Add missing changes for protocol > 1000

master
Eduardo Bart 11 years ago
parent 2b34c0ea0a
commit 9d689f0c43

@ -363,6 +363,7 @@ namespace Otc
GameNewFluids = 47,
GamePlayerStateU16 = 48,
GameNewOutfitProtocol = 49,
GamePVPMode = 50,
// 51-100 reserved to be defined in lua
LastGameFeature = 101

@ -239,6 +239,17 @@ void Game::processPlayerHelpers(int helpers)
g_lua.callGlobalField("g_game", "onPlayerHelpersUpdate", helpers);
}
void Game::processPlayerModes(Otc::FightModes fightMode, Otc::ChaseModes chaseMode, bool safeMode)
{
m_fightMode = fightMode;
m_chaseMode = chaseMode;
m_safeFight = safeMode;
g_lua.callGlobalField("g_game", "onFightModeChange", fightMode);
g_lua.callGlobalField("g_game", "onChaseModeChange", chaseMode);
g_lua.callGlobalField("g_game", "onSafeFightChange", safeMode);
}
void Game::processPing()
{
g_lua.callGlobalField("g_game", "onPing");
@ -1507,6 +1518,10 @@ void Game::setProtocolVersion(int version)
enableFeature(Otc::GameThingMarks);
}
if(version >= 1000) {
enableFeature(Otc::GamePVPMode);
}
m_protocolVersion = version;
Proto::buildMessageModesMap(version);

@ -74,6 +74,7 @@ protected:
void processWalkCancel(Otc::Direction direction);
void processPlayerHelpers(int helpers);
void processPlayerModes(Otc::FightModes fightMode, Otc::ChaseModes chaseMode, bool safeMode);
// message related
void processTextMessage(Otc::MessageMode mode, const std::string& text);

@ -110,6 +110,7 @@ namespace Proto {
GameServerPlayerSkills = 161,
GameServerPlayerState = 162,
GameServerClearTarget = 163,
GameServerPlayerModes = 167,
GameServerSpellDelay = 164, // 870
GameServerSpellGroupDelay = 165, // 870
GameServerMultiUseDelay = 166, // 870

@ -179,6 +179,7 @@ private:
void parsePlayerSkills(const InputMessagePtr& msg);
void parsePlayerState(const InputMessagePtr& msg);
void parsePlayerCancelAttack(const InputMessagePtr& msg);
void parsePlayerModes(const InputMessagePtr& msg);
void parseSpellCooldown(const InputMessagePtr& msg);
void parseSpellGroupCooldown(const InputMessagePtr& msg);
void parseMultiUseCooldown(const InputMessagePtr& msg);

@ -219,6 +219,9 @@ void ProtocolGame::parseMessage(const InputMessagePtr& msg)
case Proto::GameServerClearTarget:
parsePlayerCancelAttack(msg);
break;
case Proto::GameServerPlayerModes:
parsePlayerModes(msg);
break;
case Proto::GameServerTalk:
parseTalk(msg);
break;
@ -326,6 +329,7 @@ void ProtocolGame::parseMessage(const InputMessagePtr& msg)
case Proto::GameServerPlayerHelpers:
parsePlayerHelpers(msg);
break;
break;
// otclient ONLY
case Proto::GameServerExtendedOpcode:
parseExtendedOpcode(msg);
@ -333,6 +337,10 @@ void ProtocolGame::parseMessage(const InputMessagePtr& msg)
case Proto::GameServerChangeMapAwareRange:
parseChangeMapAwareRange(msg);
break;
// unknown
case 147: // proto >= 1000 ?
for(int i=0;i<19;++i)
msg->getU8();
default:
stdext::throw_exception(stdext::format("unhandled opcode %d", (int)opcode));
break;
@ -1144,6 +1152,20 @@ void ProtocolGame::parsePlayerCancelAttack(const InputMessagePtr& msg)
g_game.processAttackCancel(seq);
}
void ProtocolGame::parsePlayerModes(const InputMessagePtr& msg)
{
int fightMode = msg->getU8();
int chaseMode = msg->getU8();
bool safeMode = msg->getU8();
//TODO: implement pvp modes
if(g_game.getFeature(Otc::GamePVPMode))
msg->getU8(); // pvp mode
g_game.processPlayerModes((Otc::FightModes)fightMode, (Otc::ChaseModes)chaseMode, safeMode);
}
void ProtocolGame::parseSpellCooldown(const InputMessagePtr& msg)
{
int spellId = msg->getU8();

@ -580,6 +580,11 @@ void ProtocolGame::sendChangeFightModes(Otc::FightModes fightMode, Otc::ChaseMod
msg->addU8(fightMode);
msg->addU8(chaseMode);
msg->addU8(safeFight ? 0x01: 0x00);
//TODO: implement pvp modes
if(g_game.getFeature(Otc::GamePVPMode))
msg->addU8(0); // pvp mode
send(msg);
}

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