Fix possible gcc optimizations to binary reading
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26e20da938
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a240429cb8
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@ -163,6 +163,23 @@ std::string BinaryTree::getString()
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return ret;
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}
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Position BinaryTree::getPosition()
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{
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Position ret;
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ret.x = getU16();
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ret.y = getU16();
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ret.z = getU8();
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return ret;
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}
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Point BinaryTree::getPoint()
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{
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Point ret;
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ret.x = getU8();
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ret.y = getU8();
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return ret;
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}
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BinaryTreePtr BinaryTree::makeChild(uint8 type)
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{
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BinaryTreePtr child(new BinaryTree(m_fin));
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@ -49,8 +49,8 @@ public:
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uint32 getU32();
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uint64 getU64();
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std::string getString();
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Position getPosition() { return Position(getU16(), getU16(), getU8()); }
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Point getPoint() { return Point(getU8(), getU8()); }
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Position getPosition();
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Point getPoint();
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void setType(uint8 type);
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void writeU8(uint8 u8);
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@ -963,12 +963,19 @@ public:
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Position readPos(const std::string& base = std::string()) const
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{
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return Position(readType<uint16>(base + "x"), readType<uint16>(base + "y"), readType<uint8>(base + "z"));
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Position ret;
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ret.x = readType<uint16>(base + "x");
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ret.y = readType<uint16>(base + "y");
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ret.z = readType<uint8>(base + "z");
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return ret;
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}
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Point readPoint() const
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{
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return Point(readType<int>("x"), readType<int>("y"));
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Point ret;
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ret.x = readType<int>("x");
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ret.y = readType<int>("y");
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return ret;
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}
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/** Template form of the attribute query which will try to read the
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@ -36,9 +36,6 @@
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#include <framework/core/application.h>
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#include <framework/xml/tinyxml.h>
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/// TODO: Move it to Position class if needed
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static inline Position operator&(const Position& pos, int a) { return Position(pos.x & a, pos.y & a, pos.z); }
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Map g_map;
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void Map::terminate()
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@ -164,12 +164,12 @@ public:
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Position& operator-=(const Position& other) { x-=other.x; y-=other.y; z-=other.z; return *this; }
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// Point conversion(s)
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Position operator+(const Point& other) const { return Position(x + other.x, y + other.y, z); }
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Position operator&(int a) const { return Position(x & a, y & a, z); }
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Position& operator+=(const Point& other) { x += other.x; y += other.y; return *this; }
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Position& operator=(const Position& other) { x = other.x; y = other.y; z = other.z; return *this; }
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bool operator==(const Position& other) const { return other.x == x && other.y == y && other.z == z; }
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bool operator!=(const Position& other) const { return other.x!=x || other.y!=y || other.z!=z; }
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bool isInRange(const Position& pos, int xRange, int yRange) const { return std::abs(x-pos.x) <= xRange && std::abs(y-pos.y) <= yRange && z == pos.z; }
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bool isInRange(const Position& pos, int minXRange, int maxXRange, int minYRange, int maxYRange) const {
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return (pos.x >= x-minXRange && pos.x <= x+maxXRange && pos.y >= y-minYRange && pos.y <= y+maxYRange && pos.z == z);
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