UIMap just got in
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fe9591ca8d
commit
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@ -67,6 +67,9 @@ SET(SOURCES
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src/otclient/core/effect.cpp
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src/otclient/core/effect.cpp
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src/otclient/core/localplayer.cpp
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src/otclient/core/localplayer.cpp
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# otclient ui
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src/otclient/ui/uimap.cpp
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# otclient net
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# otclient net
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src/otclient/net/protocollogin.cpp
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src/otclient/net/protocollogin.cpp
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src/otclient/net/protocolgame.cpp
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src/otclient/net/protocolgame.cpp
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@ -0,0 +1,3 @@
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function Game.createMainInterface()
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gameUi = loadUI('/game/ui/gameinterface.otui', UI.root)
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end
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@ -0,0 +1,17 @@
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Module
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name: game
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description: Create the game interface, where the ingame stuff starts
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author: OTClient team
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website: https://github.com/edubart/otclient
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version: 0.2
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autoLoad: true
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dependencies:
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- core
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- tibiafiles
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onLoad: |
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require 'game'
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return true
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onUnload: |
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-- nothing yet
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@ -0,0 +1,12 @@
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UIWidget
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anchors.fill: parent
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UIMap
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id: gameMap
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anchors.fill:parent
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margin.right: 200
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Button
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anchors.left: gameMap.right
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anchors.top: parent.top
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text: Logout
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@ -9,6 +9,7 @@ function EnterGame_characterWindow_okClicked()
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Configs.set('lastUsedCharacter', selected.characterName)
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Configs.set('lastUsedCharacter', selected.characterName)
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charactersWindow:destroy()
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charactersWindow:destroy()
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mainMenu:hide()
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mainMenu:hide()
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Game.createMainInterface()
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else
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else
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displayErrorBox('Error', 'You must select a character to login!')
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displayErrorBox('Error', 'You must select a character to login!')
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end
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end
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@ -227,10 +227,6 @@ void OTClient::poll()
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void OTClient::render()
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void OTClient::render()
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{
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{
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//TODO: UIMap for map drawing
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if(g_game.isOnline())
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g_map.draw(Rect(0, 0, g_graphics.getScreenSize()));
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// everything is rendered by UI components
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// everything is rendered by UI components
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g_ui.render();
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g_ui.render();
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}
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}
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@ -276,6 +272,7 @@ void OTClient::saveConfigurations()
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void OTClient::onClose()
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void OTClient::onClose()
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{
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{
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//TODO: make and use g_lua.callGlobalField
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if(m_onCloseCallback)
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if(m_onCloseCallback)
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m_onCloseCallback();
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m_onCloseCallback();
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else
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else
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@ -292,28 +289,8 @@ void OTClient::onPlatformEvent(const PlatformEvent& event)
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{
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{
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bool fireUi = true;
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bool fireUi = true;
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if(event.type == EventKeyDown) {
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if(event.type == EventKeyDown && event.ctrl && !event.alt && !event.shift && event.keycode == Fw::KeyApostrophe) {
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if(!event.ctrl && !event.alt && !event.shift) {
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// TODO: move this events to lua
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if(event.keycode == Fw::KeyUp)
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g_game.walk(Otc::North);
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else if(event.keycode == Fw::KeyRight)
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g_game.walk(Otc::East);
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else if(event.keycode == Fw::KeyDown)
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g_game.walk(Otc::South);
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else if(event.keycode == Fw::KeyLeft)
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g_game.walk(Otc::West);
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}
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else if(event.ctrl && !event.alt && !event.shift) {
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if(event.keycode == Fw::KeyUp)
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g_game.turn(Otc::North);
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else if(event.keycode == Fw::KeyRight)
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g_game.turn(Otc::East);
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else if(event.keycode == Fw::KeyDown)
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g_game.turn(Otc::South);
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else if(event.keycode == Fw::KeyLeft)
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g_game.turn(Otc::West);
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else if(event.keycode == Fw::KeyApostrophe) {
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// TODO: move these events to lua
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UIWidgetPtr console = g_ui.getRootWidget()->getChildById("consolePanel");
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UIWidgetPtr console = g_ui.getRootWidget()->getChildById("consolePanel");
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if(!console->isExplicitlyVisible()) {
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if(!console->isExplicitlyVisible()) {
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g_ui.getRootWidget()->lockChild(console);
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g_ui.getRootWidget()->lockChild(console);
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@ -324,8 +301,6 @@ void OTClient::onPlatformEvent(const PlatformEvent& event)
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}
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}
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fireUi = false;
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fireUi = false;
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}
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}
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}
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}
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if(fireUi)
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if(fireUi)
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g_ui.inputEvent(event);
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g_ui.inputEvent(event);
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@ -28,6 +28,7 @@
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#include <otclient/core/spritemanager.h>
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#include <otclient/core/spritemanager.h>
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#include <otclient/net/protocollogin.h>
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#include <otclient/net/protocollogin.h>
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#include <otclient/net/protocolgame.h>
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#include <otclient/net/protocolgame.h>
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#include <otclient/ui/uimap.h>
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void OTClient::registerLuaFunctions()
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void OTClient::registerLuaFunctions()
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{
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{
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@ -45,4 +46,7 @@ void OTClient::registerLuaFunctions()
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g_lua.registerClass<Game>();
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g_lua.registerClass<Game>();
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g_lua.bindClassStaticFunction<Game>("loginWorld", std::bind(&Game::loginWorld, &g_game, _1, _2, _3, _4, _5));
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g_lua.bindClassStaticFunction<Game>("loginWorld", std::bind(&Game::loginWorld, &g_game, _1, _2, _3, _4, _5));
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g_lua.registerClass<UIMap, UIWidget>();
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g_lua.bindClassStaticFunction<UIMap>("create", &UIWidget::create<UIMap>);
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}
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}
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@ -0,0 +1,22 @@
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/*
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* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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@ -0,0 +1,77 @@
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/*
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* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "uimap.h"
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#include <otclient/core/map.h>
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#include <otclient/core/game.h>
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void UIMap::setup()
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{
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UIWidget::setup();
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}
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void UIMap::render()
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{
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if(g_game.isOnline())
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g_map.draw(m_rect);
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UIWidget::render();
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}
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bool UIMap::onKeyPress(uchar keyCode, char keyChar, int keyboardModifiers)
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{
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if(keyboardModifiers == Fw::KeyboardNoModifier) {
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if(keyCode == Fw::KeyUp) {
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g_game.walk(Otc::North);
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return true;
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} else if(keyCode == Fw::KeyRight) {
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g_game.walk(Otc::East);
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return true;
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} else if(keyCode == Fw::KeyDown) {
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g_game.walk(Otc::South);
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return true;
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} else if(keyCode == Fw::KeyLeft) {
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g_game.walk(Otc::West);
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return true;
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}
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} else if(keyboardModifiers == Fw::KeyboardCtrlModifier) {
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if(keyCode == Fw::KeyUp) {
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g_game.turn(Otc::North);
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return true;
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} else if(keyCode == Fw::KeyRight) {
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g_game.turn(Otc::East);
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return true;
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} else if(keyCode == Fw::KeyDown) {
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g_game.turn(Otc::South);
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return true;
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} else if(keyCode == Fw::KeyLeft) {
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g_game.turn(Otc::West);
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return true;
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}
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}
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return UIWidget::onKeyPress(keyCode, keyChar, keyboardModifiers);
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}
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bool UIMap::onMousePress(const Point& mousePos, Fw::MouseButton button)
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{
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return UIWidget::onMousePress(mousePos, button);
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}
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@ -0,0 +1,43 @@
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/*
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* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef UIMAP_H
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#define UIMAP_H
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#include "declarations.h"
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#include <framework/ui/uiwidget.h>
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class UIMap : public UIWidget
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{
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public:
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void setup();
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void render();
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protected:
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virtual bool onKeyPress(uchar keyCode, char keyChar, int keyboardModifiers);
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virtual bool onMousePress(const Point& mousePos, Fw::MouseButton button);
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private:
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};
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#endif
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