Polish extended opcode patch

master
Eduardo Bart 12 years ago
parent 79102f2275
commit a6185e57aa

@ -140,6 +140,25 @@ index 363c62b..c706f10 100644
+
+ <event type="extendedopcode" name="ExtendedOpcode" event="script" value="extendedopcode.lua"/>
</creaturescripts>
diff --git a/data/creaturescripts/scripts/extendedopcode.lua b/data/creaturescripts/scripts/extendedopcode.lua
new file mode 100644
index 0000000..c488a4d
--- /dev/null
+++ b/data/creaturescripts/scripts/extendedopcode.lua
@@ -0,0 +1,13 @@
+OPCODE_LANGUAGE = 1
+
+function onExtendedOpcode(cid, opcode, buffer)
+ if opcode == OPCODE_LANGUAGE then
+ -- otclient language
+ if buffer == 'en' or buffer == 'pt' then
+ -- example, setting player language, because otclient is multi-language...
+ --doCreatureSetStorage(cid, CREATURE_STORAGE_LANGUAGE, buffer)
+ end
+ else
+ -- other opcodes can be ignored, and the server will just work fine...
+ end
+end
diff --git a/game.cpp b/game.cpp
index 2e4dc2c..7508591 100644
--- a/game.cpp
@ -274,7 +293,7 @@ index 6cf8ee1..615f094 100644
void putPadding(uint32_t amount);
diff --git a/player.h b/player.h
index 63e9183..e003e63 100644
index 63e9183..7cb8313 100644
--- a/player.h
+++ b/player.h
@@ -228,6 +228,7 @@ class Player : public Creature, public Cylinder
@ -285,15 +304,6 @@ index 63e9183..e003e63 100644
OperatingSystem_t getOperatingSystem() const {return operatingSystem;}
void setOperatingSystem(OperatingSystem_t os) {operatingSystem = os;}
uint32_t getClientVersion() const {return clientVersion;}
@@ -400,7 +401,7 @@ class Player : public Creature, public Cylinder
onSell = saleCallback;
return shopOwner;
}
-
+
//Quest functions
void onUpdateQuest();
@@ -580,6 +581,9 @@ class Player : public Creature, public Cylinder
void sendSpellGroupCooldown(SpellGroup_t groupId, uint32_t cooldown)
{if(client) client->sendSpellGroupCooldown(groupId, cooldown);}
@ -305,7 +315,7 @@ index 63e9183..e003e63 100644
void sendAddContainerItem(const Container* container, const Item* item);
void sendUpdateContainerItem(const Container* container, uint8_t slot, const Item* oldItem, const Item* newItem);
diff --git a/protocolgame.cpp b/protocolgame.cpp
index b980be0..c75654e 100644
index b980be0..7a84f61 100644
--- a/protocolgame.cpp
+++ b/protocolgame.cpp
@@ -263,6 +263,11 @@ bool ProtocolGame::login(const std::string& name, uint32_t id, const std::string
@ -342,15 +352,6 @@ index b980be0..c75654e 100644
case 0x64: // move with steps
parseAutoWalk(msg);
break;
@@ -2411,7 +2424,7 @@ void ProtocolGame::sendMarketDetail(uint16_t itemId)
}
else
msg->put<char>(0x00);
-
+
if((statistics = IOMarket::getInstance()->getSaleStatistics(itemId)))
{
msg->put<char>(0x01);
@@ -3705,3 +3718,28 @@ void ProtocolGame::AddShopItem(NetworkMessage_ptr msg, const ShopInfo& item)
msg->put<uint32_t>(item.buyPrice);
msg->put<uint32_t>(item.sellPrice);

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