parent
529b646316
commit
9cf878335a
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@ -191,6 +191,7 @@ void Item::serializeItem(const OutputBinaryTreePtr& out)
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out->addU8(ATTR_HOUSEDOORID);
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out->addU8(ATTR_HOUSEDOORID);
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out->addU8(getDoorId());
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out->addU8(getDoorId());
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}
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}
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uint16 aid = m_attribs.get<uint16>(ATTR_ACTION_ID);
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uint16 aid = m_attribs.get<uint16>(ATTR_ACTION_ID);
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uint16 uid = m_attribs.get<uint16>(ATTR_UNIQUE_ID);
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uint16 uid = m_attribs.get<uint16>(ATTR_UNIQUE_ID);
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if(aid) {
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if(aid) {
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@ -204,10 +205,8 @@ void Item::serializeItem(const OutputBinaryTreePtr& out)
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}
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}
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out->endNode();
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out->endNode();
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if(!m_containerItems.empty()) {
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for(auto i : m_containerItems)
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for(auto c : m_containerItems)
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i->serializeItem(out);
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c->serializeItem(out);
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}
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}
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}
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int Item::getSubType()
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int Item::getSubType()
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@ -52,6 +52,7 @@ void Tile::draw(const Point& dest, float scaleFactor, int drawFlags, LightView *
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g_painter->setColor(Color::blue);
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g_painter->setColor(Color::blue);
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else if((m_flags & TILESTATE_PROTECTIONZONE) == TILESTATE_PROTECTIONZONE)
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else if((m_flags & TILESTATE_PROTECTIONZONE) == TILESTATE_PROTECTIONZONE)
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g_painter->setColor(Color::green);
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g_painter->setColor(Color::green);
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// first bottom items
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// first bottom items
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if(drawFlags & (Otc::DrawGround | Otc::DrawGroundBorders | Otc::DrawOnBottom)) {
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if(drawFlags & (Otc::DrawGround | Otc::DrawGroundBorders | Otc::DrawOnBottom)) {
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m_drawElevation = 0;
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m_drawElevation = 0;
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@ -351,9 +352,8 @@ int Tile::getGroundSpeed()
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uint8 Tile::getMinimapColorByte()
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uint8 Tile::getMinimapColorByte()
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{
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{
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uint8 color = 255; // alpha
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uint8 color = 255; // alpha
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if(m_minimapColor != 0) {
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if(m_minimapColor != 0)
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return m_minimapColor;
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return m_minimapColor;
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}
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for(const ThingPtr& thing : m_things) {
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for(const ThingPtr& thing : m_things) {
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if(!thing->isGround() && !thing->isGroundBorder() && !thing->isOnBottom() && !thing->isOnTop())
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if(!thing->isGround() && !thing->isGroundBorder() && !thing->isOnBottom() && !thing->isOnTop())
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@ -510,11 +510,9 @@ bool Tile::isWalkable(bool ignoreCreatures)
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bool Tile::isPathable()
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bool Tile::isPathable()
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{
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{
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for(const ThingPtr& thing : m_things) {
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for(const ThingPtr& thing : m_things)
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if(thing->isNotPathable())
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if(thing->isNotPathable())
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return false;
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return false;
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}
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return true;
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return true;
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}
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}
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@ -536,19 +534,17 @@ bool Tile::isSingleDimension()
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{
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{
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if(!m_walkingCreatures.empty())
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if(!m_walkingCreatures.empty())
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return false;
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return false;
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for(const ThingPtr& thing : m_things) {
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for(const ThingPtr& thing : m_things)
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if(thing->getHeight() != 1 || thing->getWidth() != 1)
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if(thing->getHeight() != 1 || thing->getWidth() != 1)
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return false;
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return false;
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}
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return true;
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return true;
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}
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}
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bool Tile::isLookPossible()
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bool Tile::isLookPossible()
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{
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{
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for(const ThingPtr& thing : m_things) {
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for(const ThingPtr& thing : m_things)
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if(thing->blockProjectile())
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if(thing->blockProjectile())
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return false;
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return false;
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}
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return true;
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return true;
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}
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}
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@ -610,12 +606,8 @@ bool Tile::limitsFloorsView(bool isFreeView)
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if(isFreeView) {
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if(isFreeView) {
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if(firstThing && !firstThing->isDontHide() && (firstThing->isGround() || firstThing->isOnBottom()))
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if(firstThing && !firstThing->isDontHide() && (firstThing->isGround() || firstThing->isOnBottom()))
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return true;
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return true;
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}
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} else if(firstThing && !firstThing->isDontHide() && (firstThing->isGround() || (firstThing->isOnBottom() && firstThing->blockProjectile())))
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else
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{
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if(firstThing && !firstThing->isDontHide() && (firstThing->isGround() || (firstThing->isOnBottom() && firstThing->blockProjectile())))
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return true;
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return true;
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}
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return false;
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return false;
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}
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}
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@ -110,7 +110,8 @@ public:
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bool hasElevation(int elevation = 1);
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bool hasElevation(int elevation = 1);
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void overwriteMinimapColor(uint8 color) { m_minimapColor = color; }
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void overwriteMinimapColor(uint8 color) { m_minimapColor = color; }
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void setFlags(tileflags_t flags) { m_flags |= (uint32)flags; }
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void setFlag(tileflags_t flag) { m_flags |= (uint32)flag; }
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void setFlags(tileflags_t flags) { m_flags = (uint32)flags; }
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uint32 getFlags() { return m_flags; }
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uint32 getFlags() { return m_flags; }
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void setHouseId(uint32 hid) { m_houseId = hid; }
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void setHouseId(uint32 hid) { m_houseId = hid; }
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Reference in New Issue