Fix segfault on exit cause by creatures not being cleared.

master
otfallen 12 years ago
parent bfa0844de1
commit a40594752d

@ -79,6 +79,7 @@ void OTClient::init(const std::vector<std::string>& args)
void OTClient::terminate()
{
g_creatures.clear();
g_game.terminate();
g_map.terminate();
g_things.terminate();

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