map tile render rework, not done yet
This commit is contained in:
parent
033f14780d
commit
9b112b1daf
|
@ -29,9 +29,9 @@ void Creature::draw(int x, int y)
|
||||||
outfitColorId = m_outfit.head;
|
outfitColorId = m_outfit.head;
|
||||||
else if(mask == SpriteMaskRed)
|
else if(mask == SpriteMaskRed)
|
||||||
outfitColorId = m_outfit.body;
|
outfitColorId = m_outfit.body;
|
||||||
else if(mask == SpriteMaskBlue)
|
|
||||||
outfitColorId = m_outfit.legs;
|
|
||||||
else if(mask == SpriteMaskGreen)
|
else if(mask == SpriteMaskGreen)
|
||||||
|
outfitColorId = m_outfit.legs;
|
||||||
|
else if(mask == SpriteMaskBlue)
|
||||||
outfitColorId = m_outfit.feet;
|
outfitColorId = m_outfit.feet;
|
||||||
|
|
||||||
g_graphics.bindColor(OutfitColors[outfitColorId]);
|
g_graphics.bindColor(OutfitColors[outfitColorId]);
|
||||||
|
|
|
@ -169,12 +169,13 @@ void DatManager::parseThingAttributesOpt(std::stringstream& fin, ThingAttributes
|
||||||
break;
|
break;
|
||||||
case 0x18: // Thing must be drawed with offset
|
case 0x18: // Thing must be drawed with offset
|
||||||
thingAttributes.hasHeight = true;
|
thingAttributes.hasHeight = true;
|
||||||
thingAttributes.xOffset = fw::getu8(fin);
|
thingAttributes.drawOffset = fw::getu8(fin);
|
||||||
thingAttributes.yOffset = fw::getu8(fin);
|
fw::getu8(fin);
|
||||||
fw::getu16(fin);
|
fw::getu16(fin);
|
||||||
break;
|
break;
|
||||||
case 0x19: // pixels characters height
|
case 0x19: // pixels characters height
|
||||||
fw::getu16(fin);
|
thingAttributes.drawNextOffset = fw::getu8(fin);
|
||||||
|
fw::getu8(fin);
|
||||||
break;
|
break;
|
||||||
case 0x1A:
|
case 0x1A:
|
||||||
//thingAttributes.hasHeight = true;
|
//thingAttributes.hasHeight = true;
|
||||||
|
|
|
@ -17,10 +17,25 @@ void Map::draw(int x, int y)
|
||||||
Position playerPos = g_game.getLocalPlayer()->getPosition();
|
Position playerPos = g_game.getLocalPlayer()->getPosition();
|
||||||
|
|
||||||
// player is above 7
|
// player is above 7
|
||||||
|
|
||||||
if(playerPos.z <= 7) {
|
if(playerPos.z <= 7) {
|
||||||
|
|
||||||
// player pos it 8-6. check if we can draw upper floors.
|
// player pos it 8-6. check if we can draw upper floors.
|
||||||
int drawFloorStop = 0;
|
int drawFloorStop = 0;
|
||||||
|
|
||||||
|
// if there is a window on north, east, south or west
|
||||||
|
//Position direction[4] = {Position(0, -1, 0), Position(1, 0, 0), Position(0, 1, 0), Position(-1, 0, 0)};
|
||||||
|
for(int d = 0; d < 4; ++d) {
|
||||||
|
/*if(const TilePtr& tile = m_tiles[playerPos+direction[d]]) {
|
||||||
|
const ThingAttributes& thingAttributes = thing->getAttributes();
|
||||||
|
if(thingAttributes.lookThrough) {
|
||||||
|
drawFloorStop = playerPos.z - 1;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}*/
|
||||||
|
}
|
||||||
|
|
||||||
|
// if we have something covering us, dont show floors above.
|
||||||
for(int jz = 6; jz >= 0; --jz) {
|
for(int jz = 6; jz >= 0; --jz) {
|
||||||
Position coverPos = Position(playerPos.x+(7-jz)-1, playerPos.y+(7-jz)-1, jz);
|
Position coverPos = Position(playerPos.x+(7-jz)-1, playerPos.y+(7-jz)-1, jz);
|
||||||
if(const TilePtr& tile = m_tiles[coverPos]) {
|
if(const TilePtr& tile = m_tiles[coverPos]) {
|
||||||
|
@ -35,13 +50,17 @@ void Map::draw(int x, int y)
|
||||||
if(iz == drawFloorStop)
|
if(iz == drawFloorStop)
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
for(int step = 0; step < 4; ++step) {
|
||||||
|
|
||||||
|
|
||||||
// +1 in draws cause 64x64 items may affect view.
|
// +1 in draws cause 64x64 items may affect view.
|
||||||
|
|
||||||
for(int ix = -7+(playerPos.z-iz); ix < + 8+7; ++ix) {
|
for(int ix = -7+(playerPos.z-iz); ix < + 8+7; ++ix) {
|
||||||
for(int iy = -5+(playerPos.z-iz); iy < + 6+7; ++iy) {
|
for(int iy = -5+(playerPos.z-iz); iy < + 6+7; ++iy) {
|
||||||
Position itemPos = Position(playerPos.x + ix, playerPos.y + iy, iz);
|
Position itemPos = Position(playerPos.x + ix, playerPos.y + iy, iz);
|
||||||
if(const TilePtr& tile = m_tiles[itemPos])
|
if(const TilePtr& tile = m_tiles[itemPos])
|
||||||
tile->draw((ix + 7 - (playerPos.z-iz))*32, (iy + 5 - (playerPos.z-iz))*32);
|
tile->draw((ix + 7 - (playerPos.z-iz))*32, (iy + 5 - (playerPos.z-iz))*32, step);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -26,8 +26,8 @@ void Thing::internalDraw(int x, int y, int blendframes, int xdiv, int ydiv, int
|
||||||
|
|
||||||
TexturePtr spriteTex = g_sprites.getSpriteTexture(spriteId, mask);
|
TexturePtr spriteTex = g_sprites.getSpriteTexture(spriteId, mask);
|
||||||
|
|
||||||
Rect drawRect((x - xi*32) - attributes.xOffset,
|
Rect drawRect((x - xi*32) - attributes.drawOffset,
|
||||||
(y - yi*32) - attributes.xOffset,
|
(y - yi*32) - attributes.drawOffset,
|
||||||
32, 32);
|
32, 32);
|
||||||
g_graphics.drawTexturedRect(drawRect, spriteTex);
|
g_graphics.drawTexturedRect(drawRect, spriteTex);
|
||||||
}
|
}
|
||||||
|
|
|
@ -37,13 +37,13 @@ struct ThingAttributes
|
||||||
ydiv = 0;
|
ydiv = 0;
|
||||||
zdiv = 0;
|
zdiv = 0;
|
||||||
animcount = 0;
|
animcount = 0;
|
||||||
xOffset = 0;
|
drawOffset = 0;
|
||||||
yOffset = 0;
|
drawNextOffset = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool stackable, alwaysOnTop, useable, readable, moveable, blockSolid, blockProjectile, blockPathFind, pickupable,
|
bool stackable, alwaysOnTop, useable, readable, moveable, blockSolid, blockProjectile, blockPathFind, pickupable,
|
||||||
isHangable, isHorizontal, isVertical, rotable, hasHeight, lookThrough, hasMiniMapColor;
|
isHangable, isHorizontal, isVertical, rotable, hasHeight, lookThrough, hasMiniMapColor;
|
||||||
uint8 alwaysOnTopOrder, width, height, blendframes, xdiv, ydiv, zdiv, animcount, xOffset, yOffset;
|
uint8 alwaysOnTopOrder, width, height, blendframes, xdiv, ydiv, zdiv, animcount, drawOffset, drawNextOffset;
|
||||||
uint16 speed, subParam07, subParam08, lightLevel, lightColor, miniMapColor;
|
uint16 speed, subParam07, subParam08, lightLevel, lightColor, miniMapColor;
|
||||||
|
|
||||||
std::vector<int> sprites;
|
std::vector<int> sprites;
|
||||||
|
|
|
@ -2,28 +2,97 @@
|
||||||
#include "item.h"
|
#include "item.h"
|
||||||
#include "datmanager.h"
|
#include "datmanager.h"
|
||||||
#include "map.h"
|
#include "map.h"
|
||||||
|
#include "game.h"
|
||||||
#include "localplayer.h"
|
#include "localplayer.h"
|
||||||
|
#include <framework/graphics/fontmanager.h>
|
||||||
|
|
||||||
Tile::Tile()
|
Tile::Tile()
|
||||||
{
|
{
|
||||||
|
m_drawNextOffset = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Tile::draw(int x, int y)
|
void Tile::draw(int x, int y, int step)
|
||||||
{
|
{
|
||||||
|
// STEP 0 = draw ground, top 1
|
||||||
|
// STEP 1 = top 2
|
||||||
|
// STEP 2 = top 3
|
||||||
|
// STEP 3 = bottom, creatures, names, etc
|
||||||
|
|
||||||
|
FontPtr font = g_fonts.getDefaultFont();
|
||||||
|
|
||||||
|
if(step == 0 && m_drawNextOffset != 0) {
|
||||||
|
logDebug("error with tile offset.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(step == 0) {
|
||||||
if(m_ground)
|
if(m_ground)
|
||||||
m_ground->draw(x, y);
|
m_ground->draw(x, y);
|
||||||
|
|
||||||
for(const ThingPtr& thing : m_itemsTop)
|
for(const ThingPtr& thing : m_itemsTop) {
|
||||||
thing->draw(x, y);
|
const ThingAttributes& thingAttributes = thing->getAttributes();
|
||||||
|
|
||||||
for(const ThingPtr& thing : m_itemsBottom)
|
if(thingAttributes.alwaysOnTopOrder == 1) {
|
||||||
thing->draw(x, y);
|
thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
|
||||||
|
//font->renderText("T1", Rect(x + 5, y+5, 100, 100));
|
||||||
|
|
||||||
for(const ThingPtr& thing : m_creatures)
|
m_drawNextOffset += thingAttributes.drawNextOffset;
|
||||||
thing->draw(x, y);
|
}
|
||||||
|
}
|
||||||
|
|
||||||
for(const ThingPtr& thing : m_effects)
|
for(const ThingPtr& thing : m_itemsTop) {
|
||||||
thing->draw(x, y);
|
const ThingAttributes& thingAttributes = thing->getAttributes();
|
||||||
|
|
||||||
|
if(thingAttributes.alwaysOnTopOrder == 2) {
|
||||||
|
thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
|
||||||
|
//font->renderText("T2", Rect(x + 5, y+5, 100, 100));
|
||||||
|
m_drawNextOffset += thingAttributes.drawNextOffset;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for(const ThingPtr& thing : m_itemsBottom) {
|
||||||
|
const ThingAttributes& thingAttributes = thing->getAttributes();
|
||||||
|
thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
|
||||||
|
//font->renderText("B0", Rect(x + 5, y+5, 100, 100));
|
||||||
|
m_drawNextOffset += thingAttributes.drawNextOffset;
|
||||||
|
}
|
||||||
|
|
||||||
|
for(const ThingPtr& thing : m_creatures) {
|
||||||
|
const ThingAttributes& thingAttributes = thing->getAttributes();
|
||||||
|
thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
|
||||||
|
|
||||||
|
m_drawNextOffset += thingAttributes.drawNextOffset;
|
||||||
|
}
|
||||||
|
|
||||||
|
for(const ThingPtr& thing : m_itemsTop) {
|
||||||
|
const ThingAttributes& thingAttributes = thing->getAttributes();
|
||||||
|
|
||||||
|
if(thingAttributes.alwaysOnTopOrder == 3) {
|
||||||
|
thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
|
||||||
|
//font->renderText("T3", Rect(x + 5, y+5, 100, 100));
|
||||||
|
m_drawNextOffset += thingAttributes.drawNextOffset;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for(const ThingPtr& thing : m_effects) {
|
||||||
|
thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
|
||||||
|
}
|
||||||
|
|
||||||
|
m_drawNextOffset = 0;
|
||||||
|
}
|
||||||
|
else if(step == 1) {
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
else if(step == 2) {
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
else if(step == 3) {
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Tile::addThing(ThingPtr thing, uint8 stackpos)
|
void Tile::addThing(ThingPtr thing, uint8 stackpos)
|
||||||
|
@ -31,6 +100,22 @@ void Tile::addThing(ThingPtr thing, uint8 stackpos)
|
||||||
if(!thing)
|
if(!thing)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
//8308
|
||||||
|
//2526
|
||||||
|
//5296
|
||||||
|
|
||||||
|
const ThingAttributes& item1 = g_dat.getItemAttributes(8308);
|
||||||
|
const ThingAttributes& item2 = g_dat.getItemAttributes(2526);
|
||||||
|
const ThingAttributes& item3 = g_dat.getItemAttributes(5296);
|
||||||
|
|
||||||
|
int j = item1.alwaysOnTopOrder + item2.alwaysOnTopOrder + item3.alwaysOnTopOrder;
|
||||||
|
j++;
|
||||||
|
|
||||||
|
|
||||||
|
if(thing->getPosition() == g_game.getLocalPlayer()->getPosition() + Position(-1, 0, 0) && thing->getAttributes().alwaysOnTop) {
|
||||||
|
logDebug((int)thing->getId());
|
||||||
|
}
|
||||||
|
|
||||||
const ThingAttributes& thingAttributes = thing->getAttributes();
|
const ThingAttributes& thingAttributes = thing->getAttributes();
|
||||||
|
|
||||||
if(thing->asItem()) {
|
if(thing->asItem()) {
|
||||||
|
@ -38,16 +123,16 @@ void Tile::addThing(ThingPtr thing, uint8 stackpos)
|
||||||
m_ground = thing;
|
m_ground = thing;
|
||||||
else {
|
else {
|
||||||
if(thingAttributes.alwaysOnTop)
|
if(thingAttributes.alwaysOnTop)
|
||||||
m_itemsTop.push_back(thing);
|
m_itemsTop.push_front(thing);
|
||||||
else
|
else
|
||||||
m_itemsBottom.push_back(thing);
|
m_itemsBottom.push_front(thing);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if(thing->asCreature()) {
|
else if(thing->asCreature()) {
|
||||||
m_creatures.push_back(thing);
|
m_creatures.push_front(thing);
|
||||||
}
|
}
|
||||||
else if(thing->asEffect()) {
|
else if(thing->asEffect()) {
|
||||||
m_effects.push_back(thing);
|
m_effects.push_front(thing);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -4,12 +4,17 @@
|
||||||
#include "declarations.h"
|
#include "declarations.h"
|
||||||
#include <framework/luascript/luaobject.h>
|
#include <framework/luascript/luaobject.h>
|
||||||
|
|
||||||
|
enum RenderStep
|
||||||
|
{
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
class Tile : public LuaObject
|
class Tile : public LuaObject
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
Tile();
|
Tile();
|
||||||
|
|
||||||
void draw(int x, int y);
|
void draw(int x, int y, int step);
|
||||||
|
|
||||||
void addThing(ThingPtr thing, uint8 stackpos);
|
void addThing(ThingPtr thing, uint8 stackpos);
|
||||||
ThingPtr getThing(uint8 stackpos);
|
ThingPtr getThing(uint8 stackpos);
|
||||||
|
@ -28,6 +33,8 @@ private:
|
||||||
std::deque<ThingPtr> m_creatures;
|
std::deque<ThingPtr> m_creatures;
|
||||||
std::deque<ThingPtr> m_itemsTop;
|
std::deque<ThingPtr> m_itemsTop;
|
||||||
std::deque<ThingPtr> m_effects;
|
std::deque<ThingPtr> m_effects;
|
||||||
|
|
||||||
|
int m_drawNextOffset;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
Loading…
Reference in New Issue