Rework to UIMessageBox

master
Henrique Santiago 12 years ago
parent 7fb2f6deb5
commit abb6f59568

@ -17,7 +17,9 @@ MainWindow
TextList
id: characterList
anchors.fill: parent
anchors.top: parent.top
anchors.left: parent.left
anchors.right: characterListScrollBar.left
anchors.bottom: accountStatusLabel.top
margin-bottom: 5
padding: 1
@ -26,9 +28,10 @@ MainWindow
VerticalScrollBar
id: characterListScrollBar
anchors.top: characterList.top
anchors.bottom: characterList.bottom
anchors.right: characterList.right
anchors.top: parent.top
anchors.bottom: accountStatusLabel.top
anchors.right: parent.right
margin-bottom: 5
step: 14
pixels-scroll: true

@ -1,11 +1,14 @@
MessageBoxLabel < Label
id: messageBoxLabel
text-auto-resize: true
anchors.horizontalCenter: parent.horizontalCenter
anchors.top: parent.top
MessageBoxRightButton < Button
id: messageBoxRightButton
MessageBoxButtonHolder < UIWidget
id: buttonHolder
margin-top: 10
anchors.bottom: parent.bottom
anchors.right: parent.right
width: 64
visible: true
MessageBoxButton < Button
margin-left: 10
width: 80

@ -3,56 +3,78 @@ if not UIWindow then dofile 'uiwindow' end
-- @docclass
UIMessageBox = extends(UIWindow)
MessageBoxOk = 1
MessageBoxCancel = 2
-- messagebox cannot be created from otui files
UIMessageBox.create = nil
function UIMessageBox.display(title, message, flags)
local messagebox = UIMessageBox.internalCreate()
rootWidget:addChild(messagebox)
function UIMessageBox.display(title, message, buttons, onEnterCallback, onEscapeCallback)
local messageBox = UIMessageBox.internalCreate()
rootWidget:addChild(messageBox)
messagebox:setStyle('MainWindow')
messagebox:setText(title)
messageBox:setStyle('MainWindow')
messageBox:setText(title)
local messageLabel = g_ui.createWidget('MessageBoxLabel', messagebox)
local messageLabel = g_ui.createWidget('MessageBoxLabel', messageBox)
messageLabel:setText(message)
messageLabel:resizeToText()
-- setup messagebox first button
local buttonRight = g_ui.createWidget('MessageBoxRightButton', messagebox)
if flags == MessageBoxOk then
buttonRight:setText('Ok')
connect(buttonRight, { onClick = function(self) self:getParent():ok() end })
connect(messagebox, { onEnter = function(self) self:ok() end })
connect(messagebox, { onEscape = function(self) self:ok() end })
elseif flags == MessageBoxCancel then
buttonRight:setText('Cancel')
connect(buttonRight, { onClick = function(self) self:getParent():cancel() end })
connect(messagebox, { onEnter = function(self) self:cancel() end })
connect(messagebox, { onEscape = function(self) self:cancel() end })
local buttonsWidth = 0
local buttonsHeight = 0
local anchor = AnchorRight
if buttons.anchor then anchor = buttons.anchor end
local buttonHolder = g_ui.createWidget('MessageBoxButtonHolder', messageBox)
buttonHolder:addAnchor(anchor, 'parent', anchor)
for i=1,#buttons do
local button = messageBox:addButton(buttons[i].text, buttons[i].callback)
if i == 1 then
button:setMarginLeft(0)
button:addAnchor(AnchorBottom, 'parent', AnchorBottom)
button:addAnchor(AnchorLeft, 'parent', AnchorLeft)
buttonsHeight = button:getHeight()
else
button:addAnchor(AnchorBottom, 'prev', AnchorBottom)
button:addAnchor(AnchorLeft, 'prev', AnchorRight)
end
buttonsWidth = buttonsWidth + button:getWidth() + button:getMarginLeft()
end
messagebox:setWidth(math.max(messageLabel:getWidth(), messagebox:getTextSize().width) + messagebox:getPaddingLeft() + messagebox:getPaddingRight())
messagebox:setHeight(messageLabel:getHeight() + messagebox:getPaddingTop() + messagebox:getPaddingBottom() + buttonRight:getHeight() + 10)
buttonHolder:setWidth(buttonsWidth)
buttonHolder:setHeight(buttonsHeight)
--messagebox:lock()
if onEnterCallback then connect(messageBox, { onEnter = onEnterCallback }) end
if onEscapeCallback then connect(messageBox, { onEscape = onEscapeCallback }) end
return messagebox
messageBox:setWidth(math.max(messageLabel:getWidth(), messageBox:getTextSize().width, buttonHolder:getWidth()) + messageBox:getPaddingLeft() + messageBox:getPaddingRight())
messageBox:setHeight(messageLabel:getHeight() + messageBox:getPaddingTop() + messageBox:getPaddingBottom() + buttonHolder:getHeight() + buttonHolder:getMarginTop())
return messageBox
end
function displayInfoBox(title, message)
return UIMessageBox.display(title, message, MessageBoxOk)
local defaultCallback = function(self) self:ok() end
return UIMessageBox.display(title, message, {{text='Ok', callback=defaultCallback}}, defaultCallback, defaultCallback)
end
function displayErrorBox(title, message)
return UIMessageBox.display(title, message, MessageBoxOk)
local defaultCallback = function(self) self:ok() end
return UIMessageBox.display(title, message, {{text='Ok', callback=defaultCallback}}, defaultCallback, defaultCallback)
end
function displayCancelBox(title, message)
return UIMessageBox.display(title, message, MessageBoxCancel)
local defaultCallback = function(self) self:cancel() end
return UIMessageBox.display(title, message, {{text='Cancel', callback=defaultCallback}}, defaultCallback, defaultCallback)
end
function displayGeneralBox(title, message, buttons, onEnterCallback, onEscapeCallback)
return UIMessageBox.display(title, message, buttons, onEnterCallback, onEscapeCallback)
end
function UIMessageBox:addButton(text, callback)
local buttonHolder = self:getChildById('buttonHolder')
local button = g_ui.createWidget('MessageBoxButton', buttonHolder)
button:setText(text)
connect(button, { onClick = callback })
return button
end
function UIMessageBox:ok()

@ -263,4 +263,21 @@ function tr(s, ...)
return string.format(s, ...)
end
function getOppositeAnchor(anchor)
if anchor == AnchorLeft then
return AnchorRight
elseif anchor == AnchorRight then
return AnchorLeft
elseif anchor == AnchorTop then
return AnchorBottom
elseif anchor == AnchorBottom then
return AnchorTop
elseif anchor == AnchorVerticalCenter then
return AnchorHorizontalCenter
elseif anchor == AnchorHorizontalCenter then
return AnchorVerticalCenter
end
return anchor
end
-- @}

@ -13,8 +13,6 @@ exitWindow = nil
function init()
g_ui.importStyle('styles/countwindow.otui')
g_ui.importStyle('styles/logoutwindow.otui')
g_ui.importStyle('styles/exitwindow.otui')
connect(g_game, { onGameStart = show,
onGameEnd = hide }, true)
@ -122,32 +120,18 @@ function tryExit()
if exitWindow then
return true
end
exitWindow = g_ui.createWidget('ExitWindow', rootWidget)
local exitButton = exitWindow:getChildById('buttonExit')
local logButton = exitWindow:getChildById('buttonLogout')
local cancelButton = exitWindow:getChildById('buttonCancel')
local exitFunc = function()
logout() -- try logout anyway
forceExit()
end
local logoutFunc = function()
logout()
logButton:getParent():destroy()
exitWindow = nil
end
local cancelFunc = function()
cancelButton:getParent():destroy()
exitWindow = nil
end
exitWindow.onEscape = cancelFunc
exitWindow.onEnter = logoutFunc
local exitFunc = function() logout() forceExit() end
local logoutFunc = function() logout() exitWindow:destroy() exitWindow = nil end
local cancelFunc = function() exitWindow:destroy() exitWindow = nil end
exitButton.onClick = exitFunc
logButton.onClick = logoutFunc
cancelButton.onClick = cancelFunc
return true -- signal closing
exitWindow = displayGeneralBox('Exit', tr("If you shut down the program, your character might stay in the game.\nClick on 'Logout' to ensure that you character leaves the game properly.\nClick on 'Exit' if you want to exit the program without logging out your character."), {
{ text='Force Exit', callback=exitFunc },
{ text='Logout', callback=logoutFunc },
{ text='Cancel', callback=cancelFunc },
anchor=AnchorHorizontalCenter}, logoutFunc, cancelFunc)
return true
end
function logout()
@ -161,25 +145,14 @@ function tryLogout()
if logoutWindow then
return
end
logoutWindow = g_ui.createWidget('LogoutWindow', rootWidget)
local yesButton = logoutWindow:getChildById('buttonYes')
local noButton = logoutWindow:getChildById('buttonNo')
local logoutFunc = function()
logout()
yesButton:getParent():destroy()
logoutWindow = nil
end
local cancelFunc = function()
noButton:getParent():destroy()
logoutWindow = nil
end
logoutWindow.onEnter = logoutFunc
logoutWindow.onEscape = cancelFunc
local yesCallback = function() logout() logoutWindow:destroy() logoutWindow=nil end
local noCallback = function() logoutWindow:destroy() logoutWindow=nil end
yesButton.onClick = logoutFunc
noButton.onClick = cancelFunc
logoutWindow = displayGeneralBox('Logout', tr('Are you sure you want to logout?'), {
{ text='Yes', callback=yesCallback },
{ text='No', callback=noCallback },
anchor=AnchorHorizontalCenter}, yesCallback, noCallback)
end
function onMouseGrabberRelease(self, mousePosition, mouseButton)

@ -1,35 +0,0 @@
ExitWindow < MainWindow
id: exitWindow
!text: tr('Exit')
size: 570 135
Label
!text: tr("If you shut down the program, your character might stay in the game.\nClick on 'Logout' to ensure that you character leaves the game properly.\nClick on 'Exit' if you want to exit the program without logging out your character.")
text-auto-resize: true
anchors.horizontalCenter: parent.horizontalCenter
anchors.top: parent.top
margin-top: 2
Button
id: buttonExit
!text: tr('Force Exit')
width: 80
anchors.right: next.left
anchors.bottom: parent.bottom
margin-right: 5
Button
id: buttonLogout
!text: tr('Logout')
width: 80
anchors.horizontalCenter: parent.horizontalCenter
anchors.bottom: parent.bottom
margin-left: 5
Button
id: buttonCancel
!text: tr('Cancel')
width: 80
anchors.left: prev.right
anchors.bottom: parent.bottom
margin-left: 5

@ -1,27 +0,0 @@
LogoutWindow < MainWindow
id: logoutWindow
!text: tr('Logout')
size: 230 100
Label
!text: tr('Are you sure you want to logout?')
text-auto-resize: true
anchors.horizontalCenter: parent.horizontalCenter
anchors.top: parent.top
margin-top: 2
Button
id: buttonYes
!text: tr('Yes')
width: 64
anchors.right: parent.horizontalCenter
anchors.bottom: parent.bottom
margin-right: 5
Button
id: buttonNo
!text: tr('No')
width: 64
anchors.left: parent.horizontalCenter
anchors.bottom: parent.bottom
margin-left: 5

@ -22,6 +22,7 @@ end
function UIGameMap:onDragLeave(droppedWidget, mousePos)
self.currentDragThing = nil
self.hoveredWho = nil
g_mouse.restoreCursor()
return true
end

Loading…
Cancel
Save