particles improve
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eb3ff0950a
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@ -180,7 +180,8 @@ namespace Fw
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enum BlendFunc {
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BlendDefault,
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BlendColorzing
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BlendColorzing,
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BlendParticles
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};
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enum AspectRatioMode {
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@ -317,6 +317,9 @@ void Graphics::bindBlendFunc(Fw::BlendFunc blendType)
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case Fw::BlendColorzing:
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glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA);
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break;
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case Fw::BlendParticles:
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glBlendFunc(GL_ONE_MINUS_SRC_ALPHA, GL_ONE);
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break;
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}
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}
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@ -1,6 +1,8 @@
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#include "particlessystem.h"
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#include "graphics.h"
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#include <framework/core/clock.h>
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#include <framework/graphics/texturemanager.h>
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#include <framework/util/tools.h>
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Particle::Particle(const Rect& rect, float vx, float vy, float ax, float ay, float duration, const Color& color, TexturePtr texture)
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{
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@ -17,7 +19,7 @@ Particle::Particle(const Rect& rect, float vx, float vy, float ax, float ay, flo
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Particle::~Particle()
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{
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//dump << "deleted";
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dump << "deleted";
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}
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void Particle::render()
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@ -26,8 +28,11 @@ void Particle::render()
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if(!m_texture)
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g_graphics.drawFilledRect(m_rect);
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else
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else {
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g_graphics.bindBlendFunc(Fw::BlendParticles);
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g_graphics.drawTexturedRect(m_rect, m_texture);
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g_graphics.bindBlendFunc(Fw::BlendDefault);
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}
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}
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void Particle::update()
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@ -35,17 +40,17 @@ void Particle::update()
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ticks_t t = g_clock.ticks() - m_startTicks;
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// check if finished
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if(m_duration > 0 && t > m_duration * 1000) {
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if(m_duration >= 0 && t > m_duration * 1000) {
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m_finished = true;
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return;
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}
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//update position
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m_rect.moveTo(m_ix + (m_vx * t / 1000.0) + (m_ax * t*t / 2000.0),
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m_iy + (m_vy * t / 1000.0) + (m_ay * t*t / 2000.0));
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m_rect.moveTo(m_ix + (m_vx * t / 1000.0) + (m_ax * t*t / (2.0 * 1000 * 1000)),
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m_iy + (m_vy * t / 1000.0) + (m_ay * t*t / (2.0 * 1000 * 1000)));
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}
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Emitter::Emitter(const Point& position, float duration, int particlesPerSecond)
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ParticleEmitter::ParticleEmitter(const Point& position, float duration, int particlesPerSecond)
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{
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m_position = position;
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m_duration = duration;
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@ -53,44 +58,67 @@ Emitter::Emitter(const Point& position, float duration, int particlesPerSecond)
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m_createdParticles = 0;
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m_startTicks = g_clock.ticks();
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m_finished = false;
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// particles default configuration. (make them reasonable detect missing properties on scripts)
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m_pPositionMinRadius = 0; m_pPositionMaxRadius = 3;
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m_pPositionMinAngle = 0; m_pPositionMaxAngle = 90;
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m_pMinSize = Size(32, 32); m_pMaxSize = Size(32, 32);
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m_pMinDuration = 0; m_pMaxDuration = 10;
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}
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void Emitter::render()
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void ParticleEmitter::render()
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{
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// testing
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//g_graphics.bindColor(Color(255, 255, 255));
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//g_graphics.drawFilledRect(Rect(0, 0, 400, 400));
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for(auto it = m_particles.begin(), end = m_particles.end(); it != end; ++it)
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(*it).render();
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(*it)->render();
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}
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void Emitter::update()
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void ParticleEmitter::update()
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{
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ticks_t elapsedTicks = g_clock.ticks() - m_startTicks;
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// check if finished
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if(m_duration > 0 && elapsedTicks > m_duration * 1000) {
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if(m_duration >= 0 && elapsedTicks > m_duration * 1000) {
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m_finished = true;
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return;
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}
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// update particles
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for(auto it = m_particles.begin(), end = m_particles.end(); it != end;) {
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if((*it).hasFinished()) {
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const ParticlePtr& particle = *it;
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if(particle->hasFinished()) {
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it = m_particles.erase(it);
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continue;
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}
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(*it).update();
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particle->update();
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++it;
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}
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// create some particles
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TexturePtr tex = g_textures.getTexture("circle2.png");
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int currentParticles = 1 + elapsedTicks / 1000.0 * m_particlesPerSecond;
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for(int i = m_createdParticles; i < currentParticles; ++i) {
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// \/ not working properly
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float pRadius = Fw::randomRange(m_pPositionMinRadius, m_pPositionMaxRadius);
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float pAngle = Fw::randomRange(m_pPositionMinAngle, m_pPositionMaxAngle) * 3.141592 / 180.0;
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Point pPosition = Point(cos(pAngle * pRadius), sin(pAngle * pRadius));
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Size pSize = Size(Fw::randomRange(m_pMinSize.width(), m_pMaxSize.width()), Fw::randomRange(m_pMinSize.height(), m_pMaxSize.height()));
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float pDuration = Fw::randomRange(m_pMinDuration, m_pMaxDuration);
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// todo: add random data generation
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m_particles.push_back(Particle(Rect(100, 100, 16, 16), 16, 8, 0, 0, 1.5));
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m_particles.push_back(ParticlePtr(new Particle(Rect(m_position + pPosition, pSize), 16, 8, 0, 0, pDuration, Color(255, 0, 0, 32), tex)));
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}
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m_createdParticles = currentParticles;
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}
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void ParticlesSystem::add(Emitter emitter)
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void ParticlesSystem::add(const ParticleEmitterPtr& emitter)
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{
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m_emitters.push_back(emitter);
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}
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@ -98,17 +126,18 @@ void ParticlesSystem::add(Emitter emitter)
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void ParticlesSystem::render()
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{
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for(auto it = m_emitters.begin(), end = m_emitters.end(); it != end; ++it)
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(*it).render();
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(*it)->render();
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}
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void ParticlesSystem::update()
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{
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for(auto it = m_emitters.begin(), end = m_emitters.end(); it != end;) {
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if((*it).hasFinished()) {
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const ParticleEmitterPtr& emitter = *it;
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if(emitter->hasFinished()) {
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it = m_emitters.erase(it);
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continue;
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}
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(*it).update();
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emitter->update();
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++it;
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}
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}
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@ -1,7 +1,7 @@
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#include <framework/global.h>
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#include <framework/graphics/texture.h>
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struct Particle {
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class Particle {
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public:
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Particle(const Rect& rect, float vx, float vy, float ax, float ay, float duration, const Color& color = Color(255, 255, 255), TexturePtr texture = nullptr);
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@ -14,23 +14,24 @@ public:
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private:
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Rect m_rect;
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int m_ix, m_iy;
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float m_vx, m_vy;
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float m_ax, m_ay;
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Color m_color;
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TexturePtr m_texture;
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int m_ix, m_iy;
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PointF m_s0, m_v, m_a;
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float m_vx, m_vy;
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float m_ax, m_ay;
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float m_duration;
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ticks_t m_startTicks;
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bool m_finished;
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};
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typedef std::shared_ptr<Particle> ParticlePtr;
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class Emitter {
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class ParticleEmitter {
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public:
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Emitter(const Point& position, float duration, int particlesPerSecond);
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ParticleEmitter(const Point& position, float duration, int particlesPerSecond);
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void render();
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void update();
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@ -44,11 +45,14 @@ private:
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ticks_t m_startTicks;
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bool m_finished;
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int m_particlesPerSecond, m_createdParticles;
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std::list<Particle> m_particles;
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std::list<ParticlePtr> m_particles;
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// particles size
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Size m_pMinSize, m_pMaxSize;
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// particles initial position related to emitter position
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float positionMinRadius, positionMaxRadius;
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float positionMinAngle, positionMaxAngle;
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float m_pPositionMinRadius, m_pPositionMaxRadius;
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float m_pPositionMinAngle, m_pPositionMaxAngle;
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// particles initial velocity
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float minVelocity, maxVelocity;
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@ -58,16 +62,20 @@ private:
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float minAcceleration, maxAcceleration;
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float minAccelerationAngle, maxAccelerationAngle;
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// particles duration
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float m_pMinDuration, m_pMaxDuration;
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// color ralated
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Color color;
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// texture related
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};
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typedef std::shared_ptr<ParticleEmitter> ParticleEmitterPtr;
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class Affector {
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public:
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virtual void update() {};
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virtual void update() {}
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};
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class Gravity270Affector : public Affector {
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@ -79,12 +87,12 @@ public:
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class ParticlesSystem {
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public:
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void add(Emitter emitter);
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void add(const ParticleEmitterPtr& emitter);
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void render();
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void update();
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private:
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std::list<Emitter> m_emitters;
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std::list<ParticleEmitterPtr> m_emitters;
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std::list<Affector> m_affectors;
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};
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@ -532,8 +532,7 @@ void ProtocolGame::parseMagicEffect(InputMessage& msg)
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// test particles
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ParticlesSystem particlesSystem;
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Emitter emitter = Emitter(Point(100, 100), 5, 1);
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particlesSystem.add(emitter);
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particlesSystem.add(ParticleEmitterPtr(new ParticleEmitter(Point(100, 100), -1, 40)));
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g_particlesManager.add(particlesSystem);
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}
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