Fix silly for 963 and improve walk
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@ -41,18 +41,18 @@ function init()
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end
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function bindKeys()
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g_keyboard.bindKeyPress('Up', smartWalk, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Right', smartWalk, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Down', smartWalk, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Left', smartWalk, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Numpad8', function() g_game.walk(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Numpad9', function() g_game.walk(NorthEast) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Numpad6', function() g_game.walk(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Numpad3', function() g_game.walk(SouthEast) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Numpad2', function() g_game.walk(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Numpad1', function() g_game.walk(SouthWest) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Numpad4', function() g_game.walk(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Numpad7', function() g_game.walk(NorthWest) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Up', function() smartWalk(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Right', function() smartWalk(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Down', function() smartWalk(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Left', function() smartWalk(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Numpad8', function() smartWalk(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Numpad9', function() smartWalk(NorthEast) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Numpad6', function() smartWalk(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Numpad3', function() smartWalk(SouthEast) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Numpad2', function() smartWalk(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Numpad1', function() smartWalk(SouthWest) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Numpad4', function() smartWalk(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Numpad7', function() smartWalk(NorthWest) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Ctrl+Up', function() g_game.turn(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Ctrl+Right', function() g_game.turn(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Ctrl+Down', function() g_game.turn(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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@ -152,7 +152,7 @@ function tryLogout()
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anchor=AnchorHorizontalCenter}, yesCallback, noCallback)
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end
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function smartWalk()
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function smartWalk(defaultDir)
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local dir
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if Options.getOption('smartWalk') then
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if g_keyboard.isKeyPressed('Up') and g_keyboard.isKeyPressed('Left') then
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@ -166,15 +166,7 @@ function smartWalk()
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end
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end
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if not dir then
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if g_keyboard.isKeyPressed('Up') then
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dir = North
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elseif g_keyboard.isKeyPressed('Down') then
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dir = South
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elseif g_keyboard.isKeyPressed('Left') then
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dir = West
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elseif g_keyboard.isKeyPressed('Right') then
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dir = East
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end
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dir = defaultDir
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end
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if Options.getOption('walkBooster') then
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@ -467,10 +467,10 @@ void Game::safeLogout()
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m_protocolGame->sendLogout();
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}
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void Game::walk(Otc::Direction direction)
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bool Game::walk(Otc::Direction direction)
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{
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if(!canPerformGameAction())
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return;
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return false;
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// must cancel follow before any new walk
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if(isFollowing())
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@ -479,11 +479,11 @@ void Game::walk(Otc::Direction direction)
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// msut cancel auto walking and wait next try
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if(m_localPlayer->isAutoWalking()) {
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m_protocolGame->sendStop();
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return;
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return false;
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}
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if(!m_localPlayer->canWalk(direction))
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return;
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return false;
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Position toPos = m_localPlayer->getPosition().translatedToDirection(direction);
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TilePtr toTile = g_map.getTile(toPos);
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@ -521,12 +521,13 @@ void Game::walk(Otc::Direction direction)
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(!toTile || toTile->isEmpty())) {
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m_localPlayer->lockWalk();
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} else
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return;
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return false;
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}
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g_lua.callGlobalField("g_game", "onWalk", direction);
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forceWalk(direction);
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return true;
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}
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void Game::autoWalk(const std::vector<Otc::Direction>& dirs)
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@ -778,9 +779,10 @@ void Game::attack(CreaturePtr creature)
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setAttackingCreature(creature);
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if(m_clientVersion >= 963)
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if(m_clientVersion >= 963) {
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if(creature)
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m_seq = creature->getId();
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else
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} else
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m_seq++;
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m_protocolGame->sendAttack(creature ? creature->getId() : 0, m_seq);
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@ -800,9 +802,10 @@ void Game::follow(CreaturePtr creature)
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setFollowingCreature(creature);
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if(m_clientVersion >= 963)
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if(m_clientVersion >= 963) {
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if(creature)
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m_seq = creature->getId();
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else
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} else
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m_seq++;
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m_protocolGame->sendFollow(creature ? creature->getId() : 0, m_seq);
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@ -133,7 +133,7 @@ public:
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void safeLogout();
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// walk related
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void walk(Otc::Direction direction);
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bool walk(Otc::Direction direction);
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void autoWalk(const std::vector<Otc::Direction>& dirs);
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void forceWalk(Otc::Direction direction);
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void turn(Otc::Direction direction);
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