Add full npc read (it not cause bug)

master
BrunoDCC 11 years ago
parent 00729bbc2e
commit a6be9ae525

@ -62,7 +62,7 @@ void Spawn::load(TiXmlElement* node)
if(cNode->ValueStr() != "monster" && cNode->ValueStr() != "npc")
stdext::throw_exception(stdext::format("invalid spawn-subnode %s", cNode->ValueStr()));
setNPC(cNode->ValueStr() != "npc");
setNPC(cNode->ValueStr() == "npc");
std::string cName = cNode->Attribute("name");
stdext::tolower(cName);
stdext::trim(cName);
@ -98,7 +98,7 @@ void Spawn::save(TiXmlElement* node)
TiXmlElement* creatureNode = nullptr;
for(const auto& pair : m_creatures) {
if(!(creatureNode = new TiXmlElement(getNPC()? "monster" : "npc")))
if(!(creatureNode = new TiXmlElement(getNPC()? "npc" : "monster")))
stdext::throw_exception("oom?");
const CreatureTypePtr& creature = pair.second;

Loading…
Cancel
Save