Save miniwindows states
This commit is contained in:
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96c363d997
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@ -34,3 +34,7 @@ Panel
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OptionCheckBox
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id: enableMusic
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!text: tr('Enable music')
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OptionCheckBox
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id: showLeftPanel
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!text: tr('Show left panel')
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@ -14,7 +14,8 @@ local options = { vsync = false,
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showLevelsInConsole = true,
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showPrivateMessagesInConsole = false,
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showPrivateMessagesOnScreen = true,
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enableMusic = true }
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enableMusic = true,
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showLeftPanel = false }
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local generalPanel
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local graphicsPanel
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@ -129,6 +130,10 @@ function Options.setOption(key, value)
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addEvent(function()
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g_sounds.enableMusic(value)
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end)
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elseif key == 'showLeftPanel' then
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addEvent(function()
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GameInterface.getLeftPanel():setOn(value)
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end)
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end
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Settings.set(key, value)
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options[key] = value
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@ -17,7 +17,7 @@ OptionCheckBox < CheckBox
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MainWindow
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id: optionsWindow
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!text: tr('Options')
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size: 350 240
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size: 350 280
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@onEnter: Options.hide()
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@onEscape: Options.hide()
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@ -4,7 +4,7 @@ SpinBox < UISpinBox
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size: 86 20
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text-offset: 0 3
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text-margin: 3
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image-source: images/panel_flat.png
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image-source: /images/panel_flat.png
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image-border: 1
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$disabled:
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@ -5,9 +5,102 @@ function UIMiniWindow.create()
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return miniwindow
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end
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function UIMiniWindow:getClassName()
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return 'UIMiniWindow'
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end
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function UIMiniWindow:open(dontSave)
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self:setVisible(true)
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if not dontSave then
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self:setSettings({closed = false})
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end
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signalcall(self.onOpen, self)
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end
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function UIMiniWindow:close(dontSave)
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self:setVisible(false)
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if not dontSave then
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self:setSettings({closed = true})
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end
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signalcall(self.onClose, self)
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end
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function UIMiniWindow:minimize(dontSave)
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self:setOn(true)
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self:getChildById('contentsPanel'):hide()
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self:getChildById('miniwindowScrollBar'):hide()
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self:getChildById('bottomResizeBorder'):hide()
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self:getChildById('minimizeButton'):setOn(true)
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self.savedHeight = self:getHeight()
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self:setHeight(self.minimizedHeight)
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if not dontSave then
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self:setSettings({minimized = true})
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end
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signalcall(self.onMinimize, self)
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end
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function UIMiniWindow:maximize(dontSave)
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self:setOn(false)
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self:getChildById('contentsPanel'):show()
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self:getChildById('miniwindowScrollBar'):show()
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self:getChildById('bottomResizeBorder'):show()
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self:getChildById('minimizeButton'):setOn(false)
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self:setHeight(self.savedHeight)
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if not dontSave then
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self:setSettings({minimized = false})
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end
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signalcall(self.onMaximize, self)
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end
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function UIMiniWindow:onSetup()
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self:getChildById('closeButton').onClick = function() signalcall(self.onClose, self) end
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self:getChildById('minimizeButton').onClick = function() signalcall(self.onMinimize, self) end
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self:getChildById('closeButton').onClick =
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function()
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self:close()
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end
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self:getChildById('minimizeButton').onClick =
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function()
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if self:isOn() then
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self:maximize()
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else
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self:minimize()
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end
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end
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local settings = Settings.getNode('MiniWindows')
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if settings then
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local selfSettings = settings[self:getId()]
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if selfSettings then
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if selfSettings.parentId then
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local parent = rootWidget:recursiveGetChildById(selfSettings.parentId)
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if parent then
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if parent:getClassName() == 'UIMiniWindowContainer' and selfSettings.index and parent:isOn() then
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parent:scheduleInsert(self, selfSettings.index)
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elseif selfSettings.position then
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self:setParent(parent)
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self:setPosition(topoint(selfSettings.position))
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self:bindRectToParent()
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end
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end
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end
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if selfSettings.minimized then
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self:minimize(true)
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end
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if selfSettings.closed then
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self:close(true)
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end
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end
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end
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end
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function UIMiniWindow:onDragEnter(mousePos)
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@ -18,6 +111,7 @@ function UIMiniWindow:onDragEnter(mousePos)
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local containerParent = parent:getParent()
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parent:removeChild(self)
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containerParent:addChild(self)
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parent:saveChildren()
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end
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local oldPos = self:getPosition()
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@ -84,6 +178,15 @@ function UIMiniWindow:onDragLeave(droppedWidget, mousePos)
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self.setMovedChildMargin = nil
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self.movedIndex = nil
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end
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local parent = self:getParent()
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if parent then
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if parent:getClassName() == 'UIMiniWindowContainer' then
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parent:saveChildren()
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else
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self:saveParentPosition(parent:getId(), self:getPosition())
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end
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end
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end
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function UIMiniWindow:onFocusChange(focused)
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@ -95,28 +198,34 @@ function UIMiniWindow:onFocusChange(focused)
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end
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end
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function UIMiniWindow:onClose()
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function UIMiniWindow:setSettings(data)
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local settings = Settings.getNode('MiniWindows')
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if not settings then
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settings = {}
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end
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function UIMiniWindow:onMinimize()
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if self:isOn() then
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self:setOn(false)
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self:getChildById('contentsPanel'):show()
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self:getChildById('miniwindowScrollBar'):show()
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self:getChildById('bottomResizeBorder'):show()
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self:getChildById('minimizeButton'):setOn(false)
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self:setHeight(self.savedHeight)
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else
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self.savedHeight = self:getHeight()
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self:setHeight(self.minimizedHeight)
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self:setOn(true)
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self:getChildById('contentsPanel'):hide()
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self:getChildById('miniwindowScrollBar'):hide()
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self:getChildById('bottomResizeBorder'):hide()
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self:getChildById('minimizeButton'):setOn(true)
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end
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local id = self:getId()
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if not settings[id] then
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settings[id] = {}
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end
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function UIMiniWindow:getClassName()
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return 'UIMiniWindow'
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for key,value in pairs(data) do
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settings[id][key] = value
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end
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Settings.setNode('MiniWindows', settings)
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end
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function UIMiniWindow:saveParentPosition(parentId, position)
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local selfSettings = {}
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selfSettings.parentId = parentId
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selfSettings.position = pointtostring(position)
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self:setSettings(selfSettings)
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end
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function UIMiniWindow:saveParentIndex(parentId, index)
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local selfSettings = {}
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selfSettings.parentId = parentId
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selfSettings.index = index
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self:setSettings(selfSettings)
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end
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@ -2,6 +2,7 @@ UIMiniWindowContainer = extends(UIWidget)
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function UIMiniWindowContainer.create()
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local container = UIMiniWindowContainer.internalCreate()
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container.scheduledWidgets = {}
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container:setFocusable(false)
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container:setPhantom(true)
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return container
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@ -14,7 +15,9 @@ function UIMiniWindowContainer:onDrop(widget, mousePos)
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return true
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end
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if oldParent then
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oldParent:removeChild(widget)
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end
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if widget.movedWidget then
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local index = self:getChildIndex(widget.movedWidget)
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@ -27,6 +30,56 @@ function UIMiniWindowContainer:onDrop(widget, mousePos)
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end
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end
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function UIMiniWindowContainer:swapInsert(widget, index)
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local oldParent = widget:getParent()
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local oldIndex = self:getChildIndex(widget)
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if oldParent == self and oldIndex ~= index then
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local oldWidget = self:getChildByIndex(index)
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self:removeChild(oldWidget)
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self:insertChild(oldIndex, oldWidget)
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self:removeChild(widget)
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self:insertChild(index, widget)
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end
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end
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function UIMiniWindowContainer:scheduleInsert(widget, index)
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if index - 1 > self:getChildCount() then
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if self.scheduledWidgets[index] then
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warning('replacing scheduled widget id ' .. widget:getId())
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end
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self.scheduledWidgets[index] = widget
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else
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local oldParent = widget:getParent()
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if oldParent ~= self then
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oldParent:removeChild(widget)
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self:insertChild(index, widget)
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else
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self:swapInsert(widget, index)
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end
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while true do
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local placed = false
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for nIndex,nWidget in pairs(self.scheduledWidgets) do
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if nIndex - 1 <= self:getChildCount() then
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self:insertChild(nIndex, nWidget)
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self.scheduledWidgets[nIndex] = nil
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placed = true
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break
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end
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end
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if not placed then break end
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end
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end
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end
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function UIMiniWindowContainer:saveChildren()
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local children = self:getChildren()
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for i=1,#children do
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children[i]:saveParentIndex(self:getId(), i)
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end
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end
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function UIMiniWindowContainer:getClassName()
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return 'UIMiniWindowContainer'
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end
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@ -80,12 +80,24 @@ function UIResizeBorder:onStyleApply(styleName, styleNode)
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end
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end
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function UIResizeBorder:onVisibilityChange(visible)
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if visible and self.maximum == self.minimum then
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self:hide()
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end
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end
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function UIResizeBorder:setMaximum(maximum)
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self.maximum = maximum
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if self.maximum == self.minimum then
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self:hide()
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end
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end
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function UIResizeBorder:setMinimum(minimum)
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self.minimum = minimum
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if self.maximum == self.minimum then
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self:hide()
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end
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end
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function UIResizeBorder:getMaximum() return self.maximum end
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@ -36,7 +36,7 @@ table.insert(lifeBarColors, {percentAbove = -1, color = '#4F0000' } )
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-- public functions
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function Battle.init()
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battleWindow = displayUI('battle.otui', GameInterface.getLeftPanel())
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battleWindow = displayUI('battle.otui', GameInterface.getRightPanel())
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battleButton = TopMenu.addGameToggleButton('battleButton', tr('Battle') .. ' (Ctrl+B)', 'battle.png', Battle.toggle)
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battleButton:setOn(true)
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Keyboard.bindKeyDown('Ctrl+B', Battle.toggle)
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@ -93,9 +93,17 @@ function Battle.terminate()
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end
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function Battle.toggle()
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local visible = not battleWindow:isExplicitlyVisible()
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battleWindow:setVisible(visible)
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battleButton:setOn(visible)
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if battleButton:isOn() then
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battleWindow:close()
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battleButton:setOn(false)
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else
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battleWindow:open()
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battleButton:setOn(true)
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end
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end
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function Battle.onMiniWindowClose()
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battleButton:setOn(false)
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end
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function Battle.addAllCreatures()
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@ -41,7 +41,7 @@ MiniWindow
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!text: tr('Battle')
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height: 166
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icon: battle.png
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@onClose: Battle.toggle()
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@onClose: Battle.onMiniWindowClose()
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MiniWindowContents
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BattlePlayers
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@ -129,8 +129,15 @@ function CombatControls.offline()
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end
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function CombatControls.toggle()
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local visible = not combatControlsWindow:isExplicitlyVisible()
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combatControlsWindow:setVisible(visible)
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combatControlsButton:setOn(visible)
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if combatControlsButton:isOn() then
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combatControlsWindow:close()
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combatControlsButton:setOn(false)
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else
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combatControlsWindow:open()
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combatControlsButton:setOn(true)
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end
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end
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function CombatControls.onMiniWindowClose()
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combatControlsButton:setOn(false)
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end
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@ -20,10 +20,11 @@ SafeFightBox < CombatBox
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image-source: /game_combatcontrols/icons/safefight.png
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MiniWindow
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id: combatControlsWindow
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!text: tr('Combat Controls')
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icon: combatcontrols.png
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height: 64
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@onClose: CombatControls.toggle()
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@onClose: CombatControls.onMiniWindowClose()
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MiniWindowContents
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FightOffensiveBox
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@ -35,7 +35,7 @@ function HealthBar.init()
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connect(g_game, { onGameEnd = HealthBar.offline })
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healthBarWindow = displayUI('healthbar.otui', GameInterface.getLeftPanel())
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healthBarWindow = displayUI('healthbar.otui', GameInterface.getRightPanel())
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healthBarButton = TopMenu.addGameToggleButton('healthBarButton', tr('Health Bar'), 'healthbar.png', HealthBar.toggle)
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healthBarButton:setOn(true)
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healthBar = healthBarWindow:recursiveGetChildById('healthBar')
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@ -71,9 +71,17 @@ function HealthBar.terminate()
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end
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function HealthBar.toggle()
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local visible = not healthBarWindow:isExplicitlyVisible()
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healthBarWindow:setVisible(visible)
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healthBarButton:setOn(visible)
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if healthBarButton:isOn() then
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healthBarWindow:close()
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healthBarButton:setOn(false)
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else
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healthBarWindow:open()
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healthBarButton:setOn(true)
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end
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end
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function HealthBar.onMiniWindowClose()
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healthBarButton:setOn(false)
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end
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function HealthBar.offline()
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@ -45,7 +45,7 @@ MiniWindow
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id: healthBarWindow
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!text: tr('Health Bar')
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height: 86
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@onClose: HealthBar.toggle()
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@onClose: HealthBar.onMiniWindowClose()
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MiniWindowContents
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HealthBar
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@ -61,4 +61,3 @@ MiniWindow
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margin-top: 5
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anchors.top: prev.bottom
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anchors.horizontalcenter: parent.horizontalcenter
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@ -9,6 +9,15 @@ local gameBottomPanel
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local logoutButton
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local mouseGrabberWidget
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local function onLeftPanelVisibilityChange(leftPanel, visible)
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if not visible then
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local children = leftPanel:getChildren()
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for i=1,#children do
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children[i]:setParent(gameRightPanel)
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end
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end
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end
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function GameInterface.init()
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connect(g_game, { onGameStart = GameInterface.show }, true)
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connect(g_game, { onGameEnd = GameInterface.hide }, true)
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@ -24,6 +33,7 @@ function GameInterface.init()
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gameRightPanel = gameRootPanel:getChildById('gameRightPanel')
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gameLeftPanel = gameRootPanel:getChildById('gameLeftPanel')
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gameBottomPanel = gameRootPanel:getChildById('gameBottomPanel')
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connect(gameLeftPanel, { onVisibilityChange = onLeftPanelVisibilityChange })
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logoutButton = TopMenu.addRightButton('logoutButton', 'Logout', '/images/logout.png', GameInterface.tryLogout)
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logoutButton:hide()
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@ -63,6 +73,7 @@ end
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function GameInterface.terminate()
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disconnect(g_game, { onGameStart = GameInterface.show })
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disconnect(g_game, { onGameEnd = GameInterface.hide })
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disconnect(gameLeftPanel, { onVisibilityChange = onLeftPanelVisibilityChange })
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logoutButton:destroy()
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logoutButton = nil
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@ -40,6 +40,11 @@ UIWidget
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anchors.top: parent.top
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anchors.bottom: parent.bottom
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focusable: false
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visible: true
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on: true
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$!on:
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width: 0
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visible: false
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GameSidePanel
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id: gameRightPanel
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@ -49,6 +54,7 @@ UIWidget
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anchors.top: parent.top
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anchors.bottom: parent.bottom
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focusable: false
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on: true
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Splitter
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id: bottomSplitter
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@ -14,7 +14,6 @@ function Inventory.init()
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Keyboard.bindKeyDown('Ctrl+I', Inventory.toggle)
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inventoryWindow = displayUI('inventory.otui', GameInterface.getRightPanel())
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inventoryWindow.onClose = Inventory.toggle
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inventoryPanel = inventoryWindow:getChildById('contentsPanel')
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inventoryButton = TopMenu.addGameToggleButton('inventoryButton', tr('Inventory') .. ' (Ctrl+I)', 'inventory.png', Inventory.toggle)
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inventoryButton:setOn(true)
|
||||
|
@ -50,9 +49,17 @@ function Inventory.refresh()
|
|||
end
|
||||
|
||||
function Inventory.toggle()
|
||||
local visible = not inventoryWindow:isExplicitlyVisible()
|
||||
inventoryWindow:setVisible(visible)
|
||||
inventoryButton:setOn(visible)
|
||||
if inventoryButton:isOn() then
|
||||
inventoryWindow:close()
|
||||
inventoryButton:setOn(false)
|
||||
else
|
||||
inventoryWindow:open()
|
||||
inventoryButton:setOn(true)
|
||||
end
|
||||
end
|
||||
|
||||
function Inventory.onMiniWindowClose()
|
||||
inventoryButton:setOn(false)
|
||||
end
|
||||
|
||||
-- hooked events
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
MiniWindow
|
||||
id: inventoryMiniWindow
|
||||
id: inventoryWindow
|
||||
!text: tr('Inventory')
|
||||
icon: inventory.png
|
||||
height: 180
|
||||
@onClose: Inventory.toggle()
|
||||
@onClose: Inventory.onMiniWindowClose()
|
||||
|
||||
MiniWindowContents
|
||||
Item
|
||||
|
|
|
@ -35,7 +35,7 @@ function Skills.init()
|
|||
onSkillChange = Skills.onSkillChange
|
||||
})
|
||||
|
||||
skillsWindow = displayUI('skills.otui', GameInterface.getLeftPanel())
|
||||
skillsWindow = displayUI('skills.otui', GameInterface.getRightPanel())
|
||||
skillsButton = TopMenu.addGameToggleButton('skillsButton', tr('Skills') .. ' (Ctrl+S)', 'skills.png', Skills.toggle)
|
||||
skillsButton:setOn(true)
|
||||
Keyboard.bindKeyDown('Ctrl+S', Skills.toggle)
|
||||
|
@ -84,9 +84,17 @@ function Skills.refresh()
|
|||
end
|
||||
|
||||
function Skills.toggle()
|
||||
local visible = not skillsWindow:isExplicitlyVisible()
|
||||
skillsWindow:setVisible(visible)
|
||||
skillsButton:setOn(visible)
|
||||
if skillsButton:isOn() then
|
||||
skillsWindow:close()
|
||||
skillsButton:setOn(false)
|
||||
else
|
||||
skillsWindow:open()
|
||||
skillsButton:setOn(true)
|
||||
end
|
||||
end
|
||||
|
||||
function Skills.onMiniWindowClose()
|
||||
skillsButton:setOn(false)
|
||||
end
|
||||
|
||||
function Skills.onSkillButtonClick(button)
|
||||
|
|
|
@ -33,9 +33,9 @@ SkillPercentPanel < ProgressBar
|
|||
MiniWindow
|
||||
id: skillWindow
|
||||
!text: tr('Skills')
|
||||
height: 350
|
||||
height: 150
|
||||
icon: skills.png
|
||||
@onClose: Skills.toggle()
|
||||
@onClose: Skills.onMiniWindowClose()
|
||||
|
||||
MiniWindowContents
|
||||
anchors.fill: parent
|
||||
|
|
|
@ -14,7 +14,7 @@ function VipList.init()
|
|||
|
||||
Keyboard.bindKeyDown('Ctrl+P', VipList.toggle)
|
||||
|
||||
vipWindow = displayUI('viplist.otui', GameInterface.getLeftPanel())
|
||||
vipWindow = displayUI('viplist.otui', GameInterface.getRightPanel())
|
||||
vipButton = TopMenu.addGameToggleButton('vipListButton', tr('VIP list') .. ' (Ctrl+P)', 'viplist.png', VipList.toggle)
|
||||
vipButton:setOn(true)
|
||||
|
||||
|
@ -48,9 +48,17 @@ function VipList.clear()
|
|||
end
|
||||
|
||||
function VipList.toggle()
|
||||
local visible = not vipWindow:isExplicitlyVisible()
|
||||
vipWindow:setVisible(visible)
|
||||
vipButton:setOn(visible)
|
||||
if vipButton:isOn() then
|
||||
vipWindow:close()
|
||||
vipButton:setOn(false)
|
||||
else
|
||||
vipWindow:open()
|
||||
vipButton:setOn(true)
|
||||
end
|
||||
end
|
||||
|
||||
function VipList.onMiniWindowClose()
|
||||
vipButton:setOn(false)
|
||||
end
|
||||
|
||||
function VipList.createAddWindow()
|
||||
|
|
|
@ -8,7 +8,7 @@ MiniWindow
|
|||
!text: tr('VIP List')
|
||||
height: 100
|
||||
icon: viplist.png
|
||||
@onClose: VipList.toggle()
|
||||
@onClose: VipList.onMiniWindowClose()
|
||||
|
||||
MiniWindowContents
|
||||
layout: verticalBox
|
||||
|
|
|
@ -375,6 +375,11 @@ void UIWidget::moveChildToIndex(const UIWidgetPtr& child, int index)
|
|||
if(!child)
|
||||
return;
|
||||
|
||||
if((uint)index - 1 > m_children.size()) {
|
||||
g_logger.error(stdext::format("moving %s to index %d on %s", child->getId(), index, m_id));
|
||||
return;
|
||||
}
|
||||
|
||||
// remove and push child again
|
||||
auto it = std::find(m_children.begin(), m_children.end(), child);
|
||||
if(it == m_children.end()) {
|
||||
|
@ -384,6 +389,7 @@ void UIWidget::moveChildToIndex(const UIWidgetPtr& child, int index)
|
|||
m_children.erase(it);
|
||||
m_children.insert(m_children.begin() + index - 1, child);
|
||||
updateChildrenIndexStates();
|
||||
updateLayout();
|
||||
}
|
||||
|
||||
void UIWidget::lockChild(const UIWidgetPtr& child)
|
||||
|
@ -751,7 +757,10 @@ void UIWidget::destroyChildren()
|
|||
|
||||
void UIWidget::setId(const std::string& id)
|
||||
{
|
||||
if(id != m_id) {
|
||||
m_id = id;
|
||||
callLuaField("onIdChange", id);
|
||||
}
|
||||
}
|
||||
|
||||
void UIWidget::setParent(const UIWidgetPtr& parent)
|
||||
|
@ -885,6 +894,8 @@ void UIWidget::setVisible(bool visible)
|
|||
g_ui.onWidgetAppear(asUIWidget());
|
||||
else
|
||||
g_ui.onWidgetDisappear(asUIWidget());
|
||||
|
||||
callLuaField("onVisibilityChange", visible);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue