basic menu functionallity
This commit is contained in:
parent
f2bdc89d8d
commit
9d1ddf34bf
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@ -84,6 +84,8 @@ SET(SOURCES
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src/framework/ui/uilabel.cpp
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src/framework/ui/uiwindow.cpp
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src/framework/ui/uiwindowskin.cpp
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src/framework/ui/uitextedit.cpp
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src/framework/ui/uitexteditskin.cpp
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# network
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src/framework/net/connection.cpp
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@ -63,7 +63,7 @@ void Font::calculateGlyphsWidthsAutomatically(const Size& glyphSize)
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}
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}
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// store glyph size
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m_glyphsSize[glyph].setWidth(width);
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m_glyphsSize[glyph].setSize(width, m_glyphHeight);
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}
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delete[] texturePixels;
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@ -102,7 +102,6 @@ bool Font::load(const std::string& file)
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// set glyphs height
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for(int glyph = 32; glyph < 256; ++glyph) {
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m_glyphsSize[glyph].setHeight(m_glyphHeight);
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}
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calculateGlyphsWidthsAutomatically(glyphSize);
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@ -124,7 +123,7 @@ bool Font::load(const std::string& file)
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m_glyphsTextureCoords[glyph].setRect(((glyph - 32) % numHorizontalGlyphs) * glyphSize.width(),
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((glyph - 32) / numHorizontalGlyphs) * glyphSize.height(),
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m_glyphsSize[glyph].width(),
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m_glyphsSize[glyph].height());
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m_glyphHeight);
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}
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} catch (YAML::ParserException& e) {
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@ -253,7 +252,7 @@ Point* Font::calculateGlyphsPositions(const std::string& text, int align, Size *
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// protect buffer overflow on glyphsPostions
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int numGlyphs = text.length();
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if(numGlyphs > 8192)
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logFatal("A text was too long to render!");
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logFatal("could not calculate glyphs positions, text length is > 8192!");
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// calculate lines width
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if((align & ALIGN_RIGHT || align & ALIGN_HORIZONTAL_CENTER) || textBoxSize) {
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@ -281,7 +280,7 @@ Point* Font::calculateGlyphsPositions(const std::string& text, int align, Size *
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// new line or first glyph
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if(glyph == (uchar)'\n' || i == 0) {
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if(glyph == (uchar)'\n') {
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virtualPos.y += m_glyphsSize[glyph].height() + m_glyphSpacing.height();
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virtualPos.y += m_glyphHeight + m_glyphSpacing.height();
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lines++;
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}
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@ -35,5 +35,6 @@
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#include "uilabel.h"
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#include "uiskins.h"
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#include "uiwindow.h"
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#include "uitextedit.h"
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#endif // UI_H
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@ -38,9 +38,12 @@ bool UIButton::onInputEvent(const InputEvent& event)
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if(event.type == EV_MOUSE_LDOWN &&
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getRect().contains(Point(event.mouse.x, event.mouse.y))) {
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m_state = UI::ButtonDown;
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} else if(m_state == UI::ButtonDown &&
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event.type == EV_MOUSE_LUP) {
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} else if(m_state == UI::ButtonDown && event.type == EV_MOUSE_LUP) {
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m_state = UI::ButtonUp;
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if(getRect().contains(Point(event.mouse.x, event.mouse.y))) {
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if(m_buttonClickCallback)
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m_buttonClickCallback();
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}
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}
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return false;
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}
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@ -29,6 +29,8 @@
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#include "uielement.h"
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#include "../borderedimage.h"
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typedef std::function<void()> Callback;
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class UIButton : public UIElement
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{
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public:
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@ -43,9 +45,12 @@ public:
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UI::EButtonState getState() { return m_state; }
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void onClick(const Callback& callback) { m_buttonClickCallback = callback; }
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private:
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std::string m_text;
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UI::EButtonState m_state;
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Callback m_buttonClickCallback;
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};
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typedef std::shared_ptr<UIButton> UIButtonPtr;
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@ -32,7 +32,8 @@
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class UIButtonSkin : public UIElementSkin
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{
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public:
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UIButtonSkin(const std::string& name, UI::EElementType elementType) :UIElementSkin(name, elementType) { }
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UIButtonSkin(const std::string& name) :
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UIElementSkin(name, UI::Button) { }
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void load(const YAML::Node& node);
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void draw(UIElement *element);
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@ -58,7 +58,7 @@ namespace UI {
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Panel,
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Window,
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Label,
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TextBox,
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TextEdit,
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Button,
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CheckBox
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};
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@ -23,4 +23,26 @@
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#include "uilabel.h"
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#include "../fonts.h"
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UILabel::UILabel(const std::string& text, Font* font) :
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UIElement(UI::Label),
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m_text(text),
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m_font(font)
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{
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if(!font)
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m_font = g_fonts.get("tibia-10px-antialised");
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setSize(m_font->calculateTextRectSize(text));
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}
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void UILabel::render()
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{
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m_font->renderText(m_text, getRect(), ALIGN_LEFT, Color(0xFFBFBFBF));
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}
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void UILabel::setText(const std::string& text)
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{
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setSize(m_font->calculateTextRectSize(text));
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m_text = text;
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}
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@ -28,10 +28,23 @@
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#include "../prerequisites.h"
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#include "uielement.h"
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class Font;
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class UILabel : public UIElement
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{
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public:
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UILabel() : UIElement(UI::Label) { }
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UILabel(const std::string& text, Font *font = NULL);
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void render();
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void setText(const std::string& text);
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const std::string& getText() const { return m_text; }
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private:
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std::string m_text;
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Font *m_font;
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};
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typedef std::shared_ptr<UILabel> UILabelPtr;
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#endif // UILABEL_H
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@ -28,6 +28,7 @@
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#include "uielementskin.h"
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#include "uibuttonskin.h"
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#include "uiwindowskin.h"
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#include "uitexteditskin.h"
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UISkins g_uiSkins;
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@ -63,7 +64,7 @@ bool UISkins::load(const std::string& file)
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std::string name;
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it.first() >> name;
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UIButtonSkin *skin = new UIButtonSkin(name, UI::Button);
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UIElementSkin *skin = new UIButtonSkin(name);
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skin->load(it.second());
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m_elementSkins.push_back(skin);
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}
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@ -87,11 +88,37 @@ bool UISkins::load(const std::string& file)
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std::string name;
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it.first() >> name;
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UIWindowSkin *skin = new UIWindowSkin(name, UI::Window);
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UIElementSkin *skin = new UIWindowSkin(name);
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skin->load(it.second());
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m_elementSkins.push_back(skin);
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}
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}
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{
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const YAML::Node& node = doc["labels"];
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for(auto it = node.begin(); it != node.end(); ++it) {
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std::string name;
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it.first() >> name;
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UIElementSkin *skin = new UIElementSkin(name, UI::Label);
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skin->load(it.second());
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m_elementSkins.push_back(skin);
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}
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}
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{
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const YAML::Node& node = doc["text edits"];
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for(auto it = node.begin(); it != node.end(); ++it) {
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std::string name;
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it.first() >> name;
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UIElementSkin *skin = new UITextEditSkin(name);
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skin->load(it.second());
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m_elementSkins.push_back(skin);
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}
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}
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} catch (YAML::ParserException& e) {
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logError("Malformed font file \"%s\"", file.c_str());
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return false;
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@ -0,0 +1,45 @@
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/* The MIT License
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*
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* Copyright (c) 2010 OTClient, https://github.com/edubart/otclient
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "uitextedit.h"
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#include "../fonts.h"
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UITextEdit::UITextEdit(Font* font) :
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UIElement(UI::TextEdit),
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m_font(font)
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{
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if(!font)
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m_font = g_fonts.get("tibia-10px-antialised");
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}
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void UITextEdit::render()
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{
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UIElement::render();
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m_font->renderText(m_text, getRect(), ALIGN_LEFT, Color(0xFFBFBFBF));
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}
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void UITextEdit::setText(const std::string& text)
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{
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m_text = text;
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}
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@ -0,0 +1,50 @@
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/* The MIT License
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*
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* Copyright (c) 2010 OTClient, https://github.com/edubart/otclient
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef UITEXTEDIT_H
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#define UITEXTEDIT_H
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#include "../prerequisites.h"
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#include "uielement.h"
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class Font;
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class UITextEdit : public UIElement
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{
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public:
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UITextEdit(Font *font = NULL);
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void render();
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void setText(const std::string& text);
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const std::string& getText() const { return m_text; }
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private:
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std::string m_text;
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Font *m_font;
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};
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typedef std::shared_ptr<UITextEdit> UITextEditPtr;
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#endif // UITEXTEDIT_H
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@ -0,0 +1,26 @@
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/* The MIT License
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*
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* Copyright (c) 2010 OTClient, https://github.com/edubart/otclient
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
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* copies of the Software, and to permit persons to whom the Software is
|
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "uitexteditskin.h"
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@ -0,0 +1,40 @@
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/* The MIT License
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*
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* Copyright (c) 2010 OTClient, https://github.com/edubart/otclient
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
|
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
|
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
|
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* all copies or substantial portions of the Software.
|
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*
|
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef UITEXTEDITSKIN_H
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#define UITEXTEDITSKIN_H
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#include "../prerequisites.h"
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#include "uiconstants.h"
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#include "uielementskin.h"
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class UITextEditSkin : public UIElementSkin
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{
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public:
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UITextEditSkin(const std::string& name) :
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UIElementSkin(name, UI::TextEdit) { }
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};
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#endif // UITEXTEDITSKIN_H
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@ -32,8 +32,8 @@
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class UIWindowSkin : public UIElementSkin
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{
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public:
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UIWindowSkin(const std::string& name, UI::EElementType elementType) :
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UIElementSkin(name, elementType) { }
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UIWindowSkin(const std::string& name) :
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UIElementSkin(name, UI::Window) { }
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void load(const YAML::Node& node);
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void draw(UIElement *element);
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@ -82,7 +82,6 @@ void MenuState::render()
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void MenuState::createMainMenu()
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{
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UIButtonPtr button;
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int y = 0;
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m_menuPanel = UIPanelPtr(new UIPanel);
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@ -93,13 +92,14 @@ void MenuState::createMainMenu()
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m_menuPanel->setMargin(0, 60, 70, 0);
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g_ui->addChild(m_menuPanel);
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button = UIButtonPtr(new UIButton("Enter Game"));
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button->anchorTop(m_menuPanel->top());
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button->anchorHorizontalCenter(m_menuPanel->horizontalCenter());
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button->setMargin(y += 16);
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m_menuPanel->addChild(button);
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// main menu
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UIButtonPtr enterGameButton = UIButtonPtr(new UIButton("Enter Game"));
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enterGameButton->anchorTop(m_menuPanel->top());
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enterGameButton->anchorHorizontalCenter(m_menuPanel->horizontalCenter());
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enterGameButton->setMargin(y += 16);
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m_menuPanel->addChild(enterGameButton);
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button = UIButtonPtr(new UIButton("Access Account"));
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UIButtonPtr button = UIButtonPtr(new UIButton("Access Account"));
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button->anchorTop(m_menuPanel->top());
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button->anchorHorizontalCenter(m_menuPanel->horizontalCenter());
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button->setMargin(y += 30);
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@ -122,11 +122,68 @@ void MenuState::createMainMenu()
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button->anchorTop(m_menuPanel->top());
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button->anchorHorizontalCenter(m_menuPanel->horizontalCenter());
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button->setMargin(y += 30);
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button->onClick([]{ g_engine.stop(); });
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m_menuPanel->addChild(button);
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// login window
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UIWindowPtr window(new UIWindow("Enter Game"));
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window->setSize(Size(236, 178));
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window->anchorHorizontalCenter(g_ui->horizontalCenter());
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window->anchorVerticalCenter(g_ui->verticalCenter());
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window->setVisible(false);
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g_ui->addChild(window);
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UILabelPtr label(new UILabel("Account name:"));
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label->anchorLeft(window->left());
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label->anchorTop(window->top());
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label->setMargin(18, 33);
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window->addChild(label);
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label = UILabelPtr(new UILabel("Password:"));
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label->anchorLeft(window->left());
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label->anchorTop(window->top());
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label->setMargin(18, 62);
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window->addChild(label);
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label = UILabelPtr(new UILabel("If you don't have\nan account yet:"));
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label->anchorLeft(window->left());
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label->anchorTop(window->top());
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label->setMargin(18, 87);
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window->addChild(label);
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button = UIButtonPtr(new UIButton("Create Account"));
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button->anchorLeft(window->left());
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button->anchorTop(window->top());
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button->setMargin(132, 94);
|
||||
window->addChild(button);
|
||||
|
||||
button = UIButtonPtr(new UIButton("Ok"));
|
||||
button->setSize(Size(43, 20));
|
||||
button->anchorRight(window->right());
|
||||
button->anchorBottom(window->bottom());
|
||||
button->setMargin(0, 0, 10, 66);
|
||||
button->onClick([window]{ window->setVisible(false); });
|
||||
window->addChild(button);
|
||||
|
||||
button = UIButtonPtr(new UIButton("Cancel"));
|
||||
button->setSize(Size(43, 20));
|
||||
button->anchorRight(window->right());
|
||||
button->anchorBottom(window->bottom());
|
||||
button->setMargin(0, 0, 10, 13);
|
||||
button->onClick([window]{ window->setVisible(false); });
|
||||
window->addChild(button);
|
||||
|
||||
UITextEditPtr textEdit(new UITextEdit);
|
||||
textEdit->anchorRight(window->right());
|
||||
textEdit->anchorTop(window->top());
|
||||
textEdit->setMargin(32, 0, 0, 18);
|
||||
window->addChild(textEdit);
|
||||
|
||||
textEdit = UITextEditPtr(new UITextEdit);
|
||||
textEdit->anchorRight(window->right());
|
||||
textEdit->anchorTop(window->top());
|
||||
textEdit->setMargin(61, 0, 0, 18);
|
||||
window->addChild(textEdit);
|
||||
|
||||
enterGameButton->onClick([window] { window->setVisible(true); });
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue