Improve tabs move in console chat, looks nice now

master
Eduardo Bart 11 years ago
parent 2e75380218
commit a80e758e32

@ -4,7 +4,7 @@ compiler:
before_script:
- sudo apt-add-repository ppa:28msec/boost -y
- sudo apt-get update -y
- sudo apt-get install libboost1.50 libphysfs-dev libssl-dev liblua5.1-dev libglew1.6-dev libvorbis-dev libopenal-dev libz-dev -y
- sudo apt-get install libboost-all-dev libphysfs-dev libssl-dev liblua5.1-dev libglew1.6-dev libvorbis-dev libopenal-dev libz-dev -y
script: |
cmake . -DCMAKE_BUILD_TYPE=Release
make

@ -10,8 +10,8 @@ TabBarButton < UIButton
icon-color: white
color: #aaaaaa
anchors.top: parent.top
padding: 5
anchors.left: parent.left
padding: 5
$hover !checked:
image-clip: 0 20 20 20

@ -6,31 +6,49 @@ local function onTabClick(tab)
tab.tabBar:selectTab(tab)
end
local function updateMargins(tabBar)
local function updateMargins(tabBar, ignored)
if #tabBar.tabs == 0 then return end
local currentMargin = 0
for i = 1, #tabBar.tabs do
if i == 1 then
tabBar.tabs[i]:setMarginLeft(0)
else
tabBar.tabs[i]:setMarginLeft(tabBar.tabSpacing * (i - 1) + currentMargin)
if tabBar.tabs[i] ~= ignored then
if i == 1 then
tabBar.tabs[i]:setMarginLeft(0)
else
tabBar.tabs[i]:setMarginLeft(tabBar.tabSpacing * (i - 1) + currentMargin)
end
end
currentMargin = currentMargin + tabBar.tabs[i]:getWidth()
end
end
local function onTabMousePress(tab, mousePos, mouseButton)
if mouseButton == MouseLeftButton and tab.tabBar.tabsMoveable then
tab.tabBar.selected = tab
elseif mouseButton == MouseRightButton then
if mouseButton == MouseRightButton then
if tab.menuCallback then tab.menuCallback(tab, mousePos, mouseButton) end
return true
end
end
local function onTabMouseRelease(tab, mousePos, mouseButton)
local tabs = tab.tabBar.tabs
if tab.tabBar.selected then
local function onTabDragEnter(tab)
tab:raise()
tab.tabBar.selected = tab
return true
end
local function onTabDragLeave(tab)
updateMargins(tab.tabBar)
tab.tabBar.selected = nil
return true
end
local function onTabDragMove(tab, mousePos, mouseMoved)
if tab == tab.tabBar.selected then
local newMargin = tab:getMarginLeft() + mouseMoved.x
if newMargin >= -tab.tabBar.tabSpacing and newMargin < tab.tabBar:getWidth() - tab:getWidth() then
tab:setMarginLeft(newMargin)
end
local tabs = tab.tabBar.tabs
local lastMargin = -tab.tabBar.tabSpacing
for i = 1, #tabs do
local nextMargin = tabs[i + 1] and (tabs[i + 1] == tab and (tabs[i]:getMarginLeft() + tabs[i]:getWidth() + tab.tabBar.tabSpacing) or tabs[i + 1]:getMarginLeft()) or tab.tabBar:getWidth()
@ -39,27 +57,16 @@ local function onTabMouseRelease(tab, mousePos, mouseButton)
local newIndex = table.find(tab.tabBar.tabs, tab.tabBar.tabs[i])
table.remove(tab.tabBar.tabs, table.find(tab.tabBar.tabs, tab))
table.insert(tab.tabBar.tabs, newIndex, tab)
updateMargins(tab.tabBar)
updateMargins(tab.tabBar, tab)
break
else
updateMargins(tab.tabBar)
updateMargins(tab.tabBar, tab)
break
end
end
lastMargin = tab.tabBar.tabs[i]:getMarginLeft() == 0 and -tab.tabBar.tabSpacing or tab.tabBar.tabs[i]:getMarginLeft()
end
end
tab.tabBar.selected = nil
end
local function onTabMouseMove(tab, mousePos, mouseMoved)
if tab == tab.tabBar.selected then
local newMargin = tab:getMarginLeft() + mouseMoved.x
if newMargin >= -tab.tabBar.tabSpacing and newMargin < tab.tabBar:getWidth() - tab:getWidth() then
tab:setMarginLeft(newMargin)
end
end
end
local function tabBlink(tab)
@ -75,7 +82,7 @@ function UITabBar.create()
tabbar.tabs = {}
tabbar.selected = nil -- dragged tab
tabbar.tabSpacing = 5
tabsMoveable = false
tabbar.tabsMoveable = false
return tabbar
end
@ -102,13 +109,15 @@ function UITabBar:addTab(text, panel, menuCallback)
tab.tabPanel = panel
tab.tabBar = self
tab:setId('tab')
tab:setDraggable(self.tabsMoveable)
tab:setText(text)
tab:setWidth(tab:getTextSize().width + tab:getPaddingLeft() + tab:getPaddingRight())
tab.menuCallback = menuCallback or nil
tab.onClick = onTabClick
tab.onMousePress = onTabMousePress
tab.onMouseRelease = onTabMouseRelease
tab.onMouseMove = onTabMouseMove
tab.onDragEnter = onTabDragEnter
tab.onDragLeave = onTabDragLeave
tab.onDragMove = onTabDragMove
tab.onDestroy = function() tab.tabPanel:destroy() end
table.insert(self.tabs, tab)

@ -238,6 +238,8 @@ function toboolean(v)
if v == 1 then
return true
end
elseif type(v) == 'boolean' then
return v
end
return false
end

@ -64,7 +64,7 @@ function onGameEditText(id, itemId, maxLength, text, writter, time)
if not writeable then
textWindow:setText(tr('Show Text'))
--textEdit:wrapText()
textEdit:wrapText()
cancelButton:hide()
cancelButton:setWidth(0)
okButton:setMarginRight(0)

@ -122,7 +122,7 @@ void UIManager::inputEvent(const InputEvent& event)
}
if(m_pressedWidget && event.mouseButton == Fw::MouseLeftButton)
updatePressedWidget(nullptr, event.mousePos);
updatePressedWidget(nullptr, event.mousePos, !accepted);
break;
}
case Fw::MouseMoveInputEvent: {
@ -161,13 +161,13 @@ void UIManager::inputEvent(const InputEvent& event)
};
}
void UIManager::updatePressedWidget(const UIWidgetPtr& newPressedWidget, const Point& clickedPos)
void UIManager::updatePressedWidget(const UIWidgetPtr& newPressedWidget, const Point& clickedPos, bool fireClicks)
{
UIWidgetPtr oldPressedWidget = m_pressedWidget;
m_pressedWidget = newPressedWidget;
// when releasing mouse inside pressed widget area send onClick event
if(oldPressedWidget && oldPressedWidget->isEnabled() && oldPressedWidget->containsPoint(clickedPos))
if(fireClicks && oldPressedWidget && oldPressedWidget->isEnabled() && oldPressedWidget->containsPoint(clickedPos))
oldPressedWidget->onClick(clickedPos);
if(newPressedWidget)

@ -39,7 +39,7 @@ public:
void resize(const Size& size);
void inputEvent(const InputEvent& event);
void updatePressedWidget(const UIWidgetPtr& newPressedWidget, const Point& clickedPos = Point());
void updatePressedWidget(const UIWidgetPtr& newPressedWidget, const Point& clickedPos = Point(), bool fireClicks = true);
bool updateDraggingWidget(const UIWidgetPtr& draggingWidget, const Point& clickedPos = Point());
void updateHoveredWidget(bool now = false);

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