Refix items on UIItem, cancel button to hotkeys
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@ -32,11 +32,11 @@ hotkeyList = {}
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-- public functions
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function init()
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hotkeysWindow = g_ui.displayUI('hotkeys_manager.otui')
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hotkeysWindow = g_ui.displayUI('hotkeys_manager')
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local hotkeyListPanel = hotkeysWindow:getChildById('currentHotkeys')
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hotkeysWindow:setVisible(false)
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hotkeysButton = TopMenu.addLeftGameButton('hotkeysButton', tr('Hotkeys') .. ' (Ctrl+K)', '/game_hotkeys/icon.png', toggle)
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hotkeysButton = TopMenu.addLeftGameButton('hotkeysButton', tr('Hotkeys') .. ' (Ctrl+K)', 'icon.png', toggle)
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g_keyboard.bindKeyDown('Ctrl+K', toggle)
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g_keyboard.bindKeyPress('Down', function() hotkeyListPanel:focusNextChild(KeyboardFocusReason) end, hotkeysWindow)
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g_keyboard.bindKeyPress('Up', function() hotkeyListPanel:focusPreviousChild(KeyboardFocusReason) end, hotkeysWindow)
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@ -59,22 +59,20 @@ function init()
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itemWidget:setVisible(false)
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itemWidget:setFocusable(false)
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connect(g_game, { onGameEnd = hide })
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connect(g_game, { onGameStart = onGameStart,
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onGameEnd = hide })
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connect(currentHotkeysList, { onChildFocusChange = function (self, focusedChild) checkSelectedHotkey(focusedChild) end } )
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hotkeysManagerLoaded = true
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load()
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end
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function terminate()
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hotkeysManagerLoaded = false
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disconnect(g_game, { onGameEnd = hide })
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disconnect(g_game, { onGameStart = onGameStart,
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onGameEnd = hide })
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g_keyboard.unbindKeyDown('Ctrl+K')
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save()
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for keyCombo,v in pairs(hotkeyList) do
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g_keyboard.unbindKeyPress(keyCombo)
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end
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@ -119,9 +117,7 @@ function save()
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end
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function toggle()
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if hotkeysWindow:isVisible() then
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hide()
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else
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if not hotkeysWindow:isVisible() then
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show()
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end
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end
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@ -139,7 +135,28 @@ function hide()
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hotkeysWindow:hide()
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end
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function ok()
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save()
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hide()
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end
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function cancel()
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local children = currentHotkeysList:getChildren()
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for i=1,#children do
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hotkeyList[children[i].keyCombo] = nil
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g_keyboard.unbindKeyPress(children[i].keyCombo)
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end
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currentHotkeysList:destroyChildren()
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hotkeyLabelSelectedOnList = nil
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load()
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hide()
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end
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-- private functions
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function onGameStart()
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load()
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end
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function onChooseItemMouseRelease(self, mousePosition, mouseButton)
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local item = nil
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if mouseButton == MouseLeftButton then
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@ -164,9 +181,10 @@ function onChooseItemMouseRelease(self, mousePosition, mouseButton)
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hotkeyLabelSelectedOnList.itemId = item:getId()
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changeUseType(HOTKEY_MANAGER_USEONSELF)
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checkSelectedHotkey(hotkeyLabelSelectedOnList)
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show()
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end
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show()
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g_mouse.restoreCursor()
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self:ungrabMouse()
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self:destroy()
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@ -196,56 +214,13 @@ function clearObject()
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end
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function addHotkey()
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local widget
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local assignWindow = g_ui.createWidget('HotkeyAssignWindow', rootWidget)
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assignWindow:grabKeyboard()
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messageBox = g_ui.createWidget('MainWindow', rootWidget)
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messageBox:grabKeyboard()
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messageBox:setId('assignWindow')
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messageBox:setText(tr('Button Assign'))
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messageBox:setWidth(420)
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messageBox:setHeight(140)
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messageBox:setDraggable(false)
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local comboLabel = assignWindow:getChildById('comboPreview')
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comboLabel.keyCombo = ''
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widget = g_ui.createWidget('Label', messageBox)
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widget:setText(tr('Please, press the key you wish to add onto your hotkeys manager'))
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widget:resizeToText()
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widget:addAnchor(AnchorHorizontalCenter, 'parent', AnchorHorizontalCenter)
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widget:addAnchor(AnchorTop, 'parent', AnchorTop)
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widget = g_ui.createWidget('Label', messageBox)
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widget:setId('comboPreview')
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widget:setText(tr('Current hotkey to add: %s', 'none'))
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widget.keyCombo = ''
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widget:resizeToText()
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widget:addAnchor(AnchorHorizontalCenter, 'parent', AnchorHorizontalCenter)
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widget:addAnchor(AnchorTop, 'prev', AnchorBottom)
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widget:setMarginTop(20)
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widget = g_ui.createWidget('Button', messageBox)
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widget:setId('cancelButton')
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widget:setText(tr('Cancel'))
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widget:setWidth(64)
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widget:addAnchor(AnchorBottom, 'parent', AnchorBottom)
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widget:addAnchor(AnchorRight, 'parent', AnchorRight)
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widget.onClick = function (self)
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messageBox = nil
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self:getParent():destroy()
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end
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widget = g_ui.createWidget('Button', messageBox)
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widget:setId('addButton')
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widget:setText(tr('Add'))
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widget:setWidth(64)
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widget:disable()
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widget:addAnchor(AnchorBottom, 'cancelButton', AnchorBottom)
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widget:addAnchor(AnchorRight, 'cancelButton', AnchorLeft)
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widget:setMarginRight(10)
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widget.onClick = function (self)
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messageBox = nil
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addKeyCombo(self:getParent(), self:getParent():getChildById('comboPreview').keyCombo)
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end
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connect(messageBox, { onKeyDown = hotkeyCapture }, true)
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connect(assignWindow, { onKeyDown = hotkeyCapture }, true)
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end
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function addKeyCombo(messageBox, keyCombo, keySettings)
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@ -4,6 +4,6 @@ Module
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author: andrefaramir, BeniS
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website: www.otclient.info
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sandboxed: true
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scripts: [ hotkeys_manager.lua ]
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scripts: [ hotkeys_manager ]
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@onLoad: init()
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@onUnload: terminate()
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@ -11,10 +11,10 @@ HotkeyListLabel < UILabel
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MainWindow
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id: hotkeysWindow
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!text: tr('Hotkeys')
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size: 340 460
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size: 340 410
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@onEnter: modules.game_hotkeys.hide()
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@onEscape: modules.game_hotkeys.hide()
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@onEnter: modules.game_hotkeys.ok()
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@onEscape: modules.game_hotkeys.cancel()
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Label
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id: currentHotkeysLabel
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@ -38,7 +38,6 @@ MainWindow
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anchors.right: prev.left
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anchors.top: prev.top
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anchors.bottom: prev.bottom
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padding: 1
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focusable: false
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Label
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@ -52,9 +51,9 @@ MainWindow
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id: addHotkeyButton
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!text: tr('Add')
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width: 64
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anchors.left: parent.left
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anchors.top: prev.bottom
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margin-top: 2
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anchors.right: next.left
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anchors.top: next.top
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margin-right: 5
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@onClick: modules.game_hotkeys.addHotkey()
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Button
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@ -62,9 +61,9 @@ MainWindow
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!text: tr('Remove')
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width: 64
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enabled: false
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anchors.left: prev.right
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anchors.top: prev.top
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margin-left: 10
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anchors.right: parent.right
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anchors.top: currentHotkeys.bottom
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margin-top: 8
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@onClick: modules.game_hotkeys.removeHotkey()
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Label
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@ -74,7 +73,7 @@ MainWindow
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.top: prev.bottom
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margin-top: 20
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margin-top: 10
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TextEdit
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id: hotkeyText
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@ -82,7 +81,7 @@ MainWindow
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.top: prev.bottom
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margin-bottom: 2
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margin-top: 2
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@onTextChange: modules.game_hotkeys.onHotkeyTextChange(self:getId(), self:getText())
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CheckBox
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@ -92,7 +91,7 @@ MainWindow
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anchors.right: parent.right
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anchors.top: prev.bottom
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enabled:false
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margin-top: 10
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margin-top: 5
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@onCheckChange: modules.game_hotkeys.setSendAutomatically(self:isChecked())
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Item
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@ -167,8 +166,61 @@ MainWindow
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margin-bottom: 10
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Button
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!text: tr('Close')
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!text: tr('Ok')
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width: 64
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anchors.right: next.left
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anchors.bottom: parent.bottom
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@onClick: modules.game_hotkeys.ok()
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margin-right: 10
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Button
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!text: tr('Cancel')
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width: 64
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anchors.right: parent.right
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anchors.bottom: parent.bottom
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@onClick: modules.game_hotkeys.hide()
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@onClick: modules.game_hotkeys.cancel()
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HotkeyAssignWindow < MainWindow
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id: assignWindow
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!text: tr('Button Assign')
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size: 360 150
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@onEscape: self:destroy()
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Label
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!text: tr('Please, press the key you wish to add onto your hotkeys manager')
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.top: parent.top
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text-auto-resize: true
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text-align: left
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Label
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id: comboPreview
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!text: tr('Current hotkey to add: %s', 'none')
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.top: prev.bottom
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margin-top: 10
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text-auto-resize: true
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HorizontalSeparator
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id: separator
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.bottom: next.top
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margin-bottom: 10
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Button
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id: addButton
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!text: tr('Add')
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width: 64
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anchors.right: next.left
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anchors.bottom: parent.bottom
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@onClick: modules.game_hotkeys.addKeyCombo(self:getParent(), self:getParent():getChildById('comboPreview').keyCombo)
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margin-right: 10
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Button
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!text: tr('Cancel')
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width: 64
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anchors.right: parent.right
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anchors.bottom: parent.bottom
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@onClick: self:getParent():destroy()
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@ -65,12 +65,6 @@ void Item::draw(const Point& dest, float scaleFactor, bool animate, LightView *l
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// determine animation phase
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int animationPhase = calculateAnimationPhase(animate);
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if(getAnimationPhases() > 1) {
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if(animate)
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animationPhase = (g_clock.millis() % (Otc::ITEM_TICKS_PER_FRAME * getAnimationPhases())) / Otc::ITEM_TICKS_PER_FRAME;
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else
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animationPhase = getAnimationPhases()-1;
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}
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// determine x,y,z patterns
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int xPattern = 0, yPattern = 0, zPattern = 0;
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@ -359,12 +353,9 @@ int Item::calculateAnimationPhase(bool animate)
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int Item::getExactSize(int layer, int xPattern, int yPattern, int zPattern, int animationPhase)
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{
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int exactSize = 0;
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calculatePatterns(xPattern, yPattern, zPattern);
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animationPhase = calculateAnimationPhase(true);
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for(layer = 0; layer < getLayers(); ++layer)
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exactSize = std::max(exactSize, Thing::getExactSize(layer, xPattern, yPattern, zPattern, animationPhase));
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return exactSize;
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return Thing::getExactSize(layer, xPattern, yPattern, zPattern, animationPhase);
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}
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const ThingTypePtr& Item::getThingType()
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