Fix bug when closing character list
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4c3b284f0e
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@ -138,7 +138,12 @@ function CharacterList.terminate()
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disconnect(g_game, { onGameStart = CharacterList.destroyLoadBox })
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disconnect(g_game, { onGameStart = CharacterList.destroyLoadBox })
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disconnect(g_game, { onLoginWait = onLoginWait })
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disconnect(g_game, { onLoginWait = onLoginWait })
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disconnect(g_game, { onGameEnd = CharacterList.showAgain })
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disconnect(g_game, { onGameEnd = CharacterList.showAgain })
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CharacterList.destroy()
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if charactersWindow then
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characterList = nil
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charactersWindow:destroy()
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charactersWindow = nil
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end
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if loadBox then
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if loadBox then
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g_game.cancelLogin()
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g_game.cancelLogin()
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@ -167,6 +172,10 @@ end
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function CharacterList.create(characters, account, otui)
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function CharacterList.create(characters, account, otui)
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if not otui then otui = 'characterlist.otui' end
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if not otui then otui = 'characterlist.otui' end
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if charactersWindow then
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charactersWindow:destroy()
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end
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charactersWindow = g_ui.displayUI(otui)
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charactersWindow = g_ui.displayUI(otui)
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characterList = charactersWindow:getChildById('characters')
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characterList = charactersWindow:getChildById('characters')
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@ -220,6 +229,8 @@ function CharacterList.create(characters, account, otui)
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end
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end
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function CharacterList.destroy()
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function CharacterList.destroy()
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charactersWindow:hide()
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if charactersWindow then
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if charactersWindow then
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characterList = nil
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characterList = nil
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charactersWindow:destroy()
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charactersWindow:destroy()
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@ -262,7 +273,7 @@ function CharacterList.doLogin()
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local charInfo = { worldHost = selected.worldHost,
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local charInfo = { worldHost = selected.worldHost,
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worldPort = selected.worldPort,
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worldPort = selected.worldPort,
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characterName = selected.characterName }
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characterName = selected.characterName }
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CharacterList.hide()
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charactersWindow:hide()
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tryLogin(charInfo)
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tryLogin(charInfo)
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else
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else
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displayErrorBox(tr('Error'), tr('You must select a character to login!'))
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displayErrorBox(tr('Error'), tr('You must select a character to login!'))
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