outfit window working, still needs radio group and remove test button

master
Henrique 13 years ago
parent b1e1487745
commit aad540f5b5

@ -46,3 +46,32 @@ ColorBox < UICheckBox
image:
source: /core_styles/images/colorbox.png
coords: 0 0 16 16
ButtonBox < UICheckBox
font: verdana-11px-antialised
background-color: white
color: #f0ad4dff
size: 106 24
box-size: 106 24
text-offset: 0 0
text-align: center
border-image:
source: /core_styles/images/button.png
border: 5
$hover:
border-image:
source: /core_styles/images/button_hover.png
border: 5
$checked:
text-offset: 1 1
border-image:
source: /core_styles/images/button_down.png
border: 5
$disabled:
color: #f0ad4d88
background-color: #ffffff88

@ -7,6 +7,7 @@ local m_outfit = nil
local m_outfits = nil
local m_currentOutfit = 1
local m_currentColor = nil
local m_currentClothe = nil
-- private functions
local function onAddonCheckChange(addon, value)
@ -18,6 +19,60 @@ local function onAddonCheckChange(addon, value)
m_creature:setOutfit(m_outfit)
end
local function onColorCheckChange(color)
if color == m_currentColor then
color.onCheckChange = nil
color:setChecked(true)
color.onCheckChange = function() onColorCheckChange(color) end
else
m_currentColor.onCheckChange = nil
m_currentColor:setChecked(false)
local color2 = m_currentColor
m_currentColor.onCheckChange = function() onColorCheckChange(color2) end
m_currentColor = color
if m_currentClothe:getId() == 'head' then
m_outfit.head = m_currentColor.colorId
elseif m_currentClothe:getId() == 'primary' then
m_outfit.body = m_currentColor.colorId
elseif m_currentClothe:getId() == 'secondary' then
m_outfit.legs = m_currentColor.colorId
elseif m_currentClothe:getId() == 'detail' then
m_outfit.feet = m_currentColor.colorId
end
m_creature:setOutfit(m_outfit)
end
end
local function onClotheCheckChange(clothe)
if clothe == m_currentClothe then
clothe.onCheckChange = nil
clothe:setChecked(true)
clothe.onCheckChange = function() onClotheCheckChange(clothe) end
else
m_currentClothe.onCheckChange = nil
m_currentClothe:setChecked(false)
local clothe2 = m_currentClothe
m_currentClothe.onCheckChange = function() onClotheCheckChange(clothe2) end
m_currentClothe = clothe
local color = 0
if m_currentClothe:getId() == 'head' then
color = m_outfit.head
elseif m_currentClothe:getId() == 'primary' then
color = m_outfit.body
elseif m_currentClothe:getId() == 'secondary' then
color = m_outfit.legs
elseif m_currentClothe:getId() == 'detail' then
color = m_outfit.feet
end
window:getChildById('color' .. color):setChecked(true)
end
end
local function update()
local nameWidget = window:getChildById('name')
nameWidget:setText(m_outfits[currentOutfit][2])
@ -64,24 +119,6 @@ local function update()
end
local function onColorCheckChange(color)
if color == m_currentColor then
color.onCheckChange = nil
color:setChecked(true)
color.onCheckChange = function() onColorCheckChange(color) end
else
m_currentColor.onCheckChange = nil
m_currentColor:setChecked(false)
local color2 = m_currentColor
m_currentColor.onCheckChange = function() onColorCheckChange(color2) end
m_currentColor = color
m_outfit.head = m_currentColor.colorId
m_creature:setOutfit(m_outfit)
end
end
-- public functions
function Outfit.test()
local button = UIButton.create()
@ -100,6 +137,16 @@ function Outfit.create(creature, outfitList)
window:lock()
m_outfit = creature:getOutfit()
m_currentClothe = window:getChildById('head')
local head = window:getChildById('head')
local primary = window:getChildById('primary')
local secondary = window:getChildById('secondary')
local detail = window:getChildById('detail')
head.onCheckChange = function() onClotheCheckChange(head) end
primary.onCheckChange = function() onClotheCheckChange(primary) end
secondary.onCheckChange = function() onClotheCheckChange(secondary) end
detail.onCheckChange = function() onClotheCheckChange(detail) end
local creatureWidget = window:getChildById('creature')
creatureWidget:setCreature(creature)
@ -110,6 +157,7 @@ function Outfit.create(creature, outfitList)
window:addChild(color)
local outfitColor = getOufitColor(j*19 + i)
color:setId('color' .. j*19+i)
color.colorId = j*19 + i
color:setStyle('Color')
color:setBackgroundColor(outfitColor)

@ -27,26 +27,27 @@ Window
anchors.left: name.left
margin-top: 5
Button
ButtonBox
id: head
text: Head
anchors.top: creature.top
anchors.left: creature.right
margin-left: 10
checked: true
Button
ButtonBox
id: primary
text: Primary
anchors.top: prev.bottom
anchors.left: prev.left
Button
ButtonBox
id: secondary
text: Secondary
anchors.top: prev.bottom
anchors.left: prev.left
Button
ButtonBox
id: detail
text: Detail
anchors.top: prev.bottom

@ -21,6 +21,7 @@
*/
#include "uicheckbox.h"
#include "uitranslator.h"
#include <framework/otml/otmlnode.h>
#include <framework/graphics/image.h>
#include <framework/graphics/font.h>
@ -30,6 +31,7 @@
UICheckBox::UICheckBox()
{
m_focusable = false;
m_textAlign = Fw::AlignLeft;
}
void UICheckBox::render()
@ -46,7 +48,7 @@ void UICheckBox::render()
if(m_text.length()) {
Rect textRect(m_rect);
textRect.setTopLeft(textRect.topLeft() + m_textOffset);
m_font->renderText(m_text, textRect, Fw::AlignLeft, m_foregroundColor);
m_font->renderText(m_text, textRect, m_textAlign, m_foregroundColor);
}
}
@ -67,6 +69,8 @@ void UICheckBox::onStyleApply(const OTMLNodePtr& styleNode)
m_text = node->value();
else if(node->tag() == "box-size")
m_boxSize = node->value<Size>();
else if(node->tag() == "text-align")
m_textAlign = Fw::translateAlignment(node->value());
else if(node->tag() == "checked") {
// must be scheduled because setChecked can change the style again
g_dispatcher.addEvent(std::bind(&UICheckBox::setChecked, asUICheckBox(), node->value<bool>()));

@ -46,6 +46,7 @@ protected:
std::string m_text;
Size m_boxSize;
Point m_textOffset;
Fw::AlignmentFlag m_textAlign;
};
#endif

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