Added method to export a ThingType as png :exportImage(fileName)

master
Sam 10 years ago
parent f12ecd8404
commit 9bd02ca8ba

@ -465,6 +465,7 @@ void Client::registerLuaFunctions()
g_lua.bindClassMemberFunction<ThingType>("getMarketData", &ThingType::getMarketData);
g_lua.bindClassMemberFunction<ThingType>("getClothSlot", &ThingType::getClothSlot);
g_lua.bindClassMemberFunction<ThingType>("getCategory", &ThingType::getCategory);
g_lua.bindClassMemberFunction<ThingType>("exportImage", &ThingType::exportImage);
g_lua.registerClass<Item, Thing>();
g_lua.bindClassStaticFunction<Item>("create", &Item::create);

@ -240,6 +240,36 @@ void ThingType::unserialize(uint16 clientId, ThingCategory category, const FileS
m_texturesFramesOffsets.resize(m_animationPhases);
}
void ThingType::exportImage(std::string fileName)
{
if(m_null)
stdext::throw_exception("cannot export null thingtype");
if(m_spritesIndex.size() == 0)
stdext::throw_exception("cannot export thingtype without sprites");
ImagePtr image(new Image(Size(32 * m_size.width() * m_layers * m_numPatternX, 32 * m_size.height() * m_animationPhases * m_numPatternY * m_numPatternZ)));
for(int z = 0; z < m_numPatternZ; ++z) {
for(int y = 0; y < m_numPatternY; ++y) {
for(int x = 0; x < m_numPatternX; ++x) {
for(int l = 0; l < m_layers; ++l) {
for(int a = 0; a < m_animationPhases; ++a) {
for(int w = 0; w < m_size.width(); ++w) {
for(int h = 0; h < m_size.height(); ++h) {
image->blit(Point(32 * (m_size.width() - w - 1 + m_size.width() * x + m_size.width() * m_numPatternX * l),
32 * (m_size.height() - h - 1 + m_size.height() * y + m_size.height() * m_numPatternY * a + m_size.height() * m_numPatternY * m_animationPhases * z)),
g_sprites.getSpriteImage(m_spritesIndex[getSpriteIndex(w, h, l, x, y, z, a)]));
}
}
}
}
}
}
}
image->savePNG(fileName);
}
void ThingType::unserializeOtml(const OTMLNodePtr& node)
{
for(const OTMLNodePtr& node2 : node->children()) {

@ -118,6 +118,7 @@ public:
void unserializeOtml(const OTMLNodePtr& node);
void serialize(const FileStreamPtr& fin);
void exportImage(std::string fileName);
void draw(const Point& dest, float scaleFactor, int layer, int xPattern, int yPattern, int zPattern, int animationPhase, LightView *lightView = nullptr);

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