Add full npc read (it not cause bug)
This commit is contained in:
parent
00729bbc2e
commit
a6be9ae525
|
@ -62,7 +62,7 @@ void Spawn::load(TiXmlElement* node)
|
|||
if(cNode->ValueStr() != "monster" && cNode->ValueStr() != "npc")
|
||||
stdext::throw_exception(stdext::format("invalid spawn-subnode %s", cNode->ValueStr()));
|
||||
|
||||
setNPC(cNode->ValueStr() != "npc");
|
||||
setNPC(cNode->ValueStr() == "npc");
|
||||
std::string cName = cNode->Attribute("name");
|
||||
stdext::tolower(cName);
|
||||
stdext::trim(cName);
|
||||
|
@ -98,7 +98,7 @@ void Spawn::save(TiXmlElement* node)
|
|||
TiXmlElement* creatureNode = nullptr;
|
||||
|
||||
for(const auto& pair : m_creatures) {
|
||||
if(!(creatureNode = new TiXmlElement(getNPC()? "monster" : "npc")))
|
||||
if(!(creatureNode = new TiXmlElement(getNPC()? "npc" : "monster")))
|
||||
stdext::throw_exception("oom?");
|
||||
|
||||
const CreatureTypePtr& creature = pair.second;
|
||||
|
|
Loading…
Reference in New Issue