item;
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}
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@ -96,6 +96,7 @@ public:
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uint8 getDoorId() { return m_doorId; }
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bool isValid();
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ItemPtr clone();
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ItemPtr asItem() { return std::static_pointer_cast<Item>(shared_from_this()); }
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bool isItem() { return true; }
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@ -314,6 +314,7 @@ void OTClient::registerLuaFunctions()
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g_lua.registerClass<Item, Thing>();
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g_lua.bindClassStaticFunction<Item>("create", &Item::create);
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g_lua.bindClassMemberFunction<Item>("clone", &Item::clone);
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g_lua.bindClassMemberFunction<Item>("setCount", &Item::setCount);
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g_lua.bindClassMemberFunction<Item>("getCount", &Item::getCount);
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g_lua.bindClassMemberFunction<Item>("getId", &Item::getId);
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@ -218,7 +218,7 @@ void Map::loadOtbm(const std::string& fileName)
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} else if(item->isDoor())
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house->addDoor(item->getDoorId(), pos);
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} else if(tile)
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addThing(item, pos, 255);
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addThing(item, pos);
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else if(item->isGround())
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ground = item;
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else
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@ -438,7 +438,7 @@ bool Map::loadOtcm(const std::string& fileName)
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item->setCountOrSubType(countOrSubType);
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if(item->isValid())
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addThing(item, pos, 255);
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addThing(item, pos);
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}
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}
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@ -632,7 +632,7 @@ bool Map::removeThing(const ThingPtr& thing)
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m_staticTexts.erase(it);
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return true;
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}
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} else if(TilePtr tile = thing->getTile())
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} else if(const TilePtr& tile = thing->getTile())
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return tile->removeThing(thing);
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return false;
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@ -651,7 +651,7 @@ TilePtr Map::createTileEx(const Position& pos, const Items&... items)
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TilePtr tile = getOrCreateTile(pos);
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auto vec = {items...};
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for (auto it : vec)
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addThing(it, pos, 255);
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addThing(it, pos);
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return tile;
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}
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@ -512,7 +512,7 @@ void ProtocolGame::parseCreatureMove(const InputMessagePtr& msg)
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if(!g_map.removeThing(thing))
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g_logger.traceError("could not remove thing");
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g_map.addThing(thing, newPos);
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g_map.addThing(thing, newPos, -1);
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}
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void ProtocolGame::parseOpenContainer(const InputMessagePtr& msg)
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@ -1306,7 +1306,7 @@ void ProtocolGame::setTileDescription(const InputMessagePtr& msg, Position posit
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g_logger.traceError(stdext::format("too many things, stackpos=%d, pos=%s", stackPos, stdext::to_string(position)));
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ThingPtr thing = getThing(msg);
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g_map.addThing(thing, position, -1);
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g_map.addThing(thing, position, -2);
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}
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stackPos++;
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}
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@ -163,14 +163,15 @@ ThingPtr Tile::addThing(const ThingPtr& thing, int stackPos)
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return nullptr;
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}
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// the items stackpos follows this order:
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// 0 - ground
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// 1 - ground borders
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// 2 - bottom (walls)
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// 3 - on top (doors)
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// 4 - creatures, from top to bottom
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// 5 - items, from top to bottom
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if(stackPos < 0) {
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// the items stackpos follows this order:
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// 0 - ground
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// 1 - ground borders
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// 2 - bottom (walls)
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// 3 - on top (doors)
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// 4 - creatures, from top to bottom
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// 5 - items, from top to bottom
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bool prepend = (stackPos == -2);
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stackPos = 0;
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int priority = thing->getStackPriority();
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for(stackPos = 0; stackPos < (int)m_things.size(); ++stackPos) {
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@ -180,7 +181,7 @@ ThingPtr Tile::addThing(const ThingPtr& thing, int stackPos)
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if(priority == 4 && otherPriority == 4)
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break;
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}
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if(otherPriority > priority)
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if((prepend && otherPriority > priority) || (!prepend && otherPriority >= priority))
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break;
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}
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} else if(stackPos > (int)m_things.size())
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@ -233,6 +234,14 @@ ThingPtr Tile::getThing(int stackPos)
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return nullptr;
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}
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EffectPtr Tile::getEffect(uint16 id)
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{
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for(const EffectPtr& effect : m_effects)
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if(effect->getId() == id)
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return effect;
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return nullptr;
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}
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bool Tile::hasThing(const ThingPtr& thing)
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{
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return std::find(m_things.begin(), m_things.end(), thing) != m_things.end();
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@ -246,11 +255,30 @@ int Tile::getThingStackpos(const ThingPtr& thing)
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return -1;
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}
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ThingPtr Tile::getTopThing()
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ThingPtr Tile:: getTopThing()
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{
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for(const ThingPtr& thing : m_things) {
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if(!thing->isGround() && !thing->isGroundBorder() && !thing->isOnBottom() && !thing->isOnTop() && !thing->isCreature())
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return thing;
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}
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for(const ThingPtr& thing : m_things) {
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if(!thing->isGround() && !thing->isGroundBorder() && !thing->isOnBottom() && !thing->isOnTop())
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return thing;
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}
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for(const ThingPtr& thing : m_things) {
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if(!thing->isGround() && !thing->isGroundBorder() && !thing->isOnBottom())
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return thing;
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}
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for(const ThingPtr& thing : m_things) {
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if(!thing->isGround() && !thing->isGroundBorder())
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return thing;
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}
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for(const ThingPtr& thing : m_things) {
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if(!thing->isGround())
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return thing;
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}
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if(isEmpty())
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return nullptr;
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return m_things[m_things.size() - 1];
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}
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@ -66,6 +66,7 @@ public:
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ThingPtr addThing(const ThingPtr& thing, int stackPos = -1);
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bool removeThing(ThingPtr thing);
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ThingPtr getThing(int stackPos);
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EffectPtr getEffect(uint16 id);
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bool hasThing(const ThingPtr& thing);
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int getThingStackpos(const ThingPtr& thing);
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ThingPtr getTopThing();
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