rework splitter implementation
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79a1d66f3f
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@ -3,8 +3,6 @@ UISplitter = extends(UIWidget)
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function UISplitter.create()
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local splitter = UISplitter.internalCreate()
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splitter:setFocusable(false)
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splitter.canGrow = true
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splitter.canShrink = true
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return splitter
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end
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@ -22,27 +20,23 @@ function UISplitter:onHoverChange(hovered)
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end
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end
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function UISplitter:getAttachedTo()
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local parent = self:getParent()
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if parent and self.attachedTo then
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return parent:getChildById(self.attachedTo)
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end
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end
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function UISplitter:onMouseMove(mousePos, mouseMoved)
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if self:isPressed() then
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local deltay = mousePos.y - (self:getPosition().y + self:getHeight()/2)
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local deltax = mousePos.x - (self:getPosition().x + self:getWidth()/2)
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local attachedToWidget = self:getAttachedTo()
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if not attachedToWidget then return end
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if self.vertical then
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if deltay == 0 then return end
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if not self.canGrow and deltay > 0 then return end
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if not self.canShrink and deltay < 0 then return end
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attachedToWidget:setHeight(attachedToWidget:getHeight() - deltay)
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local delta = mousePos.y - self:getY()
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local currentMargin = self:getMarginBottom()
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local newMargin = self:canUpdateMargin(self:getMarginBottom() - delta)
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if newMargin ~= currentMargin then
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self.newMargin = newMargin
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if not self.event or self.event:isExecuted() then
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self.event = addEvent(function()
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self:setMarginBottom(self.newMargin)
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end)
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end
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end
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else
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if deltax == 0 then return end
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attachedToWidget:setWidth(attachedToWidget:getWidth() - deltax)
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--TODO
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end
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return true
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end
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@ -56,15 +50,11 @@ function UISplitter:onMouseRelease(mousePos, mouseButton)
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end
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function UISplitter:onStyleApply(styleName, styleNode)
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if styleNode['attached-to'] then
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self.attachedTo = styleNode['attached-to']
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if styleNode['relative-margin'] then
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self.relativeMargin = styleNode['relative-margin']
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end
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end
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function UISplitter:setGrow(enabled)
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self.canGrow = enabled
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end
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function UISplitter:setShrink(enabled)
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self.canShrink = enabled
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function UISplitter:canUpdateMargin(newMargin)
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return newMargin
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end
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@ -16,6 +16,33 @@ UIWidget
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anchors.fill: parent
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anchors.top: topMenu.bottom
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GameMapPanel
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id: gameMapPanel
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anchors.left: gameLeftPanel.right
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anchors.right: gameRightPanel.left
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anchors.top: parent.top
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anchors.bottom: gameBottomPanel.top
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focusable: false
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UISplitter
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id: mapSplitter
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anchors.left: gameLeftPanel.right
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anchors.right: gameRightPanel.left
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anchors.bottom: parent.bottom
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relative-margin: bottom
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margin-bottom: 172
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height: 4
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margin-top: -2
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background: red
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@canUpdateMargin: function(self, newMargin) return math.min(math.max(newMargin, 100), self:getParent():getHeight() - 300) end
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GameBottomPanel
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id: gameBottomPanel
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anchors.left: gameLeftPanel.right
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anchors.right: gameRightPanel.left
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anchors.top: mapSplitter.top
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anchors.bottom: parent.bottom
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GameSidePanel
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id: gameRightPanel
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width: 190
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@ -32,32 +59,6 @@ UIWidget
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anchors.top: parent.top
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anchors.bottom: parent.bottom
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GameBottomPanel
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id: gameBottomPanel
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height: 170
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anchors.left: gameLeftPanel.right
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anchors.right: gameRightPanel.left
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anchors.bottom: parent.bottom
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@onGeometryChange: self:getParent():getChildById('mapSplitter'):setGrow(self:getHeight() > 100)
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GameMapPanel
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id: gameMapPanel
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anchors.left: gameLeftPanel.right
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anchors.right: gameRightPanel.left
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anchors.top: parent.top
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anchors.bottom: gameBottomPanel.top
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focusable: false
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@onGeometryChange: self:getParent():getChildById('mapSplitter'):setShrink(self:getHeight() > 300)
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UISplitter
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id: mapSplitter
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anchors.left: gameBottomPanel.left
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anchors.right: gameBottomPanel.right
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anchors.top: gameBottomPanel.top
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attached-to: gameBottomPanel
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height: 4
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margin-top: -2
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UIWidget
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id: mouseGrabber
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focusable: false
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@ -714,6 +714,10 @@ void UIWidget::setLayout(const UILayoutPtr& layout)
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void UIWidget::setRect(const Rect& rect)
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{
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if(rect.width() > 8192 || rect.height() > 8192) {
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logError("attempt to set huge rect size (", rect,") for ", m_id);
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return;
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}
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// only update if the rect really changed
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Rect oldRect = m_rect;
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if(rect == oldRect)
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@ -49,7 +49,7 @@ namespace Proto {
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#if PROTOCOL>=861
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constexpr int NumViolationReasons = 19;
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#elif PROTOCOL==860
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#elif PROTOCOL>=860
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constexpr int NumViolationReasons = 20;
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#endif
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@ -246,7 +246,7 @@ namespace Proto {
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ServerSpeakRVRAnswer,
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ServerSpeakRVRContinue,
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ServerSpeakChannelRed2
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#elif PROTOCOL==860
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#elif PROTOCOL>=860
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ServerSpeakSay = 1,
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ServerSpeakWhisper,
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ServerSpeakYell,
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@ -269,7 +269,7 @@ namespace Proto {
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};
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enum MessageTypes {
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#if PROTOCOL>=862
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#if PROTOCOL>=861
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MessageConsoleOrange = 13,
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MessageConsoleOrange2,
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MessageWarning,
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@ -280,7 +280,7 @@ namespace Proto {
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MessageStatusSmall,
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MessageConsoleBlue,
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MessageConsoleRed
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#elif PROTOCOL==860
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#elif PROTOCOL>=860
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MessageConsoleRed = 18,
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MessageConsoleOrange,
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MessageConsoleOrange2,
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