Fix bug when closing character list

This commit is contained in:
Eduardo Bart 2012-09-04 00:40:47 -03:00
parent 4c3b284f0e
commit a8771e86ad
1 changed files with 13 additions and 2 deletions

View File

@ -138,7 +138,12 @@ function CharacterList.terminate()
disconnect(g_game, { onGameStart = CharacterList.destroyLoadBox })
disconnect(g_game, { onLoginWait = onLoginWait })
disconnect(g_game, { onGameEnd = CharacterList.showAgain })
CharacterList.destroy()
if charactersWindow then
characterList = nil
charactersWindow:destroy()
charactersWindow = nil
end
if loadBox then
g_game.cancelLogin()
@ -166,6 +171,10 @@ end
function CharacterList.create(characters, account, otui)
if not otui then otui = 'characterlist.otui' end
if charactersWindow then
charactersWindow:destroy()
end
charactersWindow = g_ui.displayUI(otui)
characterList = charactersWindow:getChildById('characters')
@ -220,6 +229,8 @@ function CharacterList.create(characters, account, otui)
end
function CharacterList.destroy()
charactersWindow:hide()
if charactersWindow then
characterList = nil
charactersWindow:destroy()
@ -262,7 +273,7 @@ function CharacterList.doLogin()
local charInfo = { worldHost = selected.worldHost,
worldPort = selected.worldPort,
characterName = selected.characterName }
CharacterList.hide()
charactersWindow:hide()
tryLogin(charInfo)
else
displayErrorBox(tr('Error'), tr('You must select a character to login!'))