drop usage of threads in sound system
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			@ -22,7 +22,7 @@ ENDIF()
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SET(Boost_USE_MULTITHREADED ON)
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SET(Boost_USE_STATIC_LIBS ON)
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FIND_PACKAGE(Boost COMPONENTS system thread REQUIRED)
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FIND_PACKAGE(Boost COMPONENTS system REQUIRED)
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IF(USE_OPENGL_ES2)
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    FIND_PACKAGE(OpenGLES2 REQUIRED)
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			@ -209,6 +209,8 @@ void Application::exit()
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void Application::poll()
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{
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    g_sounds.poll();
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    // poll input events
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    g_window.poll();
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    //g_particleManager.update();
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			@ -33,8 +33,6 @@ SoundManager g_sounds;
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void SoundManager::init()
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{
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    m_run = false;
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    m_device = alcOpenDevice(NULL);
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    if(!m_device) {
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        logError("unable to open audio device");
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			@ -46,27 +44,20 @@ void SoundManager::init()
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        logError("unable to create audio context: ", alcGetString(m_device, alcGetError(m_device)));
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        return;
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    }
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    alcMakeContextCurrent(m_context);
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    m_thread = std::thread(std::bind(&SoundManager::audioThread, &g_sounds));
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    while(!m_run)
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        g_clock.sleep(1);
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    m_musicEnabled = true;
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    m_soundEnabled = true;
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    /*
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    g_eventDispatcher.scheduleEvent([this] {
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        play("/test.ogg");
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        play("/1.ogg");
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    }, 10);
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    */
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}
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void SoundManager::terminate()
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{
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    m_run = false;
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    m_thread.join();
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    m_sources.clear();
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    m_buffers.clear();
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    m_musicSource = nullptr;
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			@ -88,25 +79,14 @@ void SoundManager::terminate()
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    }
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}
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void SoundManager::audioThread()
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void SoundManager::poll()
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{
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    m_run = true;
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    while(m_run) {
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        //TODO: use condition variable
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        g_clock.sleep(30);
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        update();
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    }
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}
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void SoundManager::update()
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{
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    std::lock_guard<std::recursive_mutex> lock(m_mutex);
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    static ticks_t lastUpdate = 0;
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    ticks_t now = g_clock.asyncTicks();
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    ticks_t now = g_clock.ticks();
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    if(now - lastUpdate < 300)
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    if(now - lastUpdate < POLL_DELAY)
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        return;
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    lastUpdate = now;
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    for(auto it = m_sources.begin(); it != m_sources.end();) {
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			@ -133,8 +113,6 @@ void SoundManager::update()
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void SoundManager::preload(const std::string& filename)
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{
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    std::lock_guard<std::recursive_mutex> lock(m_mutex);
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    auto it = m_buffers.find(filename);
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    if(it != m_buffers.end())
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        return;
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			@ -152,16 +130,12 @@ void SoundManager::preload(const std::string& filename)
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void SoundManager::enableSound(bool enable)
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{
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    std::lock_guard<std::recursive_mutex> lock(m_mutex);
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    if(!isAudioEnabled())
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        return;
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}
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void SoundManager::play(const std::string& filename)
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{
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    std::lock_guard<std::recursive_mutex> lock(m_mutex);
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    if(!m_soundEnabled)
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        return;
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			@ -179,8 +153,6 @@ void SoundManager::play(const std::string& filename)
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void SoundManager::enableMusic(bool enable)
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{
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    std::lock_guard<std::recursive_mutex> lock(m_mutex);
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    if(!isAudioEnabled())
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        return;
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			@ -194,8 +166,6 @@ void SoundManager::enableMusic(bool enable)
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void SoundManager::playMusic(const std::string& filename, bool fade)
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{
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    std::lock_guard<std::recursive_mutex> lock(m_mutex);
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    if(m_currentMusic == filename && m_musicSource)
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        return;
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    m_currentMusic = filename;
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			@ -211,7 +181,7 @@ void SoundManager::playMusic(const std::string& filename, bool fade)
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void SoundManager::stopMusic(float fadetime)
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{
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    std::lock_guard<std::recursive_mutex> lock(m_mutex);
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}
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SoundSourcePtr SoundManager::createSoundSource(const std::string& filename)
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			@ -28,16 +28,15 @@
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class SoundManager
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{
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    enum {
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        MAX_CACHE_SIZE = 10000000
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        MAX_CACHE_SIZE = 100000,
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        POLL_DELAY = 300
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    };
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public:
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    void init();
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    void terminate();
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    void audioThread();
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    void update();
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    void poll();
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    void preload(const std::string& filename);
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			@ -62,9 +61,6 @@ private:
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    StreamSoundSourcePtr m_musicSource;
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    ALCdevice *m_device;
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    ALCcontext *m_context;
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    std::thread m_thread;
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    std::atomic<bool> m_run;
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    std::recursive_mutex m_mutex;
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    Boolean<false> m_musicEnabled;
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    Boolean<false> m_soundEnabled;
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    std::string m_currentMusic;
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			@ -1,12 +1,23 @@
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#!/bin/bash
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# generates a otclient zip package for win32
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# generates otclient zip package for win32
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# by edubart :)
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protocol=860
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# TODO: the following options
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# --gitroot <giturl>             - clone a different url, the default is git://github.com/edubart/otclient.git
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# --platform <platform>          - compile for i486-mingw32, i586-msvc-mingw32 or linux
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# --branch <branch>              - use sources from a specific branch, the default is master
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# --name <name>                  - change .exe and folder name, the default is otclient
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# --protocol <proto>             - game protocol, the default is 860
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# --suffix <suffix>              - override suffix, the default is the date
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# --copy-tibiafiles <folder>     - copy Tibia.spr and Tibia.dat from folder
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# --github-upload <url>          - upload the zip to github
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# --scp-upload <url>             - upload the zip to a shell via scp
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gitroot="git://github.com/edubart/otclient.git"
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gitname="otclient"
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mingw32="i486-mingw32"
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spr_folder="$HOME/projects/otclient/modules/game_tibiafiles"
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name="otclient"
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protocol=860
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platform="i486-mingw32"
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tibiafiles_folder="$HOME/projects/otclient/modules/game_tibiafiles"
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upload_to="root@myserver.com:/var/www/downloads/"
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pkg_suffix="-snapshot-`date +%Y%m%d`-protocol${protocol}-win32"
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use_spr=false
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			@ -14,12 +25,12 @@ upload=false
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make_jobs=8
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srcdir=`pwd`
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if [ -d $gitname ]; then
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    cd $gitname
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if [ -d $name ]; then
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    cd $name
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    git pull || exit
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else
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    git clone $gitroot || exit
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    cd $gitname
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    git clone $gitroot $name || exit
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    cd $name
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fi
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gitdir=`pwd`
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			@ -32,17 +43,17 @@ else
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    mkdir -p build
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    cd build
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    cmake -DCMAKE_TOOLCHAIN_FILE=$gitdir/src/framework/cmake/${mingw32}_toolchain.cmake \
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    cmake -DCMAKE_TOOLCHAIN_FILE=$gitdir/src/framework/cmake/${platform}_toolchain.cmake \
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          -DCMAKE_BUILD_TYPE=Release \
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          -DBUILD_REVISION=$revision \
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          -DPROTOCOL=$protocol \
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          .. || exit
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fi
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make -j${make_jobs} || exit
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make "-j${make_jobs}" || exit
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pkgdir="$gitname$pkg_suffix"
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pkgdir="$name$pkg_suffix"
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pkgzip="$pkgdir.zip"
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cd $srcdir
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			@ -51,8 +62,8 @@ mkdir $pkgdir
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cd $pkgdir
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cp -R $gitdir/modules .
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cp $gitdir/build/$gitname.exe $gitname.exe
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cp $gitdir/build/$gitname.map $gitname.map
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cp $gitdir/build/*.exe .
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cp $gitdir/build/*.map .
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cp $gitdir/LICENSE .
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cp $gitdir/README.rdoc .
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