particles improve

This commit is contained in:
Henrique Santiago 2011-12-09 03:44:44 -02:00
parent eb3ff0950a
commit a679f258ee
5 changed files with 74 additions and 34 deletions

View File

@ -180,7 +180,8 @@ namespace Fw
enum BlendFunc { enum BlendFunc {
BlendDefault, BlendDefault,
BlendColorzing BlendColorzing,
BlendParticles
}; };
enum AspectRatioMode { enum AspectRatioMode {

View File

@ -317,6 +317,9 @@ void Graphics::bindBlendFunc(Fw::BlendFunc blendType)
case Fw::BlendColorzing: case Fw::BlendColorzing:
glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA);
break; break;
case Fw::BlendParticles:
glBlendFunc(GL_ONE_MINUS_SRC_ALPHA, GL_ONE);
break;
} }
} }

View File

@ -1,6 +1,8 @@
#include "particlessystem.h" #include "particlessystem.h"
#include "graphics.h" #include "graphics.h"
#include <framework/core/clock.h> #include <framework/core/clock.h>
#include <framework/graphics/texturemanager.h>
#include <framework/util/tools.h>
Particle::Particle(const Rect& rect, float vx, float vy, float ax, float ay, float duration, const Color& color, TexturePtr texture) Particle::Particle(const Rect& rect, float vx, float vy, float ax, float ay, float duration, const Color& color, TexturePtr texture)
{ {
@ -17,7 +19,7 @@ Particle::Particle(const Rect& rect, float vx, float vy, float ax, float ay, flo
Particle::~Particle() Particle::~Particle()
{ {
//dump << "deleted"; dump << "deleted";
} }
void Particle::render() void Particle::render()
@ -26,8 +28,11 @@ void Particle::render()
if(!m_texture) if(!m_texture)
g_graphics.drawFilledRect(m_rect); g_graphics.drawFilledRect(m_rect);
else else {
g_graphics.bindBlendFunc(Fw::BlendParticles);
g_graphics.drawTexturedRect(m_rect, m_texture); g_graphics.drawTexturedRect(m_rect, m_texture);
g_graphics.bindBlendFunc(Fw::BlendDefault);
}
} }
void Particle::update() void Particle::update()
@ -35,17 +40,17 @@ void Particle::update()
ticks_t t = g_clock.ticks() - m_startTicks; ticks_t t = g_clock.ticks() - m_startTicks;
// check if finished // check if finished
if(m_duration > 0 && t > m_duration * 1000) { if(m_duration >= 0 && t > m_duration * 1000) {
m_finished = true; m_finished = true;
return; return;
} }
//update position //update position
m_rect.moveTo(m_ix + (m_vx * t / 1000.0) + (m_ax * t*t / 2000.0), m_rect.moveTo(m_ix + (m_vx * t / 1000.0) + (m_ax * t*t / (2.0 * 1000 * 1000)),
m_iy + (m_vy * t / 1000.0) + (m_ay * t*t / 2000.0)); m_iy + (m_vy * t / 1000.0) + (m_ay * t*t / (2.0 * 1000 * 1000)));
} }
Emitter::Emitter(const Point& position, float duration, int particlesPerSecond) ParticleEmitter::ParticleEmitter(const Point& position, float duration, int particlesPerSecond)
{ {
m_position = position; m_position = position;
m_duration = duration; m_duration = duration;
@ -53,44 +58,67 @@ Emitter::Emitter(const Point& position, float duration, int particlesPerSecond)
m_createdParticles = 0; m_createdParticles = 0;
m_startTicks = g_clock.ticks(); m_startTicks = g_clock.ticks();
m_finished = false; m_finished = false;
// particles default configuration. (make them reasonable detect missing properties on scripts)
m_pPositionMinRadius = 0; m_pPositionMaxRadius = 3;
m_pPositionMinAngle = 0; m_pPositionMaxAngle = 90;
m_pMinSize = Size(32, 32); m_pMaxSize = Size(32, 32);
m_pMinDuration = 0; m_pMaxDuration = 10;
} }
void Emitter::render() void ParticleEmitter::render()
{ {
// testing
//g_graphics.bindColor(Color(255, 255, 255));
//g_graphics.drawFilledRect(Rect(0, 0, 400, 400));
for(auto it = m_particles.begin(), end = m_particles.end(); it != end; ++it) for(auto it = m_particles.begin(), end = m_particles.end(); it != end; ++it)
(*it).render(); (*it)->render();
} }
void Emitter::update() void ParticleEmitter::update()
{ {
ticks_t elapsedTicks = g_clock.ticks() - m_startTicks; ticks_t elapsedTicks = g_clock.ticks() - m_startTicks;
// check if finished // check if finished
if(m_duration > 0 && elapsedTicks > m_duration * 1000) { if(m_duration >= 0 && elapsedTicks > m_duration * 1000) {
m_finished = true; m_finished = true;
return; return;
} }
// update particles // update particles
for(auto it = m_particles.begin(), end = m_particles.end(); it != end;) { for(auto it = m_particles.begin(), end = m_particles.end(); it != end;) {
if((*it).hasFinished()) { const ParticlePtr& particle = *it;
if(particle->hasFinished()) {
it = m_particles.erase(it); it = m_particles.erase(it);
continue; continue;
} }
(*it).update(); particle->update();
++it; ++it;
} }
// create some particles // create some particles
TexturePtr tex = g_textures.getTexture("circle2.png");
int currentParticles = 1 + elapsedTicks / 1000.0 * m_particlesPerSecond; int currentParticles = 1 + elapsedTicks / 1000.0 * m_particlesPerSecond;
for(int i = m_createdParticles; i < currentParticles; ++i) { for(int i = m_createdParticles; i < currentParticles; ++i) {
// \/ not working properly
float pRadius = Fw::randomRange(m_pPositionMinRadius, m_pPositionMaxRadius);
float pAngle = Fw::randomRange(m_pPositionMinAngle, m_pPositionMaxAngle) * 3.141592 / 180.0;
Point pPosition = Point(cos(pAngle * pRadius), sin(pAngle * pRadius));
Size pSize = Size(Fw::randomRange(m_pMinSize.width(), m_pMaxSize.width()), Fw::randomRange(m_pMinSize.height(), m_pMaxSize.height()));
float pDuration = Fw::randomRange(m_pMinDuration, m_pMaxDuration);
// todo: add random data generation // todo: add random data generation
m_particles.push_back(Particle(Rect(100, 100, 16, 16), 16, 8, 0, 0, 1.5)); m_particles.push_back(ParticlePtr(new Particle(Rect(m_position + pPosition, pSize), 16, 8, 0, 0, pDuration, Color(255, 0, 0, 32), tex)));
} }
m_createdParticles = currentParticles; m_createdParticles = currentParticles;
} }
void ParticlesSystem::add(Emitter emitter) void ParticlesSystem::add(const ParticleEmitterPtr& emitter)
{ {
m_emitters.push_back(emitter); m_emitters.push_back(emitter);
} }
@ -98,17 +126,18 @@ void ParticlesSystem::add(Emitter emitter)
void ParticlesSystem::render() void ParticlesSystem::render()
{ {
for(auto it = m_emitters.begin(), end = m_emitters.end(); it != end; ++it) for(auto it = m_emitters.begin(), end = m_emitters.end(); it != end; ++it)
(*it).render(); (*it)->render();
} }
void ParticlesSystem::update() void ParticlesSystem::update()
{ {
for(auto it = m_emitters.begin(), end = m_emitters.end(); it != end;) { for(auto it = m_emitters.begin(), end = m_emitters.end(); it != end;) {
if((*it).hasFinished()) { const ParticleEmitterPtr& emitter = *it;
if(emitter->hasFinished()) {
it = m_emitters.erase(it); it = m_emitters.erase(it);
continue; continue;
} }
(*it).update(); emitter->update();
++it; ++it;
} }
} }

View File

@ -1,7 +1,7 @@
#include <framework/global.h> #include <framework/global.h>
#include <framework/graphics/texture.h> #include <framework/graphics/texture.h>
struct Particle { class Particle {
public: public:
Particle(const Rect& rect, float vx, float vy, float ax, float ay, float duration, const Color& color = Color(255, 255, 255), TexturePtr texture = nullptr); Particle(const Rect& rect, float vx, float vy, float ax, float ay, float duration, const Color& color = Color(255, 255, 255), TexturePtr texture = nullptr);
@ -14,23 +14,24 @@ public:
private: private:
Rect m_rect; Rect m_rect;
int m_ix, m_iy;
float m_vx, m_vy;
float m_ax, m_ay;
Color m_color; Color m_color;
TexturePtr m_texture; TexturePtr m_texture;
int m_ix, m_iy;
PointF m_s0, m_v, m_a;
float m_vx, m_vy;
float m_ax, m_ay;
float m_duration; float m_duration;
ticks_t m_startTicks; ticks_t m_startTicks;
bool m_finished; bool m_finished;
}; };
typedef std::shared_ptr<Particle> ParticlePtr;
class Emitter { class ParticleEmitter {
public: public:
Emitter(const Point& position, float duration, int particlesPerSecond); ParticleEmitter(const Point& position, float duration, int particlesPerSecond);
void render(); void render();
void update(); void update();
@ -44,11 +45,14 @@ private:
ticks_t m_startTicks; ticks_t m_startTicks;
bool m_finished; bool m_finished;
int m_particlesPerSecond, m_createdParticles; int m_particlesPerSecond, m_createdParticles;
std::list<Particle> m_particles; std::list<ParticlePtr> m_particles;
// particles size
Size m_pMinSize, m_pMaxSize;
// particles initial position related to emitter position // particles initial position related to emitter position
float positionMinRadius, positionMaxRadius; float m_pPositionMinRadius, m_pPositionMaxRadius;
float positionMinAngle, positionMaxAngle; float m_pPositionMinAngle, m_pPositionMaxAngle;
// particles initial velocity // particles initial velocity
float minVelocity, maxVelocity; float minVelocity, maxVelocity;
@ -58,16 +62,20 @@ private:
float minAcceleration, maxAcceleration; float minAcceleration, maxAcceleration;
float minAccelerationAngle, maxAccelerationAngle; float minAccelerationAngle, maxAccelerationAngle;
// particles duration
float m_pMinDuration, m_pMaxDuration;
// color ralated // color ralated
Color color; Color color;
// texture related // texture related
}; };
typedef std::shared_ptr<ParticleEmitter> ParticleEmitterPtr;
class Affector { class Affector {
public: public:
virtual void update() {}; virtual void update() {}
}; };
class Gravity270Affector : public Affector { class Gravity270Affector : public Affector {
@ -79,12 +87,12 @@ public:
class ParticlesSystem { class ParticlesSystem {
public: public:
void add(Emitter emitter); void add(const ParticleEmitterPtr& emitter);
void render(); void render();
void update(); void update();
private: private:
std::list<Emitter> m_emitters; std::list<ParticleEmitterPtr> m_emitters;
std::list<Affector> m_affectors; std::list<Affector> m_affectors;
}; };

View File

@ -532,8 +532,7 @@ void ProtocolGame::parseMagicEffect(InputMessage& msg)
// test particles // test particles
ParticlesSystem particlesSystem; ParticlesSystem particlesSystem;
Emitter emitter = Emitter(Point(100, 100), 5, 1); particlesSystem.add(ParticleEmitterPtr(new ParticleEmitter(Point(100, 100), -1, 40)));
particlesSystem.add(emitter);
g_particlesManager.add(particlesSystem); g_particlesManager.add(particlesSystem);
} }