create in game interface panels and renable about and options windows
This commit is contained in:
parent
b05bb7818d
commit
b345a6d783
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@ -0,0 +1,19 @@
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About = {}
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-- private variables
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local about
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-- public functions
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function About.create()
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about = UI.loadAndDisplay("/about/about.otui")
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UI.root:lockChild(about)
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end
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function About.destroy()
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about:destroy()
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about = nil
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end
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function About.openWebpage()
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displayErrorBox("Error", "Not implemented yet")
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end
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@ -0,0 +1,13 @@
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Module
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name: about
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description: Create the about window
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author: OTClient team
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website: https://github.com/edubart/otclient
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autoLoad: true
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dependencies:
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- core
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onLoad: |
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require 'about'
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return true
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@ -0,0 +1,61 @@
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MainWindow
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id: about
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title: Info
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size: 244 221
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FlatPanel
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size: 208 129
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anchors.left: parent.left
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anchors.top: parent.top
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margin.top: 32
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margin.left: 18
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Label
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align: center
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text: |-
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OTClient
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Version 0.2.0
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Created by edubart
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.top: parent.top
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margin.top: 20
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HorizontalSeparator
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size: 190 2
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anchors.left: parent.left
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anchors.top: parent.top
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margin.top: 83
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margin.left: 9
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Label
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text: Official Website
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anchors.left: parent.left
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anchors.bottom: parent.bottom
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margin.bottom: 14
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margin.left: 9
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Button
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text: Github Page
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size: 88 24
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anchors.right: parent.right
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anchors.bottom: parent.bottom
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margin.bottom: 9
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margin.right: 9
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onClick: About.openWebpage()
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HorizontalSeparator
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.bottom: parent.bottom
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margin.bottom: 40
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margin.left: 13
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margin.right: 13
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Button
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text: Ok
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size: 46 24
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anchors.left: parent.left
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anchors.top: parent.top
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margin.top: 191
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margin.left: 188
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onClick: About.destroy()
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Binary file not shown.
After Width: | Height: | Size: 37 KiB |
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After Width: | Height: | Size: 37 KiB |
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Before Width: | Height: | Size: 35 KiB |
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Before Width: | Height: | Size: 6.3 KiB After Width: | Height: | Size: 4.8 KiB |
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@ -1,23 +1,28 @@
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Panel < UIWidget
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Panel < UIWidget
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phantom: true
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phantom: true
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RectPanel < UIWidget
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image: /core_styles/images/empty_rect.png
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FlatPanel < Panel
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FlatPanel < Panel
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border-image:
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border-image:
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source: /core_styles/images/panel_flat.png
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source: /core_styles/images/panel_flat.png
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border: 4
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border: 4
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TopPanel < Panel
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TopPanel < Panel
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height: 34
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height: 36
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image:
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image:
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source: /core_styles/images/top_panel.png
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source: /core_styles/images/top_panel.png
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repeated: true
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repeated: true
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RoundedPanel < Panel
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InterfacePanel < Panel
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background-color: #ffffffdd
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focusable: false
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border-image:
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border-image:
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source: /core_styles/images/panel_rounded.png
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source: /core_styles/images/interface_panel.png
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border: 4
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border: 4
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MapPanel < UIMap
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RectPanel < UIWidget
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map margin: 4
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image: /core_styles/images/empty_rect.png
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border-image:
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source: /core_styles/images/map_panel.png
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border: 4
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@ -91,12 +91,15 @@ end
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function CharacterList.destroy()
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function CharacterList.destroy()
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CharacterList.hide()
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CharacterList.hide()
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EnterGame.show()
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if not Game.isOnline then
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EnterGame.show()
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end
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end
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end
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function CharacterList.show()
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function CharacterList.show()
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if not loadBox then
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if not loadBox then
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charactersWindow:show()
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charactersWindow:show()
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charactersWindow:focus()
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end
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end
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end
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end
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@ -43,6 +43,7 @@ end
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function EnterGame.show()
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function EnterGame.show()
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enterGame:show()
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enterGame:show()
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enterGame:focus()
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end
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end
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function EnterGame.hide()
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function EnterGame.hide()
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@ -1,6 +1,4 @@
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require 'textmessage'
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require 'textmessage'
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require 'skill'
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require 'vip'
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-- private functions
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-- private functions
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local function onGameKeyPress(self, keyCode, keyChar, keyboardModifiers)
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local function onGameKeyPress(self, keyCode, keyChar, keyboardModifiers)
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@ -16,28 +14,37 @@ local function onGameKeyPress(self, keyCode, keyChar, keyboardModifiers)
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return false
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return false
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end
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end
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local function createMainInterface()
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-- public functions
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function Game.create()
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Game.gameUi = loadUI('/game/ui/gameinterface.otui', UI.root)
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Game.gameUi = loadUI('/game/ui/gameinterface.otui', UI.root)
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Game.gameMapUi = Game.gameUi:getChildById('gameMap')
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Game.gameMapUi = Game.gameUi:getChildById('gameMap')
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Game.gameUi.onKeyPress = onGameKeyPress
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Game.gameUi.onKeyPress = onGameKeyPress
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createTextInterface()
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TextMessage.create()
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createVipWindow()
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end
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end
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function Game.destroy()
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local function destroyMainInterface()
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if Game.gameUi then
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if Game.gameUi then
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Game.gameUi:destroy()
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Game.gameUi:destroy()
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Game.gameUi = nil
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Game.gameUi = nil
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end
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end
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end
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end
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-- public functions
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function Game.show()
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Game.gameUi:show()
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Game.gameUi:focus()
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Game.gameMapUi:focus()
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end
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function Game.hide()
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Game.gameUi:hide()
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end
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-- hooked events
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function Game.onLogin()
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function Game.onLogin()
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Background.hide()
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Background.hide()
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CharacterList.destroyLoadBox()
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CharacterList.destroyLoadBox()
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createMainInterface()
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Game.show()
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end
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end
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function Game.onLoginError(message)
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function Game.onLoginError(message)
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end
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end
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function Game.onLogout()
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function Game.onLogout()
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Game.hide()
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Background.show()
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Background.show()
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CharacterList.show()
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CharacterList.show()
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destroyMainInterface()
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end
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end
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@ -3,7 +3,6 @@ Module
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description: Create the game interface, where the ingame stuff starts
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description: Create the game interface, where the ingame stuff starts
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author: OTClient team
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author: OTClient team
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website: https://github.com/edubart/otclient
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website: https://github.com/edubart/otclient
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version: 0.2
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autoLoad: true
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autoLoad: true
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dependencies:
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dependencies:
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- core
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- core
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@ -14,4 +13,7 @@ Module
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onLoad: |
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onLoad: |
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require 'game'
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require 'game'
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require 'textmessage'
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Game.create()
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Game.hide()
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return true
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return true
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importStyles('/game/ui/textmessage.otui')
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TextMessage = {}
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-- require styles
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importStyles '/game/ui/textmessage.otui'
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-- private variables
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local bottomLabelWidget, centerLabelWidget
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local bottomLabelWidget, centerLabelWidget
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local messageTypes = {
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local messageTypes = {
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first = 12,
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first = 12,
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{ type = 'MessageOrange', color = '#C87832', showOnConsole = true, showOnWindow = false },
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{ type = 'MessageOrange', color = '#C87832', showOnConsole = true, showOnWindow = false },
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{ type = 'MessageOrange', color = '#C87832', showOnConsole = true, showOnWindow = false },
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{ type = 'MessageOrange', color = '#C87832', showOnConsole = true, showOnWindow = false },
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{ type = 'MessageRed', color = '#C83200', showOnConsole = true, showOnWindow = true, windowLocation = 'CenterLabel' },
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{ type = 'MessageRed', color = '#C83200', showOnConsole = true, showOnWindow = true, windowLocation = 'CenterLabel' },
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{ type = 'MessageWhite', color = '#FFFFFF', showOnConsole = true, showOnWindow = true, windowLocation = 'CenterLabel' },
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{ type = 'MessageWhite', color = '#FFFFFF', showOnConsole = true, showOnWindow = true, windowLocation = 'CenterLabel' },
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{ type = 'MessageWhite', color = '#FFFFFF', showOnConsole = true, showOnWindow = true, windowLocation = 'BottomLabel' },
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{ type = 'MessageWhite', color = '#FFFFFF', showOnConsole = true, showOnWindow = true, windowLocation = 'BottomLabel' },
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{ type = 'MessageWhite', color = '#FFFFFF', showOnConsole = true, showOnWindow = true, windowLocation = 'BottomLabel' },
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{ type = 'MessageWhite', color = '#FFFFFF', showOnConsole = true, showOnWindow = true, windowLocation = 'BottomLabel' },
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{ type = 'MessageGreen', color = '#3FBE32', showOnConsole = true, showOnWindow = true, windowLocation = 'CenterLabel' },
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{ type = 'MessageGreen', color = '#3FBE32', showOnConsole = true, showOnWindow = true, windowLocation = 'CenterLabel' },
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{ type = 'MessageWhite', color = '#FFFFFF', showOnConsole = false, showOnWindow = true, windowLocation = 'BottomLabel' },
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{ type = 'MessageWhite', color = '#FFFFFF', showOnConsole = false, showOnWindow = true, windowLocation = 'BottomLabel' },
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{ type = 'MessageBlue', color = '#3264C8', showOnConsole = true, showOnWindow = false },
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{ type = 'MessageBlue', color = '#3264C8', showOnConsole = true, showOnWindow = false },
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{ type = 'MessageRed', color = '#C83200', showOnConsole = true, showOnWindow = false }
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{ type = 'MessageRed', color = '#C83200', showOnConsole = true, showOnWindow = false }
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}
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}
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function createTextInterface()
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-- public functions
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function TextMessage.create()
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bottomLabelWidget = UILabel.create()
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bottomLabelWidget = UILabel.create()
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Game.gameMapUi:addChild(bottomLabelWidget)
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Game.gameMapUi:addChild(bottomLabelWidget)
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centerLabelWidget = UILabel.create()
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centerLabelWidget = UILabel.create()
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Game.gameMapUi:addChild(centerLabelWidget)
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Game.gameMapUi:addChild(centerLabelWidget)
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end
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end
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-- hooked events
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function Game.onTextMessage(type, message)
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function Game.onTextMessage(type, message)
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local messageType = messageTypes[type - messageTypes.first]
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local messageType = messageTypes[type - messageTypes.first]
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if messageType.showOnConsole then
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if messageType.showOnConsole then
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-- TODO
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-- TODO
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end
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end
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if messageType.showOnWindow then
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if messageType.showOnWindow then
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local label
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local label
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if messageType.windowLocation == 'BottomLabel' then
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if messageType.windowLocation == 'BottomLabel' then
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elseif messageType.windowLocation == 'CenterLabel' then
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elseif messageType.windowLocation == 'CenterLabel' then
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label = centerLabelWidget
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label = centerLabelWidget
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end
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end
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label:setVisible(true)
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label:setVisible(true)
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label:setForegroundColor(messageType.color)
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label:setForegroundColor(messageType.color)
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label:setText(message)
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label:setText(message)
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label:setStyle(messageType.windowLocation)
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label:setStyle(messageType.windowLocation)
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time = #message * 75
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time = #message * 75
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scheduleEvent(function()
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scheduleEvent(function()
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label:setVisible(false)
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label:setVisible(false)
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end, time)
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end, time)
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end
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end
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end
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end
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id: gameRootInterface
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id: gameRootInterface
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anchors.fill: parent
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anchors.fill: parent
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anchors.top: topMenu.bottom
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anchors.top: topMenu.bottom
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margin.top: 1
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UIMap
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InterfacePanel
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id: rightPanel
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width: 200
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anchors.right: parent.right
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anchors.top: parent.top
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anchors.bottom: parent.bottom
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InterfacePanel
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id: bottomPanel
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height: 140
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anchors.left: parent.left
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anchors.right: rightPanel.left
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anchors.bottom: parent.bottom
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MapPanel
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id: gameMap
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id: gameMap
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anchors.fill:parent
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anchors.left: parent.left
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margin.right: 200
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anchors.right: rightPanel.left
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anchors.top: parent.top
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anchors.bottom: bottomPanel.top
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Options = {}
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-- private variables
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local options
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-- public functions
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function Options.create()
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options = UI.loadAndDisplay("/options/options.otui")
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UI.root:lockChild(options)
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end
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function Options.destroy()
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options:destroy()
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options = nil
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end
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function Options.openWebpage()
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displayErrorBox("Error", "Not implemented yet")
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end
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Module
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name: options
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description: Create the options window
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author: OTClient team
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website: https://github.com/edubart/otclient
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autoLoad: true
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dependencies:
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- core
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onLoad: |
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require 'options'
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return true
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MainWindow
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id: optionsWindow
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title: Options
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size: 286 262
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// general
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Button
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text: General
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anchors.left: parent.left
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anchors.top: parent.top
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margin.left: 18
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margin.top: 32
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onClick: displayErrorBox("Error", "Not implemented yet")
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Label
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text: |-
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Change general
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game options
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anchors.left: prev.right
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anchors.top: prev.top
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margin.left: 10
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margin.top: -2
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// graphics
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Button
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text: Graphics
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anchors.left: parent.left
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anchors.top: parent.top
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margin.left: 18
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margin.top: 65
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onClick: displayErrorBox("Error", "Not implemented yet")
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|
||||||
|
Label
|
||||||
|
text: |-
|
||||||
|
Change graphics and
|
||||||
|
performance settings
|
||||||
|
anchors.left: prev.right
|
||||||
|
anchors.top: prev.top
|
||||||
|
margin.left: 10
|
||||||
|
margin.top: -2
|
||||||
|
|
||||||
|
// console
|
||||||
|
Button
|
||||||
|
text: Console
|
||||||
|
anchors.left: parent.left
|
||||||
|
anchors.top: parent.top
|
||||||
|
margin.left: 18
|
||||||
|
margin.top: 98
|
||||||
|
onClick: displayErrorBox("Error", "Not implemented yet")
|
||||||
|
|
||||||
|
Label
|
||||||
|
text: Customise the console
|
||||||
|
anchors.left: prev.right
|
||||||
|
anchors.top: prev.top
|
||||||
|
margin.left: 10
|
||||||
|
margin.top: -2
|
||||||
|
|
||||||
|
// hotkeys
|
||||||
|
Button
|
||||||
|
text: Hotkeys
|
||||||
|
anchors.left: parent.left
|
||||||
|
anchors.top: parent.top
|
||||||
|
margin.left: 18
|
||||||
|
margin.top: 131
|
||||||
|
onClick: displayErrorBox("Error", "Not implemented yet")
|
||||||
|
|
||||||
|
Label
|
||||||
|
text: Edit your hotkey texts
|
||||||
|
anchors.left: prev.right
|
||||||
|
anchors.top: prev.top
|
||||||
|
margin.left: 10
|
||||||
|
margin.top: -2
|
||||||
|
|
||||||
|
HorizontalSeparator
|
||||||
|
anchors.left: parent.left
|
||||||
|
anchors.right: parent.right
|
||||||
|
anchors.bottom: parent.bottom
|
||||||
|
margin.bottom: 97
|
||||||
|
margin.left: 18
|
||||||
|
margin.right: 18
|
||||||
|
|
||||||
|
// motd
|
||||||
|
Button
|
||||||
|
text: Motd
|
||||||
|
anchors.left: parent.left
|
||||||
|
anchors.bottom: parent.bottom
|
||||||
|
margin.left: 18
|
||||||
|
margin.bottom: 60
|
||||||
|
onClick: displayErrorBox("Error", "Not implemented yet")
|
||||||
|
|
||||||
|
Label
|
||||||
|
text: |-
|
||||||
|
Show the most recent
|
||||||
|
Message of the Day
|
||||||
|
anchors.left: prev.right
|
||||||
|
anchors.top: prev.top
|
||||||
|
margin.left: 10
|
||||||
|
margin.top: -2
|
||||||
|
|
||||||
|
HorizontalSeparator
|
||||||
|
anchors.left: parent.left
|
||||||
|
anchors.right: parent.right
|
||||||
|
anchors.bottom: parent.bottom
|
||||||
|
margin.bottom: 40
|
||||||
|
margin.left: 13
|
||||||
|
margin.right: 13
|
||||||
|
|
||||||
|
// ok button
|
||||||
|
Button
|
||||||
|
text: Ok
|
||||||
|
width: 64
|
||||||
|
anchors.right: parent.right
|
||||||
|
anchors.bottom: parent.bottom
|
||||||
|
margin.right: 10
|
||||||
|
margin.bottom: 10
|
||||||
|
onClick: Options.destroy()
|
|
@ -1,32 +1,30 @@
|
||||||
skillWindow = nil
|
skillWindow = nil
|
||||||
|
|
||||||
local skills = {"Fist Fighting", "Club Fighting", "Sword Fighting", "Axe Fighting", "Distance Fighting", "Shielding", "Fishing"}
|
local skills = {"Fist Fighting", "Club Fighting", "Sword Fighting", "Axe Fighting", "Distance Fighting", "Shielding", "Fishing"}
|
||||||
|
|
||||||
function csw()
|
function csw()
|
||||||
skillWindow = loadUI("/game/ui/skillwindow.otui", UI.root)
|
skillWindow = loadUI("/game/ui/skillwindow.otui", UI.root)
|
||||||
|
|
||||||
local skillPanel = skillWindow:getChildById('skillPanel')
|
local skillPanel = skillWindow:getChildById('skillPanel')
|
||||||
|
|
||||||
-- create first widget cause of layout
|
-- create first widget cause of layout
|
||||||
local widget = UIWidget.create()
|
local widget = UIWidget.create()
|
||||||
skillPanel:addChild(widget)
|
skillPanel:addChild(widget)
|
||||||
widget:setStyle('SkillFirstWidget')
|
widget:setStyle('SkillFirstWidget')
|
||||||
|
|
||||||
-- create skills
|
-- create skills
|
||||||
for i=1,#skills,1 do
|
for i=1,#skills,1 do
|
||||||
local nameLabel = UILabel.create()
|
local nameLabel = UILabel.create()
|
||||||
skillPanel:addChild(nameLabel)
|
skillPanel:addChild(nameLabel)
|
||||||
nameLabel:setStyle('SkillNameLabel')
|
nameLabel:setStyle('SkillNameLabel')
|
||||||
nameLabel:setText(skills[i])
|
nameLabel:setText(skills[i])
|
||||||
|
|
||||||
|
|
||||||
local levelLabel = UILabel.create()
|
local levelLabel = UILabel.create()
|
||||||
skillPanel:addChild(levelLabel)
|
skillPanel:addChild(levelLabel)
|
||||||
levelLabel:setStyle('SkillLevelLabel')
|
levelLabel:setStyle('SkillLevelLabel')
|
||||||
levelLabel:setId('skillLevelId' .. i)
|
levelLabel:setId('skillLevelId' .. i)
|
||||||
levelLabel:setText('10')
|
levelLabel:setText('10')
|
||||||
|
|
||||||
|
|
||||||
local percentPanel = UIWidget.create()
|
local percentPanel = UIWidget.create()
|
||||||
skillPanel:addChild(percentPanel)
|
skillPanel:addChild(percentPanel)
|
||||||
percentPanel:setStyle('SkillPercentPanel')
|
percentPanel:setStyle('SkillPercentPanel')
|
||||||
|
@ -36,5 +34,4 @@ end
|
||||||
function Game.setSkill(id, level, percent)
|
function Game.setSkill(id, level, percent)
|
||||||
local skillPanel = skillWindow:getChildById('skillPanel')
|
local skillPanel = skillWindow:getChildById('skillPanel')
|
||||||
local levelLabel = skillPanel:getChildById('skillLevel' .. id)
|
local levelLabel = skillPanel:getChildById('skillLevel' .. id)
|
||||||
end
|
end
|
||||||
|
|
|
@ -44,4 +44,4 @@ Window
|
||||||
margin.top: 19
|
margin.top: 19
|
||||||
margin.bottom: 3
|
margin.bottom: 3
|
||||||
margin.left: 3
|
margin.left: 3
|
||||||
margin.right: 3
|
margin.right: 3
|
|
@ -11,6 +11,7 @@ TopPanel
|
||||||
anchors.left: parent.left
|
anchors.left: parent.left
|
||||||
margin.top: 3
|
margin.top: 3
|
||||||
margin.left: 6
|
margin.left: 6
|
||||||
|
onClick: Options.create()
|
||||||
|
|
||||||
UIWidget
|
UIWidget
|
||||||
size: 16 16
|
size: 16 16
|
||||||
|
@ -22,7 +23,12 @@ TopPanel
|
||||||
anchors.top: prev.top
|
anchors.top: prev.top
|
||||||
anchors.left: prev.right
|
anchors.left: prev.right
|
||||||
margin.left: 6
|
margin.left: 6
|
||||||
onClick: EnterGame.show()
|
onClick: |
|
||||||
|
if Game.isOnline() then
|
||||||
|
CharacterList.show()
|
||||||
|
else
|
||||||
|
EnterGame.show()
|
||||||
|
end
|
||||||
|
|
||||||
UIWidget
|
UIWidget
|
||||||
size: 16 16
|
size: 16 16
|
||||||
|
@ -46,4 +52,17 @@ TopPanel
|
||||||
size: 16 16
|
size: 16 16
|
||||||
image: /core_styles/icons/logout.png
|
image: /core_styles/icons/logout.png
|
||||||
anchors.centerIn: parent
|
anchors.centerIn: parent
|
||||||
|
phantom: true
|
||||||
|
|
||||||
|
TopButton
|
||||||
|
anchors.top: parent.top
|
||||||
|
anchors.right: prev.left
|
||||||
|
margin.top: 3
|
||||||
|
margin.right: 6
|
||||||
|
onClick: About.create()
|
||||||
|
|
||||||
|
UIWidget
|
||||||
|
size: 16 16
|
||||||
|
image: /core_styles/icons/about.png
|
||||||
|
anchors.centerIn: parent
|
||||||
phantom: true
|
phantom: true
|
|
@ -6,31 +6,31 @@ end
|
||||||
|
|
||||||
function Game.onAddVip(id, name, online)
|
function Game.onAddVip(id, name, online)
|
||||||
local vipList = vipWindow:getChildById('vipList')
|
local vipList = vipWindow:getChildById('vipList')
|
||||||
|
|
||||||
local label = UILabel.create()
|
local label = UILabel.create()
|
||||||
vipList:addChild(label)
|
vipList:addChild(label)
|
||||||
label:setId('vip' .. id)
|
label:setId('vip' .. id)
|
||||||
label:setText(name)
|
label:setText(name)
|
||||||
label:setStyle('VipListLabel')
|
label:setStyle('VipListLabel')
|
||||||
|
|
||||||
if online then
|
if online then
|
||||||
label:setForegroundColor('#00ff00')
|
label:setForegroundColor('#00ff00')
|
||||||
else
|
else
|
||||||
label:setForegroundColor('#ff0000')
|
label:setForegroundColor('#ff0000')
|
||||||
end
|
end
|
||||||
|
|
||||||
label.vipOnline = online
|
label.vipOnline = online
|
||||||
end
|
end
|
||||||
|
|
||||||
function Game.onVipStateChange(id, online)
|
function Game.onVipStateChange(id, online)
|
||||||
local vipList = vipWindow:getChildById('vipList')
|
local vipList = vipWindow:getChildById('vipList')
|
||||||
local label = vipList:getChildById('vip' .. id)
|
local label = vipList:getChildById('vip' .. id)
|
||||||
|
|
||||||
if online then
|
if online then
|
||||||
label:setForegroundColor('#00ff00')
|
label:setForegroundColor('#00ff00')
|
||||||
else
|
else
|
||||||
label:setForegroundColor('#ff0000')
|
label:setForegroundColor('#ff0000')
|
||||||
end
|
end
|
||||||
|
|
||||||
label.vipOnline = online
|
label.vipOnline = online
|
||||||
end
|
end
|
|
@ -71,6 +71,7 @@ void LuaInterface::registerFunctions()
|
||||||
g_lua.bindClassMemberFunction<UIWidget>("show", &UIWidget::show);
|
g_lua.bindClassMemberFunction<UIWidget>("show", &UIWidget::show);
|
||||||
g_lua.bindClassMemberFunction<UIWidget>("lock", &UIWidget::lock);
|
g_lua.bindClassMemberFunction<UIWidget>("lock", &UIWidget::lock);
|
||||||
g_lua.bindClassMemberFunction<UIWidget>("unlock", &UIWidget::unlock);
|
g_lua.bindClassMemberFunction<UIWidget>("unlock", &UIWidget::unlock);
|
||||||
|
g_lua.bindClassMemberFunction<UIWidget>("focus", &UIWidget::focus);
|
||||||
g_lua.bindClassMemberFunction<UIWidget>("getChildren", &UIWidget::getChildren);
|
g_lua.bindClassMemberFunction<UIWidget>("getChildren", &UIWidget::getChildren);
|
||||||
g_lua.bindClassMemberFunction<UIWidget>("getChildById", &UIWidget::getChildById);
|
g_lua.bindClassMemberFunction<UIWidget>("getChildById", &UIWidget::getChildById);
|
||||||
g_lua.bindClassMemberFunction<UIWidget>("getChildByIndex", &UIWidget::getChildByIndex);
|
g_lua.bindClassMemberFunction<UIWidget>("getChildByIndex", &UIWidget::getChildByIndex);
|
||||||
|
|
|
@ -82,13 +82,22 @@ void UIWidget::destroy()
|
||||||
}
|
}
|
||||||
|
|
||||||
void UIWidget::render()
|
void UIWidget::render()
|
||||||
|
{
|
||||||
|
renderSelf();
|
||||||
|
renderChildren();
|
||||||
|
}
|
||||||
|
|
||||||
|
void UIWidget::renderSelf()
|
||||||
{
|
{
|
||||||
// draw background
|
// draw background
|
||||||
if(m_image) {
|
if(m_image) {
|
||||||
g_graphics.bindColor(m_backgroundColor);
|
g_graphics.bindColor(m_backgroundColor);
|
||||||
m_image->draw(m_rect);
|
m_image->draw(m_rect);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void UIWidget::renderChildren()
|
||||||
|
{
|
||||||
// draw children
|
// draw children
|
||||||
for(const UIWidgetPtr& child : m_children) {
|
for(const UIWidgetPtr& child : m_children) {
|
||||||
// render only visible children with a valid rect
|
// render only visible children with a valid rect
|
||||||
|
@ -191,6 +200,12 @@ void UIWidget::unlock()
|
||||||
parent->unlockChild(asUIWidget());
|
parent->unlockChild(asUIWidget());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void UIWidget::focus()
|
||||||
|
{
|
||||||
|
if(UIWidgetPtr parent = getParent())
|
||||||
|
parent->focusChild(asUIWidget(), Fw::ActiveFocusReason);
|
||||||
|
}
|
||||||
|
|
||||||
bool UIWidget::isVisible()
|
bool UIWidget::isVisible()
|
||||||
{
|
{
|
||||||
if(!m_visible)
|
if(!m_visible)
|
||||||
|
|
|
@ -40,6 +40,8 @@ public:
|
||||||
|
|
||||||
virtual void setup();
|
virtual void setup();
|
||||||
virtual void render();
|
virtual void render();
|
||||||
|
void renderSelf();
|
||||||
|
void renderChildren();
|
||||||
|
|
||||||
void setVisible(bool visible);
|
void setVisible(bool visible);
|
||||||
void setEnabled(bool enabled) { m_enabled = enabled; updateState(Fw::DisabledState); }
|
void setEnabled(bool enabled) { m_enabled = enabled; updateState(Fw::DisabledState); }
|
||||||
|
@ -76,6 +78,7 @@ public:
|
||||||
void enable() { setEnabled(true); }
|
void enable() { setEnabled(true); }
|
||||||
void lock();
|
void lock();
|
||||||
void unlock();
|
void unlock();
|
||||||
|
void focus();
|
||||||
|
|
||||||
bool isActive() const { return hasState(Fw::ActiveState); }
|
bool isActive() const { return hasState(Fw::ActiveState); }
|
||||||
bool isEnabled() const { return !hasState(Fw::DisabledState); }
|
bool isEnabled() const { return !hasState(Fw::DisabledState); }
|
||||||
|
|
|
@ -148,7 +148,7 @@ void OTClient::run()
|
||||||
render();
|
render();
|
||||||
|
|
||||||
// render fps
|
// render fps
|
||||||
defaultFont->renderText(fpsText, Point(g_graphics.getScreenSize().width() - fpsTextSize.width() - 10, 34));
|
defaultFont->renderText(fpsText, Point(g_graphics.getScreenSize().width() - fpsTextSize.width() - 10, 38));
|
||||||
|
|
||||||
// render end
|
// render end
|
||||||
g_graphics.endRender();
|
g_graphics.endRender();
|
||||||
|
|
|
@ -23,6 +23,8 @@
|
||||||
#include "uimap.h"
|
#include "uimap.h"
|
||||||
#include <otclient/core/map.h>
|
#include <otclient/core/map.h>
|
||||||
#include <otclient/core/game.h>
|
#include <otclient/core/game.h>
|
||||||
|
#include <framework/otml/otml.h>
|
||||||
|
#include <framework/graphics/graphics.h>
|
||||||
|
|
||||||
void UIMap::setup()
|
void UIMap::setup()
|
||||||
{
|
{
|
||||||
|
@ -31,10 +33,15 @@ void UIMap::setup()
|
||||||
|
|
||||||
void UIMap::render()
|
void UIMap::render()
|
||||||
{
|
{
|
||||||
if(g_game.isOnline())
|
renderSelf();
|
||||||
g_map.draw(m_rect);
|
|
||||||
|
|
||||||
UIWidget::render();
|
if(g_game.isOnline()) {
|
||||||
|
g_graphics.bindColor(Fw::black);
|
||||||
|
g_graphics.drawBoundingRect(m_mapRect.expanded(1));
|
||||||
|
g_map.draw(m_mapRect);
|
||||||
|
}
|
||||||
|
|
||||||
|
renderChildren();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool UIMap::onKeyPress(uchar keyCode, char keyChar, int keyboardModifiers)
|
bool UIMap::onKeyPress(uchar keyCode, char keyChar, int keyboardModifiers)
|
||||||
|
@ -83,6 +90,16 @@ bool UIMap::onKeyPress(uchar keyCode, char keyChar, int keyboardModifiers)
|
||||||
return UIWidget::onKeyPress(keyCode, keyChar, keyboardModifiers);
|
return UIWidget::onKeyPress(keyCode, keyChar, keyboardModifiers);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void UIMap::onStyleApply(const OTMLNodePtr& styleNode)
|
||||||
|
{
|
||||||
|
for(OTMLNodePtr node : styleNode->children()) {
|
||||||
|
if(node->tag() == "map margin")
|
||||||
|
m_mapMargin = node->value<int>();
|
||||||
|
}
|
||||||
|
|
||||||
|
UIWidget::onStyleApply(styleNode);
|
||||||
|
}
|
||||||
|
|
||||||
bool UIMap::onMousePress(const Point& mousePos, Fw::MouseButton button)
|
bool UIMap::onMousePress(const Point& mousePos, Fw::MouseButton button)
|
||||||
{
|
{
|
||||||
return UIWidget::onMousePress(mousePos, button);
|
return UIWidget::onMousePress(mousePos, button);
|
||||||
|
@ -90,10 +107,9 @@ bool UIMap::onMousePress(const Point& mousePos, Fw::MouseButton button)
|
||||||
|
|
||||||
void UIMap::onGeometryUpdate(const Rect& oldRect, const Rect& newRect)
|
void UIMap::onGeometryUpdate(const Rect& oldRect, const Rect& newRect)
|
||||||
{
|
{
|
||||||
Rect mapRect = newRect;
|
Rect mapRect = newRect.expanded(-m_mapMargin-1);
|
||||||
Size mapSize(15*32, 11*32);
|
Size mapSize(15*32, 11*32);
|
||||||
mapSize.scale(mapRect.size(), Fw::KeepAspectRatio);
|
mapSize.scale(mapRect.size(), Fw::KeepAspectRatio);
|
||||||
mapRect.setSize(mapSize);
|
m_mapRect.setSize(mapSize);
|
||||||
if(mapRect != newRect)
|
m_mapRect.moveCenter(newRect.center());
|
||||||
setRect(mapRect);
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -33,11 +33,14 @@ public:
|
||||||
void render();
|
void render();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
virtual void onStyleApply(const OTMLNodePtr& styleNode);
|
||||||
virtual bool onKeyPress(uchar keyCode, char keyChar, int keyboardModifiers);
|
virtual bool onKeyPress(uchar keyCode, char keyChar, int keyboardModifiers);
|
||||||
virtual bool onMousePress(const Point& mousePos, Fw::MouseButton button);
|
virtual bool onMousePress(const Point& mousePos, Fw::MouseButton button);
|
||||||
virtual void onGeometryUpdate(const Rect& oldRect, const Rect& newRect);
|
virtual void onGeometryUpdate(const Rect& oldRect, const Rect& newRect);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
int m_mapMargin;
|
||||||
|
Rect m_mapRect;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
Loading…
Reference in New Issue