fix bug running in virtualbox

master
Eduardo Bart 13 years ago
parent 1386064d71
commit 9ca1637677

@ -31,7 +31,7 @@ IF(CMAKE_COMPILER_IS_GNUCXX)
SET(CXX_WARNS "-Wall -Wextra -Werror -Wno-unused-parameter -Wno-unused-but-set-variable -Wno-unused-variable -Wno-switch")
SET(CMAKE_CXX_FLAGS "-std=gnu++0x -pipe ${CXX_WARNS}")
SET(CMAKE_CXX_FLAGS_DEBUG "-O0 -g3 -ggdb3 -fno-inline")
SET(CMAKE_CXX_FLAGS_RELEASE "-O2 -rdynamic")
SET(CMAKE_CXX_FLAGS_RELEASE "-O2")
SET(CMAKE_CXX_FLAGS_RELWITHDEBINFO "-O1 -g -fno-inline")
ENDIF(CMAKE_COMPILER_IS_GNUCXX)
@ -178,6 +178,7 @@ IF(WIN32)
-o ${CMAKE_CURRENT_BINARY_DIR}/icon.o)
SET(SOURCES ${SOURCES} icon.o)
ELSE(WIN32)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -rdynamic")
SET(ADDITIONAL_LIBRARIES -lpthread)
SET(SOURCES ${SOURCES} src/framework/platform/x11platform.cpp)
ENDIF(WIN32)

@ -73,7 +73,7 @@ uint Texture::internalLoadGLTexture(uchar *pixels, int channels, int width, int
std::vector<uint8> tmp;
// old opengl drivers only accept power of two dimensions
if(!g_graphics.isExtensionSupported("GL_ARB_texture_non_power_of_two")) {
//if(!g_graphics.isExtensionSupported("GL_ARB_texture_non_power_of_two")) {
int glWidth = 1;
while(glWidth < width)
glWidth = glWidth << 1;
@ -92,8 +92,8 @@ uint Texture::internalLoadGLTexture(uchar *pixels, int channels, int width, int
}
m_glSize.setSize(glWidth, glHeight);
} else
m_glSize = m_size;
//} else
// m_glSize = m_size;
// detect pixels GL format
GLenum format = 0;

@ -92,6 +92,7 @@ void LuaInterface::registerFunctions()
g_lua.bindClassMemberFunction<UIWidget>("getFocusedChild", &UIWidget::getFocusedChild);
g_lua.bindClassMemberFunction<UIWidget>("insertChild", &UIWidget::insertChild);
g_lua.bindClassMemberFunction<UIWidget>("removeChild", &UIWidget::removeChild);
g_lua.bindClassMemberFunction<UIWidget>("hasChild", &UIWidget::hasChild);
g_lua.bindClassMemberFunction<UIWidget>("addChild", &UIWidget::addChild);
g_lua.bindClassMemberFunction<UIWidget>("focusChild", &UIWidget::focusChild);
g_lua.bindClassMemberFunction<UIWidget>("focusNextChild", &UIWidget::focusNextChild);

@ -620,7 +620,7 @@ bool Platform::createWindow(int x, int y, int width, int height, int minWidth, i
logFatal("RGBA/Double buffered visual not supported");
// create GLX context
x11.glxContext = glXCreateContext(x11.display, x11.visual, NULL, False);
x11.glxContext = glXCreateContext(x11.display, x11.visual, NULL, True);
if(!x11.glxContext)
logFatal("Unable to create GLX context");

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