outfit window working, still needs radio group and remove test button
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@ -46,3 +46,32 @@ ColorBox < UICheckBox
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image:
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source: /core_styles/images/colorbox.png
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coords: 0 0 16 16
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ButtonBox < UICheckBox
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font: verdana-11px-antialised
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background-color: white
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color: #f0ad4dff
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size: 106 24
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box-size: 106 24
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text-offset: 0 0
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text-align: center
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border-image:
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source: /core_styles/images/button.png
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border: 5
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$hover:
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border-image:
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source: /core_styles/images/button_hover.png
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border: 5
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$checked:
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text-offset: 1 1
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border-image:
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source: /core_styles/images/button_down.png
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border: 5
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$disabled:
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color: #f0ad4d88
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background-color: #ffffff88
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@ -7,6 +7,7 @@ local m_outfit = nil
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local m_outfits = nil
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local m_currentOutfit = 1
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local m_currentColor = nil
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local m_currentClothe = nil
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-- private functions
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local function onAddonCheckChange(addon, value)
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@ -18,6 +19,60 @@ local function onAddonCheckChange(addon, value)
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m_creature:setOutfit(m_outfit)
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end
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local function onColorCheckChange(color)
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if color == m_currentColor then
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color.onCheckChange = nil
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color:setChecked(true)
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color.onCheckChange = function() onColorCheckChange(color) end
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else
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m_currentColor.onCheckChange = nil
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m_currentColor:setChecked(false)
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local color2 = m_currentColor
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m_currentColor.onCheckChange = function() onColorCheckChange(color2) end
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m_currentColor = color
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if m_currentClothe:getId() == 'head' then
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m_outfit.head = m_currentColor.colorId
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elseif m_currentClothe:getId() == 'primary' then
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m_outfit.body = m_currentColor.colorId
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elseif m_currentClothe:getId() == 'secondary' then
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m_outfit.legs = m_currentColor.colorId
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elseif m_currentClothe:getId() == 'detail' then
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m_outfit.feet = m_currentColor.colorId
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end
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m_creature:setOutfit(m_outfit)
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end
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end
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local function onClotheCheckChange(clothe)
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if clothe == m_currentClothe then
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clothe.onCheckChange = nil
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clothe:setChecked(true)
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clothe.onCheckChange = function() onClotheCheckChange(clothe) end
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else
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m_currentClothe.onCheckChange = nil
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m_currentClothe:setChecked(false)
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local clothe2 = m_currentClothe
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m_currentClothe.onCheckChange = function() onClotheCheckChange(clothe2) end
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m_currentClothe = clothe
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local color = 0
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if m_currentClothe:getId() == 'head' then
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color = m_outfit.head
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elseif m_currentClothe:getId() == 'primary' then
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color = m_outfit.body
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elseif m_currentClothe:getId() == 'secondary' then
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color = m_outfit.legs
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elseif m_currentClothe:getId() == 'detail' then
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color = m_outfit.feet
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end
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window:getChildById('color' .. color):setChecked(true)
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end
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end
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local function update()
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local nameWidget = window:getChildById('name')
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nameWidget:setText(m_outfits[currentOutfit][2])
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@ -64,24 +119,6 @@ local function update()
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end
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local function onColorCheckChange(color)
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if color == m_currentColor then
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color.onCheckChange = nil
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color:setChecked(true)
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color.onCheckChange = function() onColorCheckChange(color) end
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else
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m_currentColor.onCheckChange = nil
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m_currentColor:setChecked(false)
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local color2 = m_currentColor
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m_currentColor.onCheckChange = function() onColorCheckChange(color2) end
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m_currentColor = color
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m_outfit.head = m_currentColor.colorId
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m_creature:setOutfit(m_outfit)
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end
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end
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-- public functions
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function Outfit.test()
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local button = UIButton.create()
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@ -101,6 +138,16 @@ function Outfit.create(creature, outfitList)
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m_outfit = creature:getOutfit()
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m_currentClothe = window:getChildById('head')
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local head = window:getChildById('head')
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local primary = window:getChildById('primary')
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local secondary = window:getChildById('secondary')
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local detail = window:getChildById('detail')
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head.onCheckChange = function() onClotheCheckChange(head) end
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primary.onCheckChange = function() onClotheCheckChange(primary) end
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secondary.onCheckChange = function() onClotheCheckChange(secondary) end
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detail.onCheckChange = function() onClotheCheckChange(detail) end
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local creatureWidget = window:getChildById('creature')
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creatureWidget:setCreature(creature)
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@ -110,6 +157,7 @@ function Outfit.create(creature, outfitList)
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window:addChild(color)
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local outfitColor = getOufitColor(j*19 + i)
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color:setId('color' .. j*19+i)
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color.colorId = j*19 + i
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color:setStyle('Color')
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color:setBackgroundColor(outfitColor)
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@ -27,26 +27,27 @@ Window
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anchors.left: name.left
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margin-top: 5
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Button
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ButtonBox
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id: head
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text: Head
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anchors.top: creature.top
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anchors.left: creature.right
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margin-left: 10
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checked: true
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Button
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ButtonBox
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id: primary
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text: Primary
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anchors.top: prev.bottom
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anchors.left: prev.left
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Button
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ButtonBox
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id: secondary
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text: Secondary
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anchors.top: prev.bottom
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anchors.left: prev.left
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Button
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ButtonBox
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id: detail
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text: Detail
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anchors.top: prev.bottom
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@ -21,6 +21,7 @@
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*/
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#include "uicheckbox.h"
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#include "uitranslator.h"
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#include <framework/otml/otmlnode.h>
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#include <framework/graphics/image.h>
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#include <framework/graphics/font.h>
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@ -30,6 +31,7 @@
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UICheckBox::UICheckBox()
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{
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m_focusable = false;
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m_textAlign = Fw::AlignLeft;
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}
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void UICheckBox::render()
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@ -46,7 +48,7 @@ void UICheckBox::render()
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if(m_text.length()) {
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Rect textRect(m_rect);
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textRect.setTopLeft(textRect.topLeft() + m_textOffset);
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m_font->renderText(m_text, textRect, Fw::AlignLeft, m_foregroundColor);
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m_font->renderText(m_text, textRect, m_textAlign, m_foregroundColor);
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}
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}
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@ -67,6 +69,8 @@ void UICheckBox::onStyleApply(const OTMLNodePtr& styleNode)
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m_text = node->value();
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else if(node->tag() == "box-size")
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m_boxSize = node->value<Size>();
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else if(node->tag() == "text-align")
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m_textAlign = Fw::translateAlignment(node->value());
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else if(node->tag() == "checked") {
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// must be scheduled because setChecked can change the style again
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g_dispatcher.addEvent(std::bind(&UICheckBox::setChecked, asUICheckBox(), node->value<bool>()));
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@ -46,6 +46,7 @@ protected:
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std::string m_text;
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Size m_boxSize;
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Point m_textOffset;
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Fw::AlignmentFlag m_textAlign;
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};
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#endif
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