rework on graphics.cpp, implement some GFX with lua
This commit is contained in:
parent
2abe962aa9
commit
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@ -14,6 +14,7 @@ Module
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require 'util'
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require 'util'
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require 'widget'
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require 'widget'
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require 'messagebox'
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require 'messagebox'
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require 'dispatcher'
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rootWidget = getRootWidget()
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rootWidget = getRootWidget()
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return true
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return true
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@ -0,0 +1,28 @@
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local eventId = 1
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local events = { }
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local orig = { scheduleEvent = scheduleEvent,
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addEvent = addEvent }
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-- fix original scheduleEvent
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function scheduleEvent(func, delay)
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eventId = eventId + 1
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local id = eventId + 1
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local function proxyFunc()
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func()
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table[id] = nil
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end
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table[id] = proxyFunc
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orig.scheduleEvent(proxyFunc, delay)
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end
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-- fix original addEvent
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function addEvent(func)
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eventId = eventId + 1
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local id = eventId + 1
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local function proxyFunc()
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func()
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table[id] = nil
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end
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table[id] = proxyFunc
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orig.addEvent(proxyFunc)
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end
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@ -1,6 +1,6 @@
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Button < UIButton
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Button < UIButton
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font: helvetica-11px-bold
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font: helvetica-11px-bold
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color: 240 173 77 255
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font-color: 240 173 77
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size: 106 24
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size: 106 24
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border-image:
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border-image:
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source: /core_ui/images/button.png
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source: /core_ui/images/button.png
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@ -5,7 +5,8 @@ FlatPanel < Panel
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source: /core_ui/images/panel_flat.png
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source: /core_ui/images/panel_flat.png
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border: 4
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border: 4
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RoundedGridPanel < Panel
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RoundedPanel < Panel
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color: 255 255 255 192
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border-image:
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border-image:
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source: /core_ui/images/panel_rounded.png
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source: /core_ui/images/panel_rounded.png
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border: 4
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border: 4
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@ -1,5 +1,5 @@
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Window < UIWindow
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Window < UIWindow
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size: 200 100
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size: 200 200
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head:
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head:
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height: 20
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height: 20
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border-image:
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border-image:
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@ -0,0 +1,26 @@
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GFX = { }
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function GFX.fadeIn(widget, time, elapsed)
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if not elapsed then elapsed = 0 end
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if not time then time = 750 end
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widget.opacity = math.min((255*elapsed)/time, 255)
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if elapsed < time then
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scheduleEvent(function()
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GFX.fadeIn(widget, time, elapsed + 30)
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end, 30)
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end
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end
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function GFX.fadeOut(widget, time, elapsed)
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if not elapsed then elapsed = 0 end
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if not time then time = 750 end
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widget.opacity = (255*(time - elapsed))/time
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if elapsed < time then
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scheduleEvent(function()
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GFX.fadeOut(widget, time, elapsed + 30)
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end, 30)
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else
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widget:destroy()
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end
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end
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@ -0,0 +1,15 @@
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Module
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name: gfx
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description: Contains utilities for generating graphics effects
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author: OTClient team
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website: https://github.com/edubart/otclient
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version: 0.2
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autoLoad: true
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dependencies:
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- core
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onLoad: |
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require 'gfx'
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return true
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@ -50,4 +50,4 @@ MainWindow
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anchors.bottom: parent.bottom
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anchors.bottom: parent.bottom
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margin.bottom: 16
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margin.bottom: 16
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margin.right: 16
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margin.right: 16
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onClick: function(self) self.parent:destroy() end
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onClick: function(self) GFX.fadeOut(self.parent) end
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@ -10,7 +10,7 @@ Panel
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smooth: true
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smooth: true
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anchors.fill: parent
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anchors.fill: parent
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RoundedGridPanel
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RoundedPanel
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id: mainMenu
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id: mainMenu
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size: 144 162
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size: 144 162
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anchors.left: parent.left
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anchors.left: parent.left
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@ -23,7 +23,10 @@ Panel
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anchors.top: parent.top
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anchors.top: parent.top
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.horizontalCenter: parent.horizontalCenter
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margin.top: 18
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margin.top: 18
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onClick: rootWidget:addChild(loadUI("/mainmenu/ui/entergamewindow.otui"))
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onClick: |
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local enterGameWindow = loadUI("/mainmenu/ui/entergamewindow.otui")
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rootWidget:addChild(enterGameWindow)
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GFX.fadeIn(enterGameWindow)
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MenuButton
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MenuButton
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text: Options
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text: Options
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@ -28,8 +28,6 @@ AnimatedTexture::AnimatedTexture(int width, int height, int channels, int numFra
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AnimatedTexture::~AnimatedTexture()
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AnimatedTexture::~AnimatedTexture()
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{
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{
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g_graphics.disableDrawing();
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glDeleteTextures(m_numFrames, m_framesTextureId);
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glDeleteTextures(m_numFrames, m_framesTextureId);
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delete[] m_framesTextureId;
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delete[] m_framesTextureId;
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delete[] m_framesDelay;
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delete[] m_framesDelay;
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@ -38,8 +36,6 @@ AnimatedTexture::~AnimatedTexture()
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void AnimatedTexture::enableBilinearFilter()
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void AnimatedTexture::enableBilinearFilter()
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{
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{
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g_graphics.disableDrawing();
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for(int i=0;i<m_numFrames;++i) {
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for(int i=0;i<m_numFrames;++i) {
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glBindTexture(GL_TEXTURE_2D, m_framesTextureId[i]);
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glBindTexture(GL_TEXTURE_2D, m_framesTextureId[i]);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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@ -116,6 +116,9 @@ void BorderImage::draw(const Rect& screenCoords)
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Rect rectCoords;
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Rect rectCoords;
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Size centerSize = screenCoords.size() - m_bordersSize;
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Size centerSize = screenCoords.size() - m_bordersSize;
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g_graphics.bindTexture(m_texture);
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g_graphics.startDrawing();
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// first the center
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// first the center
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if(centerSize.area() > 0) {
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if(centerSize.area() > 0) {
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rectCoords = Rect(screenCoords.left() + m_leftBorderTexCoords.width(),
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rectCoords = Rect(screenCoords.left() + m_leftBorderTexCoords.width(),
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@ -175,4 +178,6 @@ void BorderImage::draw(const Rect& screenCoords)
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screenCoords.top() + m_topRightCornerTexCoords.height() + centerSize.height(),
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screenCoords.top() + m_topRightCornerTexCoords.height() + centerSize.height(),
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m_bottomRightCornerTexCoords.size());
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m_bottomRightCornerTexCoords.size());
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g_graphics.drawTexturedRect(rectCoords, m_texture, m_bottomRightCornerTexCoords);
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g_graphics.drawTexturedRect(rectCoords, m_texture, m_bottomRightCornerTexCoords);
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g_graphics.stopDrawing();
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}
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}
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@ -62,6 +62,10 @@ void Font::renderText(const std::string& text,
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Size textBoxSize;
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Size textBoxSize;
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const std::vector<Point>& glyphsPositions = calculateGlyphsPositions(text, align, &textBoxSize);
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const std::vector<Point>& glyphsPositions = calculateGlyphsPositions(text, align, &textBoxSize);
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g_graphics.bindColor(color);
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g_graphics.bindTexture(m_texture);
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g_graphics.startDrawing();
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for(int i = 0; i < textLenght; ++i) {
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for(int i = 0; i < textLenght; ++i) {
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int glyph = (uchar)text[i];
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int glyph = (uchar)text[i];
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@ -122,8 +126,12 @@ void Font::renderText(const std::string& text,
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}
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}
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// render glyph
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// render glyph
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g_graphics.drawTexturedRect(glyphScreenCoords, m_texture, glyphTextureCoords, color);
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g_graphics.drawTexturedRect(glyphScreenCoords, m_texture, glyphTextureCoords);
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}
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}
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g_graphics.stopDrawing();
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g_graphics.bindColor(Color::white);
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}
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}
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const std::vector<Point>& Font::calculateGlyphsPositions(const std::string& text,
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const std::vector<Point>& Font::calculateGlyphsPositions(const std::string& text,
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@ -13,8 +13,6 @@ PFNGLCHECKFRAMEBUFFERSTATUSPROC oglCheckFramebufferStatus = 0;
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FrameBuffer::FrameBuffer(int width, int height)
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FrameBuffer::FrameBuffer(int width, int height)
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{
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{
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g_graphics.disableDrawing();
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m_fbo = 0;
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m_fbo = 0;
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m_width = width;
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m_width = width;
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m_height = height;
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m_height = height;
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@ -68,8 +66,6 @@ FrameBuffer::FrameBuffer(int width, int height)
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FrameBuffer::~FrameBuffer()
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FrameBuffer::~FrameBuffer()
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{
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{
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g_graphics.disableDrawing();
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glDeleteTextures(1, &m_fboTexture);
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glDeleteTextures(1, &m_fboTexture);
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if(m_fbo)
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if(m_fbo)
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oglDeleteFramebuffers(1, &m_fbo);
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oglDeleteFramebuffers(1, &m_fbo);
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@ -77,8 +73,6 @@ FrameBuffer::~FrameBuffer()
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void FrameBuffer::bind()
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void FrameBuffer::bind()
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{
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{
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g_graphics.disableDrawing();
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if(!m_fallbackOldImp) {
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if(!m_fallbackOldImp) {
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// bind framebuffer
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// bind framebuffer
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oglBindFramebuffer(GL_FRAMEBUFFER_EXT, m_fbo);
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oglBindFramebuffer(GL_FRAMEBUFFER_EXT, m_fbo);
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@ -101,8 +95,6 @@ void FrameBuffer::bind()
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void FrameBuffer::unbind()
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void FrameBuffer::unbind()
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{
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{
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g_graphics.disableDrawing();
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if(!m_fallbackOldImp) {
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if(!m_fallbackOldImp) {
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// bind back buffer again
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// bind back buffer again
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oglBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
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oglBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
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@ -127,9 +119,6 @@ void FrameBuffer::unbind()
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void FrameBuffer::draw(int x, int y, int width, int height)
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void FrameBuffer::draw(int x, int y, int width, int height)
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{
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{
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g_graphics.disableDrawing();
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glEnable(GL_TEXTURE_2D);
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glColor4ubv(Color::white.rgbaPtr());
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glColor4ubv(Color::white.rgbaPtr());
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glBindTexture(GL_TEXTURE_2D, m_fboTexture);
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glBindTexture(GL_TEXTURE_2D, m_fboTexture);
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glBegin(GL_QUADS);
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glBegin(GL_QUADS);
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@ -10,13 +10,11 @@ Graphics g_graphics;
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void Graphics::init()
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void Graphics::init()
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{
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{
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m_drawMode = DRAW_NONE;
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// setup opengl
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// setup opengl
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glEnable(GL_ALPHA_TEST); // enable alpha by default
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glEnable(GL_ALPHA_TEST); // enable alpha by default
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glAlphaFunc(GL_GREATER, 0.0f); // default alpha func
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glAlphaFunc(GL_GREATER, 0.0f); // default alpha func
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glDisable(GL_DEPTH_TEST); // we are rendering 2D only, we don't need depth buffer
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glDisable(GL_DEPTH_TEST); // we are rendering 2D only, we don't need depth buffer
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//glEnable(GL_TEXTURE_2D); // enable textures by default
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glEnable(GL_TEXTURE_2D); // enable textures by default
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glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
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glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
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glShadeModel(GL_SMOOTH);
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glShadeModel(GL_SMOOTH);
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glEnable(GL_BLEND);
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glEnable(GL_BLEND);
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logInfo("GPU ", glGetString(GL_RENDERER));
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logInfo("GPU ", glGetString(GL_RENDERER));
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logInfo("OpenGL ", glGetString(GL_VERSION));
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logInfo("OpenGL ", glGetString(GL_VERSION));
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m_drawing = false;
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bindColor(Color::white);
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m_opacity = 255;
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}
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}
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void Graphics::terminate()
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void Graphics::terminate()
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@ -69,8 +71,6 @@ void Graphics::resize(const Size& size)
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void Graphics::restoreViewport()
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void Graphics::restoreViewport()
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{
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{
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disableDrawing();
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const int& width = m_screenSize.width();
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const int& width = m_screenSize.width();
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const int& height = m_screenSize.height();
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const int& height = m_screenSize.height();
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@ -98,35 +98,16 @@ void Graphics::beginRender()
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{
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{
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glClear(GL_COLOR_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT);
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glLoadIdentity();
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glLoadIdentity();
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// bind white color by default
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glColor4ubv(Color::white.rgbaPtr());
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m_boundColor = Color::white;
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}
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}
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void Graphics::endRender()
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void Graphics::endRender()
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{
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{
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disableDrawing();
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assert(!m_drawing);
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// clear any bound texture
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m_boundTexture.reset();
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}
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void Graphics::disableDrawing()
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{
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if(m_drawMode != DRAW_NONE) {
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glEnd();
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m_drawMode = DRAW_NONE;
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m_boundTexture.reset();
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glColor4ubv(Color::white.rgbaPtr());
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}
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}
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}
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void Graphics::drawTexturedRect(const Rect& screenCoords,
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void Graphics::drawTexturedRect(const Rect& screenCoords,
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const TexturePtr& texture,
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const TexturePtr& texture,
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const Rect& textureCoords,
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const Rect& textureCoords)
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const Color& color)
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{
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{
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if(screenCoords.isEmpty() || textureCoords.isEmpty())
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if(screenCoords.isEmpty() || textureCoords.isEmpty())
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return;
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return;
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@ -150,21 +131,33 @@ void Graphics::drawTexturedRect(const Rect& screenCoords,
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textureLeft = (float)textureCoords.left() / textureSize.width();
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textureLeft = (float)textureCoords.left() / textureSize.width();
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}
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}
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bindTexture(texture, color);
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if(!m_drawing) {
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bindTexture(texture);
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glBegin(GL_QUADS);
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}
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glTexCoord2f(textureLeft, textureTop); glVertex2i(left, top);
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glTexCoord2f(textureLeft, textureTop); glVertex2i(left, top);
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glTexCoord2f(textureLeft, textureBottom); glVertex2i(left, bottom);
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glTexCoord2f(textureLeft, textureBottom); glVertex2i(left, bottom);
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glTexCoord2f(textureRight, textureBottom); glVertex2i(right, bottom);
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glTexCoord2f(textureRight, textureBottom); glVertex2i(right, bottom);
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glTexCoord2f(textureRight, textureTop); glVertex2i(right, top);
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glTexCoord2f(textureRight, textureTop); glVertex2i(right, top);
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if(!m_drawing)
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glEnd();
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}
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}
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void Graphics::drawRepeatedTexturedRect(const Rect& screenCoords,
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void Graphics::drawRepeatedTexturedRect(const Rect& screenCoords,
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const TexturePtr& texture,
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const TexturePtr& texture,
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const Rect& textureCoords,
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const Rect& textureCoords)
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const Color& color)
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{
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{
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if(screenCoords.isEmpty() || textureCoords.isEmpty())
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if(screenCoords.isEmpty() || textureCoords.isEmpty())
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return;
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return;
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if(!m_drawing) {
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bindTexture(texture);
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startDrawing();
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}
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// render many repeated texture rects
|
// render many repeated texture rects
|
||||||
Rect virtualScreenCoords(0,0,screenCoords.size());
|
Rect virtualScreenCoords(0,0,screenCoords.size());
|
||||||
for(int y = 0; y <= virtualScreenCoords.height(); y += textureCoords.height()) {
|
for(int y = 0; y <= virtualScreenCoords.height(); y += textureCoords.height()) {
|
||||||
|
@ -185,14 +178,19 @@ void Graphics::drawRepeatedTexturedRect(const Rect& screenCoords,
|
||||||
}
|
}
|
||||||
|
|
||||||
partialCoords.translate(screenCoords.topLeft());
|
partialCoords.translate(screenCoords.topLeft());
|
||||||
drawTexturedRect(partialCoords, texture, partialTextureCoords, color);
|
drawTexturedRect(partialCoords, texture, partialTextureCoords);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(!m_drawing)
|
||||||
|
stopDrawing();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Graphics::drawFilledRect(const Rect& screenCoords,
|
void Graphics::drawFilledRect(const Rect& screenCoords,
|
||||||
const Color& color)
|
const Color& color)
|
||||||
{
|
{
|
||||||
|
assert(!m_drawing);
|
||||||
|
|
||||||
if(screenCoords.isEmpty())
|
if(screenCoords.isEmpty())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
@ -202,11 +200,18 @@ void Graphics::drawFilledRect(const Rect& screenCoords,
|
||||||
int top = screenCoords.top();
|
int top = screenCoords.top();
|
||||||
int left = screenCoords.left();
|
int left = screenCoords.left();
|
||||||
|
|
||||||
bindColor(color);
|
|
||||||
|
glColor4ubv(color.rgbaPtr());
|
||||||
|
glDisable(GL_TEXTURE_2D);
|
||||||
|
glBegin(GL_QUADS);
|
||||||
|
|
||||||
glVertex2i(left, top);
|
glVertex2i(left, top);
|
||||||
glVertex2i(left, bottom);
|
glVertex2i(left, bottom);
|
||||||
glVertex2i(right, bottom);
|
glVertex2i(right, bottom);
|
||||||
glVertex2i(right, top);
|
glVertex2i(right, top);
|
||||||
|
|
||||||
|
glEnd();
|
||||||
|
glEnable(GL_TEXTURE_2D);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -214,6 +219,8 @@ void Graphics::drawBoundingRect(const Rect& screenCoords,
|
||||||
const Color& color,
|
const Color& color,
|
||||||
int innerLineWidth)
|
int innerLineWidth)
|
||||||
{
|
{
|
||||||
|
assert(!m_drawing);
|
||||||
|
|
||||||
if(2 * innerLineWidth > screenCoords.height() || screenCoords.isEmpty())
|
if(2 * innerLineWidth > screenCoords.height() || screenCoords.isEmpty())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
@ -223,7 +230,9 @@ void Graphics::drawBoundingRect(const Rect& screenCoords,
|
||||||
int top = screenCoords.top();
|
int top = screenCoords.top();
|
||||||
int left = screenCoords.left();
|
int left = screenCoords.left();
|
||||||
|
|
||||||
bindColor(color);
|
glColor4ubv(color.rgbaPtr());
|
||||||
|
glDisable(GL_TEXTURE_2D);
|
||||||
|
glBegin(GL_QUADS);
|
||||||
|
|
||||||
// top line
|
// top line
|
||||||
glVertex2i(left, top);
|
glVertex2i(left, top);
|
||||||
|
@ -248,40 +257,34 @@ void Graphics::drawBoundingRect(const Rect& screenCoords,
|
||||||
glVertex2i(right , bottom - innerLineWidth);
|
glVertex2i(right , bottom - innerLineWidth);
|
||||||
glVertex2i(right - innerLineWidth, bottom - innerLineWidth);
|
glVertex2i(right - innerLineWidth, bottom - innerLineWidth);
|
||||||
glVertex2i(right - innerLineWidth, top + innerLineWidth);
|
glVertex2i(right - innerLineWidth, top + innerLineWidth);
|
||||||
|
|
||||||
|
glEnd();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Graphics::bindColor(const Color& color)
|
void Graphics::bindColor(const Color& color)
|
||||||
{
|
{
|
||||||
// switch drawing to colored quads
|
Color tmp = color;
|
||||||
if(m_drawMode != DRAW_COLOR_QUADS || m_boundColor != color) {
|
tmp.setAlpha(std::min((uint8)m_opacity, color.a()));
|
||||||
if(m_drawMode != DRAW_NONE)
|
glColor4ubv(tmp.rgbaPtr());
|
||||||
glEnd();
|
}
|
||||||
glDisable(GL_TEXTURE_2D);
|
|
||||||
if(m_boundColor != color) {
|
void Graphics::bindTexture(const TexturePtr& texture)
|
||||||
glColor4ubv(color.rgbaPtr());
|
{
|
||||||
m_boundColor = color;
|
glBindTexture(GL_TEXTURE_2D, texture->getTextureId());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Graphics::startDrawing()
|
||||||
|
{
|
||||||
|
assert(!m_drawing);
|
||||||
glBegin(GL_QUADS);
|
glBegin(GL_QUADS);
|
||||||
m_drawMode = DRAW_COLOR_QUADS;
|
m_drawing = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Graphics::stopDrawing()
|
||||||
|
{
|
||||||
|
if(m_drawing) {
|
||||||
|
glEnd();
|
||||||
|
m_drawing = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Graphics::bindTexture(const TexturePtr& texture, const Color& color)
|
|
||||||
{
|
|
||||||
// switch drawing to textured quads
|
|
||||||
if(m_drawMode != DRAW_TEXTURE_QUADS || m_boundTexture != texture || m_boundColor != color) {
|
|
||||||
if(m_drawMode != DRAW_NONE)
|
|
||||||
glEnd();
|
|
||||||
glEnable(GL_TEXTURE_2D);
|
|
||||||
if(m_boundTexture != texture) {
|
|
||||||
glBindTexture(GL_TEXTURE_2D, texture->getTextureId());
|
|
||||||
m_boundTexture = texture;
|
|
||||||
}
|
|
||||||
if(m_boundColor != color) {
|
|
||||||
glColor4ubv(color.rgbaPtr());
|
|
||||||
m_boundColor = color;
|
|
||||||
}
|
|
||||||
glBegin(GL_QUADS);
|
|
||||||
m_drawMode = DRAW_TEXTURE_QUADS;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
|
@ -5,15 +5,6 @@
|
||||||
|
|
||||||
class Graphics
|
class Graphics
|
||||||
{
|
{
|
||||||
enum DrawMode {
|
|
||||||
DRAW_NONE = 0,
|
|
||||||
DRAW_QUADS = 1,
|
|
||||||
DRAW_TEXTURE = 2,
|
|
||||||
DRAW_COLORED = 4,
|
|
||||||
DRAW_COLOR_QUADS = DRAW_QUADS | DRAW_COLORED,
|
|
||||||
DRAW_TEXTURE_QUADS = DRAW_QUADS | DRAW_TEXTURE | DRAW_COLORED
|
|
||||||
};
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
/// Initialize default OpenGL states
|
/// Initialize default OpenGL states
|
||||||
void init();
|
void init();
|
||||||
|
@ -35,18 +26,18 @@ public:
|
||||||
|
|
||||||
/// Called after every render
|
/// Called after every render
|
||||||
void endRender();
|
void endRender();
|
||||||
void disableDrawing();
|
|
||||||
|
void bindColor(const Color& color);
|
||||||
|
void bindTexture(const TexturePtr& texture);
|
||||||
|
|
||||||
// drawing API
|
// drawing API
|
||||||
void drawTexturedRect(const Rect& screenCoords,
|
void drawTexturedRect(const Rect& screenCoords,
|
||||||
const TexturePtr& texture,
|
const TexturePtr& texture,
|
||||||
const Rect& textureCoords = Rect(),
|
const Rect& textureCoords = Rect());
|
||||||
const Color& color = Color::white);
|
|
||||||
|
|
||||||
void drawRepeatedTexturedRect(const Rect& screenCoords,
|
void drawRepeatedTexturedRect(const Rect& screenCoords,
|
||||||
const TexturePtr& texture,
|
const TexturePtr& texture,
|
||||||
const Rect& textureCoords,
|
const Rect& textureCoords);
|
||||||
const Color& color = Color::white);
|
|
||||||
|
|
||||||
void drawFilledRect(const Rect& screenCoords,
|
void drawFilledRect(const Rect& screenCoords,
|
||||||
const Color& color);
|
const Color& color);
|
||||||
|
@ -57,14 +48,16 @@ public:
|
||||||
|
|
||||||
const Size& getScreenSize() const { return m_screenSize; }
|
const Size& getScreenSize() const { return m_screenSize; }
|
||||||
|
|
||||||
private:
|
void startDrawing();
|
||||||
void bindTexture(const TexturePtr& texture, const Color& color = Color::white);
|
void stopDrawing();
|
||||||
void bindColor(const Color& color);
|
|
||||||
|
|
||||||
TexturePtr m_boundTexture;
|
int getOpacity() const { return m_opacity; }
|
||||||
Color m_boundColor;
|
void setOpacity(int opacity) { m_opacity = opacity; }
|
||||||
|
|
||||||
|
private:
|
||||||
|
bool m_drawing;
|
||||||
|
int m_opacity;
|
||||||
Size m_screenSize;
|
Size m_screenSize;
|
||||||
DrawMode m_drawMode;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
extern Graphics g_graphics;
|
extern Graphics g_graphics;
|
||||||
|
|
|
@ -11,8 +11,6 @@ Texture::Texture(int width, int height, int channels, uchar *pixels)
|
||||||
|
|
||||||
uint Texture::internalLoadGLTexture(uchar *pixels, int channels, int width, int height)
|
uint Texture::internalLoadGLTexture(uchar *pixels, int channels, int width, int height)
|
||||||
{
|
{
|
||||||
g_graphics.disableDrawing();
|
|
||||||
|
|
||||||
// get smax texture size supported by the driver
|
// get smax texture size supported by the driver
|
||||||
static GLint maxTexSize = -1;
|
static GLint maxTexSize = -1;
|
||||||
if(maxTexSize == -1)
|
if(maxTexSize == -1)
|
||||||
|
@ -95,8 +93,6 @@ uint Texture::internalLoadGLTexture(uchar *pixels, int channels, int width, int
|
||||||
|
|
||||||
Texture::~Texture()
|
Texture::~Texture()
|
||||||
{
|
{
|
||||||
g_graphics.disableDrawing();
|
|
||||||
|
|
||||||
// free texture from gl memory
|
// free texture from gl memory
|
||||||
if(m_textureId)
|
if(m_textureId)
|
||||||
glDeleteTextures(1, &m_textureId);
|
glDeleteTextures(1, &m_textureId);
|
||||||
|
@ -104,8 +100,6 @@ Texture::~Texture()
|
||||||
|
|
||||||
void Texture::enableBilinearFilter()
|
void Texture::enableBilinearFilter()
|
||||||
{
|
{
|
||||||
g_graphics.disableDrawing();
|
|
||||||
|
|
||||||
// enable smooth texture
|
// enable smooth texture
|
||||||
glBindTexture(GL_TEXTURE_2D, m_textureId);
|
glBindTexture(GL_TEXTURE_2D, m_textureId);
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||||
|
@ -114,8 +108,6 @@ void Texture::enableBilinearFilter()
|
||||||
|
|
||||||
uchar* Texture::getPixels()
|
uchar* Texture::getPixels()
|
||||||
{
|
{
|
||||||
g_graphics.disableDrawing();
|
|
||||||
|
|
||||||
// copy pixels from opengl memory
|
// copy pixels from opengl memory
|
||||||
uchar* pixels = new uchar[m_glSize.area()*4];
|
uchar* pixels = new uchar[m_glSize.area()*4];
|
||||||
glBindTexture(GL_TEXTURE_2D, m_textureId);
|
glBindTexture(GL_TEXTURE_2D, m_textureId);
|
||||||
|
|
|
@ -2,6 +2,7 @@
|
||||||
#include <graphics/fontmanager.h>
|
#include <graphics/fontmanager.h>
|
||||||
#include <ui/ui.h>
|
#include <ui/ui.h>
|
||||||
#include <net/protocol.h>
|
#include <net/protocol.h>
|
||||||
|
#include <core/eventdispatcher.h>
|
||||||
|
|
||||||
void LuaInterface::registerFunctions()
|
void LuaInterface::registerFunctions()
|
||||||
{
|
{
|
||||||
|
@ -21,6 +22,8 @@ void LuaInterface::registerFunctions()
|
||||||
g_lua.bindClassMemberField<UIWidget>("width", &UIWidget::getWidth, &UIWidget::setWidth);
|
g_lua.bindClassMemberField<UIWidget>("width", &UIWidget::getWidth, &UIWidget::setWidth);
|
||||||
g_lua.bindClassMemberField<UIWidget>("height", &UIWidget::getHeight, &UIWidget::setHeight);
|
g_lua.bindClassMemberField<UIWidget>("height", &UIWidget::getHeight, &UIWidget::setHeight);
|
||||||
g_lua.bindClassMemberField<UIWidget>("parent", &UIWidget::getParent, &UIWidget::setParent);
|
g_lua.bindClassMemberField<UIWidget>("parent", &UIWidget::getParent, &UIWidget::setParent);
|
||||||
|
g_lua.bindClassMemberField<UIWidget>("color", &UIWidget::getColor, &UIWidget::setColor);
|
||||||
|
g_lua.bindClassMemberField<UIWidget>("opacity", &UIWidget::getOpacity, &UIWidget::setOpacity);
|
||||||
g_lua.bindClassMemberField<UIWidget>("marginTop", &UIWidget::getMarginTop, &UIWidget::setMarginTop);
|
g_lua.bindClassMemberField<UIWidget>("marginTop", &UIWidget::getMarginTop, &UIWidget::setMarginTop);
|
||||||
g_lua.bindClassMemberField<UIWidget>("marginBottom", &UIWidget::getMarginBottom, &UIWidget::setMarginBottom);
|
g_lua.bindClassMemberField<UIWidget>("marginBottom", &UIWidget::getMarginBottom, &UIWidget::setMarginBottom);
|
||||||
g_lua.bindClassMemberField<UIWidget>("marginLeft", &UIWidget::getMarginLeft, &UIWidget::setMarginLeft);
|
g_lua.bindClassMemberField<UIWidget>("marginLeft", &UIWidget::getMarginLeft, &UIWidget::setMarginLeft);
|
||||||
|
@ -57,8 +60,10 @@ void LuaInterface::registerFunctions()
|
||||||
|
|
||||||
// global functions
|
// global functions
|
||||||
g_lua.bindGlobalFunction("importFont", std::bind(&FontManager::importFont, &g_fonts, _1));
|
g_lua.bindGlobalFunction("importFont", std::bind(&FontManager::importFont, &g_fonts, _1));
|
||||||
g_lua.bindGlobalFunction("setDefaultFont", std::bind(&FontManager::setDefaultFont, &g_fonts, _1));
|
|
||||||
g_lua.bindGlobalFunction("importStyles", std::bind(&UIManager::importStyles, &g_ui, _1));
|
g_lua.bindGlobalFunction("importStyles", std::bind(&UIManager::importStyles, &g_ui, _1));
|
||||||
|
g_lua.bindGlobalFunction("setDefaultFont", std::bind(&FontManager::setDefaultFont, &g_fonts, _1));
|
||||||
g_lua.bindGlobalFunction("loadUI", std::bind(&UIManager::loadUI, &g_ui, _1));
|
g_lua.bindGlobalFunction("loadUI", std::bind(&UIManager::loadUI, &g_ui, _1));
|
||||||
g_lua.bindGlobalFunction("getRootWidget", std::bind(&UIManager::getRootWidget, &g_ui));
|
g_lua.bindGlobalFunction("getRootWidget", std::bind(&UIManager::getRootWidget, &g_ui));
|
||||||
|
g_lua.bindGlobalFunction("addEvent", std::bind(&EventDispatcher::addEvent, &g_dispatcher, _1, false));
|
||||||
|
g_lua.bindGlobalFunction("scheduleEvent", std::bind(&EventDispatcher::scheduleEvent, &g_dispatcher, _1, _2));
|
||||||
}
|
}
|
||||||
|
|
|
@ -192,4 +192,34 @@ luavalue_cast(int index, std::function<Ret(Args...)>& o) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// additional casts
|
||||||
|
|
||||||
|
|
||||||
|
inline void push_luavalue(const Color& v) {
|
||||||
|
g_lua.newTable();
|
||||||
|
g_lua.pushInteger(v.r());
|
||||||
|
g_lua.setField("r");
|
||||||
|
g_lua.pushInteger(v.g());
|
||||||
|
g_lua.setField("g");
|
||||||
|
g_lua.pushInteger(v.b());
|
||||||
|
g_lua.setField("b");
|
||||||
|
g_lua.pushInteger(v.a());
|
||||||
|
g_lua.setField("a");
|
||||||
|
}
|
||||||
|
|
||||||
|
inline bool luavalue_cast(int index, Color& o) {
|
||||||
|
if(!g_lua.isTable(index))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
g_lua.getField("r", index);
|
||||||
|
o.setRed(g_lua.popInteger());
|
||||||
|
g_lua.getField("g", index);
|
||||||
|
o.setGreen(g_lua.popInteger());
|
||||||
|
g_lua.getField("b", index);
|
||||||
|
o.setBlue(g_lua.popInteger());
|
||||||
|
g_lua.getField("a", index);
|
||||||
|
o.setAlpha(g_lua.popInteger());
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -24,8 +24,9 @@ void UIButton::loadStyleFromOTML(const OTMLNodePtr& styleNode)
|
||||||
UIWidget::loadStyleFromOTML(styleNode);
|
UIWidget::loadStyleFromOTML(styleNode);
|
||||||
|
|
||||||
for(int i=0; i<3; ++i) {
|
for(int i=0; i<3; ++i) {
|
||||||
m_statesStyle[i].image = getImage();
|
m_statesStyle[i].image = m_image;
|
||||||
m_statesStyle[i].color = getColor();
|
m_statesStyle[i].color = m_color;
|
||||||
|
m_statesStyle[i].fontColor = m_fontColor;
|
||||||
m_statesStyle[i].textTranslate = Point(0,0);
|
m_statesStyle[i].textTranslate = Point(0,0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -51,7 +52,8 @@ void UIButton::loadStateStyle(ButtonStateStyle& stateStyle, const OTMLNodePtr& s
|
||||||
if(OTMLNodePtr node = stateStyleNode->get("image"))
|
if(OTMLNodePtr node = stateStyleNode->get("image"))
|
||||||
stateStyle.image = Image::loadFromOTML(node);
|
stateStyle.image = Image::loadFromOTML(node);
|
||||||
stateStyle.textTranslate = stateStyleNode->readAt("text-translate", Point());
|
stateStyle.textTranslate = stateStyleNode->readAt("text-translate", Point());
|
||||||
stateStyle.color = stateStyleNode->readAt("color", getColor());
|
stateStyle.color = stateStyleNode->readAt("font-color", m_fontColor);
|
||||||
|
stateStyle.color = stateStyleNode->readAt("color", m_color);
|
||||||
}
|
}
|
||||||
|
|
||||||
void UIButton::render()
|
void UIButton::render()
|
||||||
|
@ -63,7 +65,7 @@ void UIButton::render()
|
||||||
currentStyle.image->draw(textRect);
|
currentStyle.image->draw(textRect);
|
||||||
|
|
||||||
textRect.translate(currentStyle.textTranslate);
|
textRect.translate(currentStyle.textTranslate);
|
||||||
getFont()->renderText(m_text, textRect, AlignCenter, currentStyle.color);
|
getFont()->renderText(m_text, textRect, AlignCenter, currentStyle.fontColor);
|
||||||
}
|
}
|
||||||
|
|
||||||
void UIButton::onHoverChange(UIHoverEvent& event)
|
void UIButton::onHoverChange(UIHoverEvent& event)
|
||||||
|
|
|
@ -8,6 +8,7 @@ class UIButton : public UIWidget
|
||||||
struct ButtonStateStyle {
|
struct ButtonStateStyle {
|
||||||
ImagePtr image;
|
ImagePtr image;
|
||||||
Point textTranslate;
|
Point textTranslate;
|
||||||
|
Color fontColor;
|
||||||
Color color;
|
Color color;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -30,7 +30,7 @@ void UILabel::loadStyleFromOTML(const OTMLNodePtr& styleNode)
|
||||||
|
|
||||||
void UILabel::render()
|
void UILabel::render()
|
||||||
{
|
{
|
||||||
getFont()->renderText(m_text, getGeometry(), m_align, getColor());
|
getFont()->renderText(m_text, getGeometry(), m_align, m_fontColor);
|
||||||
}
|
}
|
||||||
|
|
||||||
void UILabel::resizeToText()
|
void UILabel::resizeToText()
|
||||||
|
|
|
@ -37,7 +37,7 @@ void UILineEdit::render()
|
||||||
int textLength = m_text.length();
|
int textLength = m_text.length();
|
||||||
const TexturePtr& texture = m_font->getTexture();
|
const TexturePtr& texture = m_font->getTexture();
|
||||||
for(int i=0;i<textLength;++i) {
|
for(int i=0;i<textLength;++i) {
|
||||||
g_graphics.drawTexturedRect(m_glyphsCoords[i], texture, m_glyphsTexCoords[i], m_color);
|
g_graphics.drawTexturedRect(m_glyphsCoords[i], texture, m_glyphsTexCoords[i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
// render cursor
|
// render cursor
|
||||||
|
|
|
@ -8,6 +8,7 @@
|
||||||
#include <graphics/borderimage.h>
|
#include <graphics/borderimage.h>
|
||||||
#include <graphics/fontmanager.h>
|
#include <graphics/fontmanager.h>
|
||||||
#include <otml/otmlnode.h>
|
#include <otml/otmlnode.h>
|
||||||
|
#include <graphics/graphics.h>
|
||||||
|
|
||||||
UIWidget::UIWidget(UIWidgetType type)
|
UIWidget::UIWidget(UIWidgetType type)
|
||||||
{
|
{
|
||||||
|
@ -18,8 +19,10 @@ UIWidget::UIWidget(UIWidgetType type)
|
||||||
m_focusable = false;
|
m_focusable = false;
|
||||||
m_destroyed = false;
|
m_destroyed = false;
|
||||||
m_updateScheduled = false;
|
m_updateScheduled = false;
|
||||||
|
m_opacity = 255;
|
||||||
m_marginLeft = m_marginRight = m_marginTop = m_marginBottom = 0;
|
m_marginLeft = m_marginRight = m_marginTop = m_marginBottom = 0;
|
||||||
m_color = Color::white;
|
m_color = Color::white;
|
||||||
|
m_fontColor = Color::white;
|
||||||
|
|
||||||
// generate an unique id, this is need because anchored layouts find widgets by id
|
// generate an unique id, this is need because anchored layouts find widgets by id
|
||||||
static unsigned long id = 1;
|
static unsigned long id = 1;
|
||||||
|
@ -116,10 +119,18 @@ void UIWidget::loadStyleFromOTML(const OTMLNodePtr& styleNode)
|
||||||
else if(node->tag() == "font") {
|
else if(node->tag() == "font") {
|
||||||
setFont(g_fonts.getFont(node->value()));
|
setFont(g_fonts.getFont(node->value()));
|
||||||
}
|
}
|
||||||
|
// font color
|
||||||
|
else if(node->tag() == "font-color") {
|
||||||
|
setFontColor(node->read<Color>());
|
||||||
|
}
|
||||||
// color
|
// color
|
||||||
else if(node->tag() == "color") {
|
else if(node->tag() == "color") {
|
||||||
setColor(node->read<Color>());
|
setColor(node->read<Color>());
|
||||||
}
|
}
|
||||||
|
// opacity
|
||||||
|
else if(node->tag() == "opacity") {
|
||||||
|
setOpacity(node->read<int>());
|
||||||
|
}
|
||||||
// size
|
// size
|
||||||
else if(node->tag() == "size") {
|
else if(node->tag() == "size") {
|
||||||
resize(node->read<Size>());
|
resize(node->read<Size>());
|
||||||
|
@ -199,8 +210,16 @@ void UIWidget::render()
|
||||||
m_image->draw(getGeometry());
|
m_image->draw(getGeometry());
|
||||||
|
|
||||||
for(const UIWidgetPtr& child : m_children) {
|
for(const UIWidgetPtr& child : m_children) {
|
||||||
if(child->isVisible())
|
if(child->isVisible()) {
|
||||||
|
int oldOpacity = g_graphics.getOpacity();
|
||||||
|
if(child->getOpacity() < oldOpacity)
|
||||||
|
g_graphics.setOpacity(child->getOpacity());
|
||||||
|
|
||||||
|
g_graphics.bindColor(child->getColor());
|
||||||
child->render();
|
child->render();
|
||||||
|
|
||||||
|
g_graphics.setOpacity(oldOpacity);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -49,7 +49,9 @@ public:
|
||||||
|
|
||||||
void setImage(const ImagePtr& image) { m_image = image; }
|
void setImage(const ImagePtr& image) { m_image = image; }
|
||||||
virtual void setFont(const FontPtr& font) { m_font = font; }
|
virtual void setFont(const FontPtr& font) { m_font = font; }
|
||||||
|
void setOpacity(int opacity) { m_opacity = opacity; }
|
||||||
void setColor(const Color& color) { m_color = color; }
|
void setColor(const Color& color) { m_color = color; }
|
||||||
|
void setFontColor(const Color& color) { m_fontColor = color; }
|
||||||
void setMarginLeft(int margin) { m_marginLeft = margin; updateGeometry(); }
|
void setMarginLeft(int margin) { m_marginLeft = margin; updateGeometry(); }
|
||||||
void setMarginRight(int margin) { m_marginRight = margin; updateGeometry(); }
|
void setMarginRight(int margin) { m_marginRight = margin; updateGeometry(); }
|
||||||
void setMarginTop(int margin) { m_marginTop = margin; updateGeometry(); }
|
void setMarginTop(int margin) { m_marginTop = margin; updateGeometry(); }
|
||||||
|
@ -86,7 +88,9 @@ public:
|
||||||
|
|
||||||
ImagePtr getImage() const { return m_image; }
|
ImagePtr getImage() const { return m_image; }
|
||||||
FontPtr getFont() const { return m_font; }
|
FontPtr getFont() const { return m_font; }
|
||||||
|
Color getFontColor() const { return m_fontColor; }
|
||||||
Color getColor() const { return m_color; }
|
Color getColor() const { return m_color; }
|
||||||
|
int getOpacity() const { return m_opacity; }
|
||||||
int getMarginLeft() const { return m_marginLeft; }
|
int getMarginLeft() const { return m_marginLeft; }
|
||||||
int getMarginRight() const { return m_marginRight; }
|
int getMarginRight() const { return m_marginRight; }
|
||||||
int getMarginTop() const { return m_marginTop; }
|
int getMarginTop() const { return m_marginTop; }
|
||||||
|
@ -164,7 +168,9 @@ protected:
|
||||||
// basic style components used by all widgets
|
// basic style components used by all widgets
|
||||||
ImagePtr m_image;
|
ImagePtr m_image;
|
||||||
FontPtr m_font;
|
FontPtr m_font;
|
||||||
|
int m_opacity;
|
||||||
Color m_color;
|
Color m_color;
|
||||||
|
Color m_fontColor;
|
||||||
int m_marginLeft;
|
int m_marginLeft;
|
||||||
int m_marginRight;
|
int m_marginRight;
|
||||||
int m_marginTop;
|
int m_marginTop;
|
||||||
|
|
|
@ -55,7 +55,7 @@ void UIWindow::render()
|
||||||
headTextRect.addLeft(-m_headMargin);
|
headTextRect.addLeft(-m_headMargin);
|
||||||
else if(m_titleAlign & AlignRight)
|
else if(m_titleAlign & AlignRight)
|
||||||
headTextRect.addRight(-m_headMargin);
|
headTextRect.addRight(-m_headMargin);
|
||||||
getFont()->renderText(m_title, headTextRect, m_titleAlign, getColor());
|
m_font->renderText(m_title, headTextRect, m_titleAlign, m_fontColor);
|
||||||
}
|
}
|
||||||
|
|
||||||
// draw window body
|
// draw window body
|
||||||
|
|
|
@ -46,17 +46,16 @@ private:
|
||||||
|
|
||||||
inline std::ostream& operator<<(std::ostream& out, const Color& color)
|
inline std::ostream& operator<<(std::ostream& out, const Color& color)
|
||||||
{
|
{
|
||||||
out << "Color(" << (int)color.r() << ","
|
out << (int)color.r() << " "<< (int)color.g() << " "<< (int)color.b() << " " << (int)color.a();
|
||||||
<< (int)color.g() << ","
|
|
||||||
<< (int)color.b() << ","
|
|
||||||
<< (int)color.a() << ")";
|
|
||||||
return out;
|
return out;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline std::istream& operator>>(std::istream& in, Color& color)
|
inline std::istream& operator>>(std::istream& in, Color& color)
|
||||||
{
|
{
|
||||||
int r, g, b, a;
|
int r, g, b, a = 255;
|
||||||
in >> r >> g >> b >> a;
|
in >> r >> g >> b;
|
||||||
|
if(!in.eof())
|
||||||
|
in >> a;
|
||||||
color.setRGBA(r, g, b, a);
|
color.setRGBA(r, g, b, a);
|
||||||
return in;
|
return in;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue