Use push/pop mechanism for cursors
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a144174c41
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@ -19,7 +19,7 @@ end
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function UIResizeBorder:onDestroy()
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if self.hovering then
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g_mouse.restoreCursor()
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g_mouse.popCursor(self.cursortype)
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end
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end
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@ -27,19 +27,20 @@ function UIResizeBorder:onHoverChange(hovered)
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if hovered then
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if g_mouse.isCursorChanged() or g_mouse.isPressed() then return end
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if self:getWidth() > self:getHeight() then
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g_mouse.setCursor('vertical')
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self.vertical = true
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self.cursortype = 'vertical'
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else
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g_mouse.setCursor('horizontal')
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self.vertical = false
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self.cursortype = 'horizontal'
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end
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g_mouse.pushCursor(self.cursortype)
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self.hovering = true
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if not self:isPressed() then
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g_effects.fadeIn(self)
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end
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else
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if not self:isPressed() and self.hovering then
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g_mouse.restoreCursor()
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g_mouse.popCursor(self.cursortype)
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g_effects.fadeOut(self)
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self.hovering = false
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end
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@ -67,7 +68,7 @@ end
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function UIResizeBorder:onMouseRelease(mousePos, mouseButton)
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if not self:isHovered() then
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g_mouse.restoreCursor()
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g_mouse.popCursor(self.cursortype)
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g_effects.fadeOut(self)
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self.hovering = false
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end
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@ -14,19 +14,20 @@ function UISplitter:onHoverChange(hovered)
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if hovered and (self:canUpdateMargin(margin + 1) ~= margin or self:canUpdateMargin(margin - 1) ~= margin) then
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if g_mouse.isCursorChanged() or g_mouse.isPressed() then return end
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if self:getWidth() > self:getHeight() then
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g_mouse.setCursor('vertical')
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self.vertical = true
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self.cursortype = 'vertical'
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else
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g_mouse.setCursor('horizontal')
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self.vertical = false
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self.cursortype = 'horizontal'
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end
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self.hovering = true
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g_mouse.pushCursor(self.cursortype)
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if not self:isPressed() then
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g_effects.fadeIn(self)
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end
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else
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if not self:isPressed() and self.hovering then
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g_mouse.restoreCursor()
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g_mouse.popCursor(self.cursortype)
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g_effects.fadeOut(self)
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self.hovering = false
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end
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@ -67,7 +68,7 @@ end
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function UISplitter:onMouseRelease(mousePos, mouseButton)
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if not self:isHovered() then
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g_mouse.restoreCursor()
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g_mouse.popCursor(self.cursortype)
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g_effects.fadeOut(self)
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self.hovering = false
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end
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@ -222,7 +222,7 @@ function onChooseItemMouseRelease(self, mousePosition, mouseButton)
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show()
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g_mouse.restoreCursor()
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g_mouse.popCursor('target')
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self:ungrabMouse()
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self:destroy()
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end
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@ -235,7 +235,7 @@ function startChooseItem()
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connect(mouseGrabberWidget, { onMouseRelease = onChooseItemMouseRelease })
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mouseGrabberWidget:grabMouse()
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g_mouse.setCursor('target-cursor')
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g_mouse.pushCursor('target-cursor')
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hide()
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end
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@ -296,7 +296,7 @@ function onMouseGrabberRelease(self, mousePosition, mouseButton)
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end
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selectedThing = nil
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g_mouse.restoreCursor()
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g_mouse.popCursor('target')
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self:ungrabMouse()
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return true
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end
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@ -331,14 +331,14 @@ function startUseWith(thing)
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selectedType = 'use'
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selectedThing = thing
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mouseGrabberWidget:grabMouse()
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g_mouse.setCursor('target')
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g_mouse.pushCursor('target')
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end
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function startTradeWith(thing)
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selectedType = 'trade'
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selectedThing = thing
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mouseGrabberWidget:grabMouse()
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g_mouse.setCursor('target')
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g_mouse.pushCursor('target')
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end
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function createThingMenu(menuPosition, lookThing, useThing, creatureThing)
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@ -17,7 +17,7 @@ function UIGameMap:onDragEnter(mousePos)
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self.currentDragThing = thing
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g_mouse.setCursor('target')
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g_mouse.pushCursor('target')
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self.allowNextRelease = false
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return true
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end
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@ -25,7 +25,7 @@ end
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function UIGameMap:onDragLeave(droppedWidget, mousePos)
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self.currentDragThing = nil
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self.hoveredWho = nil
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g_mouse.restoreCursor()
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g_mouse.popCursor('target')
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return true
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end
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@ -6,14 +6,14 @@ function UIItem:onDragEnter(mousePos)
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self:setBorderWidth(1)
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self.currentDragThing = item
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g_mouse.setCursor('target')
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g_mouse.pushCursor('target')
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return true
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end
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function UIItem:onDragLeave(droppedWidget, mousePos)
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if self:isVirtual() then return false end
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self.currentDragThing = nil
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g_mouse.restoreCursor()
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g_mouse.popCursor('target')
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self:setBorderWidth(0)
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self.hoveredWho = nil
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return true
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@ -61,7 +61,7 @@ void Mouse::addCursor(const std::string& name, const std::string& file, const Po
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g_logger.error(stdext::format("unable to load cursor %s", name));
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}
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bool Mouse::setCursor(const std::string& name)
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bool Mouse::pushCursor(const std::string& name)
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{
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auto it = m_cursors.find(name);
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if(it == m_cursors.end())
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@ -73,12 +73,26 @@ bool Mouse::setCursor(const std::string& name)
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return true;
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}
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void Mouse::restoreCursor()
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void Mouse::popCursor(const std::string& name)
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{
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if(m_cursorStack.size() == 0)
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return;
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if(name.empty() || m_cursors.find(name) == m_cursors.end())
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m_cursorStack.pop_back();
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else {
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int cursorId = m_cursors[name];
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int index = -1;
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for(uint i=0;i<m_cursorStack.size();++i) {
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if(m_cursorStack[i] == cursorId)
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index = i;
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}
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if(index >= 0)
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m_cursorStack.erase(m_cursorStack.begin() + index);
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else
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return;
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}
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if(m_cursorStack.size() > 0)
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g_window.setMouseCursor(m_cursorStack.back());
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else
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@ -99,6 +113,6 @@ void Mouse::checkStackSize()
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{
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if(m_cursorStack.size() > 5) {
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g_logger.error("mouse cursor stack is too long");
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m_cursorStack.resize(5);
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m_cursorStack.pop_front();
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}
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}
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@ -30,8 +30,8 @@ public:
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void loadCursors(std::string filename);
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void addCursor(const std::string& name, const std::string& file, const Point& hotSpot);
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bool setCursor(const std::string& name);
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void restoreCursor();
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bool pushCursor(const std::string& name);
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void popCursor(const std::string& name);
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bool isCursorChanged();
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bool isPressed(Fw::MouseButton mouseButton);
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@ -39,7 +39,7 @@ private:
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void checkStackSize();
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std::map<std::string, int> m_cursors;
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std::vector<int> m_cursorStack;
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std::deque<int> m_cursorStack;
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};
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extern Mouse g_mouse;
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@ -272,8 +272,8 @@ void Application::registerLuaFunctions()
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g_lua.registerSingletonClass("g_mouse");
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g_lua.bindSingletonFunction("g_mouse", "loadCursors", &Mouse::loadCursors, &g_mouse);
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g_lua.bindSingletonFunction("g_mouse", "addCursor", &Mouse::addCursor, &g_mouse);
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g_lua.bindSingletonFunction("g_mouse", "setCursor", &Mouse::setCursor, &g_mouse);
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g_lua.bindSingletonFunction("g_mouse", "restoreCursor", &Mouse::restoreCursor, &g_mouse);
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g_lua.bindSingletonFunction("g_mouse", "pushCursor", &Mouse::pushCursor, &g_mouse);
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g_lua.bindSingletonFunction("g_mouse", "popCursor", &Mouse::popCursor, &g_mouse);
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g_lua.bindSingletonFunction("g_mouse", "isCursorChanged", &Mouse::isCursorChanged, &g_mouse);
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g_lua.bindSingletonFunction("g_mouse", "isPressed", &Mouse::isPressed, &g_mouse);
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@ -590,9 +590,9 @@ void UITextEdit::onHoverChange(bool hovered)
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{
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if(m_changeCursorImage) {
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if(hovered)
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g_mouse.setCursor("text");
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g_mouse.pushCursor("text");
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else
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g_mouse.restoreCursor();
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g_mouse.popCursor("text");
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}
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}
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