some class color improvements
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f019818423
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@ -37,7 +37,7 @@ void EventDispatcher::scheduleEvent(const SimpleCallback& callback, int delay)
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m_scheduledEventList.push(ScheduledEvent(g_platform.getTicks() + delay, callback));
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m_scheduledEventList.push(ScheduledEvent(g_platform.getTicks() + delay, callback));
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}
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}
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void EventDispatcher::addEvent(const SimpleCallback& callback, bool pushFront)
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void EventDispatcher::addEvent(const SimpleCallback& callback, bool pushFront /* = false */)
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{
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{
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if(pushFront)
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if(pushFront)
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m_eventList.push_front(callback);
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m_eventList.push_front(callback);
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@ -4,40 +4,56 @@
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#include "types.h"
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#include "types.h"
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#include "tools.h"
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#include "tools.h"
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typedef uint32 RGBA;
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union RGBA
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{
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bool operator==(const RGBA& otherRgba) const { return rgba == otherRgba.rgba; }
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uint32 rgba;
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struct{
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uint8 r;
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uint8 g;
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uint8 b;
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uint8 a;
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};
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};
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class Color
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class Color
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{
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{
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public:
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public:
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Color() : color(0x0) { }
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Color() { color.rgba = 0; }
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Color(uint8 r, uint8 g, uint8 b, uint8 a = 0xFF) : color(((a & 0xff)<<24) | ((b & 0xff)<<16) | ((g & 0xff)<<8) | (r & 0xff)) { }
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Color(uint8 r, uint8 g, uint8 b, uint8 a = 0xFF) {
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setRGBA(r, g, b, a);
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}
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Color(const Color& other) : color(other.color) { }
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Color(const Color& other) : color(other.color) { }
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Color(RGBA rgba) : color(rgba) { }
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Color(RGBA rgba) : color(rgba) { }
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uint8 a() const { return (color >> 24) & 0xFF; }
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uint8 a() const { return color.a; }
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uint8 b() const { return (color >> 16) & 0xFF; }
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uint8 b() const { return color.b; }
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uint8 g() const { return (color >> 8) & 0xFF; }
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uint8 g() const { return color.g; }
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uint8 r() const { return color & 0xFF; }
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uint8 r() const { return color.r; }
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RGBA rgba() const { return color; }
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RGBA rgba() const { return color; }
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const uint8* rgbaPtr() const { return (const uint8*)&color; }
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const uint8* rgbaPtr() const { return (const uint8*)&color; }
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void setRed(int r) { color = (r & 0xff) | (color & 0xffffff00); }
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void setRed(int r) { color.r = r; }
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void setGreen(int g) { color = ((g & 0xff)<<8) | (color & 0xffff00ff); }
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void setGreen(int g) { color.g = g; }
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void setBlue(int b) { color = ((b & 0xff)<<16) | (color & 0xff00ffff); }
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void setBlue(int b) { color.b = b; }
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void setAlpha(int a) { color = ((a & 0xff)<<24) | (color & 0x00ffffff); }
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void setAlpha(int a) { color.a = a; }
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void setRed(float r) { setRed(int(r*255.0f)); }
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void setRed(float r) { setRed(int(r*255.0f)); }
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void setGreen(float g) { setGreen(int(g*255.0f)); }
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void setGreen(float g) { setGreen(int(g*255.0f)); }
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void setBlue(float b) { setBlue(int(b*255.0f)); }
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void setBlue(float b) { setBlue(int(b*255.0f)); }
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void setAlpha(float a) { setAlpha(int(a*255.0f)); }
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void setAlpha(float a) { setAlpha(int(a*255.0f)); }
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void setRGBA(uint8 r, uint8 g, uint8 b, uint8 a = 0xFF) { color = ((a & 0xff)<<24) | ((b & 0xff)<<16) | ((g & 0xff)<<8) | (r & 0xff); }
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void setRGBA(uint8 r, uint8 g, uint8 b, uint8 a = 0xFF) { color.r = r; color.g = g; color.b = b; color.a = a; }
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void setABGR(uint32 abgr) { color = ((abgr>>24) & 0xff) | ((abgr>>16) & 0xff) << 8 | ((abgr>>8) & 0xff) << 16 | (abgr & 0xff) << 24; }
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void setRGBA(uint32 rgba) { color.rgba = rgba; }
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void setRGBA(uint32 rgba) { color = rgba; }
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Color& operator=(const Color& other) { color = other.color; return *this; }
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Color& operator=(const Color& other) { color = other.color; return *this; }
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bool operator==(const Color& other) const { return other.color == color; }
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bool operator==(const Color& other) const { return other.color.rgba == color.rgba; }
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bool operator!=(const Color& other) const { return other.color != color; }
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bool operator!=(const Color& other) const { return other.color.rgba != color.rgba; }
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static Color white;
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static Color white;
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static Color black;
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static Color black;
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