Bind Container item code to lua
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@ -101,8 +101,7 @@ void Spawn::save(TiXmlElement* node)
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for(const auto& pair : m_creatures) {
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const CreatureTypePtr& creature = pair.second;
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if(!(creatureNode = new TiXmlElement(creature->getRace() == CreatureRaceNpc ? "npc" : "monster")))
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stdext::throw_exception("oom?");
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stdext::throw_exception("Spawn::save: Ran out of memory while allocating XML element! Terminating now.");
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creatureNode->SetAttribute("name", creature->getName());
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creatureNode->SetAttribute("spawntime", creature->getSpawnTime());
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@ -136,7 +136,11 @@ public:
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ItemPtr asItem() { return static_self_cast<Item>(); }
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bool isItem() { return true; }
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ItemVector getContainerItems() { return m_containerItems; }
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ItemPtr getContainerItem(int slot) { return m_containerItems[slot]; }
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void addContainerItemIndexed(const ItemPtr& i, int slot) { m_containerItems[slot] = i; }
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void addContainerItem(const ItemPtr& i) { m_containerItems.push_back(i); }
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void removeContainerItem(int slot) { m_containerItems[slot] = nullptr; }
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void clearContainerItems() { m_containerItems.clear(); }
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void calculatePatterns(int& xPattern, int& yPattern, int& zPattern);
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@ -151,7 +155,7 @@ private:
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uint16 m_serverId;
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uint8 m_countOrSubType;
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stdext::packed_storage<uint8> m_attribs;
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ItemList m_containerItems;
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ItemVector m_containerItems;
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Color m_color;
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bool m_async;
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@ -463,6 +463,13 @@ void Client::registerLuaFunctions()
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g_lua.bindClassStaticFunction<Item>("create", &Item::create);
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g_lua.bindClassStaticFunction<Item>("createOtb", &Item::createFromOtb);
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g_lua.bindClassMemberFunction<Item>("clone", &Item::clone);
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g_lua.bindClassMemberFunction<Item>("getContainerItems", &Item::getContainerItems);
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g_lua.bindClassMemberFunction<Item>("getContainerItem", &Item::getContainerItem);
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g_lua.bindClassMemberFunction<Item>("addContainerItem", &Item::addContainerItem);
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g_lua.bindClassMemberFunction<Item>("addContainerItemIndexed", &Item::addContainerItemIndexed);
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g_lua.bindClassMemberFunction<Item>("removeContainerItem", &Item::removeContainerItem);
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g_lua.bindClassMemberFunction<Item>("clearContainerItems", &Item::clearContainerItems);
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g_lua.bindClassMemberFunction<Item>("getContainerItem", &Item::getContainerItem);
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g_lua.bindClassMemberFunction<Item>("setCount", &Item::setCount);
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g_lua.bindClassMemberFunction<Item>("getCount", &Item::getCount);
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g_lua.bindClassMemberFunction<Item>("getSubType", &Item::getSubType);
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