performance improvements

* no more freezes because of file IO from hard disk, now we cache sound/spr file buffers
* more opengl painter tweaks
master
Eduardo Bart 12 years ago
parent ee664657fb
commit 9aa12acc22

@ -28,6 +28,7 @@ FileStream::FileStream(const std::string& name, PHYSFS_File *fileHandle)
{
m_name = name;
m_fileHandle = fileHandle;
m_cacheReadPos = 0;
}
FileStream::~FileStream()
@ -35,6 +36,24 @@ FileStream::~FileStream()
close();
}
void FileStream::cache()
{
if(!m_fileHandle)
logTraceError("no file handle to cache");
// cache entire file into cache buffer
m_cacheReadPos = PHYSFS_tell(m_fileHandle);
PHYSFS_seek(m_fileHandle, 0);
int size = PHYSFS_fileLength(m_fileHandle);
m_cacheBuffer.resize(size);
int res = PHYSFS_read(m_fileHandle, &m_cacheBuffer[0], size, 1);
if(res == -1)
logTraceError("operation failed on '", m_name, "': ", PHYSFS_getLastError());
PHYSFS_close(m_fileHandle);
m_fileHandle = nullptr;
}
bool FileStream::close()
{
if(m_fileHandle) {
@ -43,12 +62,18 @@ bool FileStream::close()
m_fileHandle = nullptr;
return true;
} else {
m_cacheBuffer.clear();
m_cacheReadPos = 0;
return true;
}
return false;
}
bool FileStream::flush()
{
if(!m_fileHandle)
return false;
if(PHYSFS_flush(m_fileHandle) == 0) {
logTraceError("operation failed on '", m_name, "': ", PHYSFS_getLastError());
return false;
@ -58,71 +83,143 @@ bool FileStream::flush()
int FileStream::read(void *buffer, int size, int nmemb)
{
int res = PHYSFS_read(m_fileHandle, buffer, size, nmemb);
if(res == -1) {
logTraceError("operation failed on '", m_name, "': ", PHYSFS_getLastError());
return 0;
if(m_fileHandle) {
int res = PHYSFS_read(m_fileHandle, buffer, size, nmemb);
if(res == -1) {
logTraceError("operation failed on '", m_name, "': ", PHYSFS_getLastError());
return 0;
}
return res;
} else {
uint maxReadPos = m_cacheBuffer.size()-1;
int writePos = 0;
uint8 *outBuffer = (uint8*)buffer;
for(int i=0;i<nmemb;++i) {
if(m_cacheReadPos+size > maxReadPos)
return i;
for(int j=0;j<size;++j)
outBuffer[writePos++] = m_cacheBuffer[m_cacheReadPos++];
}
return nmemb;
}
return res;
}
bool FileStream::write(void *buffer, int count)
{
if(!m_fileHandle)
return false;
if(PHYSFS_write(m_fileHandle, buffer, 1, count) != count) {
logTraceError("operation failed on '", m_name, "': ", PHYSFS_getLastError());
return false;
}
return true;
}
bool FileStream::seek(int pos)
{
if(PHYSFS_seek(m_fileHandle, pos) == 0) {
logTraceError("operation failed on '", m_name, "': ", PHYSFS_getLastError());
return false;
if(m_fileHandle) {
if(PHYSFS_seek(m_fileHandle, pos) == 0) {
logTraceError("operation failed on '", m_name, "': ", PHYSFS_getLastError());
return false;
}
} else {
if(pos > (int)m_cacheBuffer.size() || pos < 0) {
logTraceError("operation failed on '", m_name, "': seek pos cannot be greater than file length");
return false;
}
m_cacheReadPos = pos;
}
return true;
}
int FileStream::size()
{
return PHYSFS_fileLength(m_fileHandle);
if(m_fileHandle)
return PHYSFS_fileLength(m_fileHandle);
else
return m_cacheBuffer.size();
}
int FileStream::tell()
{
return PHYSFS_tell(m_fileHandle);
if(m_fileHandle)
return PHYSFS_tell(m_fileHandle);
else
return m_cacheReadPos;
}
uint8 FileStream::getU8()
{
uint8 v = 0;
if(PHYSFS_read(m_fileHandle, &v, 1, 1) != 1)
logTraceError("operation failed on '", m_name, "': ", PHYSFS_getLastError());
if(m_fileHandle) {
if(PHYSFS_read(m_fileHandle, &v, 1, 1) != 1)
logTraceError("operation failed on '", m_name, "': ", PHYSFS_getLastError());
} else {
if(m_cacheReadPos+1 >= m_cacheBuffer.size()) {
logTraceError("operation failed on '", m_name, "': reached file eof");
return 0;
}
v = m_cacheBuffer[m_cacheReadPos];
m_cacheReadPos += 1;
}
return v;
}
uint16 FileStream::getU16()
{
uint16 v = 0;
if(PHYSFS_readULE16(m_fileHandle, &v) == 0)
logTraceError("operation failed on '", m_name, "': ", PHYSFS_getLastError());
if(m_fileHandle) {
if(PHYSFS_readULE16(m_fileHandle, &v) == 0)
logTraceError("operation failed on '", m_name, "': ", PHYSFS_getLastError());
} else {
if(m_cacheReadPos+2 >= m_cacheBuffer.size()) {
logTraceError("operation failed on '", m_name, "': reached file eof");
return 0;
}
v = Fw::readLE16(&m_cacheBuffer[m_cacheReadPos]);
m_cacheReadPos += 2;
}
return v;
}
uint32 FileStream::getU32()
{
uint32 v = 0;
if(PHYSFS_readULE32(m_fileHandle, &v) == 0)
logTraceError("operation failed on '", m_name, "': ", PHYSFS_getLastError());
if(m_fileHandle) {
if(PHYSFS_readULE32(m_fileHandle, &v) == 0)
logTraceError("operation failed on '", m_name, "': ", PHYSFS_getLastError());
} else {
if(m_cacheReadPos+4 >= m_cacheBuffer.size()) {
logTraceError("operation failed on '", m_name, "': reached file eof");
return 0;
}
v = Fw::readLE32(&m_cacheBuffer[m_cacheReadPos]);
m_cacheReadPos += 4;
}
return v;
}
uint64 FileStream::getU64()
{
uint64 v = 0;
if(PHYSFS_readULE64(m_fileHandle, (PHYSFS_uint64*)&v) == 0)
logTraceError("operation failed on '", m_name, "': ", PHYSFS_getLastError());
if(m_fileHandle) {
if(PHYSFS_readULE64(m_fileHandle, (PHYSFS_uint64*)&v) == 0)
logTraceError("operation failed on '", m_name, "': ", PHYSFS_getLastError());
} else {
if(m_cacheReadPos+8 >= m_cacheBuffer.size()) {
logTraceError("operation failed on '", m_name, "': reached file eof");
return 0;
}
v = Fw::readLE64(&m_cacheBuffer[m_cacheReadPos]);
m_cacheReadPos += 8;
}
return v;
}

@ -37,6 +37,7 @@ protected:
public:
~FileStream();
void cache();
bool close();
bool flush();
bool write(void *buffer, int count);
@ -60,6 +61,9 @@ public:
private:
std::string m_name;
PHYSFS_File *m_fileHandle;
std::vector<uint8_t> m_cacheBuffer;
uint m_cacheReadPos;
};
#endif

@ -100,7 +100,13 @@ void CoordsBuffer::updateCaches()
if(!m_hardwareCaching || m_hardwareCached)
return;
if(m_vertexArray.vertexCount() > 0) {
int vertexCount = m_vertexArray.vertexCount();
// there is only performance improvement when caching a lot of vertices
if(vertexCount < CACHE_MIN_VERTICES_COUNT)
return;
if(vertexCount > 0) {
if(!m_hardwareVertexArray && m_vertexArray.vertexCount() > 0)
m_hardwareVertexArray = new HardwareBuffer(HardwareBuffer::VertexBuffer);
m_hardwareVertexArray->bind();

@ -28,6 +28,9 @@
class CoordsBuffer
{
enum {
CACHE_MIN_VERTICES_COUNT = 48
};
public:
CoordsBuffer();
~CoordsBuffer();

@ -104,25 +104,27 @@ void Painter::setTexture(Texture* texture)
m_texture = texture;
GLuint glTextureId;
if(texture) {
setTextureMatrix(texture->getTransformMatrix());
glTextureId = texture->getId();
} else
glTextureId = 0;
GLuint glTextureId = texture->getId();
if(glTextureId != m_glTextureId) {
m_glTextureId = glTextureId;
updateGlTexture();
}
if(m_glTextureId != glTextureId) {
m_glTextureId = glTextureId;
updateGlTexture();
}
}
void Painter::updateGlTexture()
{
glBindTexture(GL_TEXTURE_2D, m_glTextureId);
if(m_glTextureId != 0)
glBindTexture(GL_TEXTURE_2D, m_glTextureId);
}
void Painter::updateGlCompositionMode()
{
glEnable(GL_BLEND);
switch(m_compositionMode) {
case CompositionMode_Normal:
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

@ -62,7 +62,12 @@ void PainterOGL1::drawCoords(CoordsBuffer& coordsBuffer, DrawMode drawMode)
if(vertexCount == 0)
return;
bool textured = coordsBuffer.getTextureCoordCount() != 0;
bool textured = coordsBuffer.getTextureCoordCount() != 0 && m_texture;
// skip drawing of empty textures
if(textured && m_texture->isEmpty())
return;
if(textured != m_textureEnabled) {
if(textured)
glEnable(GL_TEXTURE_2D);
@ -121,7 +126,7 @@ void PainterOGL1::drawCoords(CoordsBuffer& coordsBuffer, DrawMode drawMode)
void PainterOGL1::drawTextureCoords(CoordsBuffer& coordsBuffer, const TexturePtr& texture)
{
if(!texture->getId())
if(texture->isEmpty())
return;
setTexture(texture.get());
@ -130,7 +135,7 @@ void PainterOGL1::drawTextureCoords(CoordsBuffer& coordsBuffer, const TexturePtr
void PainterOGL1::drawTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src)
{
if(dest.isEmpty() || src.isEmpty() || !texture->getId())
if(dest.isEmpty() || src.isEmpty() || texture->isEmpty())
return;
setTexture(texture.get());
@ -142,7 +147,7 @@ void PainterOGL1::drawTexturedRect(const Rect& dest, const TexturePtr& texture,
void PainterOGL1::drawRepeatedTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src)
{
if(dest.isEmpty() || src.isEmpty() || !texture->getId())
if(dest.isEmpty() || src.isEmpty() || texture->isEmpty())
return;
setTexture(texture.get());

@ -62,7 +62,11 @@ void PainterOGL2::drawCoords(CoordsBuffer& coordsBuffer, DrawMode drawMode)
if(vertexCount == 0)
return;
bool textured = coordsBuffer.getTextureCoordCount() > 0;
bool textured = coordsBuffer.getTextureCoordCount() > 0 && m_texture;
// skip drawing of empty textures
if(textured && m_texture->isEmpty())
return;
// update shader with the current painter state
m_drawProgram->bind();
@ -100,7 +104,7 @@ void PainterOGL2::drawCoords(CoordsBuffer& coordsBuffer, DrawMode drawMode)
void PainterOGL2::drawTextureCoords(CoordsBuffer& coordsBuffer, const TexturePtr& texture)
{
if(!texture->getId())
if(texture->isEmpty())
return;
setDrawProgram(m_shaderProgram ? m_shaderProgram : g_shaders.getDrawTexturedProgram().get());
@ -110,7 +114,7 @@ void PainterOGL2::drawTextureCoords(CoordsBuffer& coordsBuffer, const TexturePtr
void PainterOGL2::drawTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src)
{
if(dest.isEmpty() || src.isEmpty() || !texture->getId())
if(dest.isEmpty() || src.isEmpty() || texture->isEmpty())
return;
setDrawProgram(m_shaderProgram ? m_shaderProgram : g_shaders.getDrawTexturedProgram().get());
@ -123,7 +127,7 @@ void PainterOGL2::drawTexturedRect(const Rect& dest, const TexturePtr& texture,
void PainterOGL2::drawRepeatedTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src)
{
if(dest.isEmpty() || src.isEmpty() || !texture->getId())
if(dest.isEmpty() || src.isEmpty() || texture->isEmpty())
return;
setDrawProgram(m_shaderProgram ? m_shaderProgram : g_shaders.getDrawTexturedProgram().get());

@ -179,10 +179,12 @@ void Texture::generateSoftwareMipmaps(std::vector<uint8> inPixels)
Size inSize = getSize();
Size outSize = inSize / 2;
std::vector<uint8> outPixels(outSize.area()*4);
std::vector<uint8> outPixels;
int mipmap = 1;
while(true) {
outPixels.resize(outSize.area()*4);
// this is a simple bilinear filtering algorithm, it combines every 4 pixels in one pixel
for(int x=0;x<outSize.width();++x) {
for(int y=0;y<outSize.height();++y) {

@ -60,7 +60,9 @@ TexturePtr TextureManager::getTexture(const std::string& fileName)
logError("unable to load texture '", fileName, "': ", e.what());
texture = g_graphics.getEmptyTexture();
}
m_textures[filePath] = texture;
if(texture)
m_textures[filePath] = texture;
}
return texture;

@ -37,6 +37,9 @@ SoundFilePtr SoundFile::loadSoundFile(const std::string& filename)
return nullptr;
}
// cache file buffer to avoid lags from hard drive
file->cache();
char magic[4];
file->read(magic, 4);
file->seek(0);

@ -41,6 +41,9 @@ bool SpriteManager::load(const std::string& file)
if(!m_spritesFile)
return false;
// cache file buffer to avoid lags from hard drive
m_spritesFile->cache();
m_signature = m_spritesFile->getU32();
m_spritesCount = m_spritesFile->getU16();
m_sprites.resize(m_spritesCount);

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