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				|  | @ -24,3 +24,4 @@ UIGame | ||||||
|     anchors.right: rightPanel.left |     anchors.right: rightPanel.left | ||||||
|     anchors.top: parent.top |     anchors.top: parent.top | ||||||
|     anchors.bottom: bottomPanel.top |     anchors.bottom: bottomPanel.top | ||||||
|  | 
 | ||||||
|  |  | ||||||
|  | @ -65,6 +65,7 @@ bool UIMap::onMousePress(const Point& mousePos, Fw::MouseButton button) | ||||||
|         Position tilePos = Position(1 + (int)tilePosF.x - Map::PLAYER_OFFSET_X, 1 + (int)tilePosF.y - Map::PLAYER_OFFSET_Y, 0) + g_map.getCentralPosition(); |         Position tilePos = Position(1 + (int)tilePosF.x - Map::PLAYER_OFFSET_X, 1 + (int)tilePosF.y - Map::PLAYER_OFFSET_Y, 0) + g_map.getCentralPosition(); | ||||||
| 
 | 
 | ||||||
|         TilePtr tile = g_map.getTile(tilePos); |         TilePtr tile = g_map.getTile(tilePos); | ||||||
|  |         if(tile) | ||||||
|             tile->useItem(); |             tile->useItem(); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -34,7 +34,6 @@ public: | ||||||
| 
 | 
 | ||||||
| protected: | protected: | ||||||
|     virtual void onStyleApply(const OTMLNodePtr& styleNode); |     virtual void onStyleApply(const OTMLNodePtr& styleNode); | ||||||
| 
 |  | ||||||
|     virtual bool onMousePress(const Point& mousePos, Fw::MouseButton button); |     virtual bool onMousePress(const Point& mousePos, Fw::MouseButton button); | ||||||
|     virtual void onGeometryUpdate(const Rect& oldRect, const Rect& newRect); |     virtual void onGeometryUpdate(const Rect& oldRect, const Rect& newRect); | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
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						Henrique