merge pull request #2 from AndreFaramir/otclient

master
Eduardo Bart 12 years ago
parent e6cb3de637
commit a21b4dc4f1

@ -50,8 +50,18 @@ public:
LocalPlayerPtr asLocalPlayer() { return std::static_pointer_cast<LocalPlayer>(shared_from_this()); }
double getHealth() { return getStatistic(Otc::Health); }
double getMaxHealth() { return getStatistic(Otc::MaxHealth); }
double getFreeCapacity() { return getStatistic(Otc::FreeCapacity); }
double getExperience() { return getStatistic(Otc::Experience); }
double getLevel() { return getStatistic(Otc::Level); }
//TODO: more gets
double getLevelPercent() { return getStatistic(Otc::LevelPercent); }
double getMana() { return getStatistic(Otc::Mana); }
double getMaxMana() { return getStatistic(Otc::MaxMana); }
double getMagicLevel() { return getStatistic(Otc::MagicLevel); }
double getMagicLevelPercent() { return getStatistic(Otc::MagicLevelPercent); }
double getSoul() { return getStatistic(Otc::Soul); }
double getStamina() { return getStatistic(Otc::Stamina); }
private:
bool m_canReportBugs;

@ -145,7 +145,18 @@ void OTClient::registerLuaFunctions()
g_lua.registerClass<LocalPlayer, Player>();
g_lua.bindClassMemberFunction<LocalPlayer>("getAttackingCreature", &LocalPlayer::getAttackingCreature);
g_lua.bindClassMemberFunction<LocalPlayer>("getFollowingCreature", &LocalPlayer::getFollowingCreature);
g_lua.bindClassMemberFunction<LocalPlayer>("getHealth", &LocalPlayer::getHealth);
g_lua.bindClassMemberFunction<LocalPlayer>("getMaxHealth", &LocalPlayer::getMaxHealth);
g_lua.bindClassMemberFunction<LocalPlayer>("getFreeCapacity", &LocalPlayer::getFreeCapacity);
g_lua.bindClassMemberFunction<LocalPlayer>("getExperience", &LocalPlayer::getExperience);
g_lua.bindClassMemberFunction<LocalPlayer>("getLevel", &LocalPlayer::getLevel);
g_lua.bindClassMemberFunction<LocalPlayer>("getLevelPercent", &LocalPlayer::getLevelPercent);
g_lua.bindClassMemberFunction<LocalPlayer>("getMana", &LocalPlayer::getMana);
g_lua.bindClassMemberFunction<LocalPlayer>("getMaxMana", &LocalPlayer::getMaxMana);
g_lua.bindClassMemberFunction<LocalPlayer>("getMagicLevel", &LocalPlayer::getMagicLevel);
g_lua.bindClassMemberFunction<LocalPlayer>("getMagicLevelPercent", &LocalPlayer::getMagicLevelPercent);
g_lua.bindClassMemberFunction<LocalPlayer>("getSoul", &LocalPlayer::getSoul);
g_lua.bindClassMemberFunction<LocalPlayer>("getStamina", &LocalPlayer::getStamina);
g_lua.registerClass<Tile>();
g_lua.bindClassMemberFunction<Tile>("clean", &Tile::clean);

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