use memset instead of bzero
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@ -53,7 +53,7 @@ uint Texture::internalLoadGLTexture(const uchar *pixels, int channels, int width
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uchar *out = NULL;
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uchar *out = NULL;
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if(m_size != m_glSize) {
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if(m_size != m_glSize) {
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out = new uchar[glHeight*glWidth*channels];
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out = new uchar[glHeight*glWidth*channels];
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bzero(out, glHeight*glWidth*channels);
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memset(out, 0, glHeight*glWidth*channels);
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if(pixels)
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if(pixels)
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for(int y=0;y<height;++y)
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for(int y=0;y<height;++y)
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for(int x=0;x<width;++x)
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for(int x=0;x<width;++x)
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