fix walk up/down with parcels

master
Eduardo Bart 13 years ago
parent 7fef0809cb
commit a5b4ee2c19

@ -10,7 +10,7 @@ function UIProgressBar.create()
end end
function UIProgressBar:setPercent(percent) function UIProgressBar:setPercent(percent)
self.m_percent = percent self.m_percent = math.max(math.min(percent, 100), 0)
self:updateBackground() self:updateBackground()
end end

@ -7,9 +7,9 @@ Module
dependencies: dependencies:
- game_healthbar - game_healthbar
- game_inventory - game_inventory
- game_skills //- game_skills
- game_textmessage - game_textmessage
- game_viplist //- game_viplist
- game_console - game_console
- game_outfit - game_outfit
- game_containers - game_containers

@ -27,6 +27,8 @@
#include <framework/core/resourcemanager.h> #include <framework/core/resourcemanager.h>
#include <framework/util/utf8.h> #include <framework/util/utf8.h>
#define HSB_BIT_SET(p, n) (p[(n)/8] |= (128 >>((n)%8)))
WIN32Window::WIN32Window() WIN32Window::WIN32Window()
{ {
m_window = 0; m_window = 0;
@ -536,7 +538,6 @@ void WIN32Window::swapBuffers()
void WIN32Window::restoreMouseCursor() void WIN32Window::restoreMouseCursor()
{ {
logTraceDebug();
if(m_cursor) { if(m_cursor) {
DestroyCursor(m_cursor); DestroyCursor(m_cursor);
m_cursor = NULL; m_cursor = NULL;
@ -547,13 +548,11 @@ void WIN32Window::restoreMouseCursor()
void WIN32Window::showMouse() void WIN32Window::showMouse()
{ {
logTraceDebug();
ShowCursor(true); ShowCursor(true);
} }
void WIN32Window::hideMouse() void WIN32Window::hideMouse()
{ {
logTraceDebug();
ShowCursor(false); ShowCursor(false);
} }
@ -562,12 +561,8 @@ void WIN32Window::displayFatalError(const std::string& message)
MessageBoxA(m_window, message.c_str(), "FATAL ERROR", MB_OK | MB_ICONERROR); MessageBoxA(m_window, message.c_str(), "FATAL ERROR", MB_OK | MB_ICONERROR);
} }
#define LSB_BIT_SET(p, n) (p[(n)/8] |= (1 <<((n)%8)))
#define HSB_BIT_SET(p, n) (p[(n)/8] |= (128 >>((n)%8)))
void WIN32Window::setMouseCursor(const std::string& file, const Point& hotSpot) void WIN32Window::setMouseCursor(const std::string& file, const Point& hotSpot)
{ {
logTraceDebug();
std::stringstream fin; std::stringstream fin;
g_resources.loadFile(file, fin); g_resources.loadFile(file, fin);

@ -138,14 +138,17 @@ void Game::processInventoryChange(int slot, const ItemPtr& item)
void Game::processCreatureMove(const CreaturePtr& creature, const Position& oldPos, const Position& newPos) void Game::processCreatureMove(const CreaturePtr& creature, const Position& oldPos, const Position& newPos)
{ {
// walk if(!oldPos.isInRange(newPos, 1, 1, 0))
if(oldPos.isInRange(newPos, 1, 1, 0)) { logError("unexpected creature move");
creature->walk(oldPos, newPos);
// teleport // animate walk
} else { creature->walk(oldPos, newPos);
// stop walking on teleport }
creature->stopWalk();
} void Game::processCreatureTeleport(const CreaturePtr& creature)
{
// stop walking on creature teleports
creature->stopWalk();
} }
void Game::processAttackCancel() void Game::processAttackCancel()
@ -170,7 +173,21 @@ void Game::walk(Otc::Direction direction)
if(!m_localPlayer->canWalk(direction)) if(!m_localPlayer->canWalk(direction))
return; return;
m_localPlayer->preWalk(direction);
// TODO: restore check for blockable tiles
/*
if(toTile && !toTile->isWalkable() && !fromTile->getElevation() >= 3) {
g_game.processTextMessage("statusSmall", "Sorry, not possible.");
return false;
}*/
// only do prewalk to walkable tiles
TilePtr toTile = g_map.getTile(m_localPlayer->getPos() + Position::getPosFromDirection(direction));
if(toTile && toTile->isWalkable())
m_localPlayer->preWalk(direction);
else
m_localPlayer->lockWalk();
forceWalk(direction); forceWalk(direction);
} }
@ -368,6 +385,7 @@ int Game::getThingStackpos(const ThingPtr& thing)
{ {
// thing is at map // thing is at map
if(thing->getPos().x != 65535) { if(thing->getPos().x != 65535) {
dump << thing->getPos();
TilePtr tile = g_map.getTile(thing->getPos()); TilePtr tile = g_map.getTile(thing->getPos());
if(tile) if(tile)
return tile->getThingStackpos(thing); return tile->getThingStackpos(thing);

@ -51,6 +51,7 @@ public:
void processContainerAddItem(int containerId, const ItemPtr& item); void processContainerAddItem(int containerId, const ItemPtr& item);
void processInventoryChange(int slot, const ItemPtr& item); void processInventoryChange(int slot, const ItemPtr& item);
void processCreatureMove(const CreaturePtr& creature, const Position& oldPos, const Position& newPos); void processCreatureMove(const CreaturePtr& creature, const Position& oldPos, const Position& newPos);
void processCreatureTeleport(const CreaturePtr& creature);
void processAttackCancel(); void processAttackCancel();
void processWalkCancel(Otc::Direction direction); void processWalkCancel(Otc::Direction direction);

@ -87,7 +87,7 @@ bool LocalPlayer::canWalk(Otc::Direction direction)
return false; return false;
// avoid doing more walks than wanted when receiving a lot of walks from server // avoid doing more walks than wanted when receiving a lot of walks from server
if(!m_lastPrewalkDone && !prewalkTimeouted) if(!m_lastPrewalkDone && m_preWalking && !prewalkTimeouted)
return false; return false;
// cannot walk while locked // cannot walk while locked
@ -96,13 +96,6 @@ bool LocalPlayer::canWalk(Otc::Direction direction)
else else
m_walkLocked = false; m_walkLocked = false;
// check for blockable tiles in the walk direction
TilePtr tile = g_map.getTile(m_pos + Position::getPosFromDirection(direction));
if(!tile || !tile->isWalkable()) {
g_game.processTextMessage("statusSmall", "Sorry, not possible.");
return false;
}
return true; return true;
} }
@ -122,6 +115,7 @@ void LocalPlayer::cancelWalk(Otc::Direction direction)
void LocalPlayer::stopWalk() void LocalPlayer::stopWalk()
{ {
Creature::stopWalk(); Creature::stopWalk();
m_lastPrewalkDone = true;
m_lastPrewalkDestionation = Position(); m_lastPrewalkDestionation = Position();
} }

@ -244,11 +244,19 @@ void Map::addThing(const ThingPtr& thing, const Position& pos, int stackPos)
if(!thing) if(!thing)
return; return;
Position oldPos = thing->getPos();
bool teleport = false;
if(oldPos.isValid() && !oldPos.isInRange(pos,1,1,0))
teleport = true;
TilePtr tile = getTile(pos); TilePtr tile = getTile(pos);
if(CreaturePtr creature = thing->asCreature()) { if(CreaturePtr creature = thing->asCreature()) {
tile->addThing(thing, stackPos); tile->addThing(thing, stackPos);
m_creatures[creature->getId()] = creature; m_creatures[creature->getId()] = creature;
if(teleport)
g_game.processCreatureTeleport(creature);
} }
else if(MissilePtr shot = thing->asMissile()) { else if(MissilePtr shot = thing->asMissile()) {
m_missilesAtFloor[shot->getPos().z].push_back(shot); m_missilesAtFloor[shot->getPos().z].push_back(shot);

@ -152,12 +152,12 @@ ThingPtr Tile::getTopThing()
ThingPtr Tile::removeThingByStackpos(int stackPos) ThingPtr Tile::removeThingByStackpos(int stackPos)
{ {
ThingPtr oldObject; ThingPtr oldThing;
if(stackPos >= 0 && stackPos < (int)m_things.size()) { if(stackPos >= 0 && stackPos < (int)m_things.size()) {
oldObject = m_things[stackPos]; oldThing = m_things[stackPos];
m_things.erase(m_things.begin() + stackPos); m_things.erase(m_things.begin() + stackPos);
} }
return oldObject; return oldThing;
} }
ThingPtr Tile::removeThing(const ThingPtr& thing) ThingPtr Tile::removeThing(const ThingPtr& thing)
@ -168,13 +168,13 @@ ThingPtr Tile::removeThing(const ThingPtr& thing)
m_effects.erase(it); m_effects.erase(it);
return thing; return thing;
} }
ThingPtr oldObject; ThingPtr oldThing;
auto it = std::find(m_things.begin(), m_things.end(), thing); auto it = std::find(m_things.begin(), m_things.end(), thing);
if(it != m_things.end()) { if(it != m_things.end()) {
oldObject = *it; oldThing = *it;
m_things.erase(it); m_things.erase(it);
} }
return oldObject; return oldThing;
} }
std::vector<CreaturePtr> Tile::getCreatures() std::vector<CreaturePtr> Tile::getCreatures()

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