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				|  | @ -24,3 +24,4 @@ UIGame | |||
|     anchors.right: rightPanel.left | ||||
|     anchors.top: parent.top | ||||
|     anchors.bottom: bottomPanel.top | ||||
| 
 | ||||
|  |  | |||
|  | @ -65,6 +65,7 @@ bool UIMap::onMousePress(const Point& mousePos, Fw::MouseButton button) | |||
|         Position tilePos = Position(1 + (int)tilePosF.x - Map::PLAYER_OFFSET_X, 1 + (int)tilePosF.y - Map::PLAYER_OFFSET_Y, 0) + g_map.getCentralPosition(); | ||||
| 
 | ||||
|         TilePtr tile = g_map.getTile(tilePos); | ||||
|         if(tile) | ||||
|             tile->useItem(); | ||||
|     } | ||||
| 
 | ||||
|  |  | |||
|  | @ -34,7 +34,6 @@ public: | |||
| 
 | ||||
| protected: | ||||
|     virtual void onStyleApply(const OTMLNodePtr& styleNode); | ||||
| 
 | ||||
|     virtual bool onMousePress(const Point& mousePos, Fw::MouseButton button); | ||||
|     virtual void onGeometryUpdate(const Rect& oldRect, const Rect& newRect); | ||||
| 
 | ||||
|  |  | |||
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	 Henrique
						Henrique