Fix cmake issue

This commit is contained in:
Eduardo Bart 2012-06-20 04:05:50 -03:00
parent 857657d8a0
commit 9d5d400f7a
2 changed files with 7 additions and 3 deletions

View File

@ -10,7 +10,10 @@ OPTION(CRASH_HANDLER "Generate crash reports" ON)
OPTION(LUAJIT "Use lua jit" OFF) OPTION(LUAJIT "Use lua jit" OFF)
SET(OPENGLES "OFF" CACHE "Use OpenGL ES 1.0 or 2.0 (for mobiles devices)" STRING) SET(OPENGLES "OFF" CACHE "Use OpenGL ES 1.0 or 2.0 (for mobiles devices)" STRING)
SET(BUILD_REVISION "custom" CACHE "Git revision string (intended for releases)" STRING) SET(BUILD_REVISION "custom" CACHE "Git revision string (intended for releases)" STRING)
SET(CMAKE_BUILD_TYPE "RelWithDebInfo" CACHE "Build type (Release, MinSizeRel, RelWithDebInfo or Debug)" STRING)
IF(NOT CMAKE_BUILD_TYPE)
SET(CMAKE_BUILD_TYPE "RelWithDebInfo")
ENDIF()
IF(CMAKE_SIZEOF_VOID_P EQUAL 8) IF(CMAKE_SIZEOF_VOID_P EQUAL 8)
SET(ARCH_FLAGS "-m64 -march=x86-64 -mtune=generic") SET(ARCH_FLAGS "-m64 -march=x86-64 -mtune=generic")

View File

@ -181,8 +181,9 @@ void Application::run()
// first clock update // first clock update
g_clock.update(); g_clock.update();
// show the application window // show the application only after we draw some frames
g_window.show(); g_eventDispatcher.scheduleEvent([] { g_window.show(); }, 10);
while(!m_stopping) { while(!m_stopping) {
// poll all events before rendering // poll all events before rendering