Minimap, hotkeys and lot of other changes

* Begin working on a new layout system for UIMinimap and later UIMap,
this new layout system allows to add widgets to the minimap
* Add option to disable motd
* Rework hotkey binding
* Lots of fixes in hotkeys manager
* Add fullmap view using Ctrl+Shift+M
* Prevent some crashs in ThingType draw
* Add function to load minimap from PNG files
* Fixes in minimap saving
* Fixes in Tile::isClickable
* Add UIMapAnchorLayout, new layout for maps
* Fix freezes in win32 when pressing alt key
master
Eduardo Bart 11 years ago
parent f8b078ea91
commit 9a54bfcc90

1
.gitignore vendored

@ -37,3 +37,4 @@ otclient.layout
LOCALTODO
tags
Thumbs.db
.directory

Binary file not shown.

After

Width:  |  Height:  |  Size: 210 B

@ -2,9 +2,13 @@ MinimapFlag < UIWidget
size: 11 11
anchors.left: parent.left
anchors.top: parent.top
focusable: false
MinimapFlags < UIWidget
anchors.fill: parent
MinimapCross < UIWidget
focusable: false
phantom: true
image: /images/game/minimap/cross
size: 16 16
MinimapFloorUpButton < Button
size: 20 20
@ -61,12 +65,7 @@ Minimap < UIMinimap
draggable: true
focusable: false
cross: true
@onGeometryChange: self:updateFlags()
MinimapFlags
id: flags
phantom: true
focusable: false
color: black
MinimapFloorUpButton
id: floorUp
@ -245,22 +244,3 @@ MinimapFlagWindow < MainWindow
width: 64
anchors.right: parent.right
anchors.bottom: parent.bottom
// Minimap Full Panel
MinimapFullPanel < FlatPanel
phantom: false
anchors.fill: parent
anchors.top: topMenu.bottom
ImageView
id: image
anchors.fill: parent
Button
!text: tr('Close')
margin-right: 4
margin-top: 4
anchors.right: parent.right
anchors.top: parent.top
@onClick: self:getParent():destroy()

@ -55,7 +55,7 @@ end
function init()
connect(g_app, { onRun = startup,
onExit = exit })
g_window.setMinimumSize({ width = 600, height = 480 })
g_sounds.preload(musicFilename)

@ -12,7 +12,6 @@ Module
load-later:
- client_styles
- client_locales
//- client_particles
- client_topmenu
- client_background
- client_entergame

@ -1,18 +1,19 @@
-- private variables
local background
local clientVersionLabel
-- public functions
function init()
background = g_ui.displayUI('background')
background:lower()
local clientVersionLabel = background:getChildById('clientVersionLabel')
clientVersionLabel = background:getChildById('clientVersionLabel')
clientVersionLabel:setText(g_app.getName() .. ' ' .. g_app.getVersion() .. '\n' ..
'Rev ' .. g_app.getBuildRevision() .. ' ('.. g_app.getBuildCommit() .. ')\n' ..
'Built on ' .. g_app.getBuildDate())
if not g_game.isOnline() then
g_effects.fadeIn(clientVersionLabel, 1500)
addEvent(function() g_effects.fadeIn(clientVersionLabel, 1500) end)
end
connect(g_game, { onGameStart = hide })
@ -40,3 +41,7 @@ end
function hideVersionLabel()
background:getChildById('clientVersionLabel'):hide()
end
function setVersionText(text)
clientVersionLabel:setText(text)
end

@ -111,7 +111,7 @@ end
function onGameConnectionError(message, code)
CharacterList.destroyLoadBox()
errorBox = displayErrorBox(tr("Login Error"), message)
errorBox = displayErrorBox(tr("Connection Error"), message)
errorBox.onOk = function()
errorBox = nil
CharacterList.showAgain()

@ -8,6 +8,7 @@ local motdButton
local enterGameButton
local protocolBox
local protocolLogin
local motdEnabled = true
-- private functions
local function onError(protocol, message, errorCode)
@ -27,7 +28,9 @@ end
local function onMotd(protocol, motd)
G.motdNumber = tonumber(motd:sub(0, motd:find("\n")))
G.motdMessage = motd:sub(motd:find("\n") + 1, #motd)
motdButton:show()
if motdEnabled then
motdButton:show()
end
end
local function onCharacterList(protocol, characters, account, otui)
@ -45,12 +48,14 @@ local function onCharacterList(protocol, characters, account, otui)
CharacterList.create(characters, account, otui)
CharacterList.show()
local lastMotdNumber = g_settings.getNumber("motd")
if G.motdNumber and G.motdNumber ~= lastMotdNumber then
g_settings.set("motd", motdNumber)
motdWindow = displayInfoBox(tr('Message of the day'), G.motdMessage)
connect(motdWindow, { onOk = function() CharacterList.show() motdWindow = nil end })
CharacterList.hide()
if motdEnabled then
local lastMotdNumber = g_settings.getNumber("motd")
if G.motdNumber and G.motdNumber ~= lastMotdNumber then
g_settings.set("motd", motdNumber)
motdWindow = displayInfoBox(tr('Message of the day'), G.motdMessage)
connect(motdWindow, { onOk = function() CharacterList.show() motdWindow = nil end })
CharacterList.hide()
end
end
end
@ -81,7 +86,7 @@ function EnterGame.init()
motdButton:hide()
g_keyboard.bindKeyDown('Ctrl+G', EnterGame.openWindow)
if G.motdNumber then
if motdEnabled and G.motdNumber then
motdButton:show()
end
@ -127,13 +132,15 @@ function EnterGame.firstShow()
local host = g_settings.get('host')
local autologin = g_settings.getBoolean('autologin')
if #host > 0 and #password > 0 and #account > 0 and autologin then
autoLoginEvent = addEvent(EnterGame.doLogin)
connect(g_app, { onRun = function()
if not g_settings.getBoolean('autologin') then return end
EnterGame.doLogin()
end})
end
end
function EnterGame.terminate()
g_keyboard.unbindKeyDown('Ctrl+G')
removeEvent(autoLoginEvent)
enterGame:destroy()
enterGame = nil
enterGameButton:destroy()
@ -186,7 +193,6 @@ function EnterGame.clearAccountFields()
end
function EnterGame.doLogin()
autoLoginEvent = nil
G.account = enterGame:getChildById('accountNameTextEdit'):getText()
G.password = enterGame:getChildById('accountPasswordTextEdit'):getText()
G.host = enterGame:getChildById('serverHostTextEdit'):getText()
@ -252,10 +258,6 @@ function EnterGame.setDefaultServer(host, port, protocol)
protocolBox:setCurrentOption(protocol)
accountTextEdit:setText('')
passwordTextEdit:setText('')
if autoLoginEvent then
autoLoginEvent:cancel()
end
end
end
@ -297,3 +299,7 @@ function EnterGame.setServerInfo(message)
label:setText(message)
end
function EnterGame.disableMotd()
motdEnabled = false
motdButton:hide()
end

@ -25,6 +25,8 @@ end
function terminate()
disconnect(g_game, { onGameStart = onGameStart,
onGameEnd = onGameEnd })
removeEvent(firstReportEvent)
removeEvent(sendReportEvent)
end
function configure(host, port, delay)
@ -45,13 +47,15 @@ end
function onGameStart()
if not HOST then return end
removeEvent(firstReportEvent)
removeEvent(sendReportEvent)
firstReportEvent = addEvent(sendReport, FIRST_REPORT_DELAY*1000)
sendReportEvent = cycleEvent(sendReport, REPORT_DELAY*1000)
end
function onGameEnd()
removeEvent(sendReportEvent)
removeEvent(firstReportEvent)
removeEvent(sendReportEvent)
end
function onConnect(protocol)
@ -84,6 +88,7 @@ function onConnect(protocol)
post = post .. '&cpu=' .. g_platform.getCPUName()
post = post .. '&mem=' .. g_platform.getTotalSystemMemory()
post = post .. '&os_name=' .. g_platform.getOSName()
post = post .. getAdditionalData()
local message = ''
message = message .. "POST /report HTTP/1.1\r\n"
@ -98,6 +103,10 @@ function onConnect(protocol)
protocol:recv()
end
function getAdditionalData()
return ''
end
function onRecv(protocol, message)
if string.find(message, 'HTTP/1.1 200 OK') then
--pinfo('Stats sent to server successfully!')

@ -4,7 +4,6 @@ g_keyboard = {}
-- private functions
function translateKeyCombo(keyCombo)
if not keyCombo or #keyCombo == 0 then return nil end
table.sort(keyCombo)
local keyComboDesc = ''
for k,v in pairs(keyCombo) do
local keyDesc = KeyCodeDescs[v]
@ -65,47 +64,29 @@ function determineKeyComboDesc(keyCode, keyboardModifiers)
end
table.insert(keyCombo, keyCode)
end
table.sort(keyCombo)
return translateKeyCombo(keyCombo)
end
local function onWidgetKeyDown(widget, keyCode, keyboardModifiers)
if keyCode == KeyUnknown then return false end
local callback = widget.boundAloneKeyDownCombos[determineKeyComboDesc(keyCode, KeyboardNoModifier)]
if callback then
callback(widget, keyCode)
end
signalcall(callback, widget, keyCode)
callback = widget.boundKeyDownCombos[determineKeyComboDesc(keyCode, keyboardModifiers)]
if callback then
callback(widget, keyCode)
return true
end
return false
return signalcall(callback, widget, keyCode)
end
local function onWidgetKeyUp(widget, keyCode, keyboardModifiers)
if keyCode == KeyUnknown then return false end
local callback = widget.boundAloneKeyUpCombos[determineKeyComboDesc(keyCode, KeyboardNoModifier)]
if callback then
callback(widget, keyCode)
end
signalcall(callback, widget, keyCode)
callback = widget.boundKeyUpCombos[determineKeyComboDesc(keyCode, keyboardModifiers)]
if callback then
callback(widget, keyCode)
return true
end
return false
return signalcall(callback, widget, keyCode)
end
local function onWidgetKeyPress(widget, keyCode, keyboardModifiers, autoRepeatTicks)
if keyCode == KeyUnknown then return false end
local keyComboDesc = determineKeyComboDesc(keyCode, keyboardModifiers)
local comboConf = widget.boundKeyPressCombos[keyComboDesc]
if comboConf and (autoRepeatTicks >= comboConf.autoRepeatDelay or autoRepeatTicks == 0) and comboConf.callback then
comboConf.callback(widget, keyCode)
return true
end
return false
local callback = widget.boundKeyPressCombos[determineKeyComboDesc(keyCode, keyboardModifiers)]
return signalcall(callback, widget, keyCode, autoRepeatTicks)
end
local function connectKeyDownEvent(widget)
@ -133,13 +114,10 @@ function g_keyboard.bindKeyDown(keyComboDesc, callback, widget, alone)
widget = widget or rootWidget
connectKeyDownEvent(widget)
local keyComboDesc = retranslateKeyComboDesc(keyComboDesc)
if widget.boundKeyDownCombos[keyComboDesc] then
pwarning('KeyDown event \'' .. keyComboDesc .. '\' redefined on widget ' .. widget:getId())
end
if alone then
widget.boundAloneKeyDownCombos[keyComboDesc] = callback
connect(widget.boundAloneKeyDownCombos, keyComboDesc, callback)
else
widget.boundKeyDownCombos[keyComboDesc] = callback
connect(widget.boundKeyDownCombos, keyComboDesc, callback)
end
end
@ -147,53 +125,50 @@ function g_keyboard.bindKeyUp(keyComboDesc, callback, widget, alone)
widget = widget or rootWidget
connectKeyUpEvent(widget)
local keyComboDesc = retranslateKeyComboDesc(keyComboDesc)
if widget.boundKeyUpCombos[keyComboDesc] then
pwarning('KeyUp event \'' .. keyComboDesc .. '\' redefined on widget ' .. widget:getId())
end
if alone then
widget.boundAloneKeyUpCombos[keyComboDesc] = callback
connect(widget.boundAloneKeyUpCombos, keyComboDesc, callback)
else
widget.boundKeyUpCombos[keyComboDesc] = callback
connect(widget.boundKeyUpCombos, keyComboDesc, callback)
end
end
function g_keyboard.bindKeyPress(keyComboDesc, callback, widget, autoRepeatDelay)
autoRepeatDelay = autoRepeatDelay or 500
function g_keyboard.bindKeyPress(keyComboDesc, callback, widget)
widget = widget or rootWidget
connectKeyPressEvent(widget)
local keyComboDesc = retranslateKeyComboDesc(keyComboDesc)
if widget.boundKeyPressCombos[keyComboDesc] then
pwarning('KeyPress event \'' .. keyComboDesc .. '\' redefined on widget ' .. widget:getId())
end
widget.boundKeyPressCombos[keyComboDesc] = { callback = callback, autoRepeatDelay = autoRepeatDelay }
widget:setAutoRepeatDelay(math.min(autoRepeatDelay, widget:getAutoRepeatDelay()))
connect(widget.boundKeyPressCombos, keyComboDesc, callback)
end
function g_keyboard.unbindKeyDown(keyComboDesc, widget)
local function getUnbindArgs(arg1, arg2)
local callback
local widget
if type(arg1) == 'function' then callback = arg1
elseif type(arg2) == 'function' then callback = arg2 end
if type(arg1) == 'userdata' then widget = arg1
elseif type(arg2) == 'userdata' then widget = arg2 end
widget = widget or rootWidget
return callback, widget
end
function g_keyboard.unbindKeyDown(keyComboDesc, arg1, arg2)
local callback, widget = getUnbindArgs(arg1, arg2)
if widget.boundKeyDownCombos == nil then return end
local keyComboDesc = retranslateKeyComboDesc(keyComboDesc)
if keyComboDesc then
widget.boundKeyDownCombos[keyComboDesc] = nil
end
disconnect(widget.boundKeyDownCombos, keyComboDesc, callback)
end
function g_keyboard.unbindKeyUp(keyComboDesc, widget)
widget = widget or rootWidget
local callback, widget = getUnbindArgs(arg1, arg2)
if widget.boundKeyUpCombos == nil then return end
local keyComboDesc = retranslateKeyComboDesc(keyComboDesc)
if keyComboDesc then
widget.boundKeyUpCombos[keyComboDesc] = nil
end
disconnect(widget.boundKeyUpCombos, keyComboDesc, callback)
end
function g_keyboard.unbindKeyPress(keyComboDesc, widget)
widget = widget or rootWidget
function g_keyboard.unbindKeyPress(keyComboDesc, widget, callback)
local callback, widget = getUnbindArgs(arg1, arg2)
if widget.boundKeyPressCombos == nil then return end
local keyComboDesc = retranslateKeyComboDesc(keyComboDesc)
if keyComboDesc then
widget.boundKeyPressCombos[keyComboDesc] = nil
end
disconnect(widget.boundKeyPressCombos, keyComboDesc, callback)
end
function g_keyboard.getModifiers()

@ -13,6 +13,12 @@ function table.dump(t, depth)
end
end
function table.clear(t)
for k,v in pairs(t) do
t[k] = nil
end
end
function table.copy(t)
local res = {}
for k,v in pairs(t) do

@ -224,7 +224,9 @@ end
function UIScrollBar:setText(text)
local valueLabel = self:getChildById('valueLabel')
valueLabel:setText(text)
if valueLabel then
valueLabel:setText(text)
end
end
function UIScrollBar:onGeometryChange()

@ -67,6 +67,11 @@ function connect(object, arg1, arg2, arg3)
elseif type(object[signal]) == 'function' then
object[signal] = { object[signal] }
end
if type(slot) ~= 'function' then
perror(debug.traceback('unable to connect a non function value'))
end
if type(object[signal]) == 'table' then
if pushFront then
table.insert(object[signal], 1, slot)
@ -80,9 +85,15 @@ end
function disconnect(object, arg1, arg2)
local signalsAndSlots
if type(arg1) == 'string' then
if arg2 == nil then
object[arg1] = nil
return
end
signalsAndSlots = { [arg1] = arg2 }
else
elseif type(arg1) == 'table' then
signalsAndSlots = arg1
else
perror(debug.traceback('unable to disconnect'))
end
for signal,slot in pairs(signalsAndSlots) do

@ -34,6 +34,7 @@ perCharacter = true
mouseGrabberWidget = nil
useRadioGroup = nil
currentHotkeys = nil
boundCombosCallback = {}
hotkeysList = {}
-- public functions
@ -149,6 +150,7 @@ function load(forceDefaults)
if not forceDefaults then
if not table.empty(hotkeys) then
for keyCombo, setting in pairs(hotkeys) do
keyCombo = tostring(keyCombo)
addKeyCombo(keyCombo, setting)
hotkeyList[keyCombo] = setting
end
@ -163,12 +165,13 @@ function load(forceDefaults)
end
function unload()
for _,child in pairs(currentHotkeys:getChildren()) do
g_keyboard.unbindKeyPress(child.keyCombo)
for keyCombo,callback in pairs(boundCombosCallback) do
g_keyboard.unbindKeyPress(keyCombo, callback)
end
boundCombosCallback = {}
currentHotkeys:destroyChildren()
currentHotkeyLabel = nil
updateHotkeyForm()
updateHotkeyForm(true)
hotkeyList = {}
end
@ -196,6 +199,8 @@ function save()
hotkeys = hotkeys[g_game.getCharacterName()]
end
table.clear(hotkeys)
for _,child in pairs(currentHotkeys:getChildren()) do
hotkeys[child.keyCombo] = {
autoSend = child.autoSend,
@ -207,7 +212,7 @@ function save()
hotkeyList = hotkeys
g_settings.setNode('game_hotkeys', hotkeySettings)
--g_settings.save()
g_settings.save()
end
function loadDefautComboKeys()
@ -258,7 +263,7 @@ function onChooseItemMouseRelease(self, mousePosition, mouseButton)
currentHotkeyLabel.value = nil
currentHotkeyLabel.autoSend = false
updateHotkeyLabel(currentHotkeyLabel)
updateHotkeyForm()
updateHotkeyForm(true)
end
show()
@ -281,7 +286,7 @@ function clearObject()
currentHotkeyLabel.autoSend = nil
currentHotkeyLabel.value = nil
updateHotkeyLabel(currentHotkeyLabel)
updateHotkeyForm()
updateHotkeyForm(true)
end
function addHotkey()
@ -294,6 +299,7 @@ function addHotkey()
end
function addKeyCombo(keyCombo, keySettings, focus)
if keyCombo == nil or #keyCombo == 0 then return end
if not keyCombo then return end
local hotkeyLabel = currentHotkeys:getChildById(keyCombo)
if not hotkeyLabel then
@ -321,27 +327,28 @@ function addKeyCombo(keyCombo, keySettings, focus)
if keySettings then
currentHotkeyLabel = hotkeyLabel
hotkeyLabel.keyCombo = keyCombo
hotkeyLabel.autoSend = keySettings.autoSend
hotkeyLabel.itemId = keySettings.itemId
hotkeyLabel.autoSend = toboolean(keySettings.autoSend)
hotkeyLabel.itemId = tonumber(keySettings.itemId)
hotkeyLabel.useType = tonumber(keySettings.useType)
hotkeyLabel.value = keySettings.value
if keySettings.value then hotkeyLabel.value = tostring(keySettings.value) end
else
hotkeyLabel.keyCombo = keyCombo
hotkeyLabel.autoSend = nil
hotkeyLabel.autoSend = false
hotkeyLabel.itemId = nil
hotkeyLabel.useType = nil
hotkeyLabel.value = nil
hotkeyLabel.value = ''
end
updateHotkeyLabel(hotkeyLabel)
g_keyboard.bindKeyPress(keyCombo, function() doKeyCombo(keyCombo) end, nil, 350)
boundCombosCallback[keyCombo] = function() doKeyCombo(keyCombo) end
g_keyboard.bindKeyPress(keyCombo, boundCombosCallback[keyCombo])
end
if focus then
currentHotkeys:focusChild(hotkeyLabel)
currentHotkeys:ensureChildVisible(hotkeyLabel)
updateHotkeyForm()
updateHotkeyForm(true)
end
end
@ -398,7 +405,7 @@ function updateHotkeyLabel(hotkeyLabel)
end
end
function updateHotkeyForm()
function updateHotkeyForm(reset)
if currentHotkeyLabel then
removeHotkeyButton:enable()
if currentHotkeyLabel.itemId ~= nil then
@ -435,8 +442,10 @@ function updateHotkeyForm()
hotkeyText:enable()
hotkeyText:focus()
hotKeyTextLabel:enable()
if reset then
hotkeyText:setCursorPos(-1)
end
hotkeyText:setText(currentHotkeyLabel.value)
hotkeyText:setCursorPos(-1)
sendAutomatically:setChecked(currentHotkeyLabel.autoSend)
sendAutomatically:setEnabled(currentHotkeyLabel.value and #currentHotkeyLabel.value > 0)
selectObjectButton:enable()
@ -461,7 +470,8 @@ end
function removeHotkey()
if currentHotkeyLabel == nil then return end
g_keyboard.unbindKeyPress(currentHotkeyLabel.keyCombo)
g_keyboard.unbindKeyPress(currentHotkeyLabel.keyCombo, boundCombosCallback[currentHotkeyLabel.keyCombo])
boundCombosCallback[currentHotkeyLabel.keyCombo] = nil
currentHotkeyLabel:destroy()
currentHotkeyLabel = nil
end
@ -504,7 +514,7 @@ end
function onSelectHotkeyLabel(hotkeyLabel)
currentHotkeyLabel = hotkeyLabel
updateHotkeyForm()
updateHotkeyForm(true)
end
function hotkeyCapture(assignWindow, keyCode, keyboardModifiers)

@ -1,4 +1,3 @@
WALK_AUTO_REPEAT_DELAY = 90
WALK_STEPS_RETRY = 10
gameRootPanel = nil
@ -25,7 +24,7 @@ function init()
onGameStart = onGameStart,
onGMActions = onGMActions,
onGameEnd = onGameEnd,
onLoginAdvice = onLoginAdvice
onLoginAdvice = onLoginAdvice,
}, true)
gameRootPanel = g_ui.displayUI('gameinterface')
@ -57,6 +56,7 @@ function init()
end
function bindKeys()
gameRootPanel:setAutoRepeatDelay(250)
g_keyboard.bindKeyDown('Up', function() changeWalkDir(North) end, gameRootPanel, true)
g_keyboard.bindKeyDown('Right', function() changeWalkDir(East) end, gameRootPanel, true)
g_keyboard.bindKeyDown('Down', function() changeWalkDir(South) end, gameRootPanel, true)
@ -81,30 +81,30 @@ function bindKeys()
g_keyboard.bindKeyUp('Numpad1', function() changeWalkDir(SouthWest, true) end, gameRootPanel, true)
g_keyboard.bindKeyUp('Numpad4', function() changeWalkDir(West, true) end, gameRootPanel, true)
g_keyboard.bindKeyUp('Numpad7', function() changeWalkDir(NorthWest, true) end, gameRootPanel, true)
g_keyboard.bindKeyPress('Up', function() smartWalk(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Right', function() smartWalk(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Down', function() smartWalk(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Left', function() smartWalk(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Numpad8', function() smartWalk(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Numpad9', function() smartWalk(NorthEast) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Numpad6', function() smartWalk(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Numpad3', function() smartWalk(SouthEast) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Numpad2', function() smartWalk(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Numpad1', function() smartWalk(SouthWest) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Numpad4', function() smartWalk(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Numpad7', function() smartWalk(NorthWest) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Ctrl+Up', function() g_game.turn(North) changeWalkDir(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Ctrl+Right', function() g_game.turn(East) changeWalkDir(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Ctrl+Down', function() g_game.turn(South) changeWalkDir(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Ctrl+Left', function() g_game.turn(West) changeWalkDir(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Ctrl+Numpad8', function() g_game.turn(North) changeWalkDir(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Ctrl+Numpad6', function() g_game.turn(East) changeWalkDir(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Ctrl+Numpad2', function() g_game.turn(South) changeWalkDir(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Ctrl+Numpad4', function() g_game.turn(West) changeWalkDir(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Escape', function() g_game.cancelAttackAndFollow() end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Ctrl+=', function() gameMapPanel:zoomIn() end, gameRootPanel, 250)
g_keyboard.bindKeyPress('Ctrl+-', function() gameMapPanel:zoomOut() end, gameRootPanel, 250)
g_keyboard.bindKeyPress('Up', function() smartWalk(North) end, gameRootPanel)
g_keyboard.bindKeyPress('Right', function() smartWalk(East) end, gameRootPanel)
g_keyboard.bindKeyPress('Down', function() smartWalk(South) end, gameRootPanel)
g_keyboard.bindKeyPress('Left', function() smartWalk(West) end, gameRootPanel)
g_keyboard.bindKeyPress('Numpad8', function() smartWalk(North) end, gameRootPanel)
g_keyboard.bindKeyPress('Numpad9', function() smartWalk(NorthEast) end, gameRootPanel)
g_keyboard.bindKeyPress('Numpad6', function() smartWalk(East) end, gameRootPanel)
g_keyboard.bindKeyPress('Numpad3', function() smartWalk(SouthEast) end, gameRootPanel)
g_keyboard.bindKeyPress('Numpad2', function() smartWalk(South) end, gameRootPanel)
g_keyboard.bindKeyPress('Numpad1', function() smartWalk(SouthWest) end, gameRootPanel)
g_keyboard.bindKeyPress('Numpad4', function() smartWalk(West) end, gameRootPanel)
g_keyboard.bindKeyPress('Numpad7', function() smartWalk(NorthWest) end, gameRootPanel)
g_keyboard.bindKeyPress('Ctrl+Up', function() g_game.turn(North) changeWalkDir(North) end, gameRootPanel)
g_keyboard.bindKeyPress('Ctrl+Right', function() g_game.turn(East) changeWalkDir(East) end, gameRootPanel)
g_keyboard.bindKeyPress('Ctrl+Down', function() g_game.turn(South) changeWalkDir(South) end, gameRootPanel)
g_keyboard.bindKeyPress('Ctrl+Left', function() g_game.turn(West) changeWalkDir(West) end, gameRootPanel)
g_keyboard.bindKeyPress('Ctrl+Numpad8', function() g_game.turn(North) changeWalkDir(North) end, gameRootPanel)
g_keyboard.bindKeyPress('Ctrl+Numpad6', function() g_game.turn(East) changeWalkDir(East) end, gameRootPanel)
g_keyboard.bindKeyPress('Ctrl+Numpad2', function() g_game.turn(South) changeWalkDir(South) end, gameRootPanel)
g_keyboard.bindKeyPress('Ctrl+Numpad4', function() g_game.turn(West) changeWalkDir(West) end, gameRootPanel)
g_keyboard.bindKeyPress('Escape', function() g_game.cancelAttackAndFollow() end, gameRootPanel)
g_keyboard.bindKeyPress('Ctrl+=', function() gameMapPanel:zoomIn() end, gameRootPanel)
g_keyboard.bindKeyPress('Ctrl+-', function() gameMapPanel:zoomOut() end, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+Q', logout, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+L', logout, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+W', function() g_map.cleanTexts() modules.game_textmessage.clearMessages() end, gameRootPanel)
@ -591,7 +591,6 @@ function processMouseAction(menuPosition, mouseButton, autoWalkPos, lookThing, u
player:stopAutoWalk()
if autoWalkPos and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton then
player.onAutoWalkFail = function() modules.game_textmessage.displayFailureMessage(tr('There is no way.')) end
player:autoWalk(autoWalkPos)
return true
end

@ -3,6 +3,9 @@ minimapButton = nil
minimapWindow = nil
otmm = true
preloaded = false
fullmapView = false
oldZoom = nil
oldPos = nil
function init()
minimapButton = modules.client_topmenu.addRightGameToggleButton('minimapButton', tr('Minimap') .. ' (Ctrl+M)', '/images/topbuttons/minimap', toggle)
@ -19,6 +22,7 @@ function init()
g_keyboard.bindKeyPress('Alt+Up', function() minimapWidget:move(0,1) end, gameRootPanel)
g_keyboard.bindKeyPress('Alt+Down', function() minimapWidget:move(0,-1) end, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+M', toggle)
g_keyboard.bindKeyDown('Ctrl+Shift+M', toggleFullMap)
minimapWindow:setup()
@ -27,6 +31,10 @@ function init()
onGameEnd = offline,
})
connect(LocalPlayer, {
onPositionChange = updateCameraPosition
})
if g_game.isOnline() then
online()
end
@ -48,6 +56,7 @@ function terminate()
g_keyboard.unbindKeyPress('Alt+Up', gameRootPanel)
g_keyboard.unbindKeyPress('Alt+Down', gameRootPanel)
g_keyboard.unbindKeyDown('Ctrl+M')
g_keyboard.unbindKeyDown('Ctrl+Shift+M')
minimapWindow:destroy()
minimapButton:destroy()
@ -74,7 +83,6 @@ end
function online()
loadMap(not preloaded)
minimapWidget:followLocalPlayer()
end
function offline()
@ -114,6 +122,36 @@ function saveMap()
minimapWidget:save()
end
function getMinimap()
return minimapWidget
function updateCameraPosition()
local player = g_game.getLocalPlayer()
if not minimapWidget:isDragging() then
if not fullmapView then
minimapWidget:setCameraPosition(player:getPosition())
end
minimapWidget:setCrossPosition(player:getPosition())
end
end
function toggleFullMap()
if not fullmapView then
fullmapView = true
minimapWindow:hide()
minimapWidget:setParent(modules.game_interface.getRootPanel())
minimapWidget:fill('parent')
minimapWidget:setAlternativeWidgetsVisible(true)
else
fullmapView = false
minimapWidget:setParent(minimapWindow:getChildById('contentsPanel'))
minimapWidget:fill('parent')
minimapWindow:show()
minimapWidget:setAlternativeWidgetsVisible(false)
end
local zoom = oldZoom or 0
local pos = oldPos or minimapWidget:getCameraPosition()
pos.z = 7
oldZoom = minimapWidget:getZoom()
oldPos = minimapWidget:getCameraPosition()
minimapWidget:setZoom(zoom)
minimapWidget:setCameraPosition(pos)
end

@ -151,7 +151,8 @@ function onTradeTypeChange(radioTabs, selected, deselected)
ignoreCapacity:setVisible(currentTradeType == BUY)
ignoreEquipped:setVisible(currentTradeType == SELL)
showAllItems:setVisible(currentTradeType == SELL)
sellAllButton:setVisible(currentTradeType == SELL)
sellAllButton:setVisible(false)
--sellAllButton:setVisible(currentTradeType == SELL)
refreshTradeItems()
refreshPlayerGoods()

@ -252,6 +252,7 @@ MainWindow
margin-right: 10
visible: false
@onClick: modules.game_npctrade.sellAll()
visible: false
Button
id: tradeButton

@ -123,3 +123,7 @@ function clearMessages()
end
end
end
function LocalPlayer:onAutoWalkFail(player)
modules.game_textmessage.displayFailureMessage(tr('There is no way.'))
end

@ -3,7 +3,8 @@ vipButton = nil
addVipWindow = nil
function init()
connect(g_game, { onGameEnd = clear,
connect(g_game, { onGameStart = refresh,
onGameEnd = clear,
onAddVip = onAddVip,
onVipStateChange = onVipStateChange })
@ -20,7 +21,8 @@ end
function terminate()
g_keyboard.unbindKeyDown('Ctrl+P')
disconnect(g_game, { onGameEnd = clear,
disconnect(g_game, { onGameStart = refresh,
onGameEnd = clear,
onAddVip = onAddVip,
onVipStateChange = onVipStateChange })

@ -161,4 +161,4 @@ function Player:hasState(_state, states)
end
end
return false
end
end

@ -1,45 +1,39 @@
function UIMinimap:onSetup()
self.flagWindow = nil
self.flagsWidget = self:getChildById('flags')
self.floorUpWidget = self:getChildById('floorUp')
self.floorDownWidget = self:getChildById('floorDown')
self.zoomInWidget = self:getChildById('zoomIn')
self.zoomOutWidget = self:getChildById('zoomOut')
self.dx = 0
self.dy = 0
self.flags = {}
self.alternatives = {}
self.autowalk = true
self.allowFollowLocalPlayer = true
self.onPositionChange = function() self:followLocalPlayer() end
self.onAddAutomapFlag = function(pos, icon, description) self:addFlag(pos, icon, description) end
self.onRemoveAutomapFlag = function(pos, icon, description) self:removeFlag(pos, icon, description) end
connect(g_game, {
onAddAutomapFlag = self.onAddAutomapFlag,
onRemoveAutomapFlag = self.onRemoveAutomapFlag,
})
connect(LocalPlayer, { onPositionChange = self.onPositionChange })
end
function UIMinimap:onDestroy()
disconnect(LocalPlayer, { onPositionChange = self.onPositionChange })
for _,widget in pairs(self.alternatives) do
widget:destroy()
end
self.alternatives = {}
disconnect(g_game, {
onAddAutomapFlag = self.onAddAutomapFlag,
onRemoveAutomapFlag = self.onRemoveAutomapFlag,
})
self:destroyFlagWindow()
self:destroyFullPanel()
self.flags = {}
end
function UIMinimap:onVisibilityChange()
if not self:isVisible() then
self:destroyFlagWindow()
self:destroyFullPanel()
end
end
function UIMinimap:hideFlags()
self.flagsWidget:hide()
end
function UIMinimap:hideFloor()
self.floorUpWidget:hide()
self.floorDownWidget:hide()
@ -54,33 +48,21 @@ function UIMinimap:disableAutoWalk()
self.autowalk = false
end
function UIMinimap:disableFollowPlayer()
self.allowFollowLocalPlayer = false
end
function UIMinimap:enableFullPanel(image)
self.fullImage = image
end
function UIMinimap:load()
local settings = g_settings.getNode('Minimap')
if settings then
if settings.flags then
for i=1,#settings.flags do
local flag = settings.flags[i]
for _,flag in pairs(settings.flags) do
self:addFlag(flag.position, flag.icon, flag.description)
end
end
self:setZoom(settings.zoom)
end
self:updateFlags()
end
function UIMinimap:save()
local settings = { flags={} }
local children = self.flagsWidget:getChildren()
for i=1,#children do
local flag = children[i]
for _,flag in pairs(self.flags) do
table.insert(settings.flags, {
position = flag.pos,
icon = flag.icon,
@ -91,134 +73,114 @@ function UIMinimap:save()
g_settings.setNode('Minimap', settings)
end
local function onFlagMouseRelease(widget, pos, button)
if button == MouseRightButton then
local menu = g_ui.createWidget('PopupMenu')
menu:addOption(tr('Delete mark'), function() widget:destroy() end)
menu:display(pos)
return true
end
return false
end
function UIMinimap:setCrossPosition(pos)
local cross = self.cross
if not self.cross then
cross = g_ui.createWidget('MinimapCross', self)
cross:setIcon('/images/game/minimap/cross')
self.cross = cross
end
cross.pos = pos
if pos then
self:centerInPosition(cross, pos)
else
cross:breakAnchors()
end
end
function UIMinimap:addFlag(pos, icon, description)
if not pos or not icon then return end
local flag = self:getFlag(pos, icon, description)
if flag then
if flag or not icon then
return
end
flag = g_ui.createWidget('MinimapFlag', self.flagsWidget)
flag = g_ui.createWidget('MinimapFlag', self)
flag.pos = pos
flag.icon = icon
flag.description = description
flag.icon = icon
flag:setIcon('/images/game/minimap/flag' .. icon)
flag:setTooltip(description)
flag.onMouseRelease = function(widget, pos, button)
if button == MouseRightButton then
local menu = g_ui.createWidget('PopupMenu')
menu:addOption(tr('Delete mark'), function() widget:destroy() end)
menu:display(pos)
return true
flag.onMouseRelease = onFlagMouseRelease
table.insert(self.flags, flag)
self:centerInPosition(flag, pos)
end
function UIMinimap:addAlternativeWidget(widget, pos, maxZoom)
widget.pos = pos
widget.maxZoom = maxZoom or 0
widget.minZoom = minZoom
table.insert(self.alternatives, widget)
end
function UIMinimap:setAlternativeWidgetsVisible(show)
local layout = self:getLayout()
layout:disableUpdates()
for _,widget in pairs(self.alternatives) do
if show then
self:addChild(widget)
self:centerInPosition(widget, widget.pos)
else
self:removeChild(widget)
end
return false
end
layout:enableUpdates()
layout:update()
end
self:updateFlag(flag)
function UIMinimap:onZoomChange(zoom)
for _,widget in pairs(self.alternatives) do
if (not widget.minZoom or widget.minZoom >= zoom) and widget.maxZoom <= zoom then
widget:show()
else
widget:hide()
end
end
end
function UIMinimap:getFlag(pos, icon, description)
local children = self.flagsWidget:getChildren()
for i=1,#children do
local flag = children[i]
function UIMinimap:getFlag(pos)
for _,flag in pairs(self.flags) do
if flag.pos.x == pos.x and flag.pos.y == pos.y and flag.pos.z == pos.z then
return flag
end
end
return nil
end
function UIMinimap:removeFlag(pos, icon, description)
local flag = self:getFlag(pos, icon, description)
local flag = self:getFlag(pos)
if flag then
flag:destroy()
end
end
function UIMinimap:updateFlag(flag)
local point = self:getPoint(flag.pos)
if self:containsPoint(point) and self:getZoom() >= 0 and flag.pos.z == self:getCameraPosition().z then
flag:setVisible(true)
flag:setMarginLeft(point.x - self:getX() - flag:getWidth()/2)
flag:setMarginTop(point.y - self:getY() - flag:getHeight()/2)
else
flag:setVisible(false)
end
end
function UIMinimap:updateFlags()
local children = self.flagsWidget:getChildren()
for i=1,#children do
self:updateFlag(children[i])
end
end
UIMinimap.realSetCameraPosition = UIMinimap.realSetCameraPosition or UIMinimap.setCameraPosition
function UIMinimap:setCameraPosition(pos)
self:realSetCameraPosition(pos)
self:updateFlags()
end
UIMinimap.realZoomIn = UIMinimap.realZoomIn or UIMinimap.zoomIn
function UIMinimap:zoomIn()
self:realZoomIn()
self:updateFlags()
end
UIMinimap.realZoomOut = UIMinimap.realZoomOut or UIMinimap.zoomOut
function UIMinimap:zoomOut()
self:realZoomOut()
self:updateFlags()
end
UIMinimap.realSetZoom = UIMinimap.realSetZoom or UIMinimap.setZoom
function UIMinimap:setZoom(zoom)
self:realSetZoom(zoom)
self:updateFlags()
end
function UIMinimap:floorUp(floors)
local pos = self:getCameraPosition()
pos.z = pos.z - floors
if pos.z >= FloorHigher then
self:setCameraPosition(pos)
end
self:updateFlags()
end
function UIMinimap:floorDown(floors)
local pos = self:getCameraPosition()
pos.z = pos.z + floors
if pos.z <= FloorLower then
self:setCameraPosition(pos)
end
self:updateFlags()
end
function UIMinimap:followLocalPlayer()
if not self:isDragging() and self.allowFollowLocalPlayer then
local player = g_game.getLocalPlayer()
self:followCreature(player)
self:updateFlags()
table.removevalue(self.flags, flag)
end
end
function UIMinimap:reset()
self:followLocalPlayer()
self:setZoom(0)
if self.cross then
self:setCameraPosition(self.cross.pos)
end
end
function UIMinimap:move(x, y)
local topLeft, bottomRight = self:getArea()
self.dx = self.dx + ((bottomRight.x - topLeft.x) / self:getWidth() ) * x
self.dy = self.dy + ((bottomRight.y - topLeft.y) / self:getHeight()) * y
local dx = math.floor(self.dx)
local dy = math.floor(self.dy)
self.dx = self.dx - dx
self.dy = self.dy - dy
local cameraPos = self:getCameraPosition()
local scale = self:getScale()
if scale > 1 then scale = 1 end
local dx = x/scale
local dy = y/scale
local pos = {x = cameraPos.x - dx, y = cameraPos.y - dy, z = cameraPos.z}
self:setCameraPosition(pos)
self:updateFlags()
end
function UIMinimap:onMouseWheel(mousePos, direction)
@ -232,7 +194,6 @@ function UIMinimap:onMouseWheel(mousePos, direction)
elseif direction == MouseWheelUp and keyboardModifiers == KeyboardCtrlModifier then
self:floorDown(1)
end
self:updateFlags()
end
function UIMinimap:onMousePress(pos, button)
@ -245,20 +206,18 @@ function UIMinimap:onMouseRelease(pos, button)
if not self.allowNextRelease then return true end
self.allowNextRelease = false
local mapPos = self:getPosition(pos)
local mapPos = self:getTilePosition(pos)
if not mapPos then return end
if button == MouseLeftButton then
local player = g_game.getLocalPlayer()
if self.autowalk then
player.onAutoWalkFail = function() modules.game_textmessage.displayFailureMessage(tr('There is no way.')) end
player:autoWalk(mapPos)
end
return true
elseif button == MouseRightButton then
local menu = g_ui.createWidget('PopupMenu')
menu:addOption(tr('Create mark'), function() self:createFlagWindow(mapPos) end)
if self.fullImage then menu:addOption(tr('Full map'), function() self:createFullPanel() end) end
menu:display(pos)
return true
end
@ -266,11 +225,17 @@ function UIMinimap:onMouseRelease(pos, button)
end
function UIMinimap:onDragEnter(pos)
self.dragReference = pos
self.dragCameraReference = self:getCameraPosition()
return true
end
function UIMinimap:onDragMove(pos, moved)
self:move(moved.x, moved.y)
local scale = self:getScale()
local dx = (self.dragReference.x - pos.x)/scale
local dy = (self.dragReference.y - pos.y)/scale
local pos = {x = self.dragCameraReference.x + dx, y = self.dragCameraReference.y + dy, z = self.dragCameraReference.z}
self:setCameraPosition(pos)
return true
end
@ -278,20 +243,6 @@ function UIMinimap:onDragLeave(widget, pos)
return true
end
function UIMinimap:createFullPanel()
self.fullPanel = g_ui.createWidget('MinimapFullPanel', rootWidget)
self.fullPanel.onDestroy = function() self.fullPanel = nil end
local image = self.fullPanel:getChildById('image')
image:setImage(self.fullImage)
end
function UIMinimap:destroyFullPanel()
if self.fullPanel then
self.fullPanel:destroy()
self.fullPanel = nil
end
end
function UIMinimap:createFlagWindow(pos)
if self.flagWindow then return end
if not pos then return end
@ -311,16 +262,14 @@ function UIMinimap:createFlagWindow(pos)
checkbox.icon = i
flagRadioGroup:addWidget(checkbox)
end
flagRadioGroup:selectWidget(flagRadioGroup:getFirstWidget())
okButton.onClick = function()
self:addFlag(pos, flagRadioGroup:getSelectedWidget().icon, description:getText())
self:destroyFlagWindow()
end
cancelButton.onClick = function()
self:destroyFlagWindow()
end
self:addFlag(pos, flagRadioGroup:getSelectedWidget().icon, description:getText())
self:destroyFlagWindow()
end
cancelButton.onClick = function() self:destroyFlagWindow() end
self.flagWindow.onDestroy = function() flagRadioGroup:destroy() end
end
@ -331,9 +280,3 @@ function UIMinimap:destroyFlagWindow()
self.flagWindow = nil
end
end
function UIMinimap:getArea()
local topLeft = self:getPosition({ x = self:getX() + 1, y = self:getY() + 1 })
local bottomRight = self:getPosition({ x = self:getX() + self:getWidth() - 2, y = self:getY() + self:getHeight() - 2 })
return topLeft, bottomRight
end

@ -98,6 +98,8 @@ set(client_SOURCES ${client_SOURCES}
${CMAKE_CURRENT_LIST_DIR}/uiminimap.h
${CMAKE_CURRENT_LIST_DIR}/uiprogressrect.cpp
${CMAKE_CURRENT_LIST_DIR}/uiprogressrect.h
${CMAKE_CURRENT_LIST_DIR}/uimapanchorlayout.cpp
${CMAKE_CURRENT_LIST_DIR}/uimapanchorlayout.h
# util
${CMAKE_CURRENT_LIST_DIR}/position.h

@ -94,11 +94,15 @@ class UICreature;
class UIMap;
class UIMinimap;
class UIProgressRect;
class UIMapAnchorLayout;
class UIPositionAnchor;
typedef stdext::shared_object_ptr<UIItem> UIItemPtr;
typedef stdext::shared_object_ptr<UICreature> UICreaturePtr;
typedef stdext::shared_object_ptr<UIMap> UIMapPtr;
typedef stdext::shared_object_ptr<UIMinimap> UIMinimapPtr;
typedef stdext::shared_object_ptr<UIProgressRect> UIProgressRectPtr;
typedef stdext::shared_object_ptr<UIMapAnchorLayout> UIMapAnchorLayoutPtr;
typedef stdext::shared_object_ptr<UIPositionAnchor> UIPositionAnchorPtr;
#endif

@ -45,6 +45,7 @@
#include "uicreature.h"
#include "uimap.h"
#include "uiminimap.h"
#include "uimapanchorlayout.h"
#include "uiprogressrect.h"
#include "outfit.h"
@ -121,6 +122,8 @@ void Client::registerLuaFunctions()
g_lua.registerSingletonClass("g_minimap");
g_lua.bindSingletonFunction("g_minimap", "clean", &Minimap::clean, &g_minimap);
g_lua.bindSingletonFunction("g_minimap", "loadImage", &Minimap::loadImage, &g_minimap);
g_lua.bindSingletonFunction("g_minimap", "saveImage", &Minimap::saveImage, &g_minimap);
g_lua.bindSingletonFunction("g_minimap", "loadOtmm", &Minimap::loadOtmm, &g_minimap);
g_lua.bindSingletonFunction("g_minimap", "saveOtmm", &Minimap::saveOtmm, &g_minimap);
@ -597,20 +600,24 @@ void Client::registerLuaFunctions()
g_lua.bindClassMemberFunction<UIMinimap>("setMixZoom", &UIMinimap::setMinZoom);
g_lua.bindClassMemberFunction<UIMinimap>("setMaxZoom", &UIMinimap::setMaxZoom);
g_lua.bindClassMemberFunction<UIMinimap>("setCameraPosition", &UIMinimap::setCameraPosition);
g_lua.bindClassMemberFunction<UIMinimap>("setCross", &UIMinimap::setCross);
g_lua.bindClassMemberFunction<UIMinimap>("followCreature", &UIMinimap::followCreature);
g_lua.bindClassMemberFunction<UIMinimap>("getPoint", &UIMinimap::getPoint);
g_lua.bindClassMemberFunction<UIMinimap>("getPosition", &UIMinimap::getPosition);
g_lua.bindClassMemberFunction<UIMinimap>("floorUp", &UIMinimap::floorUp);
g_lua.bindClassMemberFunction<UIMinimap>("floorDown", &UIMinimap::floorDown);
g_lua.bindClassMemberFunction<UIMinimap>("getTilePoint", &UIMinimap::getTilePoint);
g_lua.bindClassMemberFunction<UIMinimap>("getTilePosition", &UIMinimap::getTilePosition);
g_lua.bindClassMemberFunction<UIMinimap>("getTileRect", &UIMinimap::getTileRect);
g_lua.bindClassMemberFunction<UIMinimap>("getCameraPosition", &UIMinimap::getCameraPosition);
g_lua.bindClassMemberFunction<UIMinimap>("getFollowingCreature", &UIMinimap::getFollowingCreature);
g_lua.bindClassMemberFunction<UIMinimap>("getMinZoom", &UIMinimap::getMinZoom);
g_lua.bindClassMemberFunction<UIMinimap>("getMaxZoom", &UIMinimap::getMaxZoom);
g_lua.bindClassMemberFunction<UIMinimap>("getZoom", &UIMinimap::getZoom);
g_lua.bindClassMemberFunction<UIMinimap>("getCross", &UIMinimap::getCross);
g_lua.bindClassMemberFunction<UIMinimap>("getScale", &UIMinimap::getScale);
g_lua.bindClassMemberFunction<UIMinimap>("getScale", &UIMinimap::getScale);
g_lua.bindClassMemberFunction<UIMinimap>("anchorPosition", &UIMinimap::anchorPosition);
g_lua.bindClassMemberFunction<UIMinimap>("fillPosition", &UIMinimap::fillPosition);
g_lua.bindClassMemberFunction<UIMinimap>("centerInPosition", &UIMinimap::centerInPosition);
g_lua.registerClass<UIProgressRect, UIWidget>();
g_lua.bindClassStaticFunction<UIProgressRect>("create", []{ return UIProgressRectPtr(new UIProgressRect); } );
g_lua.bindClassMemberFunction<UIProgressRect>("setPercent", &UIProgressRect::setPercent);
g_lua.bindClassMemberFunction<UIProgressRect>("getPercent", &UIProgressRect::getPercent);
g_lua.registerClass<UIMapAnchorLayout, UIAnchorLayout>();
}

@ -621,6 +621,8 @@ std::tuple<std::vector<Otc::Direction>, Otc::PathFindResult> Map::findPath(const
wasSeen = mtile.hasFlag(MinimapTileWasSeen);
isNotWalkable = mtile.hasFlag(MinimapTileNotWalkable);
isNotPathable = mtile.hasFlag(MinimapTileNotPathable);
if(isNotWalkable || isNotPathable)
wasSeen = true;
speed = mtile.getSpeed();
}

@ -23,13 +23,14 @@
#include "minimap.h"
#include "tile.h"
#include <framework/graphics/image.h>
#include <framework/graphics/texture.h>
#include <framework/graphics/painter.h>
#include <framework/graphics/image.h>
#include <framework/graphics/framebuffermanager.h>
#include <framework/core/resourcemanager.h>
#include <framework/core/filestream.h>
#include <boost/concept_check.hpp>
#include <zlib.h>
Minimap g_minimap;
@ -51,10 +52,14 @@ void MinimapBlock::update()
bool shouldDraw = false;
for(int x=0;x<MMBLOCK_SIZE;++x) {
for(int y=0;y<MMBLOCK_SIZE;++y) {
uint32 col = Color::from8bit(getTile(x, y).color).rgba();
image->setPixel(x, y, col);
if(col != 0)
uint8 c = getTile(x, y).color;
uint32 col;
if(c != 255) {
col = Color::from8bit(c).rgba();
shouldDraw = true;
} else
col = Color::alpha.rgba();
image->setPixel(x, y, col);
}
}
@ -93,14 +98,14 @@ void Minimap::clean()
m_tileBlocks[i].clear();
}
void Minimap::draw(const Rect& screenRect, const Position& mapCenter, float scale)
void Minimap::draw(const Rect& screenRect, const Position& mapCenter, float scale, const Color& color)
{
if(screenRect.isEmpty())
return;
Rect mapRect = calcMapRect(screenRect, mapCenter, scale);
g_painter->saveState();
g_painter->setColor(Color::black);
g_painter->setColor(color);
g_painter->drawFilledRect(screenRect);
g_painter->resetColor();
g_painter->setClipRect(screenRect);
@ -137,15 +142,16 @@ void Minimap::draw(const Rect& screenRect, const Position& mapCenter, float scal
tex->setSmooth(scale < 1.0f);
g_painter->drawTexturedRect(dest, tex, src);
}
//g_painter->drawBoundingRect(Rect(xs,ys, MMBLOCK_SIZE * scale, MMBLOCK_SIZE * scale));
}
}
g_painter->restoreSavedState();
}
Point Minimap::getPoint(const Position& pos, const Rect& screenRect, const Position& mapCenter, float scale)
Point Minimap::getTilePoint(const Position& pos, const Rect& screenRect, const Position& mapCenter, float scale)
{
if(screenRect.isEmpty() || MMBLOCK_SIZE*scale <= 1 || !mapCenter.isMapPosition())
if(screenRect.isEmpty() || pos.z != mapCenter.z)
return Point(-1,-1);
Rect mapRect = calcMapRect(screenRect, mapCenter, scale);
@ -154,9 +160,9 @@ Point Minimap::getPoint(const Position& pos, const Rect& screenRect, const Posit
return posoff + screenRect.topLeft() - off + (Point(1,1)*scale)/2;
}
Position Minimap::getPosition(const Point& point, const Rect& screenRect, const Position& mapCenter, float scale)
Position Minimap::getTilePosition(const Point& point, const Rect& screenRect, const Position& mapCenter, float scale)
{
if(screenRect.isEmpty() || MMBLOCK_SIZE*scale <= 1 || !mapCenter.isMapPosition())
if(screenRect.isEmpty())
return Position();
Rect mapRect = calcMapRect(screenRect, mapCenter, scale);
@ -165,24 +171,25 @@ Position Minimap::getPosition(const Point& point, const Rect& screenRect, const
return Position(pos2d.x, pos2d.y, mapCenter.z);
}
Rect Minimap::getTileRect(const Position& pos, const Rect& screenRect, const Position& mapCenter, float scale)
{
if(screenRect.isEmpty() || pos.z != mapCenter.z)
return Rect();
int tileSize = 32 * scale;
Rect tileRect(0,0,tileSize, tileSize);
tileRect.moveCenter(getTilePoint(pos, screenRect, mapCenter, scale));
return tileRect;
}
Rect Minimap::calcMapRect(const Rect& screenRect, const Position& mapCenter, float scale)
{
int w, h;
do {
w = std::ceil(screenRect.width() / scale);
h = std::ceil(screenRect.height() / scale);
if(w % 2 == 0)
w++;
if(h % 2 == 0)
h++;
scale *= 2;
} while(w > 8192 || h > 8192);
int w = screenRect.width() / scale, h = std::ceil(screenRect.height() / scale);
Rect mapRect(0,0,w,h);
mapRect.moveCenter(Point(mapCenter.x, mapCenter.y));
return mapRect;
}
void Minimap::updateTile(const Position& pos, const TilePtr& tile)
{
MinimapTile minimapTile;
@ -200,6 +207,7 @@ void Minimap::updateTile(const Position& pos, const TilePtr& tile)
MinimapBlock& block = getBlock(pos);
Point offsetPos = getBlockOffset(Point(pos.x, pos.y));
block.updateTile(pos.x - offsetPos.x, pos.y - offsetPos.y, minimapTile);
block.justSaw();
}
}
@ -214,6 +222,87 @@ const MinimapTile& Minimap::getTile(const Position& pos)
return nulltile;
}
bool Minimap::loadImage(const std::string& fileName, const Position& topLeft, float colorFactor)
{
if(colorFactor <= 0.01f)
colorFactor = 1.0f;
try {
ImagePtr image = Image::load(fileName);
uint8 waterc = Color::to8bit(std::string("#3300cc"));
// non pathable colors
Color nonPathableColors[] = {
std::string("#ffff00"), // yellow
};
// non walkable colors
Color nonWalkableColors[] = {
std::string("#000000"), // oil, black
std::string("#006600"), // trees, dark green
std::string("#ff3300"), // walls, red
std::string("#666666"), // mountain, grey
std::string("#ff6600"), // lava, orange
std::string("#00ff00"), // positon
std::string("#ccffff"), // ice, very light blue
};
for(int y=0;y<image->getHeight();++y) {
for(int x=0;x<image->getWidth();++x) {
Color color = *(uint32*)image->getPixel(x,y);
uint8 c = Color::to8bit(color * colorFactor);
int flags = 0;
if(c == waterc || color.a() == 0) {
flags |= MinimapTileNotWalkable;
c = 255; // alpha
}
if(flags != 0) {
for(Color &col : nonWalkableColors) {
if(col == color) {
flags |= MinimapTileNotWalkable;
break;
}
}
}
if(flags != 0) {
for(Color &col : nonPathableColors) {
if(col == color) {
flags |= MinimapTileNotPathable;
break;
}
}
}
if(c == 255)
continue;
Position pos(topLeft.x + x, topLeft.y + y, topLeft.z);
MinimapBlock& block = getBlock(pos);
Point offsetPos = getBlockOffset(Point(pos.x, pos.y));
MinimapTile& tile = block.getTile(pos.x - offsetPos.x, pos.y - offsetPos.y);
if(!(tile.flags & MinimapTileWasSeen)) {
tile.color = c;
tile.flags = flags;
block.mustUpdate();
}
}
}
return true;
} catch(stdext::exception& e) {
g_logger.error(stdext::format("failed to load OTMM minimap: %s", e.what()));
return false;
}
}
void Minimap::saveImage(const std::string& fileName, const Rect& mapRect)
{
//TODO
}
bool Minimap::loadOtmm(const std::string& fileName)
{
try {
@ -263,6 +352,7 @@ bool Minimap::loadOtmm(const std::string& fileName)
assert(ret == Z_OK);
assert(destLen == blockSize);
block.mustUpdate();
block.justSaw();
}
fin->close();
@ -307,6 +397,9 @@ void Minimap::saveOtmm(const std::string& fileName)
for(auto& it : m_tileBlocks[z]) {
int index = it.first;
MinimapBlock& block = it.second;
if(!block.wasSeen())
continue;
Position pos = getIndexPosition(index, z);
fin->addU16(pos.x);
fin->addU16(pos.y);
@ -319,7 +412,7 @@ void Minimap::saveOtmm(const std::string& fileName)
fin->write(compressBuffer.data(), len);
}
}
// end of file
Position invalidPos;
fin->addU16(invalidPos.x);

@ -42,7 +42,7 @@ enum MinimapTileFlags {
#pragma pack(push,1) // disable memory alignment
struct MinimapTile
{
MinimapTile() : flags(0), color(0), speed(10) { }
MinimapTile() : flags(0), color(255), speed(10) { }
uint8 flags;
uint8 color;
uint8 speed;
@ -64,10 +64,13 @@ public:
const TexturePtr& getTexture() { return m_texture; }
std::array<MinimapTile, MMBLOCK_SIZE *MMBLOCK_SIZE>& getTiles() { return m_tiles; }
void mustUpdate() { m_mustUpdate = true; }
void justSaw() { m_wasSeen = true; }
bool wasSeen() { return m_wasSeen; }
private:
TexturePtr m_texture;
std::array<MinimapTile, MMBLOCK_SIZE *MMBLOCK_SIZE> m_tiles;
stdext::boolean<true> m_mustUpdate;
stdext::boolean<false> m_wasSeen;
};
#pragma pack(pop)
@ -81,13 +84,16 @@ public:
void clean();
void draw(const Rect& screenRect, const Position& mapCenter, float scale);
Point getPoint(const Position& pos, const Rect& screenRect, const Position& mapCenter, float scale);
Position getPosition(const Point& point, const Rect& screenRect, const Position& mapCenter, float scale);
void draw(const Rect& screenRect, const Position& mapCenter, float scale, const Color& color);
Point getTilePoint(const Position& pos, const Rect& screenRect, const Position& mapCenter, float scale);
Position getTilePosition(const Point& point, const Rect& screenRect, const Position& mapCenter, float scale);
Rect getTileRect(const Position& pos, const Rect& screenRect, const Position& mapCenter, float scale);
void updateTile(const Position& pos, const TilePtr& tile);
const MinimapTile& getTile(const Position& pos);
bool loadImage(const std::string& fileName, const Position& topLeft, float colorFactor);
void saveImage(const std::string& fileName, const Rect& mapRect);
bool loadOtmm(const std::string& fileName);
void saveOtmm(const std::string& fileName);

@ -763,6 +763,9 @@ void ProtocolGame::parseMagicEffect(const InputMessagePtr& msg)
else
effectId = msg->getU8();
if(!g_things.isValidDatId(effectId, ThingCategoryEffect))
g_logger.traceError("invalid effect id");
EffectPtr effect = EffectPtr(new Effect());
effect->setId(effectId);
g_map.addThing(effect, pos);
@ -786,6 +789,9 @@ void ProtocolGame::parseDistanceMissile(const InputMessagePtr& msg)
Position toPos = getPosition(msg);
int shotId = msg->getU8();
if(!g_things.isValidDatId(shotId, ThingCategoryMissile))
g_logger.traceError("invalid effect id");
MissilePtr missile = MissilePtr(new Missile());
missile->setId(shotId);
missile->setPath(fromPos, toPos);
@ -1642,6 +1648,9 @@ Outfit ProtocolGame::getOutfit(const InputMessagePtr& msg)
int feet = msg->getU8();
int addons = msg->getU8();
if(!g_things.isValidDatId(lookType, ThingCategoryCreature))
lookType = 0;
outfit.setId(lookType);
outfit.setHead(head);
outfit.setBody(body);
@ -1653,9 +1662,11 @@ Outfit ProtocolGame::getOutfit(const InputMessagePtr& msg)
int lookTypeEx = msg->getU16();
if(lookTypeEx == 0) {
outfit.setCategory(ThingCategoryEffect);
outfit.setAuxId(13);
outfit.setAuxId(13); // invisible effect id
}
else {
if(!g_things.isValidDatId(lookTypeEx, ThingCategoryItem))
lookTypeEx = 0;
outfit.setCategory(ThingCategoryItem);
outfit.setAuxId(lookTypeEx);
}

@ -164,9 +164,17 @@ void ThingType::draw(const Point& dest, float scaleFactor, int layer, int xPatte
if(m_null)
return;
if(animationPhase >= m_animationPhases)
return;
const TexturePtr& texture = getTexture(animationPhase); // texture might not exists, neither its rects.
if(!texture)
return;
uint frameIndex = getTextureIndex(layer, xPattern, yPattern, zPattern);
if(frameIndex >= m_texturesFramesRects[animationPhase].size())
return;
int frameIndex = getTextureIndex(layer, xPattern, yPattern, zPattern);
Point textureOffset;
Rect textureRect;

@ -338,7 +338,7 @@ int Tile::getGroundSpeed()
uint8 Tile::getMinimapColorByte()
{
uint8 color = 0;
uint8 color = 255; // alpha
if(m_minimapColor != 0) {
return m_minimapColor;
}
@ -542,18 +542,8 @@ bool Tile::isLookPossible()
bool Tile::isClickable()
{
bool hasGround = false;
bool hasOnBottom = false;
bool hasIgnoreLook = false;
for(const ThingPtr& thing : m_things) {
if(thing->isGround())
hasGround = true;
if(thing->isOnBottom())
hasOnBottom = true;
if(thing->isIgnoreLook())
hasIgnoreLook = true;
if((hasGround || hasOnBottom) && !hasIgnoreLook)
if(!thing->isOnTop() && !thing->isIgnoreLook())
return true;
}
return false;

@ -0,0 +1,92 @@
/*
* Copyright (c) 2010-2013 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "declarations.h"
#include "uimapanchorlayout.h"
#include "uiminimap.h"
#include <framework/ui/uiwidget.h>
int UIPositionAnchor::getHookedPoint(const UIWidgetPtr& hookedWidget, const UIWidgetPtr& parentWidget)
{
UIMinimapPtr minimap = hookedWidget->static_self_cast<UIMinimap>();
Rect hookedRect = minimap->getTileRect(m_hookedPosition);
int point = 0;
if(hookedRect.isValid()) {
switch(m_hookedEdge) {
case Fw::AnchorLeft:
point = hookedRect.left();
break;
case Fw::AnchorRight:
point = hookedRect.right();
break;
case Fw::AnchorTop:
point = hookedRect.top();
break;
case Fw::AnchorBottom:
point = hookedRect.bottom();
break;
case Fw::AnchorHorizontalCenter:
point = hookedRect.horizontalCenter();
break;
case Fw::AnchorVerticalCenter:
point = hookedRect.verticalCenter();
break;
default:
// must never happens
assert(false);
break;
}
}
return point;
}
void UIMapAnchorLayout::addPositionAnchor(const UIWidgetPtr& anchoredWidget, Fw::AnchorEdge anchoredEdge, const Position& hookedPosition, Fw::AnchorEdge hookedEdge)
{
if(!anchoredWidget)
return;
assert(anchoredWidget != getParentWidget());
UIPositionAnchorPtr anchor(new UIPositionAnchor(anchoredEdge, hookedPosition, hookedEdge));
UIAnchorGroupPtr& anchorGroup = m_anchorsGroups[anchoredWidget];
if(!anchorGroup)
anchorGroup = UIAnchorGroupPtr(new UIAnchorGroup);
anchorGroup->addAnchor(anchor);
// layout must be updated because a new anchor got in
update();
}
void UIMapAnchorLayout::centerInPosition(const UIWidgetPtr& anchoredWidget, const Position& hookedPosition)
{
addPositionAnchor(anchoredWidget, Fw::AnchorHorizontalCenter, hookedPosition, Fw::AnchorHorizontalCenter);
addPositionAnchor(anchoredWidget, Fw::AnchorVerticalCenter, hookedPosition, Fw::AnchorVerticalCenter);
}
void UIMapAnchorLayout::fillPosition(const UIWidgetPtr& anchoredWidget, const Position& hookedPosition)
{
addPositionAnchor(anchoredWidget, Fw::AnchorLeft, hookedPosition, Fw::AnchorLeft);
addPositionAnchor(anchoredWidget, Fw::AnchorRight, hookedPosition, Fw::AnchorRight);
addPositionAnchor(anchoredWidget, Fw::AnchorTop, hookedPosition, Fw::AnchorTop);
addPositionAnchor(anchoredWidget, Fw::AnchorBottom, hookedPosition, Fw::AnchorBottom);
}

@ -0,0 +1,55 @@
/*
* Copyright (c) 2010-2013 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef UIMAPANCHORLAYOUT_H
#define UIMAPANCHORLAYOUT_H
#include "declarations.h"
#include <framework/ui/uianchorlayout.h>
class UIPositionAnchor : public UIAnchor
{
public:
UIPositionAnchor(Fw::AnchorEdge anchoredEdge, const Position& hookedPosition, Fw::AnchorEdge hookedEdge) :
UIAnchor(anchoredEdge, std::string(), hookedEdge), m_hookedPosition(hookedPosition) { }
UIWidgetPtr getHookedWidget(const UIWidgetPtr& widget, const UIWidgetPtr& parentWidget) { return parentWidget; }
int getHookedPoint(const UIWidgetPtr& hookedWidget, const UIWidgetPtr& parentWidget);
private:
Position m_hookedPosition;
};
class UIMapAnchorLayout : public UIAnchorLayout
{
public:
UIMapAnchorLayout(UIWidgetPtr parentWidget) : UIAnchorLayout(parentWidget) { }
void addPositionAnchor(const UIWidgetPtr& anchoredWidget, Fw::AnchorEdge anchoredEdge,
const Position& hookedPosition, Fw::AnchorEdge hookedEdge);
void centerInPosition(const UIWidgetPtr& anchoredWidget, const Position& hookedPosition);
void fillPosition(const UIWidgetPtr& anchoredWidget, const Position& hookedPosition);
protected:
};
#endif

@ -23,16 +23,19 @@
#include "uiminimap.h"
#include "minimap.h"
#include "game.h"
#include "uimapanchorlayout.h"
#include "luavaluecasts.h"
#include <framework/graphics/painter.h>
#include "uimapanchorlayout.h"
UIMinimap::UIMinimap()
{
m_crossEnabled = true;
m_zoom = 0;
m_scale = 1.0f;
m_minZoom = -5;
m_maxZoom = 5;
m_layout = UIMapAnchorLayoutPtr(new UIMapAnchorLayout(static_self_cast<UIWidget>()));
}
void UIMinimap::drawSelf(Fw::DrawPane drawPane)
@ -42,22 +45,18 @@ void UIMinimap::drawSelf(Fw::DrawPane drawPane)
if((drawPane & Fw::ForegroundPane) == 0)
return;
g_minimap.draw(getPaddingRect(), getCameraPosition(), m_scale);
// draw a cross in the center
Rect vRect(0, 0, 2, 10);
Rect hRect(0, 0, 10, 2);
vRect.moveCenter(m_rect.center());
hRect.moveCenter(m_rect.center());
g_painter->setColor(Color::white);
g_painter->drawFilledRect(vRect);
g_painter->drawFilledRect(hRect);
g_minimap.draw(getPaddingRect(), getCameraPosition(), m_scale, m_color);
}
bool UIMinimap::setZoom(int zoom)
{
if(zoom == m_zoom)
return true;
if(zoom < m_minZoom || zoom > m_maxZoom)
return false;
int oldZoom = m_zoom;
m_zoom = zoom;
if(m_zoom < 0)
m_scale = 1.0f / (1 << std::abs(zoom));
@ -65,37 +64,83 @@ bool UIMinimap::setZoom(int zoom)
m_scale = 1.0f * (1 << std::abs(zoom));
else
m_scale = 1;
m_layout->update();
onZoomChange(zoom, oldZoom);
return true;
}
void UIMinimap::followCreature(const CreaturePtr& creature)
void UIMinimap::setCameraPosition(const Position& pos)
{
m_followingCreature = creature;
m_cameraPosition = Position();
Position oldPos = m_cameraPosition;
m_cameraPosition = pos;
m_layout->update();
onCameraPositionChange(pos, oldPos);
}
void UIMinimap::setCameraPosition(const Position& pos)
bool UIMinimap::floorUp()
{
m_followingCreature = nullptr;
m_cameraPosition = pos;
Position pos = getCameraPosition();
if(!pos.up())
return false;
setCameraPosition(pos);
return true;
}
bool UIMinimap::floorDown()
{
Position pos = getCameraPosition();
if(!pos.down())
return false;
setCameraPosition(pos);
return true;
}
Point UIMinimap::getPoint(const Position& pos)
Point UIMinimap::getTilePoint(const Position& pos)
{
return g_minimap.getPoint(pos, getPaddingRect(), getCameraPosition(), m_scale);
return g_minimap.getTilePoint(pos, getPaddingRect(), getCameraPosition(), m_scale);
}
Position UIMinimap::getPosition(const Point& mousePos)
Rect UIMinimap::getTileRect(const Position& pos)
{
return g_minimap.getPosition(mousePos, getPaddingRect(), getCameraPosition(), m_scale);
return g_minimap.getTileRect(pos, getPaddingRect(), getCameraPosition(), m_scale);
}
Position UIMinimap::getCameraPosition()
Position UIMinimap::getTilePosition(const Point& mousePos)
{
if(m_followingCreature)
return m_followingCreature->getPosition();
else
return m_cameraPosition;
return g_minimap.getTilePosition(mousePos, getPaddingRect(), getCameraPosition(), m_scale);
}
void UIMinimap::anchorPosition(const UIWidgetPtr& anchoredWidget, Fw::AnchorEdge anchoredEdge, const Position& hookedPosition, Fw::AnchorEdge hookedEdge)
{
UIMapAnchorLayoutPtr layout = m_layout->static_self_cast<UIMapAnchorLayout>();
assert(layout);
layout->addPositionAnchor(anchoredWidget, anchoredEdge, hookedPosition, hookedEdge);
}
void UIMinimap::fillPosition(const UIWidgetPtr& anchoredWidget, const Position& hookedPosition)
{
UIMapAnchorLayoutPtr layout = m_layout->static_self_cast<UIMapAnchorLayout>();
assert(layout);
layout->fillPosition(anchoredWidget, hookedPosition);
}
void UIMinimap::centerInPosition(const UIWidgetPtr& anchoredWidget, const Position& hookedPosition)
{
UIMapAnchorLayoutPtr layout = m_layout->static_self_cast<UIMapAnchorLayout>();
assert(layout);
layout->centerInPosition(anchoredWidget, hookedPosition);
}
void UIMinimap::onZoomChange(int zoom, int oldZoom)
{
callLuaField("onZoomChange", zoom, oldZoom);
}
void UIMinimap::onCameraPositionChange(const Position& position, const Position& oldPosition)
{
callLuaField("onCameraPositionChange", position, oldPosition);
}
void UIMinimap::onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode)
@ -108,7 +153,5 @@ void UIMinimap::onStyleApply(const std::string& styleName, const OTMLNodePtr& st
setMaxZoom(node->value<int>());
else if(node->tag() == "min-zoom")
setMinZoom(node->value<int>());
else if(node->tag() == "cross")
setCross(node->value<bool>());
}
}

@ -40,26 +40,32 @@ public:
void setMinZoom(int minZoom) { m_minZoom = minZoom; }
void setMaxZoom(int maxZoom) { m_maxZoom = maxZoom; }
void setCameraPosition(const Position& pos);
void setCross(bool enable) { m_crossEnabled = enable; }
void followCreature(const CreaturePtr& creature);
bool floorUp();
bool floorDown();
Point getPoint(const Position& pos);
Position getPosition(const Point& mousePos);
Position getCameraPosition();
CreaturePtr getFollowingCreature() { return m_followingCreature; }
Point getTilePoint(const Position& pos);
Rect getTileRect(const Position& pos);
Position getTilePosition(const Point& mousePos);
Position getCameraPosition() { return m_cameraPosition; }
int getMinZoom() { return m_minZoom; }
int getMaxZoom() { return m_maxZoom; }
int getZoom() { return m_zoom; }
bool getCross() { return m_crossEnabled; }
float getScale() { return m_scale; }
void anchorPosition(const UIWidgetPtr& anchoredWidget, Fw::AnchorEdge anchoredEdge, const Position& hookedPosition, Fw::AnchorEdge hookedEdge);
void fillPosition(const UIWidgetPtr& anchoredWidget, const Position& hookedPosition);
void centerInPosition(const UIWidgetPtr& anchoredWidget, const Position& hookedPosition);
protected:
virtual void onZoomChange(int zoom, int oldZoom);
virtual void onCameraPositionChange(const Position& position, const Position& oldPosition);
virtual void onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode);
private:
void update();
Rect m_mapArea;
bool m_crossEnabled;
CreaturePtr m_followingCreature;
Position m_cameraPosition;
float m_scale;
int m_zoom;

@ -289,8 +289,12 @@ bool luavalue_cast(int index, OTMLNodePtr& node)
g_lua.pushNil();
while(g_lua.next(index < 0 ? index-1 : index)) {
std::string cnodeName;
if(!g_lua.isNumber(-2))
cnodeName = g_lua.toString(-2);
if(g_lua.isString(-2)) {
g_lua.pushValue(-2);
cnodeName = g_lua.toString();
g_lua.pop();
} else
assert(g_lua.isNumber());
if(g_lua.isTable()) {
OTMLNodePtr cnode;
if(luavalue_cast(-1, cnode)) {

@ -26,6 +26,7 @@
// common C headers
#include <cstdio>
#include <cstdlib>
#include <cstddef>
#include <cstring>
#include <cassert>
#include <cmath>
@ -42,5 +43,8 @@
#include <functional>
#include <array>
#include <unordered_map>
#include <tuple>
#include <iomanip>
#include <typeinfo>
#endif

@ -618,9 +618,12 @@ LRESULT WIN32Window::windowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPar
case WM_SYSKEYUP:
case WM_SYSKEYDOWN: {
// F10 is the shortcut key to enter a windows menu, this is a workaround to get F10 working
if(wParam != VK_F10)
return DefWindowProc(hWnd, uMsg, wParam, lParam);
else {
if(wParam != VK_F10) {
if(wParam != VK_MENU && wParam != VK_LMENU && wParam != VK_RMENU)
return DefWindowProc(hWnd, uMsg, wParam, lParam);
else
return 0;
} else {
if(uMsg == WM_SYSKEYUP)
processKeyUp(retranslateVirtualKey(wParam, lParam));
else

@ -33,6 +33,8 @@ class UIBoxLayout;
class UIHorizontalLayout;
class UIVerticalLayout;
class UIGridLayout;
class UIAnchor;
class UIAnchorGroup;
class UIAnchorLayout;
class UIParticles;
@ -44,8 +46,11 @@ typedef stdext::shared_object_ptr<UIBoxLayout> UIBoxLayoutPtr;
typedef stdext::shared_object_ptr<UIHorizontalLayout> UIHorizontalLayoutPtr;
typedef stdext::shared_object_ptr<UIVerticalLayout> UIVerticalLayoutPtr;
typedef stdext::shared_object_ptr<UIGridLayout> UIGridLayoutPtr;
typedef stdext::shared_object_ptr<UIAnchor> UIAnchorPtr;
typedef stdext::shared_object_ptr<UIAnchorGroup> UIAnchorGroupPtr;
typedef stdext::shared_object_ptr<UIAnchorLayout> UIAnchorLayoutPtr;
typedef std::deque<UIWidgetPtr> UIWidgetList;
typedef std::vector<UIAnchorPtr> UIAnchorList;
#endif

@ -23,11 +23,81 @@
#include "uianchorlayout.h"
#include "uiwidget.h"
void UIAnchorGroup::addAnchor(const UIAnchor& anchor)
UIWidgetPtr UIAnchor::getHookedWidget(const UIWidgetPtr& widget, const UIWidgetPtr& parentWidget)
{
// determine hooked widget
UIWidgetPtr hookedWidget;
if(parentWidget) {
if(m_hookedWidgetId == "parent")
hookedWidget = parentWidget;
else if(m_hookedWidgetId == "next")
hookedWidget = parentWidget->getChildAfter(widget);
else if(m_hookedWidgetId == "prev")
hookedWidget = parentWidget->getChildBefore(widget);
else
hookedWidget = parentWidget->getChildById(m_hookedWidgetId);
}
return hookedWidget;
}
int UIAnchor::getHookedPoint(const UIWidgetPtr& hookedWidget, const UIWidgetPtr& parentWidget)
{
// determine hooked widget edge point
Rect hookedWidgetRect = hookedWidget->getRect();
if(hookedWidget == parentWidget)
hookedWidgetRect = parentWidget->getPaddingRect();
int point = 0;
switch(m_hookedEdge) {
case Fw::AnchorLeft:
point = hookedWidgetRect.left();
break;
case Fw::AnchorRight:
point = hookedWidgetRect.right();
break;
case Fw::AnchorTop:
point = hookedWidgetRect.top();
break;
case Fw::AnchorBottom:
point = hookedWidgetRect.bottom();
break;
case Fw::AnchorHorizontalCenter:
point = hookedWidgetRect.horizontalCenter();
break;
case Fw::AnchorVerticalCenter:
point = hookedWidgetRect.verticalCenter();
break;
default:
// must never happens
assert(false);
break;
}
if(hookedWidget == parentWidget) {
switch(m_hookedEdge) {
case Fw::AnchorLeft:
case Fw::AnchorRight:
case Fw::AnchorHorizontalCenter:
point -= parentWidget->getVirtualOffset().x;
break;
case Fw::AnchorBottom:
case Fw::AnchorTop:
case Fw::AnchorVerticalCenter:
point -= parentWidget->getVirtualOffset().y;
break;
default:
break;
}
}
return point;
}
void UIAnchorGroup::addAnchor(const UIAnchorPtr& anchor)
{
// duplicated anchors must be replaced
for(UIAnchor& other : m_anchors) {
if(other.getAnchoredEdge() == anchor.getAnchoredEdge()) {
for(UIAnchorPtr& other : m_anchors) {
if(other->getAnchoredEdge() == anchor->getAnchoredEdge()) {
other = anchor;
return;
}
@ -43,9 +113,12 @@ void UIAnchorLayout::addAnchor(const UIWidgetPtr& anchoredWidget, Fw::AnchorEdge
assert(anchoredWidget != getParentWidget());
UIAnchor anchor(anchoredEdge, hookedWidgetId, hookedEdge);
UIAnchorGroup& anchorGroup = m_anchorsGroups[anchoredWidget];
anchorGroup.addAnchor(anchor);
UIAnchorPtr anchor(new UIAnchor(anchoredEdge, hookedWidgetId, hookedEdge));
UIAnchorGroupPtr& anchorGroup = m_anchorsGroups[anchoredWidget];
if(!anchorGroup)
anchorGroup = UIAnchorGroupPtr(new UIAnchorGroup);
anchorGroup->addAnchor(anchor);
// layout must be updated because a new anchor got in
update();
@ -86,7 +159,7 @@ void UIAnchorLayout::removeWidget(const UIWidgetPtr& widget)
removeAnchors(widget);
}
bool UIAnchorLayout::updateWidget(const UIWidgetPtr& widget, UIAnchorGroup& anchorGroup, UIWidgetPtr first)
bool UIAnchorLayout::updateWidget(const UIWidgetPtr& widget, const UIAnchorGroupPtr& anchorGroup, UIWidgetPtr first)
{
UIWidgetPtr parentWidget = getParentWidget();
if(!parentWidget)
@ -105,23 +178,13 @@ bool UIAnchorLayout::updateWidget(const UIWidgetPtr& widget, UIAnchorGroup& anch
bool horizontalMoved = false;
// calculates new rect based on anchors
for(const UIAnchor& anchor : anchorGroup.getAnchors()) {
for(const UIAnchorPtr& anchor : anchorGroup->getAnchors()) {
// skip invalid anchors
if(anchor.getHookedEdge() == Fw::AnchorNone)
if(anchor->getHookedEdge() == Fw::AnchorNone)
continue;
// determine hooked widget
UIWidgetPtr hookedWidget;
if(parentWidget) {
if(anchor.getHookedWidgetId() == "parent")
hookedWidget = parentWidget;
else if(anchor.getHookedWidgetId() == "next")
hookedWidget = parentWidget->getChildAfter(widget);
else if(anchor.getHookedWidgetId() == "prev")
hookedWidget = parentWidget->getChildBefore(widget);
else
hookedWidget = parentWidget->getChildById(anchor.getHookedWidgetId());
}
UIWidgetPtr hookedWidget = anchor->getHookedWidget(widget, parentWidget);
// skip invalid anchors
if(!hookedWidget)
@ -131,61 +194,15 @@ bool UIAnchorLayout::updateWidget(const UIWidgetPtr& widget, UIAnchorGroup& anch
// update this hooked widget anchors
auto it = m_anchorsGroups.find(hookedWidget);
if(it != m_anchorsGroups.end()) {
UIAnchorGroup& hookedAnchorGroup = it->second;
if(!hookedAnchorGroup.isUpdated())
const UIAnchorGroupPtr& hookedAnchorGroup = it->second;
if(!hookedAnchorGroup->isUpdated())
updateWidget(hookedWidget, hookedAnchorGroup, first);
}
}
// determine hooked widget edge point
Rect hookedWidgetRect = hookedWidget->getRect();
if(hookedWidget == parentWidget)
hookedWidgetRect = parentWidget->getPaddingRect();
int point = 0;
switch(anchor.getHookedEdge()) {
case Fw::AnchorLeft:
point = hookedWidgetRect.left();
break;
case Fw::AnchorRight:
point = hookedWidgetRect.right();
break;
case Fw::AnchorTop:
point = hookedWidgetRect.top();
break;
case Fw::AnchorBottom:
point = hookedWidgetRect.bottom();
break;
case Fw::AnchorHorizontalCenter:
point = hookedWidgetRect.horizontalCenter();
break;
case Fw::AnchorVerticalCenter:
point = hookedWidgetRect.verticalCenter();
break;
default:
// must never happens
assert(false);
break;
}
if(hookedWidget == parentWidget) {
switch(anchor.getHookedEdge()) {
case Fw::AnchorLeft:
case Fw::AnchorRight:
case Fw::AnchorHorizontalCenter:
point -= parentWidget->getVirtualOffset().x;
break;
case Fw::AnchorBottom:
case Fw::AnchorTop:
case Fw::AnchorVerticalCenter:
point -= parentWidget->getVirtualOffset().y;
break;
default:
break;
}
}
int point = anchor->getHookedPoint(hookedWidget, parentWidget);
switch(anchor.getAnchoredEdge()) {
switch(anchor->getAnchoredEdge()) {
case Fw::AnchorHorizontalCenter:
newRect.moveHorizontalCenter(point + widget->getMarginLeft() - widget->getMarginRight());
horizontalMoved = true;
@ -230,7 +247,7 @@ bool UIAnchorLayout::updateWidget(const UIWidgetPtr& widget, UIAnchorGroup& anch
bool changed = false;
if(widget->setRect(newRect))
changed = true;
anchorGroup.setUpdated(true);
anchorGroup->setUpdated(true);
return changed;
}
@ -240,15 +257,15 @@ bool UIAnchorLayout::internalUpdate()
// reset all anchors groups update state
for(auto& it : m_anchorsGroups) {
UIAnchorGroup& anchorGroup = it.second;
anchorGroup.setUpdated(false);
const UIAnchorGroupPtr& anchorGroup = it.second;
anchorGroup->setUpdated(false);
}
// update all anchors
for(auto& it : m_anchorsGroups) {
const UIWidgetPtr& widget = it.first;
UIAnchorGroup& anchorGroup = it.second;
if(!anchorGroup.isUpdated()) {
const UIAnchorGroupPtr& anchorGroup = it.second;
if(!anchorGroup->isUpdated()) {
if(updateWidget(widget, anchorGroup))
changed = true;
}

@ -25,30 +25,30 @@
#include "uilayout.h"
class UIAnchor
class UIAnchor : public stdext::shared_object
{
public:
UIAnchor(Fw::AnchorEdge anchoredEdge, const std::string& hookedWidgetId, Fw::AnchorEdge hookedEdge) :
m_anchoredEdge(anchoredEdge), m_hookedEdge(hookedEdge), m_hookedWidgetId(hookedWidgetId) { }
Fw::AnchorEdge getAnchoredEdge() const { return m_anchoredEdge; }
std::string getHookedWidgetId() const { return m_hookedWidgetId; }
Fw::AnchorEdge getHookedEdge() const { return m_hookedEdge; }
private:
virtual UIWidgetPtr getHookedWidget(const UIWidgetPtr& widget, const UIWidgetPtr& parentWidget);
virtual int getHookedPoint(const UIWidgetPtr& hookedWidget, const UIWidgetPtr& parentWidget);
protected:
Fw::AnchorEdge m_anchoredEdge;
Fw::AnchorEdge m_hookedEdge;
std::string m_hookedWidgetId;
};
typedef std::vector<UIAnchor> UIAnchorList;
class UIAnchorGroup
class UIAnchorGroup : public stdext::shared_object
{
public:
UIAnchorGroup() : m_updated(true) { }
void addAnchor(const UIAnchor& anchor);
void addAnchor(const UIAnchorPtr& anchor);
const UIAnchorList& getAnchors() { return m_anchors; }
bool isUpdated() { return m_updated; }
void setUpdated(bool updated) { m_updated = updated; }
@ -77,11 +77,9 @@ public:
bool isUIAnchorLayout() { return true; }
protected:
bool internalUpdate();
private:
bool updateWidget(const UIWidgetPtr& widget, UIAnchorGroup& anchorGroup, UIWidgetPtr first = nullptr);
std::unordered_map<UIWidgetPtr, UIAnchorGroup> m_anchorsGroups;
virtual bool internalUpdate();
virtual bool updateWidget(const UIWidgetPtr& widget, const UIAnchorGroupPtr& anchorGroup, UIWidgetPtr first = nullptr);
std::unordered_map<UIWidgetPtr, UIAnchorGroupPtr> m_anchorsGroups;
};
#endif

@ -31,6 +31,7 @@
#include <framework/platform/platformwindow.h>
#include <framework/graphics/texturemanager.h>
#include <framework/core/application.h>
#include <framework/luaengine/luainterface.h>
UIWidget::UIWidget()
{

@ -407,4 +407,4 @@ void UIWidget::setIcon(const std::string& iconFile)
m_icon = g_textures.getTexture(iconFile);
if(m_icon && !m_iconClipRect.isValid())
m_iconClipRect = Rect(0, 0, m_icon->getSize());
}
}

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