Progress on issues #60, #24, #21

master
Henrique Santiago 12 years ago
parent 0bb991e14e
commit ab7400c51d

@ -75,7 +75,7 @@ MiniWindow < UIMiniWindow
anchors.left: parent.left
anchors.right: parent.right
height: 3
minimum: 64
minimum: 48
background: #ffffff88
MiniWindowContents < ScrollablePanel

@ -3,6 +3,7 @@ UIMiniWindow = extends(UIWindow)
function UIMiniWindow.create()
local miniwindow = UIMiniWindow.internalCreate()
miniwindow.isSetup = false
return miniwindow
end
@ -103,7 +104,13 @@ function UIMiniWindow:onSetup()
if selfSettings.closed then
self:close(true)
end
if selfSettings.height then
self:setHeight(selfSettings.height)
end
end
self.isSetup = true
end
local newParent = self:getParent()
@ -118,6 +125,19 @@ function UIMiniWindow:onSetup()
newParent:order()
end
end
if newParent and newParent:getClassName() == 'UIMiniWindowContainer' and self:isVisible() then
-- not on input event, must rework
--newParent:fitAll(self)
end
end
function UIMiniWindow:onVisibilityChange(visible)
local parent = self:getParent()
if visible and parent and parent:getClassName() == 'UIMiniWindowContainer' then
-- not on input event, must rework
--parent:fitAll(self)
end
end
function UIMiniWindow:onDragEnter(mousePos)
@ -215,6 +235,18 @@ function UIMiniWindow:onFocusChange(focused)
end
end
function UIMiniWindow:onGeometryChange(oldRect, rect)
if self.isSetup then
self:setSettings({height = rect.height})
end
local parent = self:getParent()
if self:isVisible() and parent and parent:getClassName() == 'UIMiniWindowContainer' then
-- not on input event, must rework
--parent:fitAll(self)
end
end
function UIMiniWindow:setSettings(data)
if not self.save then return end
@ -254,12 +286,18 @@ function UIMiniWindow:disableResize()
self:getChildById('bottomResizeBorder'):disable()
end
function UIMiniWindow:setMinimumHeight(height)
function UIMiniWindow:setContentMinimumHeight(height)
local contentsPanel = self:getChildById('contentsPanel')
local minHeight = contentsPanel:getMarginTop() + contentsPanel:getMarginBottom() + contentsPanel:getPaddingTop() + contentsPanel:getPaddingBottom()
local resizeBorder = self:getChildById('bottomResizeBorder')
resizeBorder:setMinimum(height)
resizeBorder:setMinimum(minHeight + height)
end
function UIMiniWindow:setMaximumHeight(height)
function UIMiniWindow:setContentMaximumHeight(height)
local contentsPanel = self:getChildById('contentsPanel')
local minHeight = contentsPanel:getMarginTop() + contentsPanel:getMarginBottom() + contentsPanel:getPaddingTop() + contentsPanel:getPaddingBottom()
local resizeBorder = self:getChildById('bottomResizeBorder')
resizeBorder:setMaximum(height)
resizeBorder:setMaximum(minHeight + height)
end

@ -13,6 +13,63 @@ function UIMiniWindowContainer:getClassName()
return 'UIMiniWindowContainer'
end
function UIMiniWindowContainer:fitAll(noRemoveChild)
if not self:isVisible() then
return
end
local sumHeight = 0
local children = self:getChildren()
for i=1,#children do
sumHeight = sumHeight + children[i]:getHeight()
end
local selfHeight = self:getHeight()
if sumHeight <= selfHeight then
return
end
local removeChildren = {}
-- try to remove no-save widget
for i=#children,1,-1 do
if sumHeight < selfHeight then
break
end
local child = children[i]
if child ~= noRemoveChild and not child.save then
local childHeight = child:getHeight()
sumHeight = sumHeight - childHeight
table.insert(removeChildren, child)
end
end
-- try to remove save widget
for i=#children,1,-1 do
if sumHeight < selfHeight then
break
end
local child = children[i]
if child ~= noRemoveChild then
local childHeight = child:getHeight()
sumHeight = sumHeight - childHeight
table.insert(removeChildren, child)
end
end
-- close widgets
for i=1,#removeChildren do
removeChildren[i]:close()
end
-- dont let noRemoveChild be bigger than self
if noRemoveChild:getHeight() > selfHeight - 20 then
noRemoveChild:setHeight(selfHeight - 20)
end
end
function UIMiniWindowContainer:onDrop(widget, mousePos)
if widget:getClassName() == 'UIMiniWindow' then
local oldParent = widget:getParent()

@ -92,6 +92,11 @@ function UIResizeBorder:setMaximum(maximum)
if self.maximum == self.minimum then
self:hide()
end
local parent = self:getParent()
if self:isVisible() and parent:getHeight() > maximum then
parent:setHeight(maximum)
end
end
function UIResizeBorder:setMinimum(minimum)
@ -99,6 +104,11 @@ function UIResizeBorder:setMinimum(minimum)
if self.maximum == self.minimum then
self:hide()
end
local parent = self:getParent()
if self:isVisible() and parent:getHeight() < minimum then
parent:setHeight(minimum)
end
end
function UIResizeBorder:getMaximum() return self.maximum end

@ -33,6 +33,10 @@ function init()
battleButton:setOn(true)
g_keyboard.bindKeyDown('Ctrl+B', toggle)
-- this disables scrollbar auto hiding
local scrollbar = battleWindow:getChildById('miniwindowScrollBar')
scrollbar:mergeStyle({ ['$!on'] = { }})
battlePanel = battleWindow:recursiveGetChildById('battlePanel')
hidePlayersButton = battleWindow:recursiveGetChildById('hidePlayers')

@ -31,4 +31,3 @@ ContainerWindow < MiniWindow
type: grid
cell-size: 34 34
flow: true

@ -88,6 +88,11 @@ function onContainerOpen(container, previousContainer)
container.window = containerWindow
container.itemsPanel = containerPanel
local layout = containerPanel:getLayout()
local cellSize = layout:getCellSize()
containerWindow:setContentMinimumHeight(cellSize.height*1)
containerWindow:setContentMaximumHeight(cellSize.height*layout:getNumLines())
end
function onContainerClose(container)

@ -600,6 +600,9 @@ void Application::registerLuaFunctions()
g_lua.bindClassMemberFunction<UIGridLayout>("setFlow", &UIGridLayout::setFlow);
g_lua.bindClassMemberFunction<UIGridLayout>("setNumColumns", &UIGridLayout::setNumColumns);
g_lua.bindClassMemberFunction<UIGridLayout>("setNumLines", &UIGridLayout::setNumLines);
g_lua.bindClassMemberFunction<UIGridLayout>("getNumColumns", &UIGridLayout::getNumColumns);
g_lua.bindClassMemberFunction<UIGridLayout>("getNumLines", &UIGridLayout::getNumLines);
g_lua.bindClassMemberFunction<UIGridLayout>("getCellSize", &UIGridLayout::getCellSize);
g_lua.bindClassMemberFunction<UIGridLayout>("isUIGridLayout", &UIGridLayout::isUIGridLayout);
// UIAnchorLayout

@ -37,7 +37,6 @@ void UIGridLayout::applyStyle(const OTMLNodePtr& styleNode)
{
UILayout::applyStyle(styleNode);
for(const OTMLNodePtr& node : styleNode->children()) {
if(node->tag() == "cell-size")
setCellSize(node->value<Size>());
@ -83,8 +82,13 @@ bool UIGridLayout::internalUpdate()
Point topLeft = clippingRect.topLeft();
int numColumns = m_numColumns;
if(m_flow && m_cellSize.width() > 0)
if(m_flow && m_cellSize.width() > 0) {
numColumns = clippingRect.width() / (m_cellSize.width() + m_cellSpacing);
if(numColumns > 0) {
m_numColumns = numColumns;
m_numLines = std::ceil(widgets.size() / (float)numColumns);
}
}
if(numColumns <= 0)
numColumns = 1;

@ -45,6 +45,10 @@ public:
void setFitChildren(bool enable) { m_fitChildren = enable; update(); }
void setFlow(bool enable) { m_flow = enable; update(); }
Size getCellSize() { return m_cellSize; }
int getNumColumns() { return m_numColumns; }
int getNumLines() { return m_numLines; }
virtual bool isUIGridLayout() { return true; }
protected:
@ -61,4 +65,3 @@ private:
};
#endif

@ -180,7 +180,11 @@ void Game::processOpenContainer(int containerId, const ItemPtr& containerItem, c
m_containers[containerId] = container;
container->onAddItems(items);
// we might want to close a container here
enableBotCall();
container->onOpen(previousContainer);
disableBotCall();
if(previousContainer)
previousContainer->onClose();
}

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