Polish extended opcode patch
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@ -140,6 +140,25 @@ index 363c62b..c706f10 100644
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+
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+ <event type="extendedopcode" name="ExtendedOpcode" event="script" value="extendedopcode.lua"/>
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</creaturescripts>
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diff --git a/data/creaturescripts/scripts/extendedopcode.lua b/data/creaturescripts/scripts/extendedopcode.lua
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new file mode 100644
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index 0000000..c488a4d
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--- /dev/null
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+++ b/data/creaturescripts/scripts/extendedopcode.lua
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@@ -0,0 +1,13 @@
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+OPCODE_LANGUAGE = 1
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+
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+function onExtendedOpcode(cid, opcode, buffer)
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+ if opcode == OPCODE_LANGUAGE then
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+ -- otclient language
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+ if buffer == 'en' or buffer == 'pt' then
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+ -- example, setting player language, because otclient is multi-language...
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+ --doCreatureSetStorage(cid, CREATURE_STORAGE_LANGUAGE, buffer)
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+ end
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+ else
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+ -- other opcodes can be ignored, and the server will just work fine...
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+ end
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+end
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diff --git a/game.cpp b/game.cpp
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index 2e4dc2c..7508591 100644
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--- a/game.cpp
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@ -274,7 +293,7 @@ index 6cf8ee1..615f094 100644
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void putPadding(uint32_t amount);
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diff --git a/player.h b/player.h
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index 63e9183..e003e63 100644
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index 63e9183..7cb8313 100644
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--- a/player.h
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+++ b/player.h
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@@ -228,6 +228,7 @@ class Player : public Creature, public Cylinder
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@ -285,15 +304,6 @@ index 63e9183..e003e63 100644
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OperatingSystem_t getOperatingSystem() const {return operatingSystem;}
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void setOperatingSystem(OperatingSystem_t os) {operatingSystem = os;}
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uint32_t getClientVersion() const {return clientVersion;}
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@@ -400,7 +401,7 @@ class Player : public Creature, public Cylinder
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onSell = saleCallback;
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return shopOwner;
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}
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-
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+
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//Quest functions
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void onUpdateQuest();
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@@ -580,6 +581,9 @@ class Player : public Creature, public Cylinder
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void sendSpellGroupCooldown(SpellGroup_t groupId, uint32_t cooldown)
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{if(client) client->sendSpellGroupCooldown(groupId, cooldown);}
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@ -305,7 +315,7 @@ index 63e9183..e003e63 100644
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void sendAddContainerItem(const Container* container, const Item* item);
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void sendUpdateContainerItem(const Container* container, uint8_t slot, const Item* oldItem, const Item* newItem);
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diff --git a/protocolgame.cpp b/protocolgame.cpp
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index b980be0..c75654e 100644
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index b980be0..7a84f61 100644
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--- a/protocolgame.cpp
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+++ b/protocolgame.cpp
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@@ -263,6 +263,11 @@ bool ProtocolGame::login(const std::string& name, uint32_t id, const std::string
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@ -342,15 +352,6 @@ index b980be0..c75654e 100644
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case 0x64: // move with steps
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parseAutoWalk(msg);
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break;
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@@ -2411,7 +2424,7 @@ void ProtocolGame::sendMarketDetail(uint16_t itemId)
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}
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else
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msg->put<char>(0x00);
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-
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+
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if((statistics = IOMarket::getInstance()->getSaleStatistics(itemId)))
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{
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msg->put<char>(0x01);
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@@ -3705,3 +3718,28 @@ void ProtocolGame::AddShopItem(NetworkMessage_ptr msg, const ShopInfo& item)
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msg->put<uint32_t>(item.buyPrice);
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msg->put<uint32_t>(item.sellPrice);
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