Improve game map view modes

master
Eduardo Bart 11 years ago
parent 5b65088426
commit a8fbd6cdfc

@ -12,6 +12,8 @@ countWindow = nil
logoutWindow = nil
exitWindow = nil
bottomSplitter = nil
limitZoom = false
currentViewMode = 0
lastDir = nil
walkEvent = nil
@ -52,6 +54,8 @@ function init()
logoutButton = modules.client_topmenu.addLeftButton('logoutButton', tr('Exit'), '/images/topbuttons/logout', tryLogout, true)
setupViewMode(0)
bindKeys()
if g_game.isOnline() then
@ -93,7 +97,7 @@ function bindKeys()
g_keyboard.bindKeyDown('Ctrl+L', logout, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+W', function() g_map.cleanTexts() modules.game_textmessage.clearMessages() end, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+N', function() gameMapPanel:setDrawTexts(not gameMapPanel:isDrawingTexts()) end, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+.', toggleAlternativeView, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+.', nextViewMode, gameRootPanel)
end
function terminate()
@ -270,21 +274,11 @@ function smartWalk(defaultDir)
end
function updateStretchShrink()
if modules.client_options.getOption('dontStretchShrink') then
gameMapPanel:setKeepAspectRatio(true)
if modules.client_options.getOption('dontStretchShrink') and not alternativeView then
gameMapPanel:setVisibleDimension({ width = 15, height = 11 })
-- Set gameMapPanel size to height = 11 * 32
bottomSplitter:setMarginBottom(bottomSplitter:getMarginBottom() + (gameMapPanel:getHeight() - 32 * 11) - 10)
end
end
function toggleAspectRatio()
if gameMapPanel:isKeepAspectRatioEnabled() then
gameMapPanel:setKeepAspectRatio(false)
else
gameMapPanel:setKeepAspectRatio(true)
gameMapPanel:setVisibleDimension({ width = 15, height = 11 })
-- Set gameMapPanel size to height = 11 * 32 + 2
bottomSplitter:setMarginBottom(bottomSplitter:getMarginBottom() + (gameMapPanel:getHeight() - 32 * 11) - 10)
end
end
@ -311,7 +305,6 @@ function onUseWith(clickedWidget, mousePosition)
if clickedWidget:getClassName() == 'UIMap' then
local tile = clickedWidget:getTile(mousePosition)
if tile then
print('use on' .. tile:getTopMultiUseThing():getClassName())
g_game.useWith(selectedThing, tile:getTopMultiUseThing())
end
elseif clickedWidget:getClassName() == 'UIItem' and not clickedWidget:isVirtual() then
@ -655,25 +648,14 @@ function onLeftPanelVisibilityChange(leftPanel, visible)
end
end
function toggleAlternativeView()
if gameMapPanel:isKeepAspectRatioEnabled() then
gameMapPanel:setKeepAspectRatio(false)
gameMapPanel:setZoom(14)
gameMapPanel:fill('parent')
gameRootPanel:fill('parent')
gameLeftPanel:setImageColor('alpha')
gameRightPanel:setImageColor('alpha')
gameLeftPanel:setMarginTop(36)
gameRightPanel:setMarginTop(36)
gameLeftPanel:setOn(true)
gameLeftPanel:setVisible(true)
gameRightPanel:setOn(true)
gameBottomPanel:setImageColor('#00000099')
modules.client_topmenu.getTopMenu():setImageColor('#ffffff66')
g_game.changeMapAwareRange(24, 20)
else
gameMapPanel:setKeepAspectRatio(true)
gameMapPanel:setVisibleDimension({ width = 15, height = 11 })
function nextViewMode()
setupViewMode((currentViewMode + 1) % 3)
end
function setupViewMode(mode)
if mode == currentViewMode then return end
if currentViewMode == 2 then
gameMapPanel:addAnchor(AnchorLeft, 'gameLeftPanel', AnchorRight)
gameMapPanel:addAnchor(AnchorRight, 'gameRightPanel', AnchorLeft)
gameMapPanel:addAnchor(AnchorBottom, 'gameBottomPanel', AnchorTop)
@ -688,4 +670,42 @@ function toggleAlternativeView()
modules.client_topmenu.getTopMenu():setImageColor('white')
g_game.changeMapAwareRange(18, 14)
end
if mode == 0 then
gameMapPanel:setKeepAspectRatio(true)
gameMapPanel:setLimitVisibleRange(false)
gameMapPanel:setZoom(11)
gameMapPanel:setVisibleDimension({ width = 15, height = 11 })
elseif mode == 1 then
gameMapPanel:setKeepAspectRatio(false)
gameMapPanel:setLimitVisibleRange(true)
gameMapPanel:setZoom(11)
gameMapPanel:setVisibleDimension({ width = 15, height = 11 })
elseif mode == 2 then
gameMapPanel:setLimitVisibleRange(limitZoom)
gameMapPanel:setZoom(11)
gameMapPanel:setVisibleDimension({ width = 15, height = 11 })
gameMapPanel:fill('parent')
gameRootPanel:fill('parent')
gameLeftPanel:setImageColor('alpha')
gameRightPanel:setImageColor('alpha')
gameLeftPanel:setMarginTop(36)
gameRightPanel:setMarginTop(36)
gameLeftPanel:setOn(true)
gameLeftPanel:setVisible(true)
gameRightPanel:setOn(true)
gameBottomPanel:setImageColor('#00000099')
modules.client_topmenu.getTopMenu():setImageColor('#ffffff66')
if not limitZoom then
g_game.changeMapAwareRange(24, 20)
end
end
currentViewMode = mode
end
function limitZoom()
limitZoom = true
gameMapPanel:setMaxZoomOut(11)
gameMapPanel:setLimitVisibleRange(true)
end

@ -555,10 +555,12 @@ void Client::registerLuaFunctions()
g_lua.bindClassMemberFunction<UIMap>("setKeepAspectRatio", &UIMap::setKeepAspectRatio);
g_lua.bindClassMemberFunction<UIMap>("setMapShader", &UIMap::setMapShader);
g_lua.bindClassMemberFunction<UIMap>("setMinimumAmbientLight", &UIMap::setMinimumAmbientLight);
g_lua.bindClassMemberFunction<UIMap>("setLimitVisibleRange", &UIMap::setLimitVisibleRange);
g_lua.bindClassMemberFunction<UIMap>("isMultifloor", &UIMap::isMultifloor);
g_lua.bindClassMemberFunction<UIMap>("isAutoViewModeEnabled", &UIMap::isAutoViewModeEnabled);
g_lua.bindClassMemberFunction<UIMap>("isDrawingTexts", &UIMap::isDrawingTexts);
g_lua.bindClassMemberFunction<UIMap>("isDrawingLights", &UIMap::isDrawingLights);
g_lua.bindClassMemberFunction<UIMap>("isLimitVisibleRangeEnabled", &UIMap::isLimitVisibleRangeEnabled);
g_lua.bindClassMemberFunction<UIMap>("isAnimating", &UIMap::isAnimating);
g_lua.bindClassMemberFunction<UIMap>("isKeepAspectRatioEnabled", &UIMap::isKeepAspectRatioEnabled);
g_lua.bindClassMemberFunction<UIMap>("getVisibleDimension", &UIMap::getVisibleDimension);

@ -33,9 +33,11 @@ UIMap::UIMap()
m_draggable = true;
m_mapView = MapViewPtr(new MapView);
m_zoom = m_mapView->getVisibleDimension().height();
m_aspectRatio = 0.0f;
m_keepAspectRatio = true;
m_limitVisibleRange = false;
m_aspectRatio = m_mapView->getVisibleDimension().ratio();
m_maxZoomIn = 3;
m_maxZoomOut = 512;
m_maxZoomOut = 513;
m_mapRect.resize(1,1);
g_map.addMapView(m_mapView);
}
@ -78,7 +80,10 @@ bool UIMap::setZoom(int zoom)
bool UIMap::zoomIn()
{
int delta = 2;
if(m_zoom - delta <= m_maxZoomIn)
if(m_zoom - delta < m_maxZoomIn)
delta--;
if(m_zoom - delta < m_maxZoomIn)
return false;
m_zoom -= delta;
@ -89,7 +94,10 @@ bool UIMap::zoomIn()
bool UIMap::zoomOut()
{
int delta = 2;
if(m_zoom + delta >= m_maxZoomOut)
if(m_zoom + delta > m_maxZoomOut)
delta--;
if(m_zoom + delta > m_maxZoomOut)
return false;
m_zoom += 2;
@ -100,19 +108,17 @@ bool UIMap::zoomOut()
void UIMap::setVisibleDimension(const Size& visibleDimension)
{
m_mapView->setVisibleDimension(visibleDimension);
m_aspectRatio = visibleDimension.ratio();
if(m_aspectRatio != 0.0f) {
m_aspectRatio = visibleDimension.ratio();
if(m_keepAspectRatio)
updateMapSize();
}
}
void UIMap::setKeepAspectRatio(bool enable)
{
m_keepAspectRatio = enable;
if(enable)
m_aspectRatio = getVisibleDimension().ratio();
else
m_aspectRatio = 0.0f;
updateMapSize();
}
@ -196,8 +202,8 @@ void UIMap::updateVisibleDimension()
{
int dimensionHeight = m_zoom;
float ratio = 1;
if(!m_mapRect.isEmpty())
float ratio = m_aspectRatio;
if(!m_limitVisibleRange && !m_mapRect.isEmpty() && !m_keepAspectRatio)
ratio = m_mapRect.size().ratio();
if(dimensionHeight % 2 == 0)
@ -208,7 +214,7 @@ void UIMap::updateVisibleDimension()
m_mapView->setVisibleDimension(Size(dimensionWidth, dimensionHeight));
if(m_aspectRatio != 0.0f)
if(m_keepAspectRatio)
updateMapSize();
}
@ -216,7 +222,7 @@ void UIMap::updateMapSize()
{
Rect clippingRect = getPaddingRect();
Size mapSize;
if(m_aspectRatio != 0.0f) {
if(m_keepAspectRatio) {
Rect mapRect = clippingRect.expanded(-1);
mapSize = Size(m_aspectRatio*m_zoom, m_zoom);
mapSize.scale(mapRect.size(), Fw::KeepAspectRatio);
@ -228,6 +234,6 @@ void UIMap::updateMapSize()
m_mapRect.moveCenter(clippingRect.center());
m_mapView->optimizeForSize(mapSize);
if(m_aspectRatio == 0.0f)
if(!m_keepAspectRatio)
updateVisibleDimension();
}

@ -56,13 +56,15 @@ public:
void setKeepAspectRatio(bool enable);
void setMapShader(const PainterShaderProgramPtr& shader, float fadeout, float fadein) { m_mapView->setShader(shader, fadein, fadeout); }
void setMinimumAmbientLight(float intensity) { m_mapView->setMinimumAmbientLight(intensity); }
void setLimitVisibleRange(bool limitVisibleRange) { m_limitVisibleRange = limitVisibleRange; updateVisibleDimension(); }
bool isMultifloor() { return m_mapView->isMultifloor(); }
bool isAutoViewModeEnabled() { return m_mapView->isAutoViewModeEnabled(); }
bool isDrawingTexts() { return m_mapView->isDrawingTexts(); }
bool isDrawingLights() { return m_mapView->isDrawingLights(); }
bool isAnimating() { return m_mapView->isAnimating(); }
bool isKeepAspectRatioEnabled() { return m_aspectRatio != 0.0f; }
bool isKeepAspectRatioEnabled() { return m_keepAspectRatio; }
bool isLimitVisibleRangeEnabled() { return m_limitVisibleRange; }
Size getVisibleDimension() { return m_mapView->getVisibleDimension(); }
MapView::ViewMode getViewMode() { return m_mapView->getViewMode(); }
@ -89,6 +91,8 @@ private:
MapViewPtr m_mapView;
Rect m_mapRect;
float m_aspectRatio;
bool m_keepAspectRatio;
bool m_limitVisibleRange;
int m_maxZoomIn;
int m_maxZoomOut;
};

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