create in game interface panels and renable about and options windows
This commit is contained in:
parent
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@ -0,0 +1,19 @@
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About = {}
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-- private variables
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local about
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-- public functions
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function About.create()
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about = UI.loadAndDisplay("/about/about.otui")
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UI.root:lockChild(about)
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end
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function About.destroy()
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about:destroy()
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about = nil
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end
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function About.openWebpage()
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displayErrorBox("Error", "Not implemented yet")
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end
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@ -0,0 +1,13 @@
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Module
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name: about
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description: Create the about window
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author: OTClient team
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website: https://github.com/edubart/otclient
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autoLoad: true
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dependencies:
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- core
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onLoad: |
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require 'about'
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return true
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@ -0,0 +1,61 @@
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MainWindow
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id: about
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title: Info
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size: 244 221
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FlatPanel
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size: 208 129
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anchors.left: parent.left
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anchors.top: parent.top
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margin.top: 32
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margin.left: 18
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Label
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align: center
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text: |-
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OTClient
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Version 0.2.0
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Created by edubart
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.top: parent.top
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margin.top: 20
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HorizontalSeparator
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size: 190 2
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anchors.left: parent.left
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anchors.top: parent.top
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margin.top: 83
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margin.left: 9
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Label
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text: Official Website
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anchors.left: parent.left
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anchors.bottom: parent.bottom
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margin.bottom: 14
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margin.left: 9
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Button
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text: Github Page
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size: 88 24
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anchors.right: parent.right
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anchors.bottom: parent.bottom
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margin.bottom: 9
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margin.right: 9
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onClick: About.openWebpage()
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HorizontalSeparator
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.bottom: parent.bottom
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margin.bottom: 40
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margin.left: 13
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margin.right: 13
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Button
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text: Ok
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size: 46 24
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anchors.left: parent.left
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anchors.top: parent.top
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margin.top: 191
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margin.left: 188
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onClick: About.destroy()
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Before Width: | Height: | Size: 6.3 KiB After Width: | Height: | Size: 4.8 KiB |
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@ -1,23 +1,28 @@
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Panel < UIWidget
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phantom: true
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RectPanel < UIWidget
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image: /core_styles/images/empty_rect.png
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FlatPanel < Panel
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border-image:
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source: /core_styles/images/panel_flat.png
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border: 4
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TopPanel < Panel
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height: 34
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height: 36
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image:
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source: /core_styles/images/top_panel.png
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repeated: true
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RoundedPanel < Panel
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background-color: #ffffffdd
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InterfacePanel < Panel
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focusable: false
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border-image:
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source: /core_styles/images/panel_rounded.png
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source: /core_styles/images/interface_panel.png
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border: 4
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RectPanel < UIWidget
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image: /core_styles/images/empty_rect.png
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MapPanel < UIMap
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map margin: 4
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border-image:
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source: /core_styles/images/map_panel.png
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border: 4
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@ -91,12 +91,15 @@ end
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function CharacterList.destroy()
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CharacterList.hide()
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if not Game.isOnline then
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EnterGame.show()
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end
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end
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function CharacterList.show()
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if not loadBox then
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charactersWindow:show()
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charactersWindow:focus()
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end
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end
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@ -43,6 +43,7 @@ end
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function EnterGame.show()
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enterGame:show()
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enterGame:focus()
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end
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function EnterGame.hide()
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@ -1,6 +1,4 @@
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require 'textmessage'
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require 'skill'
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require 'vip'
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-- private functions
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local function onGameKeyPress(self, keyCode, keyChar, keyboardModifiers)
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@ -16,28 +14,37 @@ local function onGameKeyPress(self, keyCode, keyChar, keyboardModifiers)
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return false
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end
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local function createMainInterface()
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-- public functions
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function Game.create()
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Game.gameUi = loadUI('/game/ui/gameinterface.otui', UI.root)
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Game.gameMapUi = Game.gameUi:getChildById('gameMap')
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Game.gameUi.onKeyPress = onGameKeyPress
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createTextInterface()
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createVipWindow()
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TextMessage.create()
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end
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local function destroyMainInterface()
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function Game.destroy()
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if Game.gameUi then
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Game.gameUi:destroy()
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Game.gameUi = nil
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end
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end
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-- public functions
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function Game.show()
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Game.gameUi:show()
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Game.gameUi:focus()
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Game.gameMapUi:focus()
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end
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function Game.hide()
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Game.gameUi:hide()
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end
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-- hooked events
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function Game.onLogin()
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Background.hide()
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CharacterList.destroyLoadBox()
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createMainInterface()
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Game.show()
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end
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function Game.onLoginError(message)
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@ -53,7 +60,7 @@ function Game.onConnectionError(message)
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end
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function Game.onLogout()
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Game.hide()
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Background.show()
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CharacterList.show()
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destroyMainInterface()
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end
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description: Create the game interface, where the ingame stuff starts
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author: OTClient team
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website: https://github.com/edubart/otclient
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version: 0.2
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autoLoad: true
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dependencies:
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- core
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@ -14,4 +13,7 @@ Module
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onLoad: |
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require 'game'
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require 'textmessage'
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Game.create()
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Game.hide()
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return true
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importStyles('/game/ui/textmessage.otui')
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TextMessage = {}
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-- require styles
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importStyles '/game/ui/textmessage.otui'
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-- private variables
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local bottomLabelWidget, centerLabelWidget
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local messageTypes = {
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first = 12,
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{ type = 'MessageOrange', color = '#C87832', showOnConsole = true, showOnWindow = false },
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{ type = 'MessageOrange', color = '#C87832', showOnConsole = true, showOnWindow = false },
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{ type = 'MessageRed', color = '#C83200', showOnConsole = true, showOnWindow = true, windowLocation = 'CenterLabel' },
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{ type = 'MessageWhite', color = '#FFFFFF', showOnConsole = true, showOnWindow = true, windowLocation = 'CenterLabel' },
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{ type = 'MessageWhite', color = '#FFFFFF', showOnConsole = true, showOnWindow = true, windowLocation = 'BottomLabel' },
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{ type = 'MessageWhite', color = '#FFFFFF', showOnConsole = true, showOnWindow = true, windowLocation = 'BottomLabel' },
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{ type = 'MessageGreen', color = '#3FBE32', showOnConsole = true, showOnWindow = true, windowLocation = 'CenterLabel' },
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{ type = 'MessageWhite', color = '#FFFFFF', showOnConsole = false, showOnWindow = true, windowLocation = 'BottomLabel' },
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{ type = 'MessageBlue', color = '#3264C8', showOnConsole = true, showOnWindow = false },
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{ type = 'MessageRed', color = '#C83200', showOnConsole = true, showOnWindow = false }
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first = 12,
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{ type = 'MessageOrange', color = '#C87832', showOnConsole = true, showOnWindow = false },
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{ type = 'MessageOrange', color = '#C87832', showOnConsole = true, showOnWindow = false },
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{ type = 'MessageRed', color = '#C83200', showOnConsole = true, showOnWindow = true, windowLocation = 'CenterLabel' },
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{ type = 'MessageWhite', color = '#FFFFFF', showOnConsole = true, showOnWindow = true, windowLocation = 'CenterLabel' },
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{ type = 'MessageWhite', color = '#FFFFFF', showOnConsole = true, showOnWindow = true, windowLocation = 'BottomLabel' },
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{ type = 'MessageWhite', color = '#FFFFFF', showOnConsole = true, showOnWindow = true, windowLocation = 'BottomLabel' },
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{ type = 'MessageGreen', color = '#3FBE32', showOnConsole = true, showOnWindow = true, windowLocation = 'CenterLabel' },
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{ type = 'MessageWhite', color = '#FFFFFF', showOnConsole = false, showOnWindow = true, windowLocation = 'BottomLabel' },
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{ type = 'MessageBlue', color = '#3264C8', showOnConsole = true, showOnWindow = false },
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{ type = 'MessageRed', color = '#C83200', showOnConsole = true, showOnWindow = false }
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}
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function createTextInterface()
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-- public functions
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function TextMessage.create()
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bottomLabelWidget = UILabel.create()
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Game.gameMapUi:addChild(bottomLabelWidget)
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Game.gameMapUi:addChild(centerLabelWidget)
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end
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-- hooked events
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function Game.onTextMessage(type, message)
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local messageType = messageTypes[type - messageTypes.first]
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if messageType.showOnConsole then
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label:setVisible(false)
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end, time)
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end
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end
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@ -2,9 +2,24 @@ UIWidget
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id: gameRootInterface
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anchors.fill: parent
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anchors.top: topMenu.bottom
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margin.top: 1
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UIMap
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InterfacePanel
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id: rightPanel
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width: 200
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anchors.right: parent.right
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anchors.top: parent.top
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anchors.bottom: parent.bottom
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InterfacePanel
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id: bottomPanel
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height: 140
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anchors.left: parent.left
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anchors.right: rightPanel.left
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anchors.bottom: parent.bottom
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MapPanel
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id: gameMap
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anchors.fill:parent
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margin.right: 200
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anchors.left: parent.left
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anchors.right: rightPanel.left
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anchors.top: parent.top
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anchors.bottom: bottomPanel.top
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Options = {}
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-- private variables
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local options
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-- public functions
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function Options.create()
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options = UI.loadAndDisplay("/options/options.otui")
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UI.root:lockChild(options)
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end
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function Options.destroy()
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options:destroy()
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options = nil
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end
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function Options.openWebpage()
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displayErrorBox("Error", "Not implemented yet")
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end
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@ -0,0 +1,13 @@
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Module
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name: options
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description: Create the options window
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author: OTClient team
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website: https://github.com/edubart/otclient
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autoLoad: true
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dependencies:
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- core
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onLoad: |
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require 'options'
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return true
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@ -0,0 +1,116 @@
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MainWindow
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id: optionsWindow
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title: Options
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size: 286 262
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// general
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Button
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text: General
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anchors.left: parent.left
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anchors.top: parent.top
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margin.left: 18
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margin.top: 32
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onClick: displayErrorBox("Error", "Not implemented yet")
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Label
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text: |-
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Change general
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game options
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anchors.left: prev.right
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anchors.top: prev.top
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margin.left: 10
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margin.top: -2
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// graphics
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Button
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text: Graphics
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anchors.left: parent.left
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anchors.top: parent.top
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margin.left: 18
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margin.top: 65
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onClick: displayErrorBox("Error", "Not implemented yet")
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Label
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text: |-
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Change graphics and
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performance settings
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anchors.left: prev.right
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anchors.top: prev.top
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margin.left: 10
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margin.top: -2
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// console
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Button
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text: Console
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anchors.left: parent.left
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anchors.top: parent.top
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margin.left: 18
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margin.top: 98
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onClick: displayErrorBox("Error", "Not implemented yet")
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Label
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text: Customise the console
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anchors.left: prev.right
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anchors.top: prev.top
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margin.left: 10
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margin.top: -2
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// hotkeys
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Button
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text: Hotkeys
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anchors.left: parent.left
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anchors.top: parent.top
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margin.left: 18
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margin.top: 131
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onClick: displayErrorBox("Error", "Not implemented yet")
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Label
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text: Edit your hotkey texts
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anchors.left: prev.right
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anchors.top: prev.top
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margin.left: 10
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margin.top: -2
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HorizontalSeparator
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.bottom: parent.bottom
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margin.bottom: 97
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margin.left: 18
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margin.right: 18
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// motd
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Button
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text: Motd
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anchors.left: parent.left
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anchors.bottom: parent.bottom
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margin.left: 18
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margin.bottom: 60
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onClick: displayErrorBox("Error", "Not implemented yet")
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Label
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text: |-
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Show the most recent
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Message of the Day
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anchors.left: prev.right
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anchors.top: prev.top
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margin.left: 10
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margin.top: -2
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HorizontalSeparator
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.bottom: parent.bottom
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margin.bottom: 40
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margin.left: 13
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margin.right: 13
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// ok button
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Button
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text: Ok
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width: 64
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anchors.right: parent.right
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anchors.bottom: parent.bottom
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margin.right: 10
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margin.bottom: 10
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onClick: Options.destroy()
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@ -19,14 +19,12 @@ function csw()
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nameLabel:setStyle('SkillNameLabel')
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nameLabel:setText(skills[i])
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local levelLabel = UILabel.create()
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skillPanel:addChild(levelLabel)
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levelLabel:setStyle('SkillLevelLabel')
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levelLabel:setId('skillLevelId' .. i)
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levelLabel:setText('10')
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local percentPanel = UIWidget.create()
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skillPanel:addChild(percentPanel)
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percentPanel:setStyle('SkillPercentPanel')
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@ -37,4 +35,3 @@ function Game.setSkill(id, level, percent)
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local skillPanel = skillWindow:getChildById('skillPanel')
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local levelLabel = skillPanel:getChildById('skillLevel' .. id)
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end
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@ -11,6 +11,7 @@ TopPanel
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anchors.left: parent.left
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margin.top: 3
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margin.left: 6
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onClick: Options.create()
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UIWidget
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size: 16 16
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@ -22,7 +23,12 @@ TopPanel
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anchors.top: prev.top
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anchors.left: prev.right
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margin.left: 6
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onClick: EnterGame.show()
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onClick: |
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if Game.isOnline() then
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CharacterList.show()
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else
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EnterGame.show()
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end
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UIWidget
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size: 16 16
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@ -47,3 +53,16 @@ TopPanel
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image: /core_styles/icons/logout.png
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anchors.centerIn: parent
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phantom: true
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TopButton
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anchors.top: parent.top
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anchors.right: prev.left
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margin.top: 3
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margin.right: 6
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onClick: About.create()
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UIWidget
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size: 16 16
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image: /core_styles/icons/about.png
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anchors.centerIn: parent
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phantom: true
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@ -71,6 +71,7 @@ void LuaInterface::registerFunctions()
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g_lua.bindClassMemberFunction<UIWidget>("show", &UIWidget::show);
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g_lua.bindClassMemberFunction<UIWidget>("lock", &UIWidget::lock);
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g_lua.bindClassMemberFunction<UIWidget>("unlock", &UIWidget::unlock);
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g_lua.bindClassMemberFunction<UIWidget>("focus", &UIWidget::focus);
|
||||
g_lua.bindClassMemberFunction<UIWidget>("getChildren", &UIWidget::getChildren);
|
||||
g_lua.bindClassMemberFunction<UIWidget>("getChildById", &UIWidget::getChildById);
|
||||
g_lua.bindClassMemberFunction<UIWidget>("getChildByIndex", &UIWidget::getChildByIndex);
|
||||
|
|
|
@ -82,13 +82,22 @@ void UIWidget::destroy()
|
|||
}
|
||||
|
||||
void UIWidget::render()
|
||||
{
|
||||
renderSelf();
|
||||
renderChildren();
|
||||
}
|
||||
|
||||
void UIWidget::renderSelf()
|
||||
{
|
||||
// draw background
|
||||
if(m_image) {
|
||||
g_graphics.bindColor(m_backgroundColor);
|
||||
m_image->draw(m_rect);
|
||||
}
|
||||
}
|
||||
|
||||
void UIWidget::renderChildren()
|
||||
{
|
||||
// draw children
|
||||
for(const UIWidgetPtr& child : m_children) {
|
||||
// render only visible children with a valid rect
|
||||
|
@ -191,6 +200,12 @@ void UIWidget::unlock()
|
|||
parent->unlockChild(asUIWidget());
|
||||
}
|
||||
|
||||
void UIWidget::focus()
|
||||
{
|
||||
if(UIWidgetPtr parent = getParent())
|
||||
parent->focusChild(asUIWidget(), Fw::ActiveFocusReason);
|
||||
}
|
||||
|
||||
bool UIWidget::isVisible()
|
||||
{
|
||||
if(!m_visible)
|
||||
|
|
|
@ -40,6 +40,8 @@ public:
|
|||
|
||||
virtual void setup();
|
||||
virtual void render();
|
||||
void renderSelf();
|
||||
void renderChildren();
|
||||
|
||||
void setVisible(bool visible);
|
||||
void setEnabled(bool enabled) { m_enabled = enabled; updateState(Fw::DisabledState); }
|
||||
|
@ -76,6 +78,7 @@ public:
|
|||
void enable() { setEnabled(true); }
|
||||
void lock();
|
||||
void unlock();
|
||||
void focus();
|
||||
|
||||
bool isActive() const { return hasState(Fw::ActiveState); }
|
||||
bool isEnabled() const { return !hasState(Fw::DisabledState); }
|
||||
|
|
|
@ -148,7 +148,7 @@ void OTClient::run()
|
|||
render();
|
||||
|
||||
// render fps
|
||||
defaultFont->renderText(fpsText, Point(g_graphics.getScreenSize().width() - fpsTextSize.width() - 10, 34));
|
||||
defaultFont->renderText(fpsText, Point(g_graphics.getScreenSize().width() - fpsTextSize.width() - 10, 38));
|
||||
|
||||
// render end
|
||||
g_graphics.endRender();
|
||||
|
|
|
@ -23,6 +23,8 @@
|
|||
#include "uimap.h"
|
||||
#include <otclient/core/map.h>
|
||||
#include <otclient/core/game.h>
|
||||
#include <framework/otml/otml.h>
|
||||
#include <framework/graphics/graphics.h>
|
||||
|
||||
void UIMap::setup()
|
||||
{
|
||||
|
@ -31,10 +33,15 @@ void UIMap::setup()
|
|||
|
||||
void UIMap::render()
|
||||
{
|
||||
if(g_game.isOnline())
|
||||
g_map.draw(m_rect);
|
||||
renderSelf();
|
||||
|
||||
UIWidget::render();
|
||||
if(g_game.isOnline()) {
|
||||
g_graphics.bindColor(Fw::black);
|
||||
g_graphics.drawBoundingRect(m_mapRect.expanded(1));
|
||||
g_map.draw(m_mapRect);
|
||||
}
|
||||
|
||||
renderChildren();
|
||||
}
|
||||
|
||||
bool UIMap::onKeyPress(uchar keyCode, char keyChar, int keyboardModifiers)
|
||||
|
@ -83,6 +90,16 @@ bool UIMap::onKeyPress(uchar keyCode, char keyChar, int keyboardModifiers)
|
|||
return UIWidget::onKeyPress(keyCode, keyChar, keyboardModifiers);
|
||||
}
|
||||
|
||||
void UIMap::onStyleApply(const OTMLNodePtr& styleNode)
|
||||
{
|
||||
for(OTMLNodePtr node : styleNode->children()) {
|
||||
if(node->tag() == "map margin")
|
||||
m_mapMargin = node->value<int>();
|
||||
}
|
||||
|
||||
UIWidget::onStyleApply(styleNode);
|
||||
}
|
||||
|
||||
bool UIMap::onMousePress(const Point& mousePos, Fw::MouseButton button)
|
||||
{
|
||||
return UIWidget::onMousePress(mousePos, button);
|
||||
|
@ -90,10 +107,9 @@ bool UIMap::onMousePress(const Point& mousePos, Fw::MouseButton button)
|
|||
|
||||
void UIMap::onGeometryUpdate(const Rect& oldRect, const Rect& newRect)
|
||||
{
|
||||
Rect mapRect = newRect;
|
||||
Rect mapRect = newRect.expanded(-m_mapMargin-1);
|
||||
Size mapSize(15*32, 11*32);
|
||||
mapSize.scale(mapRect.size(), Fw::KeepAspectRatio);
|
||||
mapRect.setSize(mapSize);
|
||||
if(mapRect != newRect)
|
||||
setRect(mapRect);
|
||||
m_mapRect.setSize(mapSize);
|
||||
m_mapRect.moveCenter(newRect.center());
|
||||
}
|
||||
|
|
|
@ -33,11 +33,14 @@ public:
|
|||
void render();
|
||||
|
||||
protected:
|
||||
virtual void onStyleApply(const OTMLNodePtr& styleNode);
|
||||
virtual bool onKeyPress(uchar keyCode, char keyChar, int keyboardModifiers);
|
||||
virtual bool onMousePress(const Point& mousePos, Fw::MouseButton button);
|
||||
virtual void onGeometryUpdate(const Rect& oldRect, const Rect& newRect);
|
||||
|
||||
private:
|
||||
int m_mapMargin;
|
||||
Rect m_mapRect;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in New Issue