doc and luabinder changes
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aed779a2c8
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@ -1,4 +1,4 @@
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# @title Style Tags Overview
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# Style Tags Overview
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## Style Overview
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This document describes how style tags can be specified, how they affect your
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@ -38,7 +38,7 @@ function Client.init()
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addEvent(function()
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scheduleEvent(function()
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-- Play startup music (The Silver Tree, by Mattias Westlund)
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g_sounds.playMusic("startup.ogg", 3)
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--g_sounds.playMusic("startup.ogg", 3)
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connect(g_game, { onGameStart = function() g_sounds.stopMusic(3) end })
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connect(g_game, { onGameEnd= function() g_sounds.playMusic("startup.ogg", 3) end })
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end, 100)
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@ -27,6 +27,7 @@
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#include <framework/core/adaptativeframecounter.h>
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#include <framework/graphics/declarations.h>
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//@bindsingleton g_app
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class Application
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{
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enum {
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@ -25,6 +25,7 @@
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#include "declarations.h"
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// @bindsingleton g_clock
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class Clock
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{
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public:
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@ -26,10 +26,12 @@
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#include "declarations.h"
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#include <framework/otml/declarations.h>
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// @bindsingleton g_configs
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class ConfigManager
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{
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public:
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ConfigManager();
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bool load(const std::string& file);
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bool save();
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void clear();
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@ -26,6 +26,7 @@
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#include "clock.h"
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#include "scheduledevent.h"
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// @bindsingleton g_eventDispatcher
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class EventDispatcher
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{
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public:
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@ -24,10 +24,12 @@
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#define FILESTREAM_H
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#include "declarations.h"
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#include <framework/luascript/luaobject.h>
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struct PHYSFS_File;
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class FileStream
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// @bindclass
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class FileStream : public LuaObject
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{
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public:
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FileStream(const std::string& name, PHYSFS_File *fileHandle);
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@ -44,8 +46,6 @@ public:
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int tell();
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std::string name() { return m_name; }
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std::string readAll();
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uint8 getU8();
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uint16 getU16();
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uint32 getU32();
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@ -32,6 +32,7 @@ struct LogMessage {
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std::size_t when;
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};
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// @bindsingleton g_logger
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class Logger
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{
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enum {
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@ -28,6 +28,7 @@
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#include <framework/otml/declarations.h>
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#include <framework/luascript/luaobject.h>
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// @bindclass
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class Module : public LuaObject
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{
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public:
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@ -52,6 +53,7 @@ public:
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bool isAutoLoad() { return m_autoLoad; }
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int getAutoLoadPriority() { return m_autoLoadPriority; }
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// @dontbind
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ModulePtr asModule() { return std::static_pointer_cast<Module>(shared_from_this()); }
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protected:
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@ -25,6 +25,7 @@
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#include "module.h"
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// @bindsingleton g_modules
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class ModuleManager
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{
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public:
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@ -25,10 +25,13 @@
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#include "declarations.h"
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// @bindsingleton g_resources
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class ResourceManager
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{
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public:
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// @dontbind
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void init(const char *argv0);
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// @dontbind
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void terminate();
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void discoverWorkDir(const std::string& appName, const std::string& existentFile);
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bool fileExists(const std::string& fileName);
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bool directoryExists(const std::string& directoryName);
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// @dontbind
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void loadFile(const std::string& fileName, std::iostream& out);
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std::string loadFile(const std::string& fileName);
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// @dontbind
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bool saveFile(const std::string& fileName, const uchar* data, uint size);
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bool saveFile(const std::string& fileName, const std::string& data);
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// @dontbind
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bool saveFile(const std::string& fileName, std::iostream& in);
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FileStreamPtr openFile(const std::string& fileName);
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@ -25,6 +25,7 @@
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#include "bitmapfont.h"
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//@bindsingleton g_fonts
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class FontManager
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{
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public:
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@ -82,7 +82,7 @@ void Graphics::init()
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glEnable(GL_BLEND);
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// determine max texture size
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GLint maxTextureSize = 0;
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int maxTextureSize = 0;
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
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if(m_maxTextureSize == -1 || m_maxTextureSize > maxTextureSize)
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m_maxTextureSize = maxTextureSize;
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@ -26,6 +26,7 @@
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#include "declarations.h"
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#include "painter.h"
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// @bindsingleton g_graphics
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class Graphics
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{
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public:
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Painter_OpenGL2
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};
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// @dontbind
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void init();
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// @dontbind
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void terminate();
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bool parseOption(const std::string& option);
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bool isPainterEngineAvailable(PainterEngine painterEngine);
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void resize(const Size& size);
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void setViewportSize(const Size& size);
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int getMaxTextureSize() { return m_maxTextureSize; }
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const Size& getViewportSize() { return m_viewportSize; }
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@ -49,7 +49,7 @@ public:
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private:
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Type m_type;
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GLuint m_id;
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uint m_id;
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};
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#endif
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@ -135,7 +135,7 @@ void Painter::setTexture(Texture* texture)
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m_texture = texture;
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GLuint glTextureId;
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uint glTextureId;
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if(texture) {
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setTextureMatrix(texture->getTransformMatrix());
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glTextureId = texture->getId();
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@ -137,7 +137,7 @@ protected:
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PainterState m_olderStates[10];
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int m_oldStateIndex;
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GLuint m_glTextureId;
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uint m_glTextureId;
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};
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extern Painter *g_painter;
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@ -89,7 +89,7 @@ bool Shader::compileSourceFile(const std::string& sourceFile)
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std::string Shader::log()
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{
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std::string infoLog;
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GLint infoLogLength = 0;
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int infoLogLength = 0;
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glGetShaderiv(m_shaderId, GL_INFO_LOG_LENGTH, &infoLogLength);
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if(infoLogLength > 1) {
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std::vector<char> buf(infoLogLength);
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bool compileSourceFile(const std::string& sourceFile);
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std::string log();
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GLuint getShaderId() { return m_shaderId; }
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uint getShaderId() { return m_shaderId; }
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ShaderType getShaderType() { return m_shaderType; }
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private:
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GLuint m_shaderId;
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uint m_shaderId;
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ShaderType m_shaderType;
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};
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#include <framework/application.h>
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GLuint ShaderProgram::m_currentProgram = 0;
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uint ShaderProgram::m_currentProgram = 0;
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ShaderProgram::ShaderProgram()
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{
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@ -92,7 +92,7 @@ bool ShaderProgram::link()
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glLinkProgram(m_programId);
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GLint value = GL_FALSE;
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int value = GL_FALSE;
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glGetProgramiv(m_programId, GL_LINK_STATUS, &value);
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m_linked = (value != GL_FALSE);
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std::string ShaderProgram::log()
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{
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std::string infoLog;
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GLint infoLogLength = 0;
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int infoLogLength = 0;
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glGetProgramiv(m_programId, GL_INFO_LOG_LENGTH, &infoLogLength);
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if(infoLogLength > 1) {
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std::vector<char> buf(infoLogLength);
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#include "shader.h"
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#include <framework/luascript/luaobject.h>
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// @bindclass
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class ShaderProgram : public LuaObject
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{
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enum {
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void setAttributeValue(const char *name, float x, float y, float z) { glVertexAttrib3f(getAttributeLocation(name), x, y, z); }
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void setUniformValue(int location, const Color& color) { glUniform4f(m_uniformLocations[location], color.rF(), color.gF(), color.bF(), color.aF()); }
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void setUniformValue(int location, GLint value) { glUniform1i(m_uniformLocations[location], value); }
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void setUniformValue(int location, int value) { glUniform1i(m_uniformLocations[location], value); }
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void setUniformValue(int location, float value) { glUniform1f(m_uniformLocations[location], value); }
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void setUniformValue(int location, float x, float y) { glUniform2f(m_uniformLocations[location], x, y); }
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void setUniformValue(int location, float x, float y, float z) { glUniform3f(m_uniformLocations[location], x, y, z); }
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void setUniformValue(int location, const Matrix2& mat) { glUniformMatrix2fv(m_uniformLocations[location], 1, GL_FALSE, mat.data()); }
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void setUniformValue(int location, const Matrix3& mat) { glUniformMatrix3fv(m_uniformLocations[location], 1, GL_FALSE, mat.data()); }
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void setUniformValue(const char *name, const Color& color) { glUniform4f(glGetUniformLocation(m_programId, name), color.rF(), color.gF(), color.bF(), color.aF()); }
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void setUniformValue(const char *name, GLint value) { glUniform1i(glGetUniformLocation(m_programId, name), value); }
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void setUniformValue(const char *name, int value) { glUniform1i(glGetUniformLocation(m_programId, name), value); }
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void setUniformValue(const char *name, float value) { glUniform1f(glGetUniformLocation(m_programId, name), value); }
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void setUniformValue(const char *name, float x, float y) { glUniform2f(glGetUniformLocation(m_programId, name), x, y); }
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void setUniformValue(const char *name, float x, float y, float z) { glUniform3f(glGetUniformLocation(m_programId, name), x, y, z); }
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void setUniformValue(const char *name, float x, float y, float z, float w) { glUniform4f(glGetUniformLocation(m_programId, name), x, y, z, w); }
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void setUniformValue(const char *name, const Matrix2& mat) { glUniformMatrix2fv(glGetUniformLocation(m_programId, name), 1, GL_FALSE, mat.data()); }
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void setUniformValue(const char *name, const Matrix3& mat) { glUniformMatrix3fv(glGetUniformLocation(m_programId, name), 1, GL_FALSE, mat.data()); }
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// TODO: Point, PointF, Color, Size, SizeF ?
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// Point, PointF, Color, Size, SizeF,
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bool isLinked() { return m_linked; }
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GLuint getProgramId() { return m_programId; }
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uint getProgramId() { return m_programId; }
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ShaderList getShaders() { return m_shaders; }
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private:
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bool m_linked;
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GLuint m_programId;
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static GLuint m_currentProgram;
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uint m_programId;
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static uint m_currentProgram;
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ShaderList m_shaders;
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std::array<GLint, MAX_UNIFORM_LOCATIONS> m_uniformLocations;
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std::array<int, MAX_UNIFORM_LOCATIONS> m_uniformLocations;
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};
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#endif
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@ -176,7 +176,7 @@ bool Texture::setupSize(const Size& size, bool forcePowerOfTwo)
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void Texture::setupWrap()
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{
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GLint texParam;
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int texParam;
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if(!m_repeat && g_graphics.canUseClampToEdge())
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texParam = GL_CLAMP_TO_EDGE;
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else
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void Texture::setupFilters()
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{
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GLint minFilter;
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GLint magFilter;
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int minFilter;
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int magFilter;
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if(m_smooth) {
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minFilter = m_hasMipmaps ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR;
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magFilter = GL_LINEAR;
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void setRepeat(bool repeat);
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void setUpsideDown(bool upsideDown);
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GLuint getId() { return m_id; }
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uint getId() { return m_id; }
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int getWidth() { return m_size.width(); }
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int getHeight() { return m_size.height(); }
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const Size& getSize() { return m_size; }
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@ -59,7 +59,7 @@ protected:
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void setupTranformMatrix();
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void setupPixels(int level, const Size& size, uchar *pixels, int channels = 4);
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GLuint m_id;
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uint m_id;
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Size m_size;
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Size m_glSize;
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Matrix3 m_transformMatrix;
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@ -26,6 +26,7 @@
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#include "declarations.h"
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/// LuaObject, all script-able classes have it as base
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// @bindclass
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class LuaObject : public std::enable_shared_from_this<LuaObject>
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{
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public:
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@ -26,6 +26,7 @@
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#include "declarations.h"
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#include <framework/luascript/luaobject.h>
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// @bindclass
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class InputMessage : public LuaObject
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{
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public:
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@ -26,6 +26,7 @@
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#include "declarations.h"
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#include <framework/luascript/luaobject.h>
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// @bindclass
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class OutputMessage : public LuaObject
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{
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public:
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@ -29,6 +29,7 @@
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#include <framework/luascript/luaobject.h>
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// @bindclass
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class Protocol : public LuaObject
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{
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public:
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|
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@ -27,6 +27,7 @@
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#include <framework/core/inputevent.h>
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#include <framework/core/timer.h>
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//@bindsingleton g_window
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class PlatformWindow
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{
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enum {
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@ -36,10 +36,10 @@ public:
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bool fillBuffer(const SoundFilePtr& soundFile);
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bool fillBuffer(ALenum sampleFormat, const DataBuffer<char>& data, int size, int rate);
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ALuint getBufferId() { return m_bufferId; }
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uint getBufferId() { return m_bufferId; }
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private:
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ALuint m_bufferId;
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uint m_bufferId;
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};
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#endif
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@ -25,6 +25,7 @@
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#include "declarations.h"
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//@bindsingleton g_sounds
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class SoundManager
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{
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enum {
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private:
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StreamSoundSourcePtr createStreamSoundSource(const std::string& filename);
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SoundSourcePtr createSoundSource(const std::string& filename);
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ALuint loadFileIntoBuffer(const SoundFilePtr& soundFile);
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uint loadFileIntoBuffer(const SoundFilePtr& soundFile);
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std::map<std::string, SoundBufferPtr> m_buffers;
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std::vector<SoundSourcePtr> m_sources;
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@ -65,7 +65,7 @@ void SoundSource::stop()
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bool SoundSource::isPlaying()
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{
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ALint state = AL_PLAYING;
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int state = AL_PLAYING;
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alGetSourcei(m_sourceId, AL_SOURCE_STATE, &state);
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return state != AL_STOPPED;
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}
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@ -28,7 +28,7 @@
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class SoundSource
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{
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protected:
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SoundSource(ALuint sourceId) : m_sourceId(sourceId) { }
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SoundSource(uint sourceId) : m_sourceId(sourceId) { }
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public:
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enum FadeState { NoFading, FadingOn, FadingOff };
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|
@ -56,7 +56,7 @@ protected:
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friend class SoundManager;
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friend class CombinedSoundSource;
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ALuint m_sourceId;
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uint m_sourceId;
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SoundBufferPtr m_buffer;
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FadeState m_fadeState;
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float m_fadeStartTime;
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@ -63,7 +63,7 @@ void StreamSoundSource::stop()
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void StreamSoundSource::queueBuffers()
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{
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ALint queued;
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int queued;
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alGetSourcei(m_sourceId, AL_BUFFERS_QUEUED, &queued);
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for(int i = 0; i < STREAM_FRAGMENTS - queued; ++i) {
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if(!fillBufferAndQueue(m_buffers[i]->getBufferId()))
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@ -73,10 +73,10 @@ void StreamSoundSource::queueBuffers()
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void StreamSoundSource::unqueueBuffers()
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{
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||||
ALint queued;
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||||
int queued;
|
||||
alGetSourcei(m_sourceId, AL_BUFFERS_QUEUED, &queued);
|
||||
for(int i = 0; i < queued; ++i) {
|
||||
ALuint buffer;
|
||||
uint buffer;
|
||||
alSourceUnqueueBuffers(m_sourceId, 1, &buffer);
|
||||
}
|
||||
}
|
||||
|
@ -85,10 +85,10 @@ void StreamSoundSource::update()
|
|||
{
|
||||
SoundSource::update();
|
||||
|
||||
ALint processed = 0;
|
||||
int processed = 0;
|
||||
alGetSourcei(m_sourceId, AL_BUFFERS_PROCESSED, &processed);
|
||||
for(ALint i = 0; i < processed; ++i) {
|
||||
ALuint buffer;
|
||||
for(int i = 0; i < processed; ++i) {
|
||||
uint buffer;
|
||||
alSourceUnqueueBuffers(m_sourceId, 1, &buffer);
|
||||
//SoundManager::check_al_error("Couldn't unqueue audio buffer: ");
|
||||
|
||||
|
@ -105,7 +105,7 @@ void StreamSoundSource::update()
|
|||
}
|
||||
}
|
||||
|
||||
bool StreamSoundSource::fillBufferAndQueue(ALuint buffer)
|
||||
bool StreamSoundSource::fillBufferAndQueue(uint buffer)
|
||||
{
|
||||
// fill buffer
|
||||
static DataBuffer<char> bufferData(2*STREAM_FRAGMENT_SIZE);
|
||||
|
|
|
@ -51,7 +51,7 @@ public:
|
|||
private:
|
||||
void queueBuffers();
|
||||
void unqueueBuffers();
|
||||
bool fillBufferAndQueue(ALuint buffer);
|
||||
bool fillBufferAndQueue(uint buffer);
|
||||
|
||||
SoundFilePtr m_soundFile;
|
||||
std::array<SoundBufferPtr,STREAM_FRAGMENTS> m_buffers;
|
||||
|
|
|
@ -58,6 +58,7 @@ private:
|
|||
bool m_updated;
|
||||
};
|
||||
|
||||
// @bindclass
|
||||
class UIAnchorLayout : public UILayout
|
||||
{
|
||||
public:
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
|
||||
#include "uilayout.h"
|
||||
|
||||
// @bindclass
|
||||
class UIBoxLayout : public UILayout
|
||||
{
|
||||
public:
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
|
||||
#include <framework/ui/uilayout.h>
|
||||
|
||||
// @bindclass
|
||||
class UIGridLayout : public UILayout
|
||||
{
|
||||
public:
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
#include <framework/luascript/luaobject.h>
|
||||
#include <framework/otml/otml.h>
|
||||
|
||||
// @bindclass
|
||||
class UILayout : public LuaObject
|
||||
{
|
||||
public:
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
#include <framework/core/inputevent.h>
|
||||
#include <framework/otml/declarations.h>
|
||||
|
||||
//@bindsingleton g_ui
|
||||
class UIManager
|
||||
{
|
||||
public:
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
|
||||
#include "uiwidget.h"
|
||||
|
||||
// @bindclass
|
||||
class UITextEdit : public UIWidget
|
||||
{
|
||||
public:
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
|
||||
#include "uiboxlayout.h"
|
||||
|
||||
// @bindclass
|
||||
class UIVerticalLayout : public UIBoxLayout
|
||||
{
|
||||
public:
|
||||
|
|
|
@ -41,9 +41,7 @@ struct EdgeGroup {
|
|||
T left;
|
||||
};
|
||||
|
||||
// generate lua bindings for this class running:
|
||||
// ./tools/lua-binding-generator/generate_lua_bindings.lua src/framework/ui/uiwidget.h
|
||||
|
||||
// @bindclass
|
||||
class UIWidget : public LuaObject
|
||||
{
|
||||
// widget core
|
||||
|
|
|
@ -28,7 +28,8 @@
|
|||
#include <framework/core/timer.h>
|
||||
#include <framework/graphics/cachedtext.h>
|
||||
|
||||
class AnimatedText
|
||||
// @bindclass
|
||||
class AnimatedText : public Thing
|
||||
{
|
||||
public:
|
||||
AnimatedText();
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
|
||||
#include <framework/luascript/luaobject.h>
|
||||
|
||||
// @bindclass
|
||||
class Container : public LuaObject
|
||||
{
|
||||
protected:
|
||||
|
|
|
@ -30,6 +30,7 @@
|
|||
#include <framework/graphics/fontmanager.h>
|
||||
#include <framework/graphics/cachedtext.h>
|
||||
|
||||
// @bindclass
|
||||
class Creature : public Thing
|
||||
{
|
||||
public:
|
||||
|
@ -142,13 +143,17 @@ protected:
|
|||
Otc::Direction m_walkTurnDirection;
|
||||
};
|
||||
|
||||
class Npc : public Creature {
|
||||
// @bindclass
|
||||
class Npc : public Creature
|
||||
{
|
||||
public:
|
||||
NpcPtr asNpc() { return std::static_pointer_cast<Npc>(shared_from_this()); }
|
||||
bool isNpc() { return true; }
|
||||
};
|
||||
|
||||
class Monster : public Creature {
|
||||
// @bindclass
|
||||
class Monster : public Creature
|
||||
{
|
||||
public:
|
||||
MonsterPtr asMonster() { return std::static_pointer_cast<Monster>(shared_from_this()); }
|
||||
bool isMonster() { return true; }
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
#include <framework/core/timer.h>
|
||||
#include "thing.h"
|
||||
|
||||
// @bindclass
|
||||
class Effect : public Thing
|
||||
{
|
||||
public:
|
||||
|
|
|
@ -31,6 +31,7 @@
|
|||
|
||||
typedef std::tuple<std::string, bool> Vip;
|
||||
|
||||
//@bindsingleton g_game
|
||||
class Game
|
||||
{
|
||||
public:
|
||||
|
|
|
@ -68,6 +68,7 @@ enum AttrTypes_t {
|
|||
ATTR_ATTRIBUTE_MAP = 128
|
||||
};
|
||||
|
||||
// @bindclass
|
||||
class Item : public Thing
|
||||
{
|
||||
public:
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
|
||||
#include "player.h"
|
||||
|
||||
// @bindclass
|
||||
class LocalPlayer : public Player
|
||||
{
|
||||
enum {
|
||||
|
|
|
@ -75,6 +75,7 @@ enum OTBM_NodeTypes_t
|
|||
OTBM_WAYPOINT = 16
|
||||
};
|
||||
|
||||
//@bindsingleton g_map
|
||||
class Map
|
||||
{
|
||||
public:
|
||||
|
|
|
@ -28,6 +28,7 @@
|
|||
#include <framework/luascript/luaobject.h>
|
||||
#include <framework/core/declarations.h>
|
||||
|
||||
// @bindclass
|
||||
class MapView : public LuaObject
|
||||
{
|
||||
enum {
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
#include <framework/core/timer.h>
|
||||
#include "thing.h"
|
||||
|
||||
// @bindclass
|
||||
class Missile : public Thing
|
||||
{
|
||||
enum {
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
|
||||
#include "creature.h"
|
||||
|
||||
// @bindclass
|
||||
class Player : public Creature
|
||||
{
|
||||
public:
|
||||
|
|
|
@ -20,12 +20,13 @@
|
|||
* THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef GAMESHADERS_H
|
||||
#define GAMESHADERS_H
|
||||
#ifndef SHADERMANAGER_H
|
||||
#define SHADERMANAGER_H
|
||||
|
||||
#include "declarations.h"
|
||||
#include <framework/graphics/paintershaderprogram.h>
|
||||
|
||||
//@bindsingleton g_shaders
|
||||
class ShaderManager
|
||||
{
|
||||
public:
|
||||
|
|
|
@ -26,6 +26,7 @@
|
|||
#include <framework/core/declarations.h>
|
||||
#include <framework/graphics/declarations.h>
|
||||
|
||||
//@bindsingleton g_sprites
|
||||
class SpriteManager
|
||||
{
|
||||
public:
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
#include <framework/core/clock.h>
|
||||
#include <framework/core/eventdispatcher.h>
|
||||
#include <framework/graphics/graphics.h>
|
||||
#include <framework/graphics/fontmanager.h>
|
||||
|
||||
StaticText::StaticText()
|
||||
{
|
||||
|
|
|
@ -23,12 +23,12 @@
|
|||
#ifndef STATICTEXT_H
|
||||
#define STATICTEXT_H
|
||||
|
||||
#include "thing.h"
|
||||
#include <framework/graphics/cachedtext.h>
|
||||
#include <framework/graphics/fontmanager.h>
|
||||
#include <framework/core/timer.h>
|
||||
#include <framework/luascript/luaobject.h>
|
||||
|
||||
class StaticText : public LuaObject
|
||||
// @bindclass
|
||||
class StaticText : public Thing
|
||||
{
|
||||
public:
|
||||
StaticText();
|
||||
|
|
|
@ -33,6 +33,7 @@ struct Light
|
|||
uint8 color;
|
||||
};
|
||||
|
||||
// @bindclass
|
||||
class Thing : public LuaObject
|
||||
{
|
||||
public:
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
#include <framework/core/declarations.h>
|
||||
#include "thingtype.h"
|
||||
|
||||
//@bindsingleton g_thingsType
|
||||
class ThingsType
|
||||
{
|
||||
public:
|
||||
|
|
|
@ -1,20 +1,26 @@
|
|||
#!/usr/bin/lua
|
||||
|
||||
if not (#arg >= 1 and #arg <= 4) then
|
||||
print('usage: ' .. arg[0] .. ' <cpp class header> [class name] [cpp class instance] [lua class instance]')
|
||||
return false
|
||||
-- parse options
|
||||
if #arg == 0 then
|
||||
print('usage: ' .. arg[0] .. ' <headers> [--doc]')
|
||||
os.exit(1)
|
||||
end
|
||||
|
||||
cppclassheader = arg[1]
|
||||
cppclassname = arg[2]
|
||||
cppclassinstance = arg[3]
|
||||
luaclassname = arg[3] or luaclassname
|
||||
|
||||
if not io.open(cppclassheader, 'r') then
|
||||
print('could not open ' .. cppclassheader)
|
||||
return false
|
||||
gendoc = false
|
||||
for i=1,#arg do
|
||||
if arg[i] == '--doc' then
|
||||
table.remove(arg, i)
|
||||
gendoc = true
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if #arg == 0 then
|
||||
print('Specify a file.')
|
||||
os.exit(1)
|
||||
end
|
||||
|
||||
-- string utilities
|
||||
function string:matchcount(pattern)
|
||||
local count = 0
|
||||
for w in self:gmatch(pattern) do count = count + 1 end
|
||||
|
@ -28,68 +34,234 @@ function string:splitlines()
|
|||
return t
|
||||
end
|
||||
|
||||
classfound = false
|
||||
publicmethods = false
|
||||
for line in io.lines(cppclassheader) do
|
||||
foundclassname = line:match('^class ([%w_]+)')
|
||||
if foundclassname then
|
||||
if not cppclassname then
|
||||
guessedclassname = cppclassheader:match('([%w_]+)\.h$'):lower()
|
||||
if foundclassname:lower() == guessedclassname then
|
||||
cppclassname = foundclassname
|
||||
end
|
||||
end
|
||||
if foundclassname == cppclassname then
|
||||
classfound = true
|
||||
publicmethods = false
|
||||
|
||||
if cppclassinstance then
|
||||
print(' g_lua.registerStaticClass("' .. luaclassname .. '");')
|
||||
function table.removevalue(t, value)
|
||||
for k,v in pairs(t) do
|
||||
if v == value then
|
||||
table.remove(t, k)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function string.split(s, delim)
|
||||
local start = 1
|
||||
local results = {}
|
||||
while true do
|
||||
local pos = string.find(s, delim, start, true)
|
||||
if not pos then
|
||||
break
|
||||
end
|
||||
table.insert(results, string.sub(s, start, pos-1))
|
||||
start = pos + string.len(delim)
|
||||
end
|
||||
table.insert(results, string.sub(s, start))
|
||||
table.removevalue(results, '')
|
||||
return results
|
||||
end
|
||||
|
||||
function string.trim(s)
|
||||
return string.match(s, '^%s*(.*%S)') or ''
|
||||
end
|
||||
|
||||
function countbrackets(str)
|
||||
local ret = 0
|
||||
for _i in str:gmatch('{') do ret = ret+1 end
|
||||
for _i in str:gmatch('}') do ret = ret-1 end
|
||||
return ret
|
||||
end
|
||||
|
||||
function filterType(arg)
|
||||
arg = arg:gsub('^const[%s]+', '')
|
||||
arg = arg:gsub('Ptr', '')
|
||||
arg = arg:gsub('&', '')
|
||||
arg = arg:gsub('.*List$', 'table')
|
||||
arg = arg:gsub('^std::string$', 'string')
|
||||
arg = arg:gsub('^OTMLNode$', 'table')
|
||||
arg = arg:gsub('^std::vector<.*>$', 'table')
|
||||
arg = arg:gsub('^std::map<.*>$', 'table')
|
||||
arg = arg:gsub('^[u]?int[0-9_t]*$', 'integer')
|
||||
arg = arg:gsub('^float$', 'number')
|
||||
arg = arg:gsub('^double$', 'number')
|
||||
arg = arg:gsub('^bool$', 'boolean')
|
||||
arg = arg:gsub('^ticks_t$', 'integer')
|
||||
arg = arg:gsub('.*\*.*', 'buffer')
|
||||
arg = arg:gsub('.*::.*', 'enum')
|
||||
return arg
|
||||
end
|
||||
|
||||
function filterArgs(str)
|
||||
local args = str:split(',') or { str }
|
||||
|
||||
newstr = ''
|
||||
for i,argstr in pairs(args) do
|
||||
argstr = argstr:gsub('[%s]*=.*','')
|
||||
local argtype, argvar = argstr:match('^(.*[%s]+[&*]?)([%w_]*)')
|
||||
newstr = newstr .. filterType(argtype:trim()) .. ' ' .. argvar:trim()
|
||||
|
||||
if i ~= #args then
|
||||
newstr = newstr .. ', '
|
||||
end
|
||||
end
|
||||
|
||||
return newstr
|
||||
end
|
||||
|
||||
function filterReturn(str)
|
||||
str = str:gsub('virtual ', '')
|
||||
str = str:gsub('static ', '')
|
||||
return filterType(str:trim())
|
||||
end
|
||||
|
||||
|
||||
function emitSingletonDecl(cppclass, luaclass)
|
||||
if gendoc then
|
||||
outline = 'class ' .. luaclass .. ' {\n' ..
|
||||
'public:'
|
||||
else
|
||||
baseclassname = line:match(': public ([%w_]+)')
|
||||
bindline = ' g_lua.registerClass<' .. cppclassname
|
||||
|
||||
if baseclassname and baseclassname ~= 'LuaObject' then
|
||||
bindline = bindline .. ', ' .. baseclassname
|
||||
outline = ' // ' .. luaclass .. '\n' ..
|
||||
' g_lua.registerStaticClass("' .. luaclass .. '");'
|
||||
end
|
||||
print(outline)
|
||||
return outline
|
||||
end
|
||||
|
||||
bindline = bindline .. '>();'
|
||||
print(bindline)
|
||||
function emitClassDecl(cppclass, luaclass, baseclass)
|
||||
local outline
|
||||
if gendoc then
|
||||
outline = 'class ' .. luaclass
|
||||
if cppclass ~= 'LuaObject' and baseclass then
|
||||
outline = outline .. ' : public ' .. baseclass
|
||||
end
|
||||
outline = outline .. ' {\npublic:'
|
||||
else
|
||||
print(' // ' .. luaclass)
|
||||
outline = ' g_lua.registerClass<' .. cppclass
|
||||
if cppclass ~= 'LuaObject' and baseclass and baseclass ~= 'LuaObject' then
|
||||
outline = outline .. ', ' .. baseclass
|
||||
end
|
||||
outline = outline .. '>();'
|
||||
end
|
||||
print(outline)
|
||||
return outline
|
||||
end
|
||||
|
||||
bindline = ' g_lua.bindClassStaticFunction<' .. cppclassname .. '>("create", []{ return ' .. cppclassname .. 'Ptr(new ' .. cppclassname .. '); });'
|
||||
print(bindline)
|
||||
function emitClassEnd()
|
||||
local outline = '\n'
|
||||
if gendoc then
|
||||
outline = '};\n'
|
||||
end
|
||||
elseif classfound then
|
||||
return true
|
||||
print(outline)
|
||||
return outline
|
||||
end
|
||||
|
||||
function emitSingletonFunctionDecl(cppclass, luaclass, funcname, funcargs, funcret)
|
||||
local outline
|
||||
if gendoc then
|
||||
outline = ' ' .. filterReturn(funcret) .. ' ' .. funcname .. '(' .. filterArgs(funcargs) .. ');'
|
||||
else
|
||||
outline = ' g_lua.bindSingletonFunction("' .. luaclass .. '", "' .. funcname .. '", &' .. cppclass .. '::' .. funcname .. ', &' .. luaclass .. ');'
|
||||
end
|
||||
if classfound then
|
||||
if line:match('public:') then
|
||||
print(outline)
|
||||
return outline
|
||||
end
|
||||
|
||||
function emitMemberFunctionDecl(cppclass, luaclass, funcname, funcargs, funcret)
|
||||
local outline
|
||||
if gendoc then
|
||||
outline = ' ' .. filterReturn(funcret) .. ' ' .. funcname .. '(' .. filterArgs(funcargs) .. ');'
|
||||
else
|
||||
outline = ' g_lua.bindClassMemberFunction("' .. funcname .. '", &' .. cppclass .. '::' .. funcname .. ');'
|
||||
end
|
||||
print(outline)
|
||||
return outline
|
||||
end
|
||||
|
||||
function parseClassHeader(line, param)
|
||||
cppclass = line:match('^[%s]*class[%s]+([%w_]+)')
|
||||
if not cppclass then
|
||||
print('Invalid directive at ' .. header .. ':' .. linenumber)
|
||||
os.exit(1)
|
||||
end
|
||||
|
||||
luaclass = param or cppclass
|
||||
insideclass = true
|
||||
publicmethods = true
|
||||
elseif line:match('private:') or line:match('protected:') then
|
||||
publicmethods = false
|
||||
elseif publicmethods then
|
||||
funcname, args = line:match('^ *[%w <>&\*:_]* ([%w_]+)%(([^%)]*%))[%w ]*[;{=].*$')
|
||||
if funcname then
|
||||
if funcname ~= cppclassname and funcname ~= 'create' then
|
||||
numargs = args:matchcount('[^,)]+[,)]')
|
||||
brackets = 0
|
||||
bindnext = true
|
||||
|
||||
if cppclassinstance then
|
||||
bindline = ' g_lua.bindClassStaticFunction("' .. luaclassname .. '", "' .. funcname .. '", ' ..
|
||||
'std::bind(&' .. cppclassname .. "::" .. funcname .. ', &' .. cppclassinstance
|
||||
for i=1,numargs do
|
||||
bindline = bindline .. ', std::placeholders::_' .. i
|
||||
end
|
||||
bindline = bindline .. '));'
|
||||
if singleton then
|
||||
emitSingletonDecl(cppclass, luaclass)
|
||||
else
|
||||
bindline = ' g_lua.bindClassMemberFunction<' .. cppclassname .. '>("' .. funcname .. '", &' ..
|
||||
cppclassname .. '::' .. funcname .. ');'
|
||||
end
|
||||
print(bindline)
|
||||
baseclass = line:match(':[%s]+public[%s]+([%w_]+)')
|
||||
emitClassDecl(cppclass, luaclass, baseclass)
|
||||
end
|
||||
end
|
||||
|
||||
function parseHeader(file)
|
||||
header = file
|
||||
linenumber = 0
|
||||
brackets = 0
|
||||
publicmethods = false
|
||||
insideclass = false
|
||||
singleton = false
|
||||
|
||||
if not io.open(header, 'r') then
|
||||
print('Unable to open ' .. header)
|
||||
exit(1)
|
||||
end
|
||||
|
||||
lines = {}
|
||||
for line in io.lines(header) do table.insert(lines, line) end
|
||||
|
||||
for linenumber=1,#lines do
|
||||
local line = lines[linenumber]
|
||||
local param = line:match('^[%s]*//[%s]*@[%w]+[%s]+(.*)[%s]*')
|
||||
|
||||
if not insideclass then
|
||||
if line:match('[%s]*//[%s]*@bindsingleton') then
|
||||
singleton = true
|
||||
linenumber = linenumber+1
|
||||
parseClassHeader(lines[linenumber], param)
|
||||
elseif line:match('[%s]*//[%s]*@bindclass') then
|
||||
singleton = false
|
||||
linenumber = linenumber+1
|
||||
parseClassHeader(lines[linenumber], param)
|
||||
end
|
||||
else
|
||||
if brackets > 1 then
|
||||
-- ignore
|
||||
elseif line:match('[%s]*//[%s]*@dontbind') then
|
||||
bindnext = false
|
||||
elseif line:match('[%s]*template') then
|
||||
bindnext = false
|
||||
elseif line:match('[%s]*public:') then
|
||||
publicmethods = true
|
||||
elseif line:match('[%s]*private:') or line:match('[%s]*protected:') then
|
||||
publicmethods = false
|
||||
elseif line:match('^};') then
|
||||
insideclass = false
|
||||
emitClassEnd()
|
||||
elseif bindnext then
|
||||
funcreturn, funcname, funcargs = line:match('^[%s]*([%w <>&\*:_]*) ([%w_]+)%(([^%)]*%))[%w ]*[;{=].*$')
|
||||
if funcname then
|
||||
funcargs = funcargs:match('(.*)\%)')
|
||||
if funcname ~= cppclass then
|
||||
if singleton then
|
||||
emitSingletonFunctionDecl(cppclass, luaclass, funcname, funcargs, funcreturn)
|
||||
else
|
||||
emitMemberFunctionDecl(cppclass, luaclass, funcname, funcargs, funcreturn)
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
bindnext = true
|
||||
end
|
||||
brackets = brackets + countbrackets(line)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
for i=1,#arg do
|
||||
parseHeader(arg[i])
|
||||
end
|
Loading…
Reference in New Issue