implement API to save lists in configs file and terminal history
11
TODO
|
@ -2,14 +2,13 @@
|
|||
High priority TODO in order (before first public disclose)
|
||||
|
||||
[bart] tab widgets
|
||||
[bart] multiline rich text widget
|
||||
[bart] chat with tabs
|
||||
[bart] scrollbar
|
||||
[bart] scrollable widgets
|
||||
[bart] complete miniwindow (close, minimize, resize)
|
||||
[bart] move windows
|
||||
[bart] add top menu buttons
|
||||
[bart] console history, scrolling
|
||||
[bart] console scrolling
|
||||
[bart] modules managment interface
|
||||
[bart] adjust interface design
|
||||
|
||||
|
@ -34,7 +33,6 @@ Low priority TODO
|
|||
[bart] load modules from zip packages
|
||||
[bart] create a class for reading binary files
|
||||
[bart] rework lua/c++ logger
|
||||
[bart] save lists on config manager
|
||||
[bart] make protocol class compatible with old tibia protocols
|
||||
|
||||
== Graphics
|
||||
|
@ -42,20 +40,19 @@ Low priority TODO
|
|||
[bart] cache renders into framebuffers
|
||||
[bart] use hardware buffer
|
||||
[bart] use indices
|
||||
[bart] change mouse icon
|
||||
|
||||
== Lua
|
||||
[bart] make possible to bind non LuaObject derived classes on lua engine (for usage with Point,Rect,Color,Size)
|
||||
[bart] bind every global lua function in static classes
|
||||
[bart] review usage of x,y/width,height in lua instead of point/size
|
||||
|
||||
== Platform
|
||||
[bart] port to MacOs and iphone
|
||||
[bart] KeyDown, KeyText events
|
||||
change win32 mouse cursor icon
|
||||
|
||||
== UI
|
||||
[bart] fix massive hotkeys when holding down a key
|
||||
[bart] horizontal box layout
|
||||
[bart] multiline rich text widget
|
||||
[bart] move layout proprieties to widget style
|
||||
[bart] multiline text editor widget
|
||||
[bart] create UIMessageBox, UIToolTip and UIInputBox
|
||||
|
@ -66,7 +63,7 @@ change win32 mouse cursor icon
|
|||
[bart] reapply anchor styles when adding new childs
|
||||
[bart] ui text selection
|
||||
[bart] make set of background/icon/image width alone work
|
||||
[bart] check for recursive anchors to print a error and avoid crashes
|
||||
[bart] check for recursive anchors and print a error instead of crashing
|
||||
|
||||
== Client modules
|
||||
[bart] make possible to reload modules
|
||||
|
|
|
@ -6,6 +6,7 @@ local LogColors = { [LogInfo] = 'white',
|
|||
[LogError] = 'red' }
|
||||
local MaxLogLines = 80
|
||||
local LabelHeight = 16
|
||||
local MaxHistory = 1000
|
||||
|
||||
-- private variables
|
||||
local terminalWidget
|
||||
|
@ -109,6 +110,8 @@ function Terminal.init()
|
|||
terminalButton = TopMenu.addButton('terminalButton', 'Terminal (Ctrl + T)', '/core_styles/icons/terminal.png', Terminal.toggle)
|
||||
Hotkeys.bind('Ctrl+T', Terminal.toggle)
|
||||
|
||||
commandHistory = Settings.getList('terminal-history')
|
||||
|
||||
commandLineEdit = terminalWidget:getChildById('commandLineEdit')
|
||||
Hotkeys.bind('Up', function() navigateCommand(1) end, commandLineEdit)
|
||||
Hotkeys.bind('Down', function() navigateCommand(-1) end, commandLineEdit)
|
||||
|
@ -122,6 +125,7 @@ function Terminal.init()
|
|||
end
|
||||
|
||||
function Terminal.terminate()
|
||||
Settings.setList('terminal-history', commandHistory)
|
||||
Hotkeys.unbind('Ctrl+T')
|
||||
Logger.setOnLog(nil)
|
||||
terminalButton:destroy()
|
||||
|
@ -186,6 +190,9 @@ function Terminal.executeCommand(command)
|
|||
|
||||
-- add new command to history
|
||||
table.insert(commandHistory, command)
|
||||
if #commandHistory > MaxHistory then
|
||||
table.remove(commandHistory, 1)
|
||||
end
|
||||
|
||||
-- add command line
|
||||
Terminal.addLine(">> " .. command, "#ffffff")
|
||||
|
|
|
@ -4,6 +4,7 @@ TopMenu = {}
|
|||
local topMenu
|
||||
local leftButtonsPanel
|
||||
local rightButtonsPanel
|
||||
local gameButtonsPanel
|
||||
|
||||
-- private functions
|
||||
local function onLogout()
|
||||
|
@ -19,6 +20,7 @@ function TopMenu.init()
|
|||
topMenu = displayUI('topmenu.otui')
|
||||
leftButtonsPanel = topMenu:getChildById('leftButtonsPanel')
|
||||
rightButtonsPanel = topMenu:getChildById('rightButtonsPanel')
|
||||
gameButtonsPanel = topMenu:getChildById('gameButtonsPanel')
|
||||
|
||||
TopMenu.addRightButton('logoutButton', 'Logout (Ctrl+Q)', '/core_styles/icons/logout.png', onLogout)
|
||||
Hotkeys.bind('Ctrl+Q', onLogout)
|
||||
|
@ -51,6 +53,15 @@ function TopMenu.addButton(id, description, icon, callback, right)
|
|||
return button
|
||||
end
|
||||
|
||||
function TopMenu.addGameButton(id, description, icon, callback)
|
||||
local button = createWidget('GameTopButton', gameButtonsPanel)
|
||||
button:setId(id)
|
||||
button:setTooltip(description)
|
||||
button:setIcon(resolvepath(icon, 2))
|
||||
button.onClick = callback
|
||||
return button
|
||||
end
|
||||
|
||||
function TopMenu.addLeftButton(id, description, icon, callback)
|
||||
return TopMenu.addButton(id, description, icon, callback, false)
|
||||
end
|
||||
|
|
|
@ -1,22 +1,45 @@
|
|||
TopButton < UIButton
|
||||
size: 26 26
|
||||
image-color: white
|
||||
image-source: /core_styles/images/top_button.png
|
||||
image-clip: 0 0 26 26
|
||||
image-border: 3
|
||||
image-color: #ffffffff
|
||||
icon-color: #ffffffff
|
||||
|
||||
$hover:
|
||||
image-source: /core_styles/images/top_button.png
|
||||
image-color: #ffffff99
|
||||
image-clip: 26 0 26 26
|
||||
image-border: 3
|
||||
|
||||
$pressed:
|
||||
image-source: /core_styles/images/top_button.png
|
||||
image-clip: 52 0 26 26
|
||||
image-border: 3
|
||||
|
||||
$disabled:
|
||||
image-color: #ffffff66
|
||||
image-color: #ffffff44
|
||||
icon-color: #ffffff44
|
||||
|
||||
GameTopButton < UIButton
|
||||
size: 26 26
|
||||
image-source: /core_styles/images/top_button2.png
|
||||
image-clip: 26 0 26 26
|
||||
image-color: #ffffff22
|
||||
icon-color: #ffffffff
|
||||
image-border: 3
|
||||
|
||||
$hover:
|
||||
image-clip: 0 0 26 26
|
||||
image-color: #ffffffff
|
||||
icon-color: #ffffffff
|
||||
|
||||
$first:
|
||||
anchors.top: parent.top
|
||||
anchors.left: parent.left
|
||||
margin-top: 4
|
||||
margin-left: 6
|
||||
|
||||
$!first:
|
||||
anchors.top: prev.top
|
||||
anchors.left: prev.right
|
||||
margin-left: 6
|
||||
|
||||
TopLeftButton < TopButton
|
||||
$first:
|
||||
|
@ -54,6 +77,13 @@ TopPanel
|
|||
anchors.top: parent.top
|
||||
anchors.bottom: parent.bottom
|
||||
anchors.left: parent.left
|
||||
width: 150
|
||||
|
||||
Panel
|
||||
id: gameButtonsPanel
|
||||
anchors.top: parent.top
|
||||
anchors.bottom: parent.bottom
|
||||
anchors.left: prev.right
|
||||
anchors.right: next.left
|
||||
|
||||
Panel
|
||||
|
|
|
@ -10,6 +10,8 @@ local function convertSettingValue(value)
|
|||
return sizetostring(value)
|
||||
elseif value.r then
|
||||
return colortostring(value)
|
||||
else
|
||||
return value
|
||||
end
|
||||
elseif value == nil then
|
||||
return ''
|
||||
|
@ -30,6 +32,10 @@ function Settings.set(key, value)
|
|||
g_configs.set(key, convertSettingValue(value))
|
||||
end
|
||||
|
||||
function Settings.setList(key, list)
|
||||
g_configs.setList(key, list)
|
||||
end
|
||||
|
||||
function Settings.setDefault(key, value)
|
||||
if Settings.exists(key) then return false end
|
||||
Settings.set(key, value)
|
||||
|
@ -43,6 +49,10 @@ function Settings.get(key, default)
|
|||
return g_configs.get(key)
|
||||
end
|
||||
|
||||
function Settings.getList(key)
|
||||
return g_configs.getList(key)
|
||||
end
|
||||
|
||||
function Settings.getString(key, default)
|
||||
return Settings.get(key, default)
|
||||
end
|
||||
|
|
Before Width: | Height: | Size: 391 B After Width: | Height: | Size: 646 B |
After Width: | Height: | Size: 928 B |
Before Width: | Height: | Size: 39 KiB After Width: | Height: | Size: 39 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 470 B |
After Width: | Height: | Size: 426 B |
|
@ -2,16 +2,16 @@ UIComboBox = extends(UIWidget)
|
|||
|
||||
function UIComboBox.create()
|
||||
local combobox = UIComboBox.internalCreate()
|
||||
combobox.options = {}
|
||||
combobox.currentIndex = -1
|
||||
combobox.m_options = {}
|
||||
combobox.m_currentIndex = -1
|
||||
return combobox
|
||||
end
|
||||
|
||||
function UIComboBox:setCurrentOption(text)
|
||||
if not self.options then return end
|
||||
for i,v in ipairs(self.options) do
|
||||
if v.text == text and self.currentIndex ~= i then
|
||||
self.currentIndex = i
|
||||
if not self.m_options then return end
|
||||
for i,v in ipairs(self.m_options) do
|
||||
if v.text == text and self.m_currentIndex ~= i then
|
||||
self.m_currentIndex = i
|
||||
self:setText(text)
|
||||
self:onOptionChange(text, data)
|
||||
return
|
||||
|
@ -20,15 +20,15 @@ function UIComboBox:setCurrentOption(text)
|
|||
end
|
||||
|
||||
function UIComboBox:addOption(text, data)
|
||||
table.insert(self.options, { text = text, data = data })
|
||||
local index = #self.options
|
||||
table.insert(self.m_options, { text = text, data = data })
|
||||
local index = #self.m_options
|
||||
if index == 1 then self:setCurrentOption(text) end
|
||||
return index
|
||||
end
|
||||
|
||||
function UIComboBox:onMousePress(mousePos, mouseButton)
|
||||
local menu = createWidget(self:getStyleName() .. 'PopupMenu', self)
|
||||
for i,v in ipairs(self.options) do
|
||||
for i,v in ipairs(self.m_options) do
|
||||
menu:addOption(v.text, function() self:setCurrentOption(v.text) end)
|
||||
end
|
||||
menu:setWidth(self:getWidth())
|
||||
|
|
|
@ -0,0 +1,23 @@
|
|||
UIMessageBox = extends(UIWindow)
|
||||
|
||||
function UIMessageBox.create(title, message)
|
||||
local messagebox = UIMessageBox.internalCreate()
|
||||
|
||||
messagebox:setText(title)
|
||||
local messageLabel = self:getChildById('messageLabel')
|
||||
label:setText(message)
|
||||
label:resizeToText()
|
||||
|
||||
window:setWidth(math.max(label:getWidth() + self:getPaddingLeft() + self:getPaddingRight(), self:getWidth()))
|
||||
window:setHeight(label:getHeight() + self:getPaddingTop() + self:getPaddingBottom())
|
||||
|
||||
return messagebox
|
||||
end
|
||||
|
||||
function UIMessageBox:setTitle(title)
|
||||
end
|
||||
|
||||
function UIMessageBox:setMessage(message)
|
||||
end
|
||||
|
||||
function
|
|
@ -4,19 +4,28 @@ function UIProgressBar.create()
|
|||
local progressbar = UIProgressBar.internalCreate()
|
||||
progressbar:setFocusable(false)
|
||||
progressbar:setPhantom(true)
|
||||
progressbar.percent = 0
|
||||
progressbar:setBackgroundSize({width = 1, height = 1})
|
||||
progressbar.m_percent = 0
|
||||
progressbar:updateBackground()
|
||||
return progressbar
|
||||
end
|
||||
|
||||
function UIProgressBar:setPercent(percent)
|
||||
self:setBackgroundHeight(self:getHeight())
|
||||
local width = (percent * self:getWidth())/100
|
||||
if width == 0 then width = 1 end
|
||||
self:setBackgroundWidth(width)
|
||||
self.percent = percent
|
||||
self.m_percent = percent
|
||||
self:updateBackground()
|
||||
end
|
||||
|
||||
|
||||
function UIProgressBar:getPercent()
|
||||
return self.percent
|
||||
return self.m_percent
|
||||
end
|
||||
|
||||
function UIProgressBar:updateBackground()
|
||||
local width = math.max((self.m_percent * self:getWidth())/100, 1)
|
||||
local height = self:getHeight()
|
||||
self:setBackgroundSize({width=width, height=height})
|
||||
end
|
||||
|
||||
|
||||
function UIProgressBar:onGeometryChange(oldRect, newRect)
|
||||
self:updateBackground()
|
||||
end
|
||||
|
|
|
@ -7,9 +7,9 @@ Module
|
|||
dependencies:
|
||||
- game_healthbar
|
||||
- game_inventory
|
||||
- game_skills
|
||||
//- game_skills
|
||||
- game_textmessage
|
||||
//- game_viplist
|
||||
- game_viplist
|
||||
- game_console
|
||||
- game_outfit
|
||||
- game_containers
|
||||
|
|
|
@ -43,8 +43,7 @@ end
|
|||
-- public functions
|
||||
function Skills.create()
|
||||
skillWindow = displayUI('skills.otui', { parent = Game.gameRightPanel })
|
||||
--skillsButton = TopMenu.addButton('skillsButton', 'Skills (Ctrl+S)', '/core_styles/icons/skills.png', Skills.toggle)
|
||||
--skillsButton:setWidth(32)
|
||||
skillsButton = TopMenu.addGameButton('skillsButton', 'Skills (Ctrl+S)', '/core_styles/icons/skills.png', Skills.toggle)
|
||||
end
|
||||
|
||||
function Skills.destroy()
|
||||
|
|
|
@ -7,6 +7,8 @@ local addVipWindow = nil
|
|||
-- public functions
|
||||
function VipList.create()
|
||||
vipWindow = displayUI('viplist.otui', { parent = Game.gameRightPanel })
|
||||
vipWindow:hide()
|
||||
TopMenu.addGameButton('vipListButton', 'VIP list', '/core_styles/icons/viplist.png', VipList.toggle)
|
||||
end
|
||||
|
||||
function VipList.destroy()
|
||||
|
|
|
@ -27,6 +27,11 @@
|
|||
|
||||
ConfigManager g_configs;
|
||||
|
||||
ConfigManager::ConfigManager()
|
||||
{
|
||||
m_confsDoc = OTMLDocument::create();
|
||||
}
|
||||
|
||||
bool ConfigManager::load(const std::string& file)
|
||||
{
|
||||
m_fileName = file;
|
||||
|
@ -35,9 +40,9 @@ bool ConfigManager::load(const std::string& file)
|
|||
return false;
|
||||
|
||||
try {
|
||||
OTMLDocumentPtr doc = OTMLDocument::parse(file);
|
||||
for(const OTMLNodePtr& child : doc->children())
|
||||
m_confsMap[child->tag()] = child->value();
|
||||
OTMLDocumentPtr confsDoc = OTMLDocument::parse(file);
|
||||
if(confsDoc)
|
||||
m_confsDoc = confsDoc;
|
||||
return true;
|
||||
} catch(Exception& e) {
|
||||
logError("could not load configurations: ", e.what());
|
||||
|
@ -47,13 +52,65 @@ bool ConfigManager::load(const std::string& file)
|
|||
|
||||
bool ConfigManager::save()
|
||||
{
|
||||
OTMLDocumentPtr doc = OTMLDocument::create();
|
||||
for(auto it : m_confsMap) {
|
||||
if(it.second == "")
|
||||
continue;
|
||||
OTMLNodePtr node = OTMLNode::create(it.first, it.second);
|
||||
doc->addChild(node);
|
||||
}
|
||||
return doc->save(m_fileName);
|
||||
if(m_fileName.length() == 0)
|
||||
return false;
|
||||
return m_confsDoc->save(m_fileName);
|
||||
}
|
||||
|
||||
void ConfigManager::set(const std::string& key, const std::string& value)
|
||||
{
|
||||
if(key == "") {
|
||||
remove(key);
|
||||
return;
|
||||
}
|
||||
|
||||
OTMLNodePtr child = OTMLNode::create(key, value);
|
||||
m_confsDoc->addChild(child);
|
||||
}
|
||||
|
||||
void ConfigManager::setList(const std::string& key, const std::vector<std::string>& list)
|
||||
{
|
||||
remove(key);
|
||||
|
||||
if(list.size() == 0)
|
||||
return;
|
||||
|
||||
OTMLNodePtr child = OTMLNode::create(key, true);
|
||||
for(const std::string& value : list) {
|
||||
child->writeIn(value);
|
||||
dump << "insert" << value;
|
||||
}
|
||||
m_confsDoc->addChild(child);
|
||||
}
|
||||
|
||||
bool ConfigManager::exists(const std::string& key)
|
||||
{
|
||||
return m_confsDoc->hasChildAt(key);
|
||||
}
|
||||
|
||||
std::string ConfigManager::get(const std::string& key)
|
||||
{
|
||||
OTMLNodePtr child = m_confsDoc->get(key);
|
||||
if(child)
|
||||
return child->value();
|
||||
else
|
||||
return "";
|
||||
}
|
||||
|
||||
std::vector<std::string> ConfigManager::getList(const std::string& key)
|
||||
{
|
||||
std::vector<std::string> list;
|
||||
OTMLNodePtr child = m_confsDoc->get(key);
|
||||
if(child) {
|
||||
for(const OTMLNodePtr& subchild : child->children())
|
||||
list.push_back(subchild->value());
|
||||
}
|
||||
return list;
|
||||
}
|
||||
|
||||
void ConfigManager::remove(const std::string& key)
|
||||
{
|
||||
OTMLNodePtr child = m_confsDoc->get(key);
|
||||
if(child)
|
||||
m_confsDoc->removeChild(child);
|
||||
}
|
||||
|
|
|
@ -24,21 +24,25 @@
|
|||
#define CONFIGMANAGER_H
|
||||
|
||||
#include "declarations.h"
|
||||
#include <framework/otml/declarations.h>
|
||||
|
||||
class ConfigManager
|
||||
{
|
||||
public:
|
||||
ConfigManager();
|
||||
bool load(const std::string& file);
|
||||
bool save();
|
||||
|
||||
bool exists(const std::string& key) { return m_confsMap.find(key) != m_confsMap.end(); }
|
||||
void set(const std::string& key, const std::string& value) { m_confsMap[key] = value; }
|
||||
std::string get(const std::string& key) { return m_confsMap[key]; }
|
||||
void remove(const std::string& key) { m_confsMap[key] = ""; }
|
||||
void set(const std::string& key, const std::string& value);
|
||||
void setList(const std::string& key, const std::vector<std::string>& list);
|
||||
std::string get(const std::string& key);
|
||||
std::vector<std::string> getList(const std::string& key);
|
||||
bool exists(const std::string& key);
|
||||
void remove(const std::string& key);
|
||||
|
||||
private:
|
||||
std::string m_fileName;
|
||||
std::map<std::string, std::string> m_confsMap;
|
||||
OTMLDocumentPtr m_confsDoc;
|
||||
};
|
||||
|
||||
extern ConfigManager g_configs;
|
||||
|
|
|
@ -366,7 +366,9 @@ void Application::registerLuaFunctions()
|
|||
// ConfigManager
|
||||
g_lua.registerStaticClass("g_configs");
|
||||
g_lua.bindClassStaticFunction("g_configs", "set", std::bind(&ConfigManager::set, &g_configs, _1, _2));
|
||||
g_lua.bindClassStaticFunction("g_configs", "setList", std::bind(&ConfigManager::setList, &g_configs, _1, _2));
|
||||
g_lua.bindClassStaticFunction("g_configs", "get", std::bind(&ConfigManager::get, &g_configs, _1));
|
||||
g_lua.bindClassStaticFunction("g_configs", "getList", std::bind(&ConfigManager::getList, &g_configs, _1));
|
||||
g_lua.bindClassStaticFunction("g_configs", "exists", std::bind(&ConfigManager::exists, &g_configs, _1));
|
||||
g_lua.bindClassStaticFunction("g_configs", "remove", std::bind(&ConfigManager::remove, &g_configs, _1));
|
||||
|
||||
|
|
|
@ -125,6 +125,9 @@ luavalue_cast(int index, std::function<Ret(Args...)>& func);
|
|||
template<typename T>
|
||||
void push_luavalue(const std::vector<T>& vec);
|
||||
|
||||
template<typename T>
|
||||
bool luavalue_cast(int index, std::vector<T>& vec);
|
||||
|
||||
// deque
|
||||
template<class T>
|
||||
void push_luavalue(const std::deque<T>& vec);
|
||||
|
@ -249,6 +252,22 @@ void push_luavalue(const std::vector<T>& vec) {
|
|||
}
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
bool luavalue_cast(int index, std::vector<T>& vec)
|
||||
{
|
||||
if(g_lua.isTable(index)) {
|
||||
g_lua.pushNil();
|
||||
while(g_lua.next(index < 0 ? index-1 : index)) {
|
||||
T value;
|
||||
if(luavalue_cast(-1, value))
|
||||
vec.push_back(value);
|
||||
g_lua.pop();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void push_luavalue(const std::deque<T>& vec) {
|
||||
g_lua.newTable();
|
||||
|
|