small fix, thx darone

master
Eduardo Bart 13 years ago
parent 9a9b2fbd13
commit 9aa87da074

@ -73,6 +73,6 @@ void AnimatedTexture::processAnimation()
AnimatedTexturePtr self = asAnimatedTexture();
// continue to animate only if something still referencing this texture
if(self.use_count() > 1)
if(self.use_count() > 2)
g_dispatcher.scheduleEvent(std::bind(&AnimatedTexture::processAnimation, self), m_framesDelay[m_currentFrame]);
}

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