Fix cmake issue

master
Eduardo Bart 12 years ago
parent 857657d8a0
commit 9d5d400f7a

@ -10,7 +10,10 @@ OPTION(CRASH_HANDLER "Generate crash reports" ON)
OPTION(LUAJIT "Use lua jit" OFF)
SET(OPENGLES "OFF" CACHE "Use OpenGL ES 1.0 or 2.0 (for mobiles devices)" STRING)
SET(BUILD_REVISION "custom" CACHE "Git revision string (intended for releases)" STRING)
SET(CMAKE_BUILD_TYPE "RelWithDebInfo" CACHE "Build type (Release, MinSizeRel, RelWithDebInfo or Debug)" STRING)
IF(NOT CMAKE_BUILD_TYPE)
SET(CMAKE_BUILD_TYPE "RelWithDebInfo")
ENDIF()
IF(CMAKE_SIZEOF_VOID_P EQUAL 8)
SET(ARCH_FLAGS "-m64 -march=x86-64 -mtune=generic")

@ -181,8 +181,9 @@ void Application::run()
// first clock update
g_clock.update();
// show the application window
g_window.show();
// show the application only after we draw some frames
g_eventDispatcher.scheduleEvent([] { g_window.show(); }, 10);
while(!m_stopping) {
// poll all events before rendering

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