More refactoring and some changes

* Move protocol safeSend() to send()
* Bind some new functions
* Refactor lots of enums
master
Eduardo Bart 12 years ago
parent a6d53532d2
commit a11d6e501e

@ -59,8 +59,7 @@ void ModuleManager::autoLoadModules(int maxPriority)
if(priority > maxPriority)
break;
ModulePtr module = pair.second;
if(!module->isLoaded() && !module->load())
g_logger.fatal("A required module has failed to load, cannot continue to run.");
module->load();
}
}

@ -628,7 +628,7 @@ void Application::registerLuaFunctions()
g_lua.bindClassMemberFunction<Protocol>("disconnect", &Protocol::disconnect);
g_lua.bindClassMemberFunction<Protocol>("isConnected", &Protocol::isConnected);
g_lua.bindClassMemberFunction<Protocol>("isConnecting", &Protocol::isConnecting);
g_lua.bindClassMemberFunction<Protocol>("send", &Protocol::send); // must change to safeSend
g_lua.bindClassMemberFunction<Protocol>("send", &Protocol::send);
g_lua.bindClassMemberFunction<Protocol>("recv", &Protocol::recv);
g_lua.bindClassMemberFunction<Protocol>("getXteaKey", &Protocol::getXteaKey);
g_lua.bindClassMemberFunction<Protocol>("generateXteaKey", &Protocol::generateXteaKey);

@ -30,7 +30,6 @@
#include <iomanip>
#include <vector>
#include <boost/algorithm/string.hpp>
#include <otclient/position.h>
#include "types.h"
#include "cast.h"
@ -53,7 +52,7 @@ typename std::enable_if<std::is_integral<T>::value ||
std::is_floating_point<T>::value ||
std::is_enum<T>::value, T>::type sprintf_cast(const T& t) { return t; }
/// Cast any class or struct convertible to std::string
/// Cast std::string
inline const char *sprintf_cast(const std::string& s) { return s.c_str(); }
template<int N>
@ -181,11 +180,6 @@ inline std::string ip_to_string(uint32 ip) {
return std::string(host);
}
inline std::string pos_to_string(const Position& p)
{
return format("{x = %hd, y = %hd, z = %hd}", p.x, p.y, p.z);
}
/// Convert utf8 characters to latin1
inline char utf8CharToLatin1(uchar *utf8, int *read) {
char c = '?';

@ -89,7 +89,7 @@ void Creature::draw(const Point& dest, float scaleFactor, bool animate)
void Creature::internalDrawOutfit(const Point& dest, float scaleFactor, bool animateWalk, bool animateIdle, Otc::Direction direction)
{
// outfit is a real creature
if(m_outfit.getCategory() == DatCreatureCategory) {
if(m_outfit.getCategory() == ThingCategoryCreature) {
int animationPhase = animateWalk ? m_walkAnimationPhase : 0;
if(isAnimateAlways() && animateIdle) {
@ -121,13 +121,13 @@ void Creature::internalDrawOutfit(const Point& dest, float scaleFactor, bool ani
Painter::CompositionMode oldComposition = g_painter->getCompositionMode();
g_painter->setCompositionMode(Painter::CompositionMode_Multiply);
g_painter->setColor(m_outfit.getHeadColor());
datType->draw(dest, scaleFactor, DatYellowMask, xPattern, yPattern, 0, animationPhase);
datType->draw(dest, scaleFactor, SpriteMaskYellow, xPattern, yPattern, 0, animationPhase);
g_painter->setColor(m_outfit.getBodyColor());
datType->draw(dest, scaleFactor, DatRedMask, xPattern, yPattern, 0, animationPhase);
datType->draw(dest, scaleFactor, SpriteMaskRed, xPattern, yPattern, 0, animationPhase);
g_painter->setColor(m_outfit.getLegsColor());
datType->draw(dest, scaleFactor, DatGreenMask, xPattern, yPattern, 0, animationPhase);
datType->draw(dest, scaleFactor, SpriteMaskGreen, xPattern, yPattern, 0, animationPhase);
g_painter->setColor(m_outfit.getFeetColor());
datType->draw(dest, scaleFactor, DatBlueMask, xPattern, yPattern, 0, animationPhase);
datType->draw(dest, scaleFactor, SpriteMaskBlue, xPattern, yPattern, 0, animationPhase);
g_painter->setColor(oldColor);
g_painter->setCompositionMode(oldComposition);
}
@ -140,7 +140,7 @@ void Creature::internalDrawOutfit(const Point& dest, float scaleFactor, bool ani
// when creature is an effect we cant render the first and last animation phase,
// instead we should loop in the phases between
if(m_outfit.getCategory() == DatEffectCategory) {
if(m_outfit.getCategory() == ThingCategoryEffect) {
animationPhases = std::max(1, animationPhases-2);
animateTicks = Otc::INVISIBLE_TICKS_PER_FRAME;
}
@ -152,7 +152,7 @@ void Creature::internalDrawOutfit(const Point& dest, float scaleFactor, bool ani
animationPhase = animationPhases-1;
}
if(m_outfit.getCategory() == DatEffectCategory)
if(m_outfit.getCategory() == ThingCategoryEffect)
animationPhase = std::min(animationPhase+1, getAnimationPhases());
rawGetThingType()->draw(dest, scaleFactor, 0, 0, 0, 0, animationPhase);
@ -305,7 +305,7 @@ void Creature::stopWalk()
void Creature::updateWalkAnimation(int totalPixelsWalked)
{
// update outfit animation
if(m_outfit.getCategory() != DatCreatureCategory)
if(m_outfit.getCategory() != ThingCategoryCreature)
return;
int footAnimPhases = getAnimationPhases() - 1;
@ -461,7 +461,7 @@ void Creature::setDirection(Otc::Direction direction)
void Creature::setOutfit(const Outfit& outfit)
{
if(!g_things.isValidDatId(outfit.getId(), DatCreatureCategory))
if(!g_things.isValidDatId(outfit.getId(), ThingCategoryCreature))
return;
m_walkAnimationPhase = 0; // might happen when player is walking and outfit is changed.
m_outfit = outfit;

@ -28,12 +28,12 @@
#include <framework/util/attribstorage.h>
#include "outfit.h"
enum CreatureAttributes : unsigned char
enum CreatureAttr : uint8
{
CreatureAttribPos,
CreatureAttribName,
CreatureAttribOutfit,
CreatureAttribSpawnTime
CreatureAttrPosition = 0,
CreatureAttrName = 1,
CreatureAttrOutfit = 2,
CreatureAttrSpawnTime = 3
};
class CreatureType : public LuaObject
@ -42,15 +42,15 @@ public:
CreatureType() { }
CreatureType(const std::string& name) { setName(name); }
void setPos(const Position& pos) { m_attribs.set(CreatureAttribPos, pos); }
void setName(const std::string& name) { m_attribs.set(CreatureAttribName, name); }
void setOutfit(const Outfit& o) { m_attribs.set(CreatureAttribOutfit, o); }
void setSpawnTime(int spawnTime) { m_attribs.set(CreatureAttribSpawnTime, spawnTime); }
void setPos(const Position& pos) { m_attribs.set(CreatureAttrPosition, pos); }
void setName(const std::string& name) { m_attribs.set(CreatureAttrName, name); }
void setOutfit(const Outfit& o) { m_attribs.set(CreatureAttrOutfit, o); }
void setSpawnTime(int spawnTime) { m_attribs.set(CreatureAttrSpawnTime, spawnTime); }
std::string getName() { return m_attribs.get<std::string>(CreatureAttribName); }
Position getPos() { return m_attribs.get<Position>(CreatureAttribPos); }
Outfit getOutfit() { return m_attribs.get<Outfit>(CreatureAttribOutfit); }
int getSpawnTime() { return m_attribs.get<int>(CreatureAttribSpawnTime); }
std::string getName() { return m_attribs.get<std::string>(CreatureAttrName); }
Position getPos() { return m_attribs.get<Position>(CreatureAttrPosition); }
Outfit getOutfit() { return m_attribs.get<Outfit>(CreatureAttrOutfit); }
int getSpawnTime() { return m_attribs.get<int>(CreatureAttrSpawnTime); }
private:
AttribStorage m_attribs;

@ -46,17 +46,17 @@ void Effect::startAnimation()
void Effect::setId(uint32 id)
{
if(!g_things.isValidDatId(id, DatEffectCategory))
if(!g_things.isValidDatId(id, ThingCategoryEffect))
id = 0;
m_id = id;
}
const ThingTypePtr& Effect::getThingType()
{
return g_things.getThingType(m_id, DatEffectCategory);
return g_things.getThingType(m_id, ThingCategoryEffect);
}
ThingType *Effect::rawGetThingType()
{
return g_things.rawGetThingType(m_id, DatEffectCategory);
return g_things.rawGetThingType(m_id, ThingCategoryEffect);
}

@ -640,7 +640,7 @@ void Game::use(const ThingPtr& thing)
void Game::useInventoryItem(int itemId)
{
if(!canPerformGameAction() || !g_things.isValidDatId(itemId, DatItemCategory))
if(!canPerformGameAction() || !g_things.isValidDatId(itemId, ThingCategoryItem))
return;
Position pos = Position(0xFFFF, 0, 0); // means that is a item in inventory

@ -29,14 +29,14 @@
#include <framework/luaengine/luaobject.h>
#include <framework/util/attribstorage.h>
enum HouseAttributes : unsigned char
enum HouseAttr : uint8
{
HouseAttribId,
HouseAttribName,
HouseAttribTown,
HouseAttribEntry,
HouseAttribSize,
HouseAttribRent
HouseAttrId,
HouseAttrName,
HouseAttrTown,
HouseAttrEntry,
HouseAttrSize,
HouseAttrRent
};
class House : public LuaObject
@ -47,17 +47,17 @@ public:
~House() { m_tiles.clear(); }
void setTile(const TilePtr& tile);
void setId(uint32 hId) { m_attribs.set(HouseAttribId, hId); }
void setName(const std::string& name) { m_attribs.set(HouseAttribName, name); }
void setTownId(uint32 tid) { m_attribs.set(HouseAttribTown, tid); }
void setSize(uint32 s) { m_attribs.set(HouseAttribSize, s); }
void setRent(uint32 r) { m_attribs.set(HouseAttribRent, r); }
void setEntry(const Position& p) { m_attribs.set(HouseAttribEntry, p); }
void setId(uint32 hId) { m_attribs.set(HouseAttrId, hId); }
void setName(const std::string& name) { m_attribs.set(HouseAttrName, name); }
void setTownId(uint32 tid) { m_attribs.set(HouseAttrTown, tid); }
void setSize(uint32 s) { m_attribs.set(HouseAttrSize, s); }
void setRent(uint32 r) { m_attribs.set(HouseAttrRent, r); }
void setEntry(const Position& p) { m_attribs.set(HouseAttrEntry, p); }
uint32 getId() { return m_attribs.get<uint32>(HouseAttribId); }
std::string getName() { return m_attribs.get<std::string>(HouseAttribName); }
uint32 getRent() { return m_attribs.get<uint32>(HouseAttribRent); }
uint32 getSize() { return m_attribs.get<uint32>(HouseAttribSize); }
uint32 getId() { return m_attribs.get<uint32>(HouseAttrId); }
std::string getName() { return m_attribs.get<std::string>(HouseAttrName); }
uint32 getRent() { return m_attribs.get<uint32>(HouseAttrRent); }
uint32 getSize() { return m_attribs.get<uint32>(HouseAttrSize); }
protected:
void load(const TiXmlElement* elem);

@ -176,7 +176,7 @@ void Item::draw(const Point& dest, float scaleFactor, bool animate)
void Item::setId(uint32 id)
{
if(!g_things.isValidDatId(id, DatItemCategory))
if(!g_things.isValidDatId(id, ThingCategoryItem))
id = 0;
//m_otbId = g_things.findOtbForClientId(id)->getServerId();
m_id = id;
@ -194,7 +194,7 @@ void Item::setOtbId(uint16 id)
bool Item::isValid()
{
return g_things.isValidDatId(m_id, DatItemCategory);
return g_things.isValidDatId(m_id, ThingCategoryItem);
}
void Item::unserializeItem(const BinaryTreePtr &in)
@ -277,10 +277,10 @@ ItemPtr Item::clone()
const ThingTypePtr& Item::getThingType()
{
return g_things.getThingType(m_id, DatItemCategory);
return g_things.getThingType(m_id, ThingCategoryItem);
}
ThingType* Item::rawGetThingType()
{
return g_things.rawGetThingType(m_id, DatItemCategory);
return g_things.rawGetThingType(m_id, ThingCategoryItem);
}

@ -28,7 +28,7 @@
#include "thing.h"
#include "itemtype.h"
enum AttrTypes_t
enum ItemAttr : uint8
{
ATTR_END = 0,
//ATTR_DESCRIPTION = 1,

@ -29,14 +29,14 @@
ItemType::ItemType()
{
m_category = OtbInvalidCateogry;
m_category = ItemCategoryInvalid;
}
void ItemType::unserialize(const BinaryTreePtr& node)
{
m_null = false;
m_category = (OtbCategory)node->getU8();
m_category = (ItemCategory)node->getU8();
node->getU32(); // flags
@ -48,31 +48,26 @@ void ItemType::unserialize(const BinaryTreePtr& node)
uint16 len = node->getU16();
switch(attr) {
case OtbAttribServerId: {
case ItemTypeAttrServerId: {
uint16 serverId = node->getU16();
if(serverId > 20000 && serverId < 20100) {
serverId -= 20000;
} else if(lastId > 99 && lastId != serverId - 1) {
static ItemTypePtr dummyType(g_things.getNullItemType());
while(lastId != serverId - 1) {
dummyType->setServerId(++lastId);
g_things.addItemType(dummyType);
}
while(lastId != serverId - 1)
++lastId;
}
assert(len == 2);
setServerId(serverId);
break;
}
case OtbAttribClientId: {
case ItemTypeAttrClientId: {
setClientId(node->getU16());
assert(len == 2);
break;
}
case OtbAttribName: {
case ItemTypeAttrName: {
setName(node->getString());
break;
}
case OtbAttribDesc: {
case ItemTypeAttrDesc: {
setDesc(node->getString());
break;
}

@ -29,57 +29,55 @@
#include <framework/xml/tinyxml.h>
#include <framework/util/attribstorage.h>
enum OtbCategory {
OtbInvalidCateogry = 0,
OtbGround,
OtbContainer,
OtbWeapon,
OtbAmmunition,
OtbArmor,
OtbCharges,
OtbTeleport,
OtbMagicField,
OtbWritable,
OtbKey,
OtbSplash,
OtbFluid,
OtbDoor,
OtbLastCategory
enum ItemCategory {
ItemCategoryInvalid = 0,
ItemCategoryGround = 1,
ItemCategoryContainer = 2,
ItemCategoryWeapon = 3,
ItemCategoryAmmunition = 4,
ItemCategoryArmor = 5,
ItemCategoryCharges = 6,
ItemCategoryTeleport = 7,
ItemCategoryMagicField = 8,
ItemCategoryWritable = 9,
ItemCategoryKey = 10,
ItemCategorySplash = 11,
ItemCategoryFluid = 12,
ItemCategoryDoor = 13,
ItemCategoryLast = 14
};
enum OtbAttrib {
OtbAttribFirst = 0x10,
OtbAttribServerId = OtbAttribFirst,
OtbAttribClientId,
OtbAttribName, // deprecated
OtbAttribDesc, // deprecated
OtbAttribSpeed,
OtbAttribSlot, // deprecated
OtbAttribMaxItems, // deprecated
OtbAttribWeight, // deprecated
OtbAttribWeapon, // deprecated
OtbAttribAmu, // deprecated
OtbAttribArmor, // deprecated
OtbAttribMagLevel, // deprecated
OtbAttribMagicField, // deprecated
OtbAttribWritable, // deprecated
OtbAttribRotateTo, // deprecated
OtbAttribDecay, // deprecated
OtbAttribSpriteHash,
OtbAttribMinimapColor,
OtbAttrib07,
OtbAttrib08,
OtbAttribLight,
OtbAttribDecay2, // deprecated
OtbAttribWeapon2, // deprecated
OtbAttribAmu2, // deprecated
OtbAttribArmor2, // deprecated
OtbAttribWritable2, // deprecated
OtbAttribLight2,
OtbAttribTopOrder,
OtbAttribWrtiable3, // deprecated
OtbLastAttrib
enum ItemTypeAttr : uint8 {
ItemTypeAttrServerId = 16,
ItemTypeAttrClientId = 17,
ItemTypeAttrName = 18, // deprecated
ItemTypeAttrDesc = 19, // deprecated
ItemTypeAttrSpeed = 20,
ItemTypeAttrSlot = 21, // deprecated
ItemTypeAttrMaxItems = 22, // deprecated
ItemTypeAttrWeight = 23, // deprecated
ItemTypeAttrWeapon = 24, // deprecated
ItemTypeAttrAmmunition = 25, // deprecated
ItemTypeAttrArmor = 26, // deprecated
ItemTypeAttrMagicLevel = 27, // deprecated
ItemTypeAttrMagicField = 28, // deprecated
ItemTypeAttrWritable = 29, // deprecated
ItemTypeAttrRotateTo = 30, // deprecated
ItemTypeAttrDecay = 31, // deprecated
ItemTypeAttrSpriteHash = 32,
ItemTypeAttrMinimapColor = 33,
ItemTypeAttr07 = 34,
ItemTypeAttr08 = 35,
ItemTypeAttrLight = 36,
ItemTypeAttrDecay2 = 37, // deprecated
ItemTypeAttrWeapon2 = 38, // deprecated
ItemTypeAttrAmmunition2 = 39, // deprecated
ItemTypeAttrArmor2 = 40, // deprecated
ItemTypeAttrWritable2 = 41, // deprecated
ItemTypeAttrLight2 = 42,
ItemTypeAttrTopOrder = 43,
ItemTypeAttrWrtiable3 = 44, // deprecated
ItemTypeAttrLast = 45
};
class ItemType : public LuaObject
@ -89,21 +87,21 @@ public:
void unserialize(const BinaryTreePtr& node);
uint16 getServerId() { return m_attribs.get<uint16>(OtbAttribServerId); }
uint16 getClientId() { return m_attribs.get<uint16>(OtbAttribClientId); }
OtbCategory getCategory() { return m_category; }
std::string getName() { return m_attribs.get<std::string>(OtbAttribName); }
std::string getDesc() { return m_attribs.get<std::string>(OtbAttribDesc); }
uint16 getServerId() { return m_attribs.get<uint16>(ItemTypeAttrServerId); }
uint16 getClientId() { return m_attribs.get<uint16>(ItemTypeAttrClientId); }
ItemCategory getCategory() { return m_category; }
std::string getName() { return m_attribs.get<std::string>(ItemTypeAttrName); }
std::string getDesc() { return m_attribs.get<std::string>(ItemTypeAttrDesc); }
bool isNull() { return m_null; }
void setClientId(uint16 clientId) { m_attribs.set(OtbAttribClientId, clientId); }
void setServerId(uint16 serverId) { m_attribs.set(OtbAttribServerId, serverId); }
void setName(const std::string& name) { m_attribs.set(OtbAttribName, name); }
void setDesc(const std::string& desc) { m_attribs.set(OtbAttribDesc, desc); }
void setClientId(uint16 clientId) { m_attribs.set(ItemTypeAttrClientId, clientId); }
void setServerId(uint16 serverId) { m_attribs.set(ItemTypeAttrServerId, serverId); }
void setName(const std::string& name) { m_attribs.set(ItemTypeAttrName, name); }
void setDesc(const std::string& desc) { m_attribs.set(ItemTypeAttrDesc, desc); }
private:
OtbCategory m_category;
ItemCategory m_category;
Boolean<true> m_null;
AttribStorage m_attribs;

@ -54,6 +54,11 @@ void OTClient::registerLuaFunctions()
g_lua.bindSingletonFunction("g_things", "loadOtb", &ThingTypeManager::loadOtb, &g_things);
g_lua.bindSingletonFunction("g_things", "loadXml", &ThingTypeManager::loadXml, &g_things);
g_lua.bindSingletonFunction("g_things", "getDatSignature", &ThingTypeManager::getDatSignature, &g_things);
g_lua.bindSingletonFunction("g_things", "getDatSignature", &ThingTypeManager::getDatSignature, &g_things);
g_lua.bindSingletonFunction("g_things", "getThingType", &ThingTypeManager::getThingType, &g_things);
g_lua.bindSingletonFunction("g_things", "getItemType", &ThingTypeManager::getItemType, &g_things);
g_lua.bindSingletonFunction("g_things", "findThingTypeByAttr", &ThingTypeManager::findThingTypeByAttr, &g_things);
g_lua.bindSingletonFunction("g_things", "findItemTypeByCategory", &ThingTypeManager::findItemTypeByCategory, &g_things);
#if 0
g_lua.registerSingletonClass("g_houses");
@ -211,7 +216,6 @@ void OTClient::registerLuaFunctions()
g_lua.registerClass<ProtocolGame, Protocol>();
g_lua.bindClassStaticFunction<ProtocolGame>("create", []{ return ProtocolGamePtr(new ProtocolGame); });
g_lua.bindClassMemberFunction<ProtocolGame>("login", &ProtocolGame::login);
g_lua.bindClassMemberFunction<ProtocolGame>("safeSend", &ProtocolGame::safeSend);
g_lua.bindClassMemberFunction<ProtocolGame>("sendExtendedOpcode", &ProtocolGame::sendExtendedOpcode);
g_lua.bindClassMemberFunction<ProtocolGame>("addPosition", &ProtocolGame::addPosition);
g_lua.bindClassMemberFunction<ProtocolGame>("setMapDescription", &ProtocolGame::setMapDescription);
@ -329,6 +333,13 @@ void OTClient::registerLuaFunctions()
g_lua.bindClassMemberFunction<Creature>("asMonster", &Creature::asMonster);
g_lua.bindClassMemberFunction<Creature>("asNpc", &Creature::asNpc);
g_lua.registerClass<ItemType>();
g_lua.bindClassMemberFunction<ItemType>("getServerId", &ItemType::getServerId);
g_lua.bindClassMemberFunction<ItemType>("getClientId", &ItemType::getClientId);
g_lua.registerClass<ThingType>();
g_lua.bindClassMemberFunction<ThingType>("getMarketData", &ThingType::getMarketData);
g_lua.registerClass<Item, Thing>();
g_lua.bindClassStaticFunction<Item>("create", &Item::create);
g_lua.bindClassMemberFunction<Item>("clone", &Item::clone);

@ -175,8 +175,7 @@ void Map::loadOtbm(const std::string& fileName)
break;
}
default: {
stdext::throw_exception(stdext::format("invalid tile attribute %d at pos %s",
(int)tileAttr, stdext::pos_to_string(pos)));
stdext::throw_exception(stdext::format("invalid tile attribute %d at pos %s", (int)tileAttr, stdext::to_string(pos)));
}
}
}
@ -203,8 +202,7 @@ void Map::loadOtbm(const std::string& fileName)
}
if(house && item->isMoveable()) {
g_logger.warning(stdext::format("Movable item found in house: %d at pos %s - escaping...", item->getId(),
stdext::pos_to_string(pos)));
g_logger.warning(stdext::format("Movable item found in house: %d at pos %s - escaping...", item->getId(), stdext::to_string(pos)));
item.reset();
}

@ -32,7 +32,7 @@
#include <framework/core/clock.h>
#include <framework/util/attribstorage.h>
enum OTBM_AttrTypes_t
enum OTBM_ItemAttr
{
OTBM_ATTR_DESCRIPTION = 1,
OTBM_ATTR_EXT_FILE = 2,

@ -83,17 +83,17 @@ void Missile::setPath(const Position& fromPosition, const Position& toPosition)
void Missile::setId(uint32 id)
{
if(!g_things.isValidDatId(id, DatMissileCategory))
if(!g_things.isValidDatId(id, ThingCategoryMissile))
id = 0;
m_id = id;
}
const ThingTypePtr& Missile::getThingType()
{
return g_things.getThingType(m_id, DatMissileCategory);
return g_things.getThingType(m_id, ThingCategoryMissile);
}
ThingType* Missile::rawGetThingType()
{
return g_things.rawGetThingType(m_id, DatMissileCategory);
return g_things.rawGetThingType(m_id, ThingCategoryMissile);
}

@ -24,7 +24,7 @@
Outfit::Outfit()
{
m_category = DatCreatureCategory;
m_category = ThingCategoryCreature;
m_id = 0;
resetClothes();
}

@ -45,7 +45,7 @@ public:
void setFeet(int feet) { m_feet = feet; m_feetColor = getColor(feet); }
void setAddons(int addons) { m_addons = addons; }
void setMount(int mount) { m_mount = mount; }
void setCategory(DatCategory category) { m_category = category; }
void setCategory(ThingCategory category) { m_category = category; }
void resetClothes();
@ -56,7 +56,7 @@ public:
int getFeet() const { return m_feet; }
int getAddons() const { return m_addons; }
int getMount() const { return m_mount; }
DatCategory getCategory() const { return m_category; }
ThingCategory getCategory() const { return m_category; }
Color getHeadColor() const { return m_headColor; }
Color getBodyColor() const { return m_bodyColor; }
@ -64,7 +64,7 @@ public:
Color getFeetColor() const { return m_feetColor; }
private:
DatCategory m_category;
ThingCategory m_category;
int m_id, m_head, m_body, m_legs, m_feet, m_addons, m_mount;
Color m_headColor, m_bodyColor, m_legsColor, m_feetColor;
};

@ -32,17 +32,9 @@ class ProtocolGame : public Protocol
{
public:
void login(const std::string& accountName, const std::string& accountPassword, const std::string& host, uint16 port, const std::string& characterName);
void safeSend(const OutputMessagePtr& outputMessage);
void sendExtendedOpcode(uint8 opcode, const std::string& buffer);
void send(const OutputMessagePtr& outputMessage);
protected:
void onConnect();
void onRecv(const InputMessagePtr& inputMessage);
void onError(const boost::system::error_code& error);
friend class Game;
protected:
void sendExtendedOpcode(uint8 opcode, const std::string& buffer);
void sendLoginPacket(uint challangeTimestamp, uint8 challangeRandom);
void sendLogout();
void sendPing();
@ -113,6 +105,13 @@ protected:
void sendNewNewRuleViolation(int reason, int action, const std::string& characterName, const std::string& comment, const std::string& translation);
void sendRequestItemInfo(int itemId, int index);
protected:
void onConnect();
void onRecv(const InputMessagePtr& inputMessage);
void onError(const boost::system::error_code& error);
friend class Game;
public:
void addPosition(const OutputMessagePtr& msg, const Position& position);

@ -1316,7 +1316,7 @@ Outfit ProtocolGame::getOutfit(const InputMessagePtr& msg)
int lookType = msg->getU16();
if(lookType != 0) {
outfit.setCategory(DatCreatureCategory);
outfit.setCategory(ThingCategoryCreature);
int head = msg->getU8();
int body = msg->getU8();
int legs = msg->getU8();
@ -1333,11 +1333,11 @@ Outfit ProtocolGame::getOutfit(const InputMessagePtr& msg)
else {
int lookTypeEx = msg->getU16();
if(lookTypeEx == 0) {
outfit.setCategory(DatEffectCategory);
outfit.setCategory(ThingCategoryEffect);
outfit.setId(13);
}
else {
outfit.setCategory(DatItemCategory);
outfit.setCategory(ThingCategoryItem);
outfit.setId(lookTypeEx);
}
}

@ -23,7 +23,7 @@
#include "protocolgame.h"
#include "game.h"
void ProtocolGame::safeSend(const OutputMessagePtr& outputMessage)
void ProtocolGame::send(const OutputMessagePtr& outputMessage)
{
// avoid usage of automated sends (bot modules)
if(!g_game.checkBotProtection())
@ -38,7 +38,7 @@ void ProtocolGame::sendExtendedOpcode(uint8 opcode, const std::string& buffer)
msg->addU8(Proto::ClientExtendedOpcode);
msg->addU8(opcode);
msg->addString(buffer);
safeSend(msg);
send(msg);
} else {
g_logger.error(stdext::format("Unable to send extended opcode %d, extended opcodes are not enabled", opcode));
}
@ -109,7 +109,7 @@ void ProtocolGame::sendPing()
{
OutputMessagePtr msg(new OutputMessage);
msg->addU8(Proto::ClientPing);
send(msg);
Protocol::send(msg);
}
void ProtocolGame::sendPingBack()

@ -32,7 +32,7 @@
ThingType::ThingType()
{
m_category = DatInvalidCategory;
m_category = ThingInvalidCategory;
m_id = 0;
m_null = true;
m_exactSize = 0;
@ -41,43 +41,43 @@ ThingType::ThingType()
m_layers = 0;
}
void ThingType::unserialize(uint16 clientId, DatCategory category, const FileStreamPtr& fin)
void ThingType::unserialize(uint16 clientId, ThingCategory category, const FileStreamPtr& fin)
{
m_null = false;
m_id = clientId;
m_category = category;
bool done = false;
for(int i = 0 ; i < DatLastAttrib;++i) {
int attrib = fin->getU8();
if(attrib == DatLastAttrib) {
for(int i = 0 ; i < ThingLastAttr;++i) {
int attr = fin->getU8();
if(attr == ThingLastAttr) {
done = true;
break;
}
if(g_game.getFeature(Otc::GameChargeableItems)) {
if(attrib == DatAttribWritable) {
m_attribs.set(DatAttribChargeable, true);
if(attr == ThingAttrWritable) {
m_attribs.set(ThingAttrChargeable, true);
continue;
} else if(attrib > DatAttribWritable)
attrib -= 1;
} else if(attr > ThingAttrWritable)
attr -= 1;
}
switch(attrib) {
case DatAttribDisplacement: {
switch(attr) {
case ThingAttrDisplacement: {
m_displacement.x = fin->getU16();
m_displacement.y = fin->getU16();
m_attribs.set(attrib, true);
m_attribs.set(attr, true);
break;
}
case DatAttribLight: {
case ThingAttrLight: {
Light light;
light.intensity = fin->getU16();
light.color = fin->getU16();
m_attribs.set(attrib, light);
m_attribs.set(attr, light);
break;
}
case DatAttribMarket: {
case ThingAttrMarket: {
MarketData market;
market.category = fin->getU16();
market.showAs = fin->getU16();
@ -85,20 +85,20 @@ void ThingType::unserialize(uint16 clientId, DatCategory category, const FileStr
market.name = fin->getString();
market.restrictProfession = fin->getU16();
market.requiredLevel = fin->getU16();
m_attribs.set(attrib, market);
m_attribs.set(attr, market);
break;
}
case DatAttribGround:
case DatAttribWritable:
case DatAttribWritableOnce:
case DatAttribElevation:
case DatAttribMiniMapColor:
case DatAttribCloth:
case DatAttribLensHelp:
m_attribs.set(attrib, fin->getU16());
case ThingAttrGround:
case ThingAttrWritable:
case ThingAttrWritableOnce:
case ThingAttrElevation:
case ThingAttrMinimapColor:
case ThingAttrCloth:
case ThingAttrLensHelp:
m_attribs.set(attr, fin->getU16());
break;
default:
m_attribs.set(attrib, true);
m_attribs.set(attr, true);
break;
};
}
@ -164,7 +164,7 @@ const TexturePtr& ThingType::getTexture(int animationPhase)
// we don't need layers in common items, they will be pre-drawn
int textureLayers = 1;
int numLayers = m_layers;
if(m_category == DatCreatureCategory && numLayers >= 2) {
if(m_category == ThingCategoryCreature && numLayers >= 2) {
// 5 layers: outfit base, red mask, green mask, blue mask, yellow mask
textureLayers = 5;
numLayers = 5;
@ -182,7 +182,7 @@ const TexturePtr& ThingType::getTexture(int animationPhase)
for(int y = 0; y < m_numPatternY; ++y) {
for(int x = 0; x < m_numPatternX; ++x) {
for(int l = 0; l < numLayers; ++l) {
bool spriteMask = (m_category == DatCreatureCategory && l > 0);
bool spriteMask = (m_category == ThingCategoryCreature && l > 0);
int frameIndex = getTextureIndex(l % textureLayers, x, y, z);
Point framePos = Point(frameIndex % (textureSize.width() / m_size.width()) * m_size.width(),
frameIndex / (textureSize.width() / m_size.width()) * m_size.height()) * Otc::TILE_PIXELS;

@ -20,8 +20,8 @@
* THE SOFTWARE.
*/
#ifndef THINGTYPEDAT_H
#define THINGTYPEDAT_H
#ifndef THINGTYPE_H
#define THINGTYPE_H
#include "declarations.h"
#include <framework/core/declarations.h>
@ -31,63 +31,59 @@
#include <framework/net/server.h>
#include <framework/util/attribstorage.h>
enum DatCategory {
DatItemCategory = 0,
DatCreatureCategory,
DatEffectCategory,
DatMissileCategory,
DatLastCategory,
DatInvalidCategory = DatLastCategory
enum ThingCategory : uint8 {
ThingCategoryItem = 0,
ThingCategoryCreature,
ThingCategoryEffect,
ThingCategoryMissile,
ThingInvalidCategory,
ThingLastCategory = ThingInvalidCategory
};
enum DatSpriteMask {
DatRedMask = 1,
DatGreenMask,
DatBlueMask,
DatYellowMask,
DatLastMask
enum ThingAttr : uint8 {
ThingAttrGround = 0,
ThingAttrGroundBorder = 1,
ThingAttrOnBottom = 2,
ThingAttrOnTop = 3,
ThingAttrContainer = 4,
ThingAttrStackable = 5,
ThingAttrForceUse = 6,
ThingAttrMultiUse = 7,
ThingAttrWritable = 8,
ThingAttrWritableOnce = 9,
ThingAttrFluidContainer = 10,
ThingAttrSplash = 11,
ThingAttrNotWalkable = 12,
ThingAttrNotMoveable = 13,
ThingAttrBlockProjectile = 14,
ThingAttrNotPathable = 15,
ThingAttrPickupable = 16,
ThingAttrHangable = 17,
ThingAttrHookSouth = 18,
ThingAttrHookEast = 19,
ThingAttrRotateable = 20,
ThingAttrLight = 21,
ThingAttrDontHide = 22,
ThingAttrTranslucent = 23,
ThingAttrDisplacement = 24,
ThingAttrElevation = 25,
ThingAttrLyingCorpse = 26,
ThingAttrAnimateAlways = 27,
ThingAttrMinimapColor = 28,
ThingAttrLensHelp = 29,
ThingAttrFullGround = 30,
ThingAttrLook = 31,
ThingAttrCloth = 32,
ThingAttrMarket = 33,
ThingAttrChargeable = 254, // deprecated
ThingLastAttr = 255,
};
enum DatAttrib {
DatAttribGround = 0,
DatAttribGroundBorder,
DatAttribOnBottom,
DatAttribOnTop,
DatAttribContainer,
DatAttribStackable,
DatAttribForceUse,
DatAttribMultiUse,
//DatAttribRune
DatAttribWritable,
DatAttribWritableOnce,
DatAttribFluidContainer,
DatAttribSplash,
DatAttribNotWalkable,
DatAttribNotMoveable,
DatAttribBlockProjectile,
DatAttribNotPathable,
DatAttribPickupable,
DatAttribHangable,
DatAttribHookSouth,
DatAttribHookEast,
DatAttribRotateable,
DatAttribLight,
DatAttribDontHide,
DatAttribTranslucent,
DatAttribDisplacement,
DatAttribElevation,
DatAttribLyingCorpse,
DatAttribAnimateAlways,
DatAttribMiniMapColor,
DatAttribLensHelp,
DatAttribFullGround,
DatAttribIgnoreLook,
DatAttribCloth,
DatAttribMarket,
DatLastAttrib = 255,
// legacy attribs
DatAttribChargeable = 254
enum SpriteMask {
SpriteMaskRed = 1,
SpriteMaskGreen,
SpriteMaskBlue,
SpriteMaskYellow
};
struct MarketData {
@ -109,13 +105,14 @@ class ThingType : public LuaObject
public:
ThingType();
void unserialize(uint16 clientId, DatCategory category, const FileStreamPtr& fin);
void unserialize(uint16 clientId, ThingCategory category, const FileStreamPtr& fin);
void draw(const Point& dest, float scaleFactor, int layer, int xPattern, int yPattern, int zPattern, int animationPhase);
uint16 getId() { return m_id; }
DatCategory getCategory() { return m_category; }
ThingCategory getCategory() { return m_category; }
bool isNull() { return m_null; }
bool hasAttr(ThingAttr attr) { return m_attribs.has(attr); }
Size getSize() { return m_size; }
int getWidth() { return m_size.width(); }
@ -130,49 +127,49 @@ public:
int getDisplacementX() { return getDisplacement().x; }
int getDisplacementY() { return getDisplacement().y; }
int getGroundSpeed() { return m_attribs.get<uint16>(DatAttribGround); }
int getMaxTextLength() { return m_attribs.has(DatAttribWritableOnce) ? m_attribs.get<uint16>(DatAttribWritableOnce) : m_attribs.get<uint16>(DatAttribWritable); }
Light getLight() { return m_attribs.get<Light>(DatAttribLight); }
int getMinimapColor() { return m_attribs.get<uint16>(DatAttribMiniMapColor); }
int getLensHelp() { return m_attribs.get<uint16>(DatAttribLensHelp); }
int getClothSlot() { return m_attribs.get<uint16>(DatAttribCloth); }
int getElevation() { return m_attribs.get<uint16>(DatAttribElevation); }
MarketData getMarketData() { return m_attribs.get<MarketData>(DatAttribMarket); }
bool isGround() { return m_attribs.has(DatAttribGround); }
bool isGroundBorder() { return m_attribs.has(DatAttribGroundBorder); }
bool isOnBottom() { return m_attribs.has(DatAttribOnBottom); }
bool isOnTop() { return m_attribs.has(DatAttribOnTop); }
bool isContainer() { return m_attribs.has(DatAttribContainer); }
bool isStackable() { return m_attribs.has(DatAttribStackable); }
bool isForceUse() { return m_attribs.has(DatAttribForceUse); }
bool isMultiUse() { return m_attribs.has(DatAttribMultiUse); }
bool isWritable() { return m_attribs.has(DatAttribWritable); }
bool isChargeable() { return m_attribs.has(DatAttribChargeable); }
bool isWritableOnce() { return m_attribs.has(DatAttribWritableOnce); }
bool isFluidContainer() { return m_attribs.has(DatAttribFluidContainer); }
bool isSplash() { return m_attribs.has(DatAttribSplash); }
bool isNotWalkable() { return m_attribs.has(DatAttribNotWalkable); }
bool isNotMoveable() { return m_attribs.has(DatAttribNotMoveable); }
bool blockProjectile() { return m_attribs.has(DatAttribBlockProjectile); }
bool isNotPathable() { return m_attribs.has(DatAttribNotPathable); }
bool isPickupable() { return m_attribs.has(DatAttribPickupable); }
bool isHangable() { return m_attribs.has(DatAttribHangable); }
bool isHookSouth() { return m_attribs.has(DatAttribHookSouth); }
bool isHookEast() { return m_attribs.has(DatAttribHookEast); }
bool isRotateable() { return m_attribs.has(DatAttribRotateable); }
bool hasLight() { return m_attribs.has(DatAttribLight); }
bool isDontHide() { return m_attribs.has(DatAttribDontHide); }
bool isTranslucent() { return m_attribs.has(DatAttribTranslucent); }
bool hasDisplacement() { return m_attribs.has(DatAttribDisplacement); }
bool hasElevation() { return m_attribs.has(DatAttribElevation); }
bool isLyingCorpse() { return m_attribs.has(DatAttribLyingCorpse); }
bool isAnimateAlways() { return m_attribs.has(DatAttribAnimateAlways); }
bool hasMiniMapColor() { return m_attribs.has(DatAttribMiniMapColor); }
bool hasLensHelp() { return m_attribs.has(DatAttribLensHelp); }
bool isFullGround() { return m_attribs.has(DatAttribFullGround); }
bool isIgnoreLook() { return m_attribs.has(DatAttribIgnoreLook); }
bool isCloth() { return m_attribs.has(DatAttribCloth); }
bool isMarketable() { return m_attribs.has(DatAttribMarket); }
int getGroundSpeed() { return m_attribs.get<uint16>(ThingAttrGround); }
int getMaxTextLength() { return m_attribs.has(ThingAttrWritableOnce) ? m_attribs.get<uint16>(ThingAttrWritableOnce) : m_attribs.get<uint16>(ThingAttrWritable); }
Light getLight() { return m_attribs.get<Light>(ThingAttrLight); }
int getMinimapColor() { return m_attribs.get<uint16>(ThingAttrMinimapColor); }
int getLensHelp() { return m_attribs.get<uint16>(ThingAttrLensHelp); }
int getClothSlot() { return m_attribs.get<uint16>(ThingAttrCloth); }
int getElevation() { return m_attribs.get<uint16>(ThingAttrElevation); }
MarketData getMarketData() { return m_attribs.get<MarketData>(ThingAttrMarket); }
bool isGround() { return m_attribs.has(ThingAttrGround); }
bool isGroundBorder() { return m_attribs.has(ThingAttrGroundBorder); }
bool isOnBottom() { return m_attribs.has(ThingAttrOnBottom); }
bool isOnTop() { return m_attribs.has(ThingAttrOnTop); }
bool isContainer() { return m_attribs.has(ThingAttrContainer); }
bool isStackable() { return m_attribs.has(ThingAttrStackable); }
bool isForceUse() { return m_attribs.has(ThingAttrForceUse); }
bool isMultiUse() { return m_attribs.has(ThingAttrMultiUse); }
bool isWritable() { return m_attribs.has(ThingAttrWritable); }
bool isChargeable() { return m_attribs.has(ThingAttrChargeable); }
bool isWritableOnce() { return m_attribs.has(ThingAttrWritableOnce); }
bool isFluidContainer() { return m_attribs.has(ThingAttrFluidContainer); }
bool isSplash() { return m_attribs.has(ThingAttrSplash); }
bool isNotWalkable() { return m_attribs.has(ThingAttrNotWalkable); }
bool isNotMoveable() { return m_attribs.has(ThingAttrNotMoveable); }
bool blockProjectile() { return m_attribs.has(ThingAttrBlockProjectile); }
bool isNotPathable() { return m_attribs.has(ThingAttrNotPathable); }
bool isPickupable() { return m_attribs.has(ThingAttrPickupable); }
bool isHangable() { return m_attribs.has(ThingAttrHangable); }
bool isHookSouth() { return m_attribs.has(ThingAttrHookSouth); }
bool isHookEast() { return m_attribs.has(ThingAttrHookEast); }
bool isRotateable() { return m_attribs.has(ThingAttrRotateable); }
bool hasLight() { return m_attribs.has(ThingAttrLight); }
bool isDontHide() { return m_attribs.has(ThingAttrDontHide); }
bool isTranslucent() { return m_attribs.has(ThingAttrTranslucent); }
bool hasDisplacement() { return m_attribs.has(ThingAttrDisplacement); }
bool hasElevation() { return m_attribs.has(ThingAttrElevation); }
bool isLyingCorpse() { return m_attribs.has(ThingAttrLyingCorpse); }
bool isAnimateAlways() { return m_attribs.has(ThingAttrAnimateAlways); }
bool hasMiniMapColor() { return m_attribs.has(ThingAttrMinimapColor); }
bool hasLensHelp() { return m_attribs.has(ThingAttrLensHelp); }
bool isFullGround() { return m_attribs.has(ThingAttrFullGround); }
bool isIgnoreLook() { return m_attribs.has(ThingAttrLook); }
bool isCloth() { return m_attribs.has(ThingAttrCloth); }
bool isMarketable() { return m_attribs.has(ThingAttrMarket); }
private:
const TexturePtr& getTexture(int animationPhase);
@ -180,7 +177,7 @@ private:
uint getSpriteIndex(int w, int h, int l, int x, int y, int z, int a);
uint getTextureIndex(int l, int x, int y, int z);
DatCategory m_category;
ThingCategory m_category;
uint16 m_id;
bool m_null;
AttribStorage m_attribs;

@ -43,16 +43,16 @@ void ThingTypeManager::init()
m_datLoaded = false;
m_xmlLoaded = false;
m_otbLoaded = false;
for(int i = 0; i < DatLastCategory; ++i)
m_datTypes[i].resize(1, m_nullThingType);
m_otbTypes.resize(1, m_nullItemType);
for(int i = 0; i < ThingLastCategory; ++i)
m_thingTypes[i].resize(1, m_nullThingType);
m_itemTypes.resize(1, m_nullItemType);
}
void ThingTypeManager::terminate()
{
for(int i = 0; i < DatLastCategory; ++i)
m_datTypes[i].clear();
m_otbTypes.clear();
for(int i = 0; i < ThingLastCategory; ++i)
m_thingTypes[i].clear();
m_itemTypes.clear();
m_nullThingType = nullptr;
m_nullItemType = nullptr;
}
@ -66,20 +66,20 @@ bool ThingTypeManager::loadDat(const std::string& file)
m_datSignature = fin->getU32();
int numThings[DatLastCategory];
for(int category = 0; category < DatLastCategory; ++category) {
int numThings[ThingLastCategory];
for(int category = 0; category < ThingLastCategory; ++category) {
int count = fin->getU16() + 1;
m_datTypes[category].resize(count, m_nullThingType);
m_thingTypes[category].resize(count, m_nullThingType);
}
for(int category = 0; category < DatLastCategory; ++category) {
for(int category = 0; category < ThingLastCategory; ++category) {
uint16 firstId = 1;
if(category == DatItemCategory)
if(category == ThingCategoryItem)
firstId = 100;
for(uint16 id = firstId; id < m_datTypes[category].size(); ++id) {
for(uint16 id = firstId; id < m_thingTypes[category].size(); ++id) {
ThingTypePtr type(new ThingType);
type->unserialize(id, (DatCategory)category, fin);
m_datTypes[category][id] = type;
type->unserialize(id, (ThingCategory)category, fin);
m_thingTypes[category][id] = type;
}
}
@ -112,7 +112,7 @@ void ThingTypeManager::loadOtb(const std::string& file)
root->getU32(); // build number
root->skip(128); // description
m_otbTypes.resize(root->getChildren().size(), m_nullItemType);
m_itemTypes.resize(root->getChildren().size(), m_nullItemType);
for(const BinaryTreePtr& node : root->getChildren()) {
ItemTypePtr otbType(new ItemType);
otbType->unserialize(node);
@ -187,17 +187,17 @@ void ThingTypeManager::parseItemType(uint16 id, TiXmlElement* elem)
void ThingTypeManager::addItemType(const ItemTypePtr& otbType)
{
uint16 id = otbType->getServerId();
if(m_otbTypes.size() <= id)
m_otbTypes.resize(id+1, m_nullItemType);
m_otbTypes[id] = otbType;
if(m_itemTypes.size() <= id)
m_itemTypes.resize(id+1, m_nullItemType);
m_itemTypes[id] = otbType;
}
const ItemTypePtr& ThingTypeManager::findOtbForClientId(uint16 id)
{
if(m_otbTypes.empty())
if(m_itemTypes.empty())
return m_nullItemType;
for(const ItemTypePtr& otbType : m_otbTypes) {
for(const ItemTypePtr& otbType : m_itemTypes) {
if(otbType->getClientId() == id)
return otbType;
}
@ -205,21 +205,46 @@ const ItemTypePtr& ThingTypeManager::findOtbForClientId(uint16 id)
return m_nullItemType;
}
const ThingTypePtr& ThingTypeManager::getThingType(uint16 id, DatCategory category)
const ThingTypePtr& ThingTypeManager::getThingType(uint16 id, ThingCategory category)
{
if(category >= DatLastCategory || id >= m_datTypes[category].size()) {
if(category >= ThingLastCategory || id >= m_thingTypes[category].size()) {
g_logger.error(stdext::format("invalid thing type client id %d in category %d", id, category));
return m_nullThingType;
}
return m_datTypes[category][id];
return m_thingTypes[category][id];
}
const ItemTypePtr& ThingTypeManager::getItemType(uint16 id)
{
if(id >= m_otbTypes.size()) {
if(id >= m_itemTypes.size()) {
g_logger.error(stdext::format("invalid thing type server id %d", id));
return m_nullItemType;
}
return m_otbTypes[id];
return m_itemTypes[id];
}
ThingTypeList ThingTypeManager::findThingTypeByAttr(ThingAttr attr, ThingCategory category)
{
ThingTypeList ret;
for(const ThingTypePtr& type : m_thingTypes[category])
if(type->hasAttr(attr))
ret.push_back(type);
return ret;
}
ItemTypeList ThingTypeManager::findItemTypeByCategory(ItemCategory category)
{
ItemTypeList ret;
for(const ItemTypePtr& type : m_itemTypes)
if(type->getCategory() == category)
ret.push_back(type);
return ret;
}
const ThingTypeList& ThingTypeManager::getThingTypes(ThingCategory category)
{
ThingTypeList ret;
if(category >= ThingLastCategory)
stdext::throw_exception(stdext::format("invalid thing type category %d", category));
return m_thingTypes[category];
}

@ -46,10 +46,16 @@ public:
const ThingTypePtr& getNullThingType() { return m_nullThingType; }
const ItemTypePtr& getNullItemType() { return m_nullItemType; }
const ThingTypePtr& getThingType(uint16 id, DatCategory category);
const ThingTypePtr& getThingType(uint16 id, ThingCategory category);
const ItemTypePtr& getItemType(uint16 id);
ThingType* rawGetThingType(uint16 id, DatCategory category) { return m_datTypes[category][id].get(); }
ItemType* rawGetItemType(uint16 id) { return m_otbTypes[id].get(); }
ThingType* rawGetThingType(uint16 id, ThingCategory category) { return m_thingTypes[category][id].get(); }
ItemType* rawGetItemType(uint16 id) { return m_itemTypes[id].get(); }
ThingTypeList findThingTypeByAttr(ThingAttr attr, ThingCategory category);
ItemTypeList findItemTypeByCategory(ItemCategory category);
const ThingTypeList& getThingTypes(ThingCategory category);
const ItemTypeList& getItemTypes() { return m_itemTypes; }
uint32 getDatSignature() { return m_datSignature; }
uint32 getOtbMajorVersion() { return m_otbMajorVersion; }
@ -59,12 +65,12 @@ public:
bool isXmlLoaded() { return m_xmlLoaded; }
bool isOtbLoaded() { return m_otbLoaded; }
bool isValidDatId(uint16 id, DatCategory category) { return id >= 1 && id < m_datTypes[category].size(); }
bool isValidOtbId(uint16 id) { return id >= 1 && id < m_otbTypes.size(); }
bool isValidDatId(uint16 id, ThingCategory category) { return id >= 1 && id < m_thingTypes[category].size(); }
bool isValidOtbId(uint16 id) { return id >= 1 && id < m_itemTypes.size(); }
private:
ThingTypeList m_datTypes[DatLastCategory];
ItemTypeList m_otbTypes;
ThingTypeList m_thingTypes[ThingLastCategory];
ItemTypeList m_itemTypes;
ThingTypePtr m_nullThingType;
ItemTypePtr m_nullItemType;

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